These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Fleet Formation for BLOB Fights

Author
Sovereign Solette
Federal Navy Academy
Gallente Federation
#1 - 2013-02-08 10:01:52 UTC
I have seen the thousand man fights and they look like a mess! Isn't it a good idea to have fleet formations so at least the fight can look more cinematic :) like 2 opposing rows of ships initially at least. Or will this not work?
SegaPhoenix
Chicks on Speed
Weapons Of Mass Production.
#2 - 2013-02-08 10:05:46 UTC
Not sure if serious... Lol
Sovereign Solette
Federal Navy Academy
Gallente Federation
#3 - 2013-02-08 10:09:54 UTC
Nah, just a noob thought really :)
Sura Sadiva
Entropic Tactical Crew
#4 - 2013-02-08 10:16:11 UTC  |  Edited by: Sura Sadiva
Some fanfests ago CCP announced the future implementation for "formations" in fleet. Then wasn't implemented. I think was the same fanfest when they announced planetary flight. The one before WiS.
Cpt Roghie
Chemical Invasion Co.
#5 - 2013-02-08 10:26:39 UTC
We already do this. Just look at the huge blob behind that one dude. damn traffic cork.

This could be fun.

RAP ACTION HERO
#6 - 2013-02-08 10:33:46 UTC
A ball of maelstroms, don't that count?

vitoc erryday

Pak Narhoo
Splinter Foundation
#7 - 2013-02-08 10:38:58 UTC
Sovereign Solette wrote:
I have seen the thousand man fights and they look like a mess! Isn't it a good idea to have fleet formations so at least the fight can look more cinematic :) like 2 opposing rows of ships initially at least. Or will this not work?

Thing is, except for aesthetics, fleet formations have no purpose. So why would CCP bother implementing them?
Generals4
#8 - 2013-02-08 10:47:41 UTC
Sovereign Solette wrote:
I have seen the thousand man fights and they look like a mess! Isn't it a good idea to have fleet formations so at least the fight can look more cinematic :) like 2 opposing rows of ships initially at least. Or will this not work?


Blobs already use formations, it's called the "blob formation". It's very effective at blobbing people.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Sura Sadiva
Entropic Tactical Crew
#9 - 2013-02-08 10:50:20 UTC
Pak Narhoo wrote:
Sovereign Solette wrote:
I have seen the thousand man fights and they look like a mess! Isn't it a good idea to have fleet formations so at least the fight can look more cinematic :) like 2 opposing rows of ships initially at least. Or will this not work?

Thing is, except for aesthetics, fleet formations have no purpose. So why would CCP bother implementing them?


"Aesthetic" is important for a game, improve the game experience for players and allow them to produce more cool video that's good for CCP (players produced marketting) :)

Then, yes, a fight caould also reduced to the simple overwiev or just a more efficient excell sheet and makes no sense to improve anything else.

Anyway when they announced this feauture (I can't find that fanfest video now) if I'm not wrong the idea was also to adjust the fleet bonus according to the formation selected.


James Amril-Kesh
Viziam
Amarr Empire
#10 - 2013-02-08 11:02:16 UTC
The people who actually care about making pretty formations in large fleet fights are by and large not the people who are actually doing the large fleet fights.

Enjoying the rain today? ;)

Solstice Project
Sebiestor Tribe
Minmatar Republic
#11 - 2013-02-08 11:02:25 UTC
These "aesthetics" could ruin your optimal.
It's no good to have the game dictate your position, just for good looks.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2013-02-08 11:03:03 UTC
James Amril-Kesh wrote:
The people who actually care about making pretty formations in large fleet fights are by and large not the people who are actually doing the large fleet fights.
Isn't that pretty much the standard nowadays ?
People who have no actual experience in something believe they know how to improve it.
Sura Sadiva
Entropic Tactical Crew
#13 - 2013-02-08 11:13:58 UTC  |  Edited by: Sura Sadiva
Solstice Project wrote:
These "aesthetics" could ruin your optimal.
It's no good to have the game dictate your position, just for good looks.


Would also force to set identical ship types with same mobility and similar player skills to keep the formation. I think was problematic for this and other reasons, so they ababndoned the idea.
Cephalus
Epic Logistic
#14 - 2013-02-08 11:45:38 UTC
Pak Narhoo wrote:
Sovereign Solette wrote:
I have seen the thousand man fights and they look like a mess! Isn't it a good idea to have fleet formations so at least the fight can look more cinematic :) like 2 opposing rows of ships initially at least. Or will this not work?

Thing is, except for aesthetics, fleet formations have no purpose. So why would CCP bother implementing them?


Having the ability to arrange formations for fleet warps i think could be useful.
Like for example setting it up so you make sure your logics land in the center of the sphere rather than out on the edge,
or having tacklers land up front and alpha behind.

Many FC's tries to arrange their warpins, but currently it requires them to let go of the fleet warp button and let squads or pilots warp them selfs, and that bounds for some **** ups.
(warp to 100? **** i warped to 0!)


Keeping formations during combat though, yea think i might share your skepticism on that.
S'Way
State War Academy
Caldari State
#15 - 2013-02-08 12:07:30 UTC
To implement ship formations which have a use, they'd need to work on ways to let people load the grid or system on jump-in before waking up in a clone bay a lot of the time. Lol

"Anchor on X", "gate is red/green", "keep at range Y" and "don't bump the blue titan" are more than enough for most blobs to cope with in that lag (and there's always plenty of lemmings that can't get those right even without the lag).
Dante Uisen
Caldari Provisions
Caldari State
#16 - 2013-02-08 12:13:35 UTC
Cephalus wrote:
Many FC's tries to arrange their warpins, but currently it requires them to let go of the fleet warp button and let squads or pilots warp them selfs, and that bounds for some **** ups.
(warp to 100? **** i warped to 0!)


Having enough brains to follow simple warp instructions is elite pvp, if you know you fleet lack the mental capacity to warp in at different ranges, then don't use such advanced tactics.
Cephalus
Epic Logistic
#17 - 2013-02-08 12:32:56 UTC
Dante Uisen wrote:
Cephalus wrote:
Many FC's tries to arrange their warpins, but currently it requires them to let go of the fleet warp button and let squads or pilots warp them selfs, and that bounds for some **** ups.
(warp to 100? **** i warped to 0!)


Having enough brains to follow simple warp instructions is elite pvp, if you know you fleet lack the mental capacity to warp in at different ranges, then don't use such advanced tactics.



I was debating this whit myself before posting
Generally i am not one of those people who want to dumb down eve, and the importance of individual skill in fleet battles are lacking.
But eve is also lacking FC's, making their job a tiny bit easier might be good to make more pilots step up to the plate.
My conclusion was "whatever" so i hit the reply button.
Dante Uisen
Caldari Provisions
Caldari State
#18 - 2013-02-08 12:48:07 UTC
Cephalus wrote:
But eve is also lacking FC's, making their job a tiny bit easier might be good to make more pilots step up to the plate.


It may also give more power to experienced FC's, and increase strength in numbers.

While your guess on what consequence it will have is as good as mine, i do believe that most change that make pvp easier also makes it more predicable and boring.
Ptraci
3 R Corporation
#19 - 2013-02-08 13:14:03 UTC
There are formations in that "mess" OP. You're just not skilled enough to spot them. Who is orbiting who. Who is at pings. Who is in line with celestials in a hictor. Where logi is holding back off the main fleet. Etc.
Cephalus
Epic Logistic
#20 - 2013-02-08 13:24:14 UTC
Dante Uisen wrote:
Cephalus wrote:
But eve is also lacking FC's, making their job a tiny bit easier might be good to make more pilots step up to the plate.


It may also give more power to experienced FC's, and increase strength in numbers.

While your guess on what consequence it will have is as good as mine, i do believe that most change that make pvp easier also makes it more predicable and boring.


Pardon me sir, and no offense, but i have been playing since 2003, allot of the time as a FC in entities such as for example BOB.
I do believe my guesses are more qualified.

Giving more power to an experienced FC only decrease the strength in numbers (for the opposing fleet that is)
There are two ways to counter the blob, whit superior strength or whit superior tactics, giving FC's more power adds to the second.

And for the love of Jove why do you think it would make pvp more predictable?
Adding another layer of meta game usually have the other effect.

12Next page