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Dev blog: EVE Online development in 2013 and beyond

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Author
SoOza N'GasZ
L F C
Ethereal Dawn
#201 - 2013-02-03 10:08:07 UTC  |  Edited by: SoOza N'GasZ
Please make missions and single player content more immersive with extensive storylines, possibly cutscenes and more atmosphere.

Planetside Pve and pure discovery exploration. (like jedi knight game.) in order to find very rare objects.

random encounters with super rare races and super rare item drops.

bring in a lot more pve elements and story to keep starters going.

beef up nullsec possibilities. all u can do in null and wh space is pvp, rat, mine , pi. there must be some more intriguing things to do when corp mates are not online.

^ things one can do on his or her own where one meets characters and experiences the eve universe in a face to face pve way.


I think we need WIS, it was an attraction point for many players and can be incorporated without disturbing the core game at all, yet bring players attracted to it and the many new feature possibilities it carries further into the eve universe.

WIS can bring a personal identification factor to eve which may boost duelling and pvp content to a huge extent. It also creates a community factor and opens doors to new industry options such as possibly the supply of alcohol and nutrition or other decorative accessories, 3rd person handgun holster draw duelling or even betting on 3rd person avatar pvp arenas.

the options to decorate your own cabin are long awaited and WIS in poses i think should be executed fairly easily creating internal corp social atmospheres and taking them to new extents.

POS functionality and accessibility is horrific. The access options are very complicated and unbalanced restricting certain people from having access to certain elements just to limit their access to tower controls. this is ridiculous.

EVE is a MMORG, It needs far more social and personification features in order to create an extended sense of individuality and so with individual presence within a virtual world full stop.

If you fear WIS will keep people out of space make space better. and stop messing around with more or less meaningless content expansions.

Legba

SoOza N'GasZ
L F C
Ethereal Dawn
#202 - 2013-02-03 10:08:55 UTC  |  Edited by: SoOza N'GasZ
Spar Multendor wrote:
One word... Aliens. Shocked I want to see aliens. One thing I've always wondered in this vast universe is, where are the aliens? Be them hostile or friendly, I don't care.



as i said in my last post

eve needs aliens people... for real... its a freakin' universal space game for crying out loud

Legba

Lost True
Perkone
Caldari State
#203 - 2013-02-03 14:34:15 UTC
Yep. For a space game there is a lot of things that eve is lack.

I'm looking at the things that was done in STO for only 3 years and after playing their game i look what have been done here for 10 years... Are they're alive?

I think now most people that like space games are still there just because they're don't want a pain of starting a new char somewhere else...

The month ago they've done an expansion - a whole planet to explore, the largest map in the game, high quality. And some UI additions and fixes. And we have some destroyers and interface fixes. On the x-mas we've got a shirt and some garbage that don't even a vanity item. They're made an event that i can't even describe with a few phrases - a enjouing thing for weeks, and useful prizes. Today i've played their new anniversary mission, participated in a little event and got a ship(useless for me, but anyway...) Not so big as the previous one, but eve's developers are still on vacation after the last big UI fix. I wonder what we will have on 10th anniversary. Ah, well, i know. Nothing new interesting enough. Get drunk on the fanfest with devs

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

SoOza N'GasZ
L F C
Ethereal Dawn
#204 - 2013-02-03 15:37:38 UTC  |  Edited by: SoOza N'GasZ
I really think CCP is treating eve like a finished product adding to the already present luxury.... but I am quite sure this is what is hindering EVE from becoming a total sensation. If they treated it like a brand new MMORPG they could boost its numbers to great extents. They could do this by simply adding atmosphere and more humane interaction and occupation for solo players, more occurrence, more discovery one can simply come across generated by chance.

There should be individual meteorites in space that need to be scanned down containing colonies that start missions, that can be plundered and looted, be mined, or even occupied to establish player bases, thus taking away from the super simplified structure of Asteroid belts, planets and stations.
This would bring new dimensions to eve, new levels of exploration and again personification and sense of individuality. It would make the universe more believable and also far more interesting because it would create a sense of interaction between players and the universe its self. It would also give a far more advanced sense of inhabitation and present life.

Also to announce a feature like WIS in a product people pay for and dedicate a large portion of their lives to and not release it i consider to be an insult to the eve community. It takes away greatly from CCPs professional image and capability.

eve needs a lot of personality added that suits the current universe without it becoming a colorful toon kids game like WOW or KOTOR online If it is ever to advance beyond its current state of popularity or to hinder great loss of interest over time.

CCP please step on the gas, find people who can really make magic happen and let them make eve an almost real place, without making all the extra interaction a necessity. Please give people some real IP, a real world to discover, a real sandbox to live in, not just a space to shoot each other in and to supply market demand for shooting each other.

Legba

Agrias Hellion
Diligentia Sodalitas
#205 - 2013-02-03 15:42:59 UTC
I've been playing Eve for a long time and even though I love the concept and the game it has and still is lacking. It would seem a lot of effort has been placed in keeping things going in the low sec PvP area and the solo or small group portion of the game is still rotting.

Back for a month to see if the game is actually playable, for me that is, but it looks much the same. I suspect there are many players out there, current or future subscribers who are waiting to see if any real content is added to the game. The current system, for those of us who are not interested in piracy or any of the PvP nonsense is still as empty as space.

(I have nothing against PvP, but I do have dedicated games to just that in many different flavours so I kind of like Eve as a non PvP thing).

Might be an idea, help boost your numbers and keep a great game going. Perhaps looking at content in STO, it had some good ideas, even if the game itself totally sucked. For a game set in a place of limitless boundaries in 10 years the thinking behind certainly hasn't been limitless.

Interface and UI tweaks are great but they don't add anything or fix anything. Creating a dev post saying look how awesome we are we've improved the UI is not particularly impressive although the tweak is nice.

A lot has been done but the game still feels stagnate, there is a lot of good suggestions here but nearly all of them say the same thing. More, useful content less focus on fleet battles, low sec, pvp, large corporations and more on getting new players into the game with great features and solo small and even random group content.

Unless such content is badly implemented it won't change the game for the people who like it as it is but it will keep some of us around and bring more into the game.

One last thought, Dust, what were you thinking!?! An absolute gem of an idea wasted on a crap console and not one that sold very well.
SoOza N'GasZ
L F C
Ethereal Dawn
#206 - 2013-02-03 15:57:07 UTC
In their last updates CCP constantly stressed they where listening to subscribers but truly I see a probable 60% of pple wanting content and nothing has happened.... for this game to have existed for a decade i consider it to be a joke.

Legba

Lost True
Perkone
Caldari State
#207 - 2013-02-04 06:48:09 UTC  |  Edited by: Lost True
These 3 posts above are sooo fuggen right! Attention
I couldn't write this better...
(especially with english learned by forums Lol)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Meleric
Verteidiger des wahren Bloedsinns
#208 - 2013-02-06 09:59:03 UTC
Lost True wrote:

In STO you can also run your "Corp", and even create your own missions, or even a campaign if you good at it. In eve you can't actually create something new. Yet another corp or an alliance? And that's all. The butterfly effect is applied to all of the MMOs then. After all, the people i met and the decisions i do affects my future game expirience in other games, aren't it?

If EVE players are creators and the game allows thet then there should be a stunning mass of content in every area of the game. More than it is in STO. With so much players, in the almost 10 years old server... But what's changed on the server by those creators? People shooting each other, the goods are manufactured and being sold... Everything is the same, no matter what. Some people quit - others will take their place and will do the same thing.


That's another interesting point. In that way, we are only consumers in EVE too. Running the 123th time Angel Extravaganza ... mostly no dynamic, no variation. And that few scanable escalations ... I didn't get one yet. These Incursions are a good step in the right direction, though the difficulty level is quite high, maybe too high?

There are some good ideas here ... one I like: corp-rooms at the POS. You could dock ät the control tower, have a few rooms with different functions ... meet other corpmembers and so on.
SoOza N'GasZ
L F C
Ethereal Dawn
#209 - 2013-02-08 13:53:40 UTC
could this possibly also be ccp's management philosophy?

In a widely read—and widely shared on Facebook—NY Observer article titled “Broken on Purpose: Why Getting It Wrong Pays More Than Getting It Right,” (emailed to me by a friend, a prominent blogger, with the subject line: “Why putting a lot of energy into building a Facebook presence is a sucker’s game”) PR strategist and social media expert Ryan Holiday succinctly laid out the case against the damage Facebook had inflicted upon its most active users with its recently rolled out Promote “option”:

It’s no conspiracy. Facebook acknowledged it as recently as last week: messages now reach, on average, just 15 percent of an account’s fans. In a wonderful coincidence, Facebook has rolled out a solution for this problem: Pay them for better access.

As their advertising head, Gokul Rajaram, explained, if you want to speak to the other 80 to 85 percent of people who signed up to hear from you, “sponsoring posts is important.”

In other words, through “Sponsored Stories,” brands, agencies and artists are now charged to reach their own fans—the whole reason for having a page—because those pages have suddenly stopped working.

This is a clear conflict of interest. The worse the platform performs, the more advertisers need to use Sponsored Stories. In a way, it means that Facebook is broken, on purpose, in order to extract more money from users. In the case of Sponsored Stories, it has meant raking in nearly $1M a day.

Legba

Sedstr
#210 - 2013-02-09 05:51:07 UTC  |  Edited by: Sedstr
My message to CCP Seagull is "dont just listen to the vocal minority, don't let them change your overall vision."
CCP Seagull you obviously understand the player base better than the majority of the CSM.
Implement your vision, make EVE a better GAME for all players of every style, no matter how they choose to interact with(in) EVE.

...

SoOza N'GasZ
L F C
Ethereal Dawn
#211 - 2013-02-10 06:39:12 UTC  |  Edited by: SoOza N'GasZ
Sedstr wrote:
My message to CCP Seagull is "dont just listen to the vocal minority, don't let them change your overall vision."
CCP Seagull you obviously understand the player base better than the majority of the CSM.
Implement your vision, make EVE a better GAME for all players of every style, no matter how they choose to interact with(in) EVE.


this kind of thinking is exactly the problem. it is a business approach, but not a fan based approach. although i do agree that seagull is doing great things for eve, and i agree with what sedstr says in a direct sense to seagulls work. in an overall sense though i wish ccp had long term projects with their own teams as well as the current teams working to make eve more immersive.

Legba

Arrius Okaski
Vengance Inc.
#212 - 2013-02-10 22:42:17 UTC
Please put in some fast military action. I want to make a fleet from people anywhere and have my clone jumped to an engagement for Isk matching the value of my opponents ships or something similar. Rapid story driven instances (PvE like dungeons but scannable) and PvP battles. This sort of mechanic would really brighten up the game for the casual gamers, gets people into action in an accessible manner and the hardcore gamers could dominate the top of the PvP action. At lease throw the idea around a bit please?