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Dev Blog: Little Things From Super Friends!

First post First post
Author
CCP Punkturis
C C P
C C P Alliance
#101 - 2013-02-08 11:02:36 UTC  |  Edited by: CCP Punkturis
Zifrian wrote:
Nice changes. I appreciate the work you do.

I don't want to get all negative nancy but why does it take so long to get small changes like this through? I mean you seem to have a big enough team and I know you can make changes people want to see...but what else is there behind the scenes that make such simple changes so few? Are UI changes pretty hard at this stage in the game? Is there a process to get these approved? Are you all on several teams working on higher priority items?

Again, I'm not trying to belittle what you do. I just see changes that happen and some that have been requested for awhile (and have suggested numerous times) never get implemented. Is there a process? Is there a list of priority items to change? I tend to get a bit frustrated making the same requests in the same threads asking for "little things" and see them never mentioned. I see a lot of good ideas by others in those threads too that never seem to get done but seem very simple to do. I also never see a hey, these are our plans for UI changes...or a list of the top requested items (although somewhat mentioned in the blogs later).

Can you shed some light on the process? Thanks again.


well.. I'm the only UI programmer on Team Super Friends and for Retribution we were working on Bounties and Kill Rights. For the point release we made these little things.. I don't think it took us that long since the period from Retribution includes the emergency fixes for the release and Christmas... You can read my dev blogs to see what other little things I've fixed.


Edit: I'd also like to point out that some little things also need Game Design and all of them need QAing.. so it's not like it's just a process for one person to kick something out Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Zagdul
Federal Navy Academy
Gallente Federation
#102 - 2013-02-08 11:08:14 UTC
Please find a way for us to copy and paste the EFT format into EVE for fittings.

I beg you.

Dual Pane idea: Click!

CCP Please Implement

PO3T
Imperial Academy
Amarr Empire
#103 - 2013-02-08 15:56:16 UTC
lol... at CCP Punkturis' 477'422'560 skillpoints
fun aside

♥ and kisses for the "allies joing war" decuction in time for joining Twisted
Great job. Thanks guys.
Alundil
Rolled Out
#104 - 2013-02-08 16:58:49 UTC
Jesspa wrote:
I've done a quick search of the forums and can't find any other mention of this so I thought I'd post it here as an annoying 'little thing'.

Why is it that when I click 'Align to', e.g. to a station so that I can warp out in a hurry if I need to, my ship not only aligns to that object, but then proceeds to fly towards it at maximum (non-warp) speed? That doesn't make sense to me! My ship should align and then just stop. It should be a case of 'manoeuvring thrusters only', not my ship's main engines.


If you're looking to align to minimize delay to warp - then align and set speed to approx 75%.

I'm right behind you

Zifrian
Federal Defense Union
Gallente Federation
#105 - 2013-02-08 17:55:43 UTC
CCP Punkturis wrote:
Zifrian wrote:
Nice changes. I appreciate the work you do.

I don't want to get all negative nancy but why does it take so long to get small changes like this through? I mean you seem to have a big enough team and I know you can make changes people want to see...but what else is there behind the scenes that make such simple changes so few? Are UI changes pretty hard at this stage in the game? Is there a process to get these approved? Are you all on several teams working on higher priority items?

Again, I'm not trying to belittle what you do. I just see changes that happen and some that have been requested for awhile (and have suggested numerous times) never get implemented. Is there a process? Is there a list of priority items to change? I tend to get a bit frustrated making the same requests in the same threads asking for "little things" and see them never mentioned. I see a lot of good ideas by others in those threads too that never seem to get done but seem very simple to do. I also never see a hey, these are our plans for UI changes...or a list of the top requested items (although somewhat mentioned in the blogs later).

Can you shed some light on the process? Thanks again.


well.. I'm the only UI programmer on Team Super Friends and for Retribution we were working on Bounties and Kill Rights. For the point release we made these little things.. I don't think it took us that long since the period from Retribution includes the emergency fixes for the release and Christmas... You can read my dev blogs to see what other little things I've fixed.


Edit: I'd also like to point out that some little things also need Game Design and all of them need QAing.. so it's not like it's just a process for one person to kick something out Big smile

Thanks for the reply. I didn't know about your own dev blog. I'll take a look. Thanks Smile

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Caius Sivaris
Dark Nexxus
#106 - 2013-02-10 16:27:46 UTC  |  Edited by: Caius Sivaris
What's the official stance on Dust players counting toward wardec cost, while inactive capsuleers won't anymore. It looks like you want to make wardec cost related to the number of shootable people, and counting Dust players seem to go opposite of that goal.

Edit: CCP Tuxford answered in another thread, they are not supposed to be counted, but there might be a bug.
Pantson Head
Caldari Provisions
Caldari State
#107 - 2013-02-11 07:27:12 UTC
Can someone confirm, please, that only CEO and Director level corp members can surrender?
CCP Punkturis
C C P
C C P Alliance
#108 - 2013-02-11 13:08:29 UTC
Pantson Head wrote:
Can someone confirm, please, that only CEO and Director level corp members can surrender?


affirmative

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

The Zerg Overmind
Rule Reversal
#109 - 2013-02-11 19:31:26 UTC
These are some good changes. Good work :P

And good luck with the new pilot you're bringing into the world. Be sure to get him the best learning implants, and keep him away from the Quafe Zero :P
Pascalle Sylveste
House Sylveste
#110 - 2013-02-18 11:00:01 UTC
These changes to the description of modules/ammo/items that lack proper information is really good and very welcomed, but I have to say I wish I could have a word or two with Mr. Tuxford about a series of matters that are broken and/or lacking. Since his indignation carries such weight, perhaps the community could take some grievances to him, and see how he feels about them.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#111 - 2013-02-18 13:55:31 UTC
Quote:
Allies join war faster
Currently, allies have to wait 24 hours to join a war.
Ain't nobody got time fo dat!
Let's make it 4.


By this you better mean "alliances", b/c if you mean 'hired allies' then you might also reconsider how long the wait to start shooting in the initial war is...24hrs is too long if they can have allies in in under 4hrs. Seriously, i know you guys keep saying you actually play this game, but really?

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Alayna Le'line
#112 - 2013-02-19 16:34:22 UTC
Horath Blackguts wrote:
I wish we could fire probes out of probe launchers continuously like guns so we don't have to keep clicking on the launcher button.


Even more awesomer if you could set it to shoot a specific number of probes (not because it can fit 8 that I want to use 8, in fact, I probably don't want to use 8.

Make it so!

Also awesome changes, as usual. And Punkturis enjoy your leave! :)