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[Guide] Everything that you need to know about industry

Author
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#41 - 2012-12-21 21:04:43 UTC  |  Edited by: Beckie DeLey
New Update: Synergy Path: Mining

Quote:

So… Mining! It’s certainly a topic that divides the masses. Today i am going to take a closer look at this profession. After a quick recap of what i said about mining in my overview over the three (dot five) synergy paths, i am going to talk about what kind of player might be attracted to the life of a mining manufacturer, both good and bad. Also, i will go over the relevant skills and how much time we should sink into them. What i won’t do is go much into the details of the actual mining activity. I am not a miner myself and there are plenty of mining guides around.

[Do you want to know more?]








Jalen Garr wrote:
I just wanted to say I appreciate what you are putting together. Myself and a few other folks have just started playing and I found the information you provide very useful! Since I am looking for any info regarding POS's I am looking forward to your "uses of POS's" section you have. Thanks again!


Thanks. But please, don't expect too much from me on the topic of POSes. I can speak only in very general terms about them. While i read plenty about it and used one from someone else for a while, i never built one myself or know much about how to layout one.

My siren's name is Brick and she is the prettiest.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#42 - 2013-01-18 12:41:40 UTC
Hey, long time, no see. Yeah, i know. It's all going quite a bit slower than i wanted to. So i decided to split the update i was working on into two parts. Here's the first, who knows when i get to finalize the second...

Anyways, new Update: Spreadsheets in Space pt1: Numbers and what they tell us

Quote:

EVE Online got a lot of fan nicknames over it’s years. “Internet Spaceships” and “EVE: A Terrible Game” are two of the more popular. However, the one that’s referring to the kind of things that manufacturers and traders do in the game is “Spreadsheets in Space”. And for good reason: the market dynamics and the dependancies between various products are complex enough that a serious market player can’t live without some out-of-game resource trying to present the information in a filtered and sorted manner. There are a variety of third-party programs out there, developed by other players. Those are excellent for the players who are just dabbling into industry or doing it on an alt, they can get the most important information delivered to them without having to care about the inner workings. If that’s enough for you, go ahead and download ISKperhour or any other program of its kind and be done with it. For anyone who actively wants to understand what’s going on, there isn’t an alternative to making your own Excel spreadsheet though. Here’s a rundown on what i added to my own spreadsheet, why i did it and what numbers are important. Part 2 will deal with the actual spreadsheet, how i built it and i will probably give you a template to work with for those of you who don’t know their way around Excel that well.

[Do you want to know more?]

My siren's name is Brick and she is the prettiest.

H2O Hairey
Brutor Tribe
Minmatar Republic
#43 - 2013-01-18 12:47:55 UTC
nice to see you back,
And with a very nice spreadsheet if i may say so
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#44 - 2013-02-08 20:31:08 UTC  |  Edited by: Beckie DeLey
Here's some flamebait! It's the spreadsheet i use to manage my manufacturing.

New Update: Spreadsheets in Space pt2: An example

Quote:

In my last update to my Industry Guide, i went over the things that i view as essential parts of a spreadsheet that is meant to help with evaluating the profitability of potential things to produce. Sadly, i lacked the time to discuss my own spreadsheet. What i got for you today is a cleaned up copy of what i use, some explainations of what’s going on there and some more words on why i did what i did – and more importantly, why i didn’t do more.

This is only interesting to those of you who even want to customize something for their own preferences. Most industrial characters that only want to generate some passive income for their main will be better off just going by available third party programs like ISK/hour and Dedaf’s Industrial Tools. Compared to what they offer, my solution is laughably low-tech. However, going through the motions yourself will help you not only finding an answer to the “What?”, but also to the “Why?”

Let’s dive in.

[Do you want to know more?]


Please tell me if the download works.

My siren's name is Brick and she is the prettiest.

Kate stark
#45 - 2013-02-08 20:48:12 UTC
your mining guide: electronics IV is missing. as a new character you'll want to spend the 17 or so hours i think its, in order to have enough CPU to fit 3x mlu IIs to a retriever along with t2 strips. (the alternative is mining upgrades V but let's not be silly). you won't have enough CPU for a survey scanner but who cares.
not to mention as useless as the venture is, it's going to be a prereq for mining barges, you'll need mining frig at III according to the latest devblog.
generally, i would also throw in the point that if you're a solo player flying exhumers, rank V of exhumers isn't worth it on a mackinaw. 1% more yield for that length of training?
finally, 3% mining implant is always worth getting. very cheap, very quick to train for.

just some things for you to think about when you cover the topic again due to the impending changes.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#46 - 2013-02-08 21:34:58 UTC
Sure, i'll add that some time. Not much of a mining buff myself, so i'll just take you by your word here.

My siren's name is Brick and she is the prettiest.

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