These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

improved access to Null Sec for part time pilots.

Author
Subdolus Venator
State War Academy
Caldari State
#81 - 2013-02-08 15:43:48 UTC  |  Edited by: Subdolus Venator
Ptraci wrote:
Unsuccessful At Everything wrote:

...most bittervets tell tales of making 300 jumps through hostile territory barefoot uphill both ways in a snowstorm without warp to 0 and thats the way it was and we liked it.


Also, ONLY 300 jumps? When I was younger we used to...

Can't claim 300. But I can claim 104, almost all redspace. The rest was orange, except the first and last systems.
That was back before I moved into Nul forever. Was fun - I had folks hanging on every post of my dangerspace travelogue. Cool

EVE is EVE - Feaces will eventuate.

Natsett Amuinn
Caldari Provisions
Caldari State
#82 - 2013-02-08 15:44:54 UTC  |  Edited by: Natsett Amuinn
Zen Dad wrote:
Subdolus Venator wrote:
Zen Dad wrote:
TheBlueMonkey wrote:
so what's wrong with moving to npc 0.0?



Nothing. And I probably will. But in the meantime the unexpected 0.0 wormhole was great fun and a few more wouldn't harm the game IMO.

So go find 'em. The challenge will make the finds that much more memorable and valuable. Why make it easier? It'd only devalue the finds.



Cannot argue with that uplifting call to action! And I have been slogging my way around every system BUT the number appearing appeared to be far less than the stats showed.

Hence my post - and thence a torrent of reactionary ******* from players trying to preserve the status quo - which I had no intention or interest in disturbing actually.


You didn't make a suggestion that had anything to do with getting people in the system you're roaming. More WH access isn't putting more people in null.

You're not finding people because the people that should be in those systems are in other systems where there is actual content to be done. There used to be empty high sec systems all over the place. Once upon a time it was rather easy, as a miner in high sec, to find a system where you could mine alone, because there was nothing but a couple of belts and no worthwhile mission agents.

That's most of null; with a fraction of the player base.

Go to an NPC null system.
Go to a regional hub.

Think about high sec. Where do you find people? Mission hubs, which tend to become trade hubs, that tend to populate nearby systems.



Some of you people are just flying aimlessly through space and wondering why you can't find anyone.
Quit flying aimlessly around space you ******* tards, and go where people are actually PLAYING.


If you want more people to be in the systems you think they should be in, then start demanding that CCP allow sov holders to put content in those systems that actually support the number of people there.
Corey Fumimasa
CFM Salvage
#83 - 2013-02-08 15:49:34 UTC
Subdolus Venator wrote:
Corey Fumimasa wrote:

I think a lot of the resistance to this is just from fear of raiders using them to disrupt the smooth flow of nullsec life in the deep beyond.
I disagree, here. The point is that the finds are valuable because they're rare. Make them less rare, they become un-valuable. And you'll find W-Space becomes over-crowded enough to lose it's special anarchic flavor - The large blocks will move in garrison forces in sheer self-defense.


They are valuable in the same way as any other scanner find; in that they open up some content with the potential to make some ISK. The thing is that by far the majority of scan results are NPC based challenges. There is the possiblilty of PC's finding me in the site and I've lost a few ships that way, but I sort of know most of the guys where I live and I know the ones to keep an eye on.

Jumping into someplace that has an entirely different population just creates more content. That is the magic of Eve for me.

And wait a minute, how do W-space dwellers figure in? This is only about the frequency of null to empire wormholes.
Roime
Mea Culpa.
Shadow Cartel
#84 - 2013-02-08 15:51:05 UTC
Zen Dad wrote:
Roime wrote:
Move into a C2 wormhole with C2 and lowsec statics. There are empty ones out there, and you'll get nice benefits:

- lowsec one jump away
- nice soloable PVE
- frequent access to nullsec via C2>Null wormholes




increased chance of 0.0 from C2?
(this is a question not a riposte)


I mean that there's plenty of C2s that have a nullsec static. There's more C3s with null static tho, but if you want to have a lowsec connection all the time you are stuck with C2 as the wh static (no C2>ls+C3 exist afaik).

On the other hand living in a C3 > null might also suit you, you can also solo your home sites and have null access everyday. Or choose a wormhole with C3 static, most C3s lead to lowsec, rest of them to either null or hisec.

Just mentioning these because while I understand your wish (I use wh shortcuts to null a lot), increasing k-space connections is really not that good for the inhabitants of null, and also because non-camped entries to null are actually way more common that camped ones.

.

Subdolus Venator
State War Academy
Caldari State
#85 - 2013-02-08 16:01:04 UTC
Corey Fumimasa wrote:

And wait a minute, how do W-space dwellers figure in? This is only about the frequency of null to empire wormholes.

If you're talking W-Space at all, you have to be prepared to talk W-Space crazies, too. 'Cause the day you use one of my WHs as a shortcut may very well the day I strike up a conversation with you. And in W-Space, even friendly & polite conversations start with a bomb to the face.

Now, if you're looking for a bit of content and action, keep on scanning. One of these days, you're going to be taking that shortcut, and we're going to have that conversation. And you will remember it, and tell stories about it for a long time, no matter how it works out for you.
But... If those shortcuts are more common, you will have fewer special memories. And that would be sad.

EVE is EVE - Feaces will eventuate.

Natsett Amuinn
Caldari Provisions
Caldari State
#86 - 2013-02-08 16:02:23 UTC
Corey Fumimasa wrote:
Subdolus Venator wrote:
Corey Fumimasa wrote:

I think a lot of the resistance to this is just from fear of raiders using them to disrupt the smooth flow of nullsec life in the deep beyond.
I disagree, here. The point is that the finds are valuable because they're rare. Make them less rare, they become un-valuable. And you'll find W-Space becomes over-crowded enough to lose it's special anarchic flavor - The large blocks will move in garrison forces in sheer self-defense.


They are valuable in the same way as any other scanner find; in that they open up some content with the potential to make some ISK. The thing is that by far the majority of scan results are NPC based challenges. There is the possiblilty of PC's finding me in the site and I've lost a few ships that way, but I sort of know most of the guys where I live and I know the ones to keep an eye on.

Jumping into someplace that has an entirely different population just creates more content. That is the magic of Eve for me.

And wait a minute, how do W-space dwellers figure in? This is only about the frequency of null to empire wormholes.

Who is the high to null guy finding?

A bunch of other guys jumping from high to null?

Who's in that system you just jumped to?


It takes more than just throwing people into a sytem to create "content".
If you're bothering to come here, you're obviously looking for US; not other high sec guys. What are you accoplishing?

More connections to empty sytems isn't any better then fewer connections to empty systems. You aren't going to find the people you're looking for, because THEY'RE NOT IN THOSE SYSTEMS.


There's a "not enough things to do" problem, that more WH connections to null isn't going to solve.

"If more people can get there, there will be more people there, and more content" is a lame pipedream.
There needs to be content in those systems that people can do, so that when YOU get here there will be people present.
Corey Fumimasa
CFM Salvage
#87 - 2013-02-08 16:29:17 UTC
Subdolus Venator wrote:
Corey Fumimasa wrote:

And wait a minute, how do W-space dwellers figure in? This is only about the frequency of null to empire wormholes.

If you're talking W-Space at all, you have to be prepared to talk W-Space crazies, too. 'Cause the day you use one of my WHs as a shortcut may very well the day I strike up a conversation with you. And in W-Space, even friendly & polite conversations start with a bomb to the face.

Now, if you're looking for a bit of content and action, keep on scanning. One of these days, you're going to be taking that shortcut, and we're going to have that conversation. And you will remember it, and tell stories about it for a long time, no matter how it works out for you.
But... If those shortcuts are more common, you will have fewer special memories. And that would be sad.

I never fail to enjoy my W-space time, those are indeed some of my great EveO stories. However this thread has nothing to do with W-space. The OP is talking about wormholes that go directly from lowsec into nullsec. They are very uncommon but they do occur. And its a lot of fun to go through and rat in some backwater null system where you have to really worry about the locals finding you. That I think is all he is looking at.
Subdolus Venator
State War Academy
Caldari State
#88 - 2013-02-08 16:29:52 UTC  |  Edited by: Subdolus Venator
Natsett Amuinn wrote:
[

There needs to be content in those systems that people can do, so that when YOU get here there will be people present.

Quite so. When I launch opne of my redspace dashes, I pick a direction at random, then I plan the route to be certain I intersect a good number of systems that will have people in them. 'Cause who cares about running from empty system to empty system?
There's no challenge, and no fun, in that!
Evil

I can't taunt people who don't exist, nor will anyone care if I do donuts around Sov Structures in unoccupied systems, and if there isn't a POS or outpost, why would I bother ejecting garbage? The entire point is to stir-up a chase then outrun or outwit them! Empty systems will not do that for me.

Corey Fumimasa wrote:
The OP is talking about wormholes that go directly from lowsec into nullsec. They are very uncommon but they do occur. And its a lot of fun to go through and rat in some backwater null system where you have to really worry about the locals finding you. That I think is all he is looking at.

>comment redacted<

Edit:
Oh, wait. I see your point now. Dur.

EVE is EVE - Feaces will eventuate.

Murk Paradox
Ministry of War
Amarr Empire
#89 - 2013-02-08 16:38:21 UTC
I think the OP is trying to incorporate what Aion did with their portals. There was a set # of portals to opposite ends of the world that were open for a set amount of time. Some opened to newbish areas, others to hostile npc L50 areas.

All of them encouraged pvp. None of them were safe, and based on races, couldn't interact anyways. It was for pure invasion type tactics of either having a small roam gang enter for fun, or sometimes the server would be able to get a PUG of 100s. (There was no mass to collapse, only a timer).

This made things possible to both corpse cannon your way through, or haul ass to far far reaches of areas to camp other areas to effectively grief the "other side" (Elyos versus Asmodean).

I can see why people would want something more akin like this to bypass gate camping, and even having some sort of timer instead of collapse point might even be good.

But the REASON for them I think is wrong. You either have and want gate camps, or you want to introduce a seperate mechanic to split the ends of the universe for normal supply routes, ie- more of an island based sov.

Both would be bad.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Subdolus Venator
State War Academy
Caldari State
#90 - 2013-02-08 16:41:46 UTC
Corey Fumimasa wrote:
The OP is talking about wormholes that go directly from lowsec into nullsec. They are very uncommon but they do occur. And its a lot of fun to go through and rat in some backwater null system where you have to really worry about the locals finding you. That I think is all he is looking at.

OK, so now that I'm a little less confused myself, I still don't see how my central thesis is changed:
Rare==Valuable==Good==Fun
More Common==Less Valuable==Less Good==Less Fun

EVE is EVE - Feaces will eventuate.

Corey Fumimasa
CFM Salvage
#91 - 2013-02-08 16:54:39 UTC
Subdolus Venator wrote:
Corey Fumimasa wrote:
The OP is talking about wormholes that go directly from lowsec into nullsec. They are very uncommon but they do occur. And its a lot of fun to go through and rat in some backwater null system where you have to really worry about the locals finding you. That I think is all he is looking at.

OK, so now that I'm a little less confused myself, I still don't see how my central thesis is changed:
Rare==Valuable==Good==Fun
More Common==Less Valuable==Less Good==Less Fun

Finding one that goes to space that you can actually use ie. not swarming with locals, is very rare; I found 3 last year. And its not the best ISK, its just ratting ISK.

The base idea is that reward should scale to rarity, sort of the scanners motto. As it stands now the rarity of those wormholes is far more significant than their reward, the OP was just suggesting that they be brought a bit closer together. They are a fun couple of hours and it wouldn't hurt to see a few more of them.

I happen to agree with him. It may be right idk, but I have found them to be fun and would like to see a few more as well. Maybe the unintended consequences are the reason CCP has made these connections so rare.

Zen Dad
Solitary Sad Bastard In Space
#92 - 2013-02-08 17:55:14 UTC  |  Edited by: Zen Dad
Corey Fumimasa wrote:
Subdolus Venator wrote:
Corey Fumimasa wrote:
The OP is talking about wormholes that go directly from lowsec into nullsec. They are very uncommon but they do occur. And its a lot of fun to go through and rat in some backwater null system where you have to really worry about the locals finding you. That I think is all he is looking at.

OK, so now that I'm a little less confused myself, I still don't see how my central thesis is changed:
Rare==Valuable==Good==Fun
More Common==Less Valuable==Less Good==Less Fun

Finding one that goes to space that you can actually use ie. not swarming with locals, is very rare; I found 3 last year. And its not the best ISK, its just ratting ISK.

The base idea is that reward should scale to rarity, sort of the scanners motto. As it stands now the rarity of those wormholes is far more significant than their reward, the OP was just suggesting that they be brought a bit closer together. They are a fun couple of hours and it wouldn't hurt to see a few more of them.

I happen to agree with him. It may be right idk, but I have found them to be fun and would like to see a few more as well. Maybe the unintended consequences are the reason CCP has made these connections so rare.



Thanks for the precis which sums up my position better than I am able. Certainly some sensitive issues for nullsec that are a bit beyond my game plan right now.

I shall now erode my position totally or strengthen my arguement

2013.01.30 20:29:00

Victim: Archer Chiron
Corp: Deus Fides Empire
Alliance: Curatores Veritatis Alliance
Faction: Unknown
Destroyed: Abaddon
System: QR-K85
Security: -0.1
Damage Taken: 41034

Involved parties:

Name: Zen Dad (laid the final blow)
Security: -0.10
Corp: Solitary Sad Bastard In Space
Alliance: None
Faction: None
Ship: Pilgrim
Weapon: Hammerhead II
Damage Done: 35456

Name: Centus Savage Lord / Sansha's Nation
Damage Done: 5578

20 mins earlier I'd been looking at the 100th bloody lo sec 'Unknown' on my scanner and then..... 'Bingo'

Didn't know that PROV was NRDS but what the hell I was PVE fit and my pants were on fire....
EvilEvil
Zen Dad
Solitary Sad Bastard In Space
#93 - 2013-02-08 18:23:23 UTC
The point is - that has encouraged me to look at null with more enthusiasm. if more lo and hi sec players had that opportunity more would leave hi and lo sec and play a part in 0.0.

As we have 'some' 0.0 access already, I just want the actual level verified and perhaps the % increased.

I dont have team mates but I had my only support - AI rats - removed by Retribution - so now Im doing what is asked and moving around a bit more to make the game happen for me again. i've had combat in null sec so surely Im doing what is asked of a lo sec carebear - mixing it a bit.

But NO! Wails of "Your not allowed to surprise us - you've got to come through a clearly marked route so we can murder you at will"

No way!


Corey Fumimasa
CFM Salvage
#94 - 2013-02-08 18:35:21 UTC
Zen Dad wrote:
The point is - that has encouraged me to look at null with more enthusiasm. if more lo and hi sec players had that opportunity more would leave hi and lo sec and play a part in 0.0.

As we have 'some' 0.0 access already, I just want the actual level verified and perhaps the % increased.

I dont have team mates but I had my only support - AI rats - removed by Retribution - so now Im doing what is asked and moving around a bit more to make the game happen for me again. i've had combat in null sec so surely Im doing what is asked of a lo sec carebear - mixing it a bit.

But NO! Wails of "Your not allowed to surprise us - you've got to come through a clearly marked route so we can murder you at will"

No way!




Have you actually experimented with the new rat AI? I want to see who the hit in the case where they are in a fight already and someone comes in and attacks the ratter. Do they go after whoever is doing the most damage? Or just who did the most damage to them?

I've lost a few sentry drones to the new AI but it doesn't seem as full blown drone happy as actual sleepers.
Jenn aSide
Soul Machines
The Initiative.
#95 - 2013-02-08 18:38:26 UTC  |  Edited by: Jenn aSide
Zen Dad wrote:
The point is - that has encouraged me to look at null with more enthusiasm. if more lo and hi sec players had that opportunity more would leave hi and lo sec and play a part in 0.0.

As we have 'some' 0.0 access already, I just want the actual level verified and perhaps the % increased.

I dont have team mates but I had my only support - AI rats - removed by Retribution - so now Im doing what is asked and moving around a bit more to make the game happen for me again. i've had combat in null sec so surely Im doing what is asked of a lo sec carebear - mixing it a bit.

But NO! Wails of "Your not allowed to surprise us - you've got to come through a clearly marked route so we can murder you at will"

No way!




And again you're clinging to a false belief that suits you rather than listening to what's being told to you. This is the 2nd thread I can remember you starting where you psot something dumb then get butt hurt when it's explained to you.

PVP from these kinds of bypass wormholes "("surprising people" like you call it ) is great for the game (ship destruction drives the economy, surprise pvp drives the STORY of EVE).

That's not a problem, but for some reason you and that other guy seem to want to think that the general reaction to your bad idea is some kind of protectionism.

It's not, it's resistance to the idea of making things too easy. Its resistance to a "change simply for the sake of change" idea. it's resistance to a change that isn't necessary because you can already get into null sec you don't own and do stuff in various ways.

Adapt yourself to the game, don't ask for the game to be adapted to YOU.

But you don't want to do it those ways because of risk and effort, you want ccp to GIVE you an easy way into null, and you shold not have it, because to much easy stuff is bad for eve. EVE allows casual play, it is not focused on casual play, and anything they do to make it casual friendly screws it up for those of us who make time in our lives for our hobby.

You should have been smart enough to know all this,but instead you continue to blame others because you posted a bad idea that exactly ONE other poster so far thought was a great idea.

You wanna go to null thats great, put in some thought and effort like the rest of us did (or be patient and find another of those wormholes), stop crying to daddy for free stuff.
Nicolo da'Vicenza
Viziam
Amarr Empire
#96 - 2013-02-08 18:45:30 UTC  |  Edited by: Nicolo da'Vicenza
Subdolus Venator wrote:
Corey Fumimasa wrote:

And wait a minute, how do W-space dwellers figure in? This is only about the frequency of null to empire wormholes.

If you're talking W-Space at all, you have to be prepared to talk W-Space crazies, too. 'Cause the day you use one of my WHs as a shortcut may very well the day I strike up a conversation with you. And in W-Space, even friendly & polite conversations start with a bomb to the face.

WH dwellers are pretty much a non-entity when it comes to wormhole shortcuts in my experience
I've been solo in hundreds if not thousands of wormholes starting since Apocrypha's release and can count the number of wormhole residents doing anything about it on one hand (they all failed).
Mostly 'wh crazies' just taunt you in local about how they're cloaked on a wh somewhere waiting for you to leave so they can resume mining or ratting.
Nicolo da'Vicenza
Viziam
Amarr Empire
#97 - 2013-02-08 18:50:51 UTC  |  Edited by: Nicolo da'Vicenza
Anyways for the most part any active null PvE systems have large anchors on the bubbles. SInce grav belts are cycled through regularly and need to be rescanned, wormholes are detected very fast.

This'll make my work much easier so hey why not.
Ohanka
#98 - 2013-02-08 18:59:03 UTC

If people don't want to go to Nullsec, they won't go to Nullsec.

North Korea is Best Korea

Nicolo da'Vicenza
Viziam
Amarr Empire
#99 - 2013-02-08 19:08:25 UTC
i've seen some wormholers sneak in and start ratting -0.3 anomalies in a drake
which left me somewhat confused
Zen Dad
Solitary Sad Bastard In Space
#100 - 2013-02-08 19:11:37 UTC  |  Edited by: Zen Dad
Jenn aSide wrote:
Zen Dad wrote:
The point is - that has encouraged me to look at null with more enthusiasm. if more lo and hi sec players had that opportunity more would leave hi and lo sec and play a part in 0.0.

As we have 'some' 0.0 access already, I just want the actual level verified and perhaps the % increased.

I dont have team mates but I had my only support - AI rats - removed by Retribution - so now Im doing what is asked and moving around a bit more to make the game happen for me again. i've had combat in null sec so surely Im doing what is asked of a lo sec carebear - mixing it a bit.

But NO! Wails of "Your not allowed to surprise us - you've got to come through a clearly marked route so we can murder you at will"

No way!




And again you're clinging to a false belief that suits you rather than listening to what's being told to you. This is the 2nd thread I can remember you starting where you psot something dumb then get butt hurt when it's explained to you.

PVP from these kinds of bypass wormholes "("surprising people" like you call it ) is great for the game (ship destruction drives the economy, surprise pvp drives the STORY of EVE).

That's not a problem, but for some reason you and that other guy seem to want to think that the general reaction to your bad idea is some kind of protectionism.

It's not, it's resistance to the idea of making things too easy. Its resistance to a "change simply for the sake of change" idea. it's resistance to a change that isn't necessary because you can already get into null sec you don't own and do stuff in various ways.

Adapt yourself to the game, don't ask for the game to be adapted to YOU.

But you don't want to do it those ways because of risk and effort, you want ccp to GIVE you an easy way into null, and you shold not have it, because to much easy stuff is bad for eve. EVE allows casual play, it is not focused on casual play, and anything they do to make it casual friendly screws it up for those of us who make time in our lives for our hobby.

You should have been smart enough to know all this,but instead you continue to blame others because you posted a bad idea that exactly ONE other poster so far thought was a great idea.

You wanna go to null thats great, put in some thought and effort like the rest of us did (or be patient and find another of those wormholes), stop crying to daddy for free stuff.


Adapt yourself to the game - don't ask for the game to be adapted to you!

Can you explain this - when I posted after Retribution that the new AI had nerfed my entire solo technique ( I used AI like others use team mate and gate camps - extra DPS) I was told quite clearly by several people that :-
1. All online mutt-player games have their mechanics changed through time - it was a fact and I should get used to it.
2. The AI change was a CCP response to the player petitions - people running missions and sites didn't like being ambushed and taking A1 as well . This was clearly explained to me - the game being adapted to players requests.

So where does that leave your proposition to me....?

Patience enough to find another one I agree with, bui Ive always said from the beginning that this might encourage more ppl into null - which i think is what CCP would like. i have never intended to suggest that it would replace traditional null sec for me if and when I get there. it was fun - I know that word makes your trigger finger twitch.........

So why so sensitive to even a suggestion unless you have something to hide?