These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

improved access to Null Sec for part time pilots.

Author
Zen Dad
Solitary Sad Bastard In Space
#101 - 2013-02-08 19:32:10 UTC
Corey Fumimasa wrote:
Zen Dad wrote:
The point is - that has encouraged me to look at null with more enthusiasm. if more lo and hi sec players had that opportunity more would leave hi and lo sec and play a part in 0.0.

As we have 'some' 0.0 access already, I just want the actual level verified and perhaps the % increased.

I dont have team mates but I had my only support - AI rats - removed by Retribution - so now Im doing what is asked and moving around a bit more to make the game happen for me again. i've had combat in null sec so surely Im doing what is asked of a lo sec carebear - mixing it a bit.

But NO! Wails of "Your not allowed to surprise us - you've got to come through a clearly marked route so we can murder you at will"

No way!




Have you actually experimented with the new rat AI? I want to see who the hit in the case where they are in a fight already and someone comes in and attacks the ratter. Do they go after whoever is doing the most damage? Or just who did the most damage to them?

I've lost a few sentry drones to the new AI but it doesn't seem as full blown drone happy as actual sleepers.



My first post Retribution PVP showed that my EWAR was hated by the rats - they immediately switched targets and swarmed me with extra DPS.

A deep discussion then ensued on the forum about which ship was the greater threat and how the AI would pick a target. frankly it left me behind in its detail and there was no resolution.

The advice from the forums ranged from STFU to adapt and change = basically get used to it.

I dont have stats to tell you if its been pulled back a little - it was just wildly different for me after the patch.
Jenn aSide
Soul Machines
The Initiative.
#102 - 2013-02-08 19:33:50 UTC
Zen Dad wrote:

Adapt you self to the game - don't ask for the game to be adapted to you!

Can you explain this - when I posted after Retribution that the new AI had nerfed my entire solo technique ( I used AI like others use team mate and gate camps - extra DPS) I was told quite clearly by several people that :-
1. All online mutt-player games have their mechanics changed through time - it was a fact and I should get used to it.
2. The AI change was a CCP response to the player petitions - people running missions and sites didn't like being ambushed and taking A1 as well . This was clearly explained to me - the game being adapted to players requests.

So where does that leave your proposition to me....?


What does this have to do with anything?

CCP stated for a long time they were going to change how the AI worked. I wasn't against the change, but I think they went about this change poorly (as opposed to how they did wormholes and incursions). yes, people have been asking for improved pve for a long time, but they weren't asking for things to be made EASIER like you are.

And that's the difference. You're asking for something to make what you do easier (just like you protested the new AI because you feel like you lost something, unlike me who protested the new AI on purely philosophical grounds).

Ask for a GOOD, reasonable change that's not just your ignorant "don't know much about the game" "gimmie gimmie" stuff and people will back you, and CCP has and will consider good changes. But what you're posting about is just lazy crap man. Go to null the same way thousands of us have, with creativity , friends and effort.

Stop trying to make eve a casual game.

Quote:

Patience enough to find another one I agree with, bui Ive always said from the beginning that this might encourage more ppl into null - which i think is what CCP would like. i have never intended to suggest that it would replace traditional null sec for me if and when I get there. it was fun - I know that word makes your trigger finger twitch.........

So why so sensitive to even a suggestion unless you have something to hide?



It doesn't matter if it might encourage more people into null. changing the game to make ships never ever die might (briefly) get more people to play eve, do you think that's a good idea too?

Have you even bothered to consider the downsides? Bypass wormholes go both ways, so people in null sec will be more able to do what I do now, use them to make logistics in and out of null easier with transport ships Null sec is already to easy to get around with jump bridges, jump freighters, Titan bridges, and carriers. There is already to much of that and more would be bad for the game.

But you "hey,. I got a brilliant idea" people never think of downsides (or the fact that you don't have enough information to form an opinion". In your shallow/selfish and short sighted urge to get to null easier for a few hours of fun, you are suggesting a change that other people with more than a few hours to spare WILL exploit to exacerbate existing game mechanics and balance problems.

It's not about you having fun or me not wanting you to (why in hell do you think I'd care, i don't know you dude). It's about this game we all play, and attempts by you types to turn it away from what it is ....because your wife won't let you play it much. Screw that man, adapt of gtfo.
Subdolus Venator
State War Academy
Caldari State
#103 - 2013-02-08 19:36:40 UTC  |  Edited by: Subdolus Venator
Nicolo da'Vicenza wrote:
Subdolus Venator wrote:
Corey Fumimasa wrote:

And wait a minute, how do W-space dwellers figure in? This is only about the frequency of null to empire wormholes.

If you're talking W-Space at all, you have to be prepared to talk W-Space crazies, too. 'Cause the day you use one of my WHs as a shortcut may very well the day I strike up a conversation with you. And in W-Space, even friendly & polite conversations start with a bomb to the face.

WH dwellers are pretty much a non-entity when it comes to wormhole shortcuts in my experience
I've been solo in hundreds if not thousands of wormholes starting since Apocrypha's release and can count the number of wormhole residents doing anything about it on one hand (they all failed).
Mostly 'wh crazies' just taunt you in local about how they're cloaked on a wh somewhere waiting for you to leave so they can resume mining or ratting.

Really? How sad. I never (my WH alts, that is) let a visitor go without at least trying to give a nice 'howdy.' Not a lot of kills, mind you, but watching your wrecks and/or drones vaporize, or being chased out of the WH in-structure, well, you know at least you've been greeted.

Don't always manage to set up the run before they leave, but we do try. Blink

Edit:
Oh, and I *never* taunt in a WH until after the shooting is over. Unprofessional, ya know. Gives the game away and distracts from doing violence.

EVE is EVE - Feaces will eventuate.

Subdolus Venator
State War Academy
Caldari State
#104 - 2013-02-08 19:57:48 UTC
Corey Fumimasa wrote:
Subdolus Venator wrote:
Corey Fumimasa wrote:
The OP is talking about wormholes that go directly from lowsec into nullsec. They are very uncommon but they do occur. And its a lot of fun to go through and rat in some backwater null system where you have to really worry about the locals finding you. That I think is all he is looking at.

OK, so now that I'm a little less confused myself, I still don't see how my central thesis is changed:
Rare==Valuable==Good==Fun
More Common==Less Valuable==Less Good==Less Fun

Finding one that goes to space that you can actually use ie. not swarming with locals, is very rare; I found 3 last year. And its not the best ISK, its just ratting ISK.

The base idea is that reward should scale to rarity, sort of the scanners motto. As it stands now the rarity of those wormholes is far more significant than their reward, the OP was just suggesting that they be brought a bit closer together. They are a fun couple of hours and it wouldn't hurt to see a few more of them.

I happen to agree with him. It may be right idk, but I have found them to be fun and would like to see a few more as well. Maybe the unintended consequences are the reason CCP has made these connections so rare.

OK, see here, is where we have the failure to communicate.
I don't see the ISK as a reward. I find the *find* as a reward. ISK is only a tool that allows me to do the things I find rewarding.

I troll with this alt. I create crazy chases and stir things up. I streak through active fights, dump crap on people's doorsteps, and anything else I can think of to get a good chase going. The crowning achievement (so far) of this alt's career was causing a hot-drop - And getting away! I don't make a single ISK off any of that. I *do* get to match wits and reflexes with some rather skilled pilots. Also with some not-so-skilled pilots. I'm not there to make ISK - I'm there for the action. I die in a lot of fires, but that's also part of the action.

When I need ISK, I fire up a toon that has the right skills, and do whatever activities are going to generate lots of ISK, however borning it may be. I'd never bother hunting down rare WH manifestations for the sole puprpose of going Nul-Sec ratting for ISK. Complete waste of time - I can get there faster and more reliably by running gates. I *might* however, go hunting those WHs for the sole purpose of finding such a rarity. Especially if I was doing it from some Nul-Sec system where I wasn't welcome. Blink

EVE is EVE - Feaces will eventuate.

Zen Dad
Solitary Sad Bastard In Space
#105 - 2013-02-08 20:07:29 UTC
Jenn aSide wrote:
Zen Dad wrote:

Adapt you self to the game - don't ask for the game to be adapted to you!

Can you explain this - when I posted after Retribution that the new AI had nerfed my entire solo technique ( I used AI like others use team mate and gate camps - extra DPS) I was told quite clearly by several people that :-
1. All online mutt-player games have their mechanics changed through time - it was a fact and I should get used to it.
2. The AI change was a CCP response to the player petitions - people running missions and sites didn't like being ambushed and taking A1 as well . This was clearly explained to me - the game being adapted to players requests.

So where does that leave your proposition to me....?


What does this have to do with anything?

CCP stated for a long time they were going to change how the AI worked. I wasn't against the change, but I think they went about this change poorly (as opposed to how they did wormholes and incursions). yes, people have been asking for improved pve for a long time, but they weren't asking for things to be made EASIER like you are.

And that's the difference. You're asking for something to make what you do easier (just like you protested the new AI because you feel like you lost something, unlike me who protested the new AI on purely philosophical grounds).

Ask for a GOOD, reasonable change that's not just your ignorant "don't know much about the game" "gimmie gimmie" stuff and people will back you, and CCP has and will consider good changes. But what you're posting about is just lazy crap man. Go to null the same way thousands of us have, with creativity , friends and effort.

Stop trying to make eve a casual game.

Quote:

Patience enough to find another one I agree with, bui Ive always said from the beginning that this might encourage more ppl into null - which i think is what CCP would like. i have never intended to suggest that it would replace traditional null sec for me if and when I get there. it was fun - I know that word makes your trigger finger twitch.........

So why so sensitive to even a suggestion unless you have something to hide?



It doesn't matter if it might encourage more people into null. changing the game to make ships never ever die might (briefly) get more people to play eve, do you think that's a good idea too?

Have you even bothered to consider the downsides? Bypass wormholes go both ways, so people in null sec will be more able to do what I do now, use them to make logistics in and out of null easier with transport ships Null sec is already to easy to get around with jump bridges, jump freighters, Titan bridges, and carriers. There is already to much of that and more would be bad for the game.

But you "hey,. I got a brilliant idea" people never think of downsides (or the fact that you don't have enough information to form an opinion". In your shallow/selfish and short sighted urge to get to null easier for a few hours of fun, you are suggesting a change that other people with more than a few hours to spare WILL exploit to exacerbate existing game mechanics and balance problems.

It's not about you having fun or me not wanting you to (why in hell do you think I'd care, i don't know you dude). It's about this game we all play, and attempts by you types to turn it away from what it is ....because your wife won't let you play it much. Screw that man, adapt of gtfo.

Zen Dad
Solitary Sad Bastard In Space
#106 - 2013-02-08 20:09:39 UTC
Zen Dad wrote:
Jenn aSide wrote:
Zen Dad wrote:

Adapt you self to the game - don't ask for the game to be adapted to you!

Can you explain this - when I posted after Retribution that the new AI had nerfed my entire solo technique ( I used AI like others use team mate and gate camps - extra DPS) I was told quite clearly by several people that :-
1. All online mutt-player games have their mechanics changed through time - it was a fact and I should get used to it.
2. The AI change was a CCP response to the player petitions - people running missions and sites didn't like being ambushed and taking A1 as well . This was clearly explained to me - the game being adapted to players requests.

So where does that leave your proposition to me....?


What does this have to do with anything?

CCP stated for a long time they were going to change how the AI worked. I wasn't against the change, but I think they went about this change poorly (as opposed to how they did wormholes and incursions). yes, people have been asking for improved pve for a long time, but they weren't asking for things to be made EASIER like you are.

And that's the difference. You're asking for something to make what you do easier (just like you protested the new AI because you feel like you lost something, unlike me who protested the new AI on purely philosophical grounds).

Ask for a GOOD, reasonable change that's not just your ignorant "don't know much about the game" "gimmie gimmie" stuff and people will back you, and CCP has and will consider good changes. But what you're posting about is just lazy crap man. Go to null the same way thousands of us have, with creativity , friends and effort.

Stop trying to make eve a casual game.

Quote:

Patience enough to find another one I agree with, bui Ive always said from the beginning that this might encourage more ppl into null - which i think is what CCP would like. i have never intended to suggest that it would replace traditional null sec for me if and when I get there. it was fun - I know that word makes your trigger finger twitch.........

So why so sensitive to even a suggestion unless you have something to hide?



It doesn't matter if it might encourage more people into null. changing the game to make ships never ever die might (briefly) get more people to play eve, do you think that's a good idea too?

Have you even bothered to consider the downsides? Bypass wormholes go both ways, so people in null sec will be more able to do what I do now, use them to make logistics in and out of null easier with transport ships Null sec is already to easy to get around with jump bridges, jump freighters, Titan bridges, and carriers. There is already to much of that and more would be bad for the game.

But you "hey,. I got a brilliant idea" people never think of downsides (or the fact that you don't have enough information to form an opinion". In your shallow/selfish and short sighted urge to get to null easier for a few hours of fun, you are suggesting a change that other people with more than a few hours to spare WILL exploit to exacerbate existing game mechanics and balance problems.

It's not about you having fun or me not wanting you to (why in hell do you think I'd care, i don't know you dude). It's about this game we all play, and attempts by you types to turn it away from what it is ....because your wife won't let you play it much. Screw that man, adapt of gtfo.



Hey you called me a Dude and told me to GTFO - i love this Eve community - Im part of it at last.
Jenn aSide
Soul Machines
The Initiative.
#107 - 2013-02-08 20:11:16 UTC
Subdolus Venator wrote:
OK, see here, is where we have the failure to communicate.
I don't see the ISK as a reward. I find the *find* as a reward. ISK is only a tool that allows me to do the things I find rewarding.

I troll with this alt. I create crazy chases and stir things up. I streak through active fights, dump crap on people's doorsteps, and anything else I can think of to get a good chase going. The crowning achievement (so far) of this alt's career was causing a hot-drop - And getting away! I don't make a single ISK off any of that. I *do* get to match wits and reflexes with some rather skilled pilots. Also with some not-so-skilled pilots. I'm not there to make ISK - I'm there for the action. I die in a lot of fires, but that's also part of the action.

When I need ISK, I fire up a toon that has the right skills, and do whatever activities are going to generate lots of ISK, however borning it may be. I'd never bother hunting down rare WH manifestations for the sole puprpose of going Nul-Sec ratting for ISK. Complete waste of time - I can get there faster and more reliably by running gates. I *might* however, go hunting those WHs for the sole purpose of finding such a rarity. Especially if I was doing it from some Nul-Sec system where I wasn't welcome. Blink


1st of all, Well Said.

About the "failure to communicate", it's a very common thing, because sometimes people can't understand that other people have different wants, needs and goals. You can see it in Zen Dad's last response to me: "You must have something to hide", because he can't dig why someone would have a different philosophy than he does.

It's basically "projecting". People on these forums do it all the time when they say "you just want me to play your way", because in their own minds, if THEY were making such a suggestion, the only reason to do so would be to control someone Else's actions.

The OP is basically asking for an increase of the frequency of k-space to k-space wormholes, and Corey agrees. I don't think either of them understand the potential downsides of what they are asking for and both keep suggesting that if you disagree with them you must have some super-secret ulterior motive, despite the fact that people are explaining the pure motivation for the dissenting stance to them.
Jenn aSide
Soul Machines
The Initiative.
#108 - 2013-02-08 20:15:23 UTC
Zen Dad wrote:


Hey you called me a Dude and told me to GTFO - i love this Eve community - Im part of it at last.


You're not a real member of the EVE community until you've walked to Jita uphill, bare foot in the snow. Now get cracking.
Zen Dad
Solitary Sad Bastard In Space
#109 - 2013-02-08 20:26:32 UTC
Jenn aSide wrote:
Zen Dad wrote:


Hey you called me a Dude and told me to GTFO - i love this Eve community - Im part of it at last.


You're not a real member of the EVE community until you've walked to Jita uphill, bare foot in the snow. Now get cracking.


It will get nerfed moments before my arrival...

Subdolus Venator
State War Academy
Caldari State
#110 - 2013-02-08 20:30:07 UTC
Jenn aSide wrote:

1st of all, Well Said.

Thank you. Smile

Quote:
It's basically "projecting". People on these forums do it all the time when they say "you just want me to play your way", because in their own minds, if THEY were making such a suggestion, the only reason to do so would be to control someone Else's actions.

Common enough human behavior. Indeed, pretty much 100% of the planet does it, at some level or another.
Every now and again, there comes a moment of clarity when you realize that's what's happening.

I play the game to have fun. My object is common enough: Adrenaline. My means of extracting said reward may be a bit unusual, but I daresay they're recognizable enough. Some folks get it by doing Pew-Pew, others by scamming, or whatever. I do it by either causing a ruckus and escaping (or trying to) or by silently stalking - then bombing - someone.

For those who have fun with adrenaline, things like ratting or gatecamping are just necessary evils to get more of the currency that allows us to have fun. OTOH, some folks have fun accumulating that currency. I don't 'get' that, but I don't have to. There are many ways of having fun, very many of which I simply don't understand at an instinctual level. Doesn't matter.

But trying to set up situations what enhance your game at the expense of someone else's game is... missing the point of a sandbox. We have this nice big diverse area in which to play. Find a way to have fun, within the confines of the existing structure - That is the challenge. Or go do something else.

IRT the OP, I mistook him for a Trophy Hunter - Someone who likes collecting rare WH finds. Seems that isn't the case. Seems he's asking the sandbox to change shape to suit him. Dirty pool, Sir!
(There's a reason why I don't post often in the "Gankers/Miners/Pubbies/Nul-Sukkors are Killing EVE" threads. Blink )

EVE is EVE - Feaces will eventuate.

Darius Brinn
The Scope
Gallente Federation
#111 - 2013-02-08 21:02:06 UTC
Zen Dad wrote:


So, give me a RL TIME efficient way such as this to get into 0.0 Mr.CCP and I will go for it - promise.


Forget about this "Low sec" and "8 jumps" nonsense.

I can get you straight to 0.0, one jump, no fuss or inconveniences, in a minute, straight from Jita or Dodixie or Amarr with no system below 0.5 in the way. No carefully going through several Low sec systems, no logistics nightmares to bring ships or things to 0.0 and no taking 10 jumps to buy and sell whatever you acquire.

Just open your map, set sail for "Orvolle" in Gallente High Sec (very close from Dodixie). Once in there, should you feel like some casual ratting/exploring in 0.0, just load your ship with everything you will need and warp to the PF-346 gate.

Oh, Syndicate. Fat rats which will overflow your wallet, NPC stations everywhere, Sanctums a click away from your exploration Tengus, ladars to fill your Ventures like there's no tomorrow, radar sites popping out like mushrooms 5 seconds after dropping probes... all of this and more, just one jump from High Sec connected to Dodixie, Amarr and Jita.

One jump and you are in 0.0, one jump and you are back to Empire, 100% safe and your cargo full of goodies.

Doesn't get better than this. Try it.

silens vesica
Corsair Cartel
#112 - 2013-02-08 21:04:43 UTC
Or just leave a clone in NPC Nul.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Nicolo da'Vicenza
Viziam
Amarr Empire
#113 - 2013-02-08 21:42:02 UTC  |  Edited by: Nicolo da'Vicenza
Yeah see OP the thing is when most people talk about "improving access to nullsec" they're talking about things that will encourage players to not only fight there but also live and occupy said space. Not making it more convenient for some daytripper who wants to **** around in providence with minimal effort. Not that there's anything wrong with that but null has much bigger problems then the "I want to camp gates without having to worry about gatecamps myself" demographic.
Inxentas Ultramar
Ultramar Independent Contracting
#114 - 2013-02-08 22:46:58 UTC  |  Edited by: Inxentas Ultramar
Ha ha ha. A 1 jump out of Aldik, some 0.7 minnie system lies the lowsec system Eugrana, which is sometmes camped by a bunch of brave souls in impressive ships in an aptly named corporation. Once you jump into the neighbouring nullsec system with your crappy T1 Battlecruiser you can pretty much rat/roam some minor renter's space for hours because the residents cower in fear in their shiny POSes. Especially if you flick that cloak on and off. They must hate that.

I kind of agree the ratio between C1/3 WH's and nullsec entries I find favours W-space by a very large degree. If anything, connecting lowsec with lowsec more in random and chaotic ways (Wh entries)... now that's an interesting proposition.
Zen Dad
Solitary Sad Bastard In Space
#115 - 2013-02-08 23:55:55 UTC
Darius Brinn wrote:
Zen Dad wrote:


So, give me a RL TIME efficient way such as this to get into 0.0 Mr.CCP and I will go for it - promise.


Forget about this "Low sec" and "8 jumps" nonsense.

I can get you straight to 0.0, one jump, no fuss or inconveniences, in a minute, straight from Jita or Dodixie or Amarr with no system below 0.5 in the way. No carefully going through several Low sec systems, no logistics nightmares to bring ships or things to 0.0 and no taking 10 jumps to buy and sell whatever you acquire.

Just open your map, set sail for "Orvolle" in Gallente High Sec (very close from Dodixie). Once in there, should you feel like some casual ratting/exploring in 0.0, just load your ship with everything you will need and warp to the PF-346 gate.

Oh, Syndicate. Fat rats which will overflow your wallet, NPC stations everywhere, Sanctums a click away from your exploration Tengus, ladars to fill your Ventures like there's no tomorrow, radar sites popping out like mushrooms 5 seconds after dropping probes... all of this and more, just one jump from High Sec connected to Dodixie, Amarr and Jita.

One jump and you are in 0.0, one jump and you are back to Empire, 100% safe and your cargo full of goodies.

Doesn't get better than this. Try it.




i sincerely appreciate your reply and have noted what you have said.

its also nice to get a reply that does not include GTFO STFU etc etc. If I come to null sec I will make sure I bring a full cargo of BLOOD PRESSURE TABLETS to help the other exasperating big shots Calm The FD.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#116 - 2013-02-09 00:04:06 UTC
Today I thought to myself that I should get in stealth bomber and see how far I can get into null sec before someone kills me for visiting.

That or stay cloaked and say hi to everyone in local every 15 minutes.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Nicolo da'Vicenza
Viziam
Amarr Empire
#117 - 2013-02-09 00:09:12 UTC
I recommend THORN alliance, Catch isn't that far a trip plus their ratters say things like "u've been warned for trespassing in THORN space" in local
Zen Dad
Solitary Sad Bastard In Space
#118 - 2013-02-09 00:12:38 UTC  |  Edited by: Zen Dad
Subdolus Venator wrote:
Jenn aSide wrote:

1st of all, Well Said.

Thank you. Smile

Quote:
It's basically "projecting". People on these forums do it all the time when they say "you just want me to play your way", because in their own minds, if THEY were making such a suggestion, the only reason to do so would be to control someone Else's actions.

Common enough human behavior. Indeed, pretty much 100% of the planet does it, at some level or another.
Every now and again, there comes a moment of clarity when you realize that's what's happening.

I play the game to have fun. My object is common enough: Adrenaline. My means of extracting said reward may be a bit unusual, but I daresay they're recognizable enough. Some folks get it by doing Pew-Pew, others by scamming, or whatever. I do it by either causing a ruckus and escaping (or trying to) or by silently stalking - then bombing - someone.

For those who have fun with adrenaline, things like ratting or gatecamping are just necessary evils to get more of the currency that allows us to have fun. OTOH, some folks have fun accumulating that currency. I don't 'get' that, but I don't have to. There are many ways of having fun, very many of which I simply don't understand at an instinctual level. Doesn't matter.

But trying to set up situations what enhance your game at the expense of someone else's game is... missing the point of a sandbox. We have this nice big diverse area in which to play. Find a way to have fun, within the confines of the existing structure - That is the challenge. Or go do something else.

IRT the OP, I mistook him for a Trophy Hunter - Someone who likes collecting rare WH finds. Seems that isn't the case. Seems he's asking the sandbox to change shape to suit him. Dirty pool, Sir!
(There's a reason why I don't post often in the "Gankers/Miners/Pubbies/Nul-Sukkors are Killing EVE" threads. Blink )


Seems he's asking the sandbox to change shape to suit him.

Not really - but whats the difference between that and you asking for the sandbox to stay in the shape it is to suit you?
Zen Dad
Solitary Sad Bastard In Space
#119 - 2013-02-09 00:38:43 UTC  |  Edited by: Zen Dad
Zen Dad wrote:
Subdolus Venator wrote:
Jenn aSide wrote:

1st of all, Well Said.

Thank you. Smile

Quote:
It's basically "projecting". People on these forums do it all the time when they say "you just want me to play your way", because in their own minds, if THEY were making such a suggestion, the only reason to do so would be to control someone Else's actions.

Common enough human behavior. Indeed, pretty much 100% of the planet does it, at some level or another.
Every now and again, there comes a moment of clarity when you realize that's what's happening.

I play the game to have fun. My object is common enough: Adrenaline. My means of extracting said reward may be a bit unusual, but I daresay they're recognizable enough. Some folks get it by doing Pew-Pew, others by scamming, or whatever. I do it by either causing a ruckus and escaping (or trying to) or by silently stalking - then bombing - someone.

For those who have fun with adrenaline, things like ratting or gatecamping are just necessary evils to get more of the currency that allows us to have fun. OTOH, some folks have fun accumulating that currency. I don't 'get' that, but I don't have to. There are many ways of having fun, very many of which I simply don't understand at an instinctual level. Doesn't matter.

But trying to set up situations what enhance your game at the expense of someone else's game is... missing the point of a sandbox. We have this nice big diverse area in which to play. Find a way to have fun, within the confines of the existing structure - That is the challenge. Or go do something else.

IRT the OP, I mistook him for a Trophy Hunter - Someone who likes collecting rare WH finds. Seems that isn't the case. Seems he's asking the sandbox to change shape to suit him. Dirty pool, Sir!
(There's a reason why I don't post often in the "Gankers/Miners/Pubbies/Nul-Sukkors are Killing EVE" threads. Blink )


I Quote - "Seems he's asking the sandbox to change shape to suit him"

Not really - but anyways whats the difference between that and someone else demanding the sandbox stay in shape to suit them?
Zen Dad
Solitary Sad Bastard In Space
#120 - 2013-02-09 00:52:46 UTC  |  Edited by: Zen Dad
Nicolo da'Vicenza wrote:
I recommend THORN alliance, Catch isn't that far a trip plus their ratters say things like "u've been warned for trespassing in THORN space" in local

They sound tough enough for me -- Im on my way.

A long time back I remember making a big effort over a week of one hour sessions, going around Catch and making safe spots around gates etc. for future exploration work.

There were these paranoid loons shouting Spy Spy at me and spitting there dummies out. i had about 2 million skillpoints a high mileage Magnate and no idea where I was going.

The first time I took my Arbitrator in I got scrammed in micro seconds and was dead before I could say " is that a bubble in front of me" let alone think of a tactic.

My solitary Ninja event last week was FUN and a rush. sorry to sue the F word in these very serious forums.

But thanks for telling me where to go ( politely) !