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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Chi'Nane T'Kal
Interminatus
#421 - 2013-02-08 10:39:20 UTC
knobber Jobbler wrote:
This is all great but...I trained BS V on three races to fly the capitals. If that isn't a requirements any more I'd like those skill points back as I would never have trained them to that degree. That's 100+ days of training another player doing the same thing after these change won't have to do.



True.

Want to trade chars with my 12M SP toon whom i eventually want to have capital skills too?

Gives you all the opportunity you could wish for to train those skills without investing 100 days in useless BS skills.
(Which would btw. eventually be useful, if you decide on a whim to fly a BS for a while for a little variety.)
Chi'Nane T'Kal
Interminatus
#422 - 2013-02-08 10:41:37 UTC
Prester Tom wrote:
Not so many people seem bothered by this, so perhaps I'm way off track here... but does anyone else feel a bit concerned with the push towards the simplification of Eve? It seems a little like it's being taken for granted that simpler=better, surely I'm not the only player who likes it for its labyrinthine qualities?


I'm all for having complicated concepts that are complicated for a reason.

The ship skill mess was just a relic of half baked implementations of new ideas though, so streamlining that was long overdue.
Tbh, it shouldn't have been such a mess in the first place.
Chi'Nane T'Kal
Interminatus
#423 - 2013-02-08 10:45:55 UTC
Magic Crisp wrote:
Regarding the industrial boosting ship changes, will we be able to change that mining barge 5 skill to the new ore industral 3? Dedicated boosters have trained that stupid mining barge 5 just to be able to fly the orca/rorq. Therefore it's useless for the dedicated boosters. So we will get back that skill's SP and from that train the ore industral 3, right?


Yes.

You will also get 10 PLEX as compensation for all the hassle you had to go through and a CCP employee will personally visit you to apologize, if you submit a number of suitable dates for that via petition.
Unkind Omen
State Protectorate
Caldari State
#424 - 2013-02-08 10:46:59 UTC  |  Edited by: Unkind Omen
Prester Tom wrote:
Not so many people seem bothered by this, so perhaps I'm way off track here... but does anyone else feel a bit concerned with the push towards the simplification of Eve? It seems a little like it's being taken for granted that simpler=better, surely I'm not the only player who likes it for its labyrinthine qualities?

I think that the whole idea of this skill rebalance is just despite the fact that it surely simplifies the training a bit. In fact it make the game more newbie friendly than simple. Now the fact that you can fly Recons does not imply that you can fly coverts and thus it is still hard to train everything. However newbies will be able to go another training paths than old players had to. They may be will train carriers first and T2 ships after that because every t1 ship size is pretty much accessible. Well, may be the first weeks will be more of "I need to get money for BS asap" than "oh **** now I have to wait 1 more week to operate BS" and thus require much more active gameplay than it was before. And hell yes, everything for those who have ISK!

And for sake of justice never forget that hull skills are only the small part of skills one have to train to operate ship properly. One will have to invest a lot into core/gunnery skills before he will be actually capable of using larger hull sizes properly.
CCP Ytterbium
C C P
C C P Alliance
#425 - 2013-02-08 11:23:06 UTC
Alx Warlord wrote:
Big question:

The tiercide was based on removing the ship classification on tiers, ballancing their power and putting them into "roles"...

What will happen to the T2 ships? they wil have roles too?

Advanced role - Makes the ship a better version of the T1 ( Assault, logistic, etc...)

Expecial role - Modiffy the ship into something New. (covert ships and dictors.)

or they will stay the same as they are today? without classification? Don't you think that T2 ships need a batter classification ?


Tech2 ships could use a better classification system yes, but that's just cosmetic. Not saying they are fine (Command Ship, Black Ops, EAFs, we're looking at you), but most of them have well defined roles already, as tiers weren't affecting them much.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#426 - 2013-02-08 11:24:14 UTC
Unkind Omen wrote:
And for sake of justice never forget that hull skills are only the small part of skills one have to train to operate ship properly. One will have to invest a lot into core/gunnery skills before he will be actually capable of using larger hull sizes properly.

Every time they simplify the game a little - there is a lot of difficulties still left... until it's not. A bittervet can remember learning skills, no warp-to-zero, old-school probing, and all that things that I have no idea of.
An interesting observation - CCP is fixing a lot of things that players have never complained of. Meanwhile, a lot of long-overdue problems remain unsolved...
CCP Ytterbium
C C P
C C P Alliance
#427 - 2013-02-08 11:24:39 UTC
Zent wrote:
Wow will there be any reimbursement on the Iteron 5 industrial skill now only needing lvl 1 to fly it?


Nope, sorry. Gallente Industrial 5 is still useful to get maxed out bonuses however. As said before, we're planning to revamp industrials and purge them in the tiericide fires.
Bubbleboylol
Militia Federation
#428 - 2013-02-08 11:28:04 UTC
I know most of you have been here longer then me, but do these changes not worry you at all? I have played almost every MMO out there and this is the only one that me and my friends have stuck with through the years. Eve is slowly shifting to accommodate a different player base then there core players. I say that because if you look at the shift in popular games as World of Warcraft or age of conan both i have played for a long time, they made it so easy to do anything that it's not worth the wait or time to even play anymore. They have pushed out there core players be
cause it got overrun by the ( i want it now players ) and are now trying to make and keep them happy, that play get everything they want and then get bored and move on. i see this happening to EVE slowly and it is sad because working and building anticipation to own and or use a ship and know that anyone else has to put in same time or more time and effort to get the same or better. The whole reason the market is as successful as it is in EVE is due to the fact that it takes months to skill train a ship. Don't forget why there is all these ( stupid repeditive tedious ) little things you have to do is what keeps you ahead of other players and sets each player apart from each other and creates competition between others as most people get lazy, so if the game caters to that then people will get bored because the game will then be to easy and they will ask for ( more ) (new) etc and so on and never be happy. The point is no one will ever be happy so you have to decide when it is just pure laziness or if it really is a problem. ( most the time though it is just laziness ) I am not saying all the changes are bad but some are just way to easy... Mix it up add new skills etc do not take them away from any ship if anything add more. The realism of space and the depth of the skills that go into EVE is what is so intriguing to anyone that starts or is still playing EVE, Do you see pilots flying in real life 747 jets without first learning everything about most every plane including prop planes and small jets before they can even touch a 747? That is my point. I understand it is a game but how many space games offer the realism that EVE offers>?? We like the game hard to play as that is what keeps you and I coming back. If i want an easy game ill go download an app on the ipod or play COD etc. We have many options to play easy games. The people whining about how long it takes is just the type that ( want it now ) and have no patience. I know i would not keep playing if i could just get everything as easy as in WOW or other games the like. As that is why i do not play them anymore and why they have to keep screwing up other games so much because they did not know that they pushed there main player base out.

Good day fellow pilots! Be heard don't let them cater to the LAziessss!

Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. )

James Amril-Kesh
Viziam
Amarr Empire
#429 - 2013-02-08 11:30:01 UTC
PARAGRAPHS

Enjoying the rain today? ;)

CCP Ytterbium
C C P
C C P Alliance
#430 - 2013-02-08 11:33:40 UTC
Tobin Shalim wrote:
Apologies if this has been asked/answered already:

But for those of us that trained up BS to V to fly capital ships (or any other skill training such as this), are we to get reimbursement for the time/SP trained that you are now nerfing? Because what you're doing is making it easier for new people to get into these ships, while we spent all this time training for them in the first place, so shouldn't we get some form of SP reimbursement/compensation for this? Are we going to see this, or is it only for the racial Destroyers and BC skills?


Only Destroyers and Battlecruisers skills get reimbursed as mentioned in the blog. Racial battleships skills are however useful to have no matter what.
knobber Jobbler
State War Academy
Caldari State
#431 - 2013-02-08 11:35:37 UTC
Chi'Nane T'Kal wrote:
knobber Jobbler wrote:
This is all great but...I trained BS V on three races to fly the capitals. If that isn't a requirements any more I'd like those skill points back as I would never have trained them to that degree. That's 100+ days of training another player doing the same thing after these change won't have to do.



True.

Want to trade chars with my 12M SP toon whom i eventually want to have capital skills too?

Gives you all the opportunity you could wish for to train those skills without investing 100 days in useless BS skills.
(Which would btw. eventually be useful, if you decide on a whim to fly a BS for a while for a little variety.)


Not swapping my 92.5m SP for that :P

BSV isn't useless as I do fly BS but I honestly wouldn't have trained V in any of them if it wasn't for capitals. Its certainly something that needs to be reimbursed for those that want it.

CCP can't assume that because a player has a skill at V, they got it because they wanted it, they got it because that had too. In the case of BSV, myself and probably a ton of others only have them because they want to fly Dreads and Carriers.

So CCP, what are you going to do?
CCP Ytterbium
C C P
C C P Alliance
#432 - 2013-02-08 11:37:23 UTC
Ravcharas wrote:
Quote:
Cloaking 4 added as skill requirement of the Recon Ships skill

Isn't it a little counter-intuitive having to skill cloaking if you want to fly a non-cloak bonused combat recon?


A bit yes, but that's still one of the most fitting skills we could see for the whole Recon class.
ITTigerClawIK
Galactic Rangers
#433 - 2013-02-08 11:37:57 UTC
CCP Ytterbium wrote:
Zent wrote:
Wow will there be any reimbursement on the Iteron 5 industrial skill now only needing lvl 1 to fly it?


Nope, sorry. Gallente Industrial 5 is still useful to get maxed out bonuses however. As said before, we're planning to revamp industrials and purge them in the tiericide fires.


any ETA on either the blog for these or the F&I Feedback thread and stats?
knobber Jobbler
State War Academy
Caldari State
#434 - 2013-02-08 11:38:46 UTC
CCP Ytterbium wrote:
Tobin Shalim wrote:
Apologies if this has been asked/answered already:

But for those of us that trained up BS to V to fly capital ships (or any other skill training such as this), are we to get reimbursement for the time/SP trained that you are now nerfing? Because what you're doing is making it easier for new people to get into these ships, while we spent all this time training for them in the first place, so shouldn't we get some form of SP reimbursement/compensation for this? Are we going to see this, or is it only for the racial Destroyers and BC skills?


Only Destroyers and Battlecruisers skills get reimbursed as mentioned in the blog. Racial battleships skills are however useful to have no matter what.


In your opinion. I would never have trained BSV if I didn't have too in three races. I only did it for Carriers and Dreads. It might be useful but not to me. I don't fly marauders, never have done, never will do. I'd like my 100+ days of training back, there's no good reason for you guys not to do this since BSV will no longer be a requirement.

Deliora May
Altersheim fuer grummelige Veteranen
#435 - 2013-02-08 11:39:39 UTC
Bubbleboylol wrote:
I know most of you have been here longer then me, but do these changes not worry you at all? I have played almost every MMO out there and this is the only one that me and my friends have stuck with through the years. Eve is slowly shifting to accommodate a different player base then there core players. I say that because if you look at the shift in popular games as World of Warcraft or age of conan both i have played for a long time, they made it so easy to do anything that it's not worth the wait or time to even play anymore. They have pushed out there core players be
cause it got overrun by the ( i want it now players ) and are now trying to make and keep them happy, that play get everything they want and then get bored and move on. i see this happening to EVE slowly and it is sad because working and building anticipation to own and or use a ship and know that anyone else has to put in same time or more time and effort to get the same or better. The whole reason the market is as successful as it is in EVE is due to the fact that it takes months to skill train a ship. Don't forget why there is all these ( stupid repeditive tedious ) little things you have to do is what keeps you ahead of other players and sets each player apart from each other and creates competition between others as most people get lazy, so if the game caters to that then people will get bored because the game will then be to easy and they will ask for ( more ) (new) etc and so on and never be happy. The point is no one will ever be happy so you have to decide when it is just pure laziness or if it really is a problem. ( most the time though it is just laziness ) I am not saying all the changes are bad but some are just way to easy... Mix it up add new skills etc do not take them away from any ship if anything add more. The realism of space and the depth of the skills that go into EVE is what is so intriguing to anyone that starts or is still playing EVE, Do you see pilots flying in real life 747 jets without first learning everything about most every plane including prop planes and small jets before they can even touch a 747? That is my point. I understand it is a game but how many space games offer the realism that EVE offers>?? We like the game hard to play as that is what keeps you and I coming back. If i want an easy game ill go download an app on the ipod or play COD etc. We have many options to play easy games. The people whining about how long it takes is just the type that ( want it now ) and have no patience. I know i would not keep playing if i could just get everything as easy as in WOW or other games the like. As that is why i do not play them anymore and why they have to keep screwing up other games so much because they did not know that they pushed there main player base out.

Good day fellow pilots! Be heard don't let them cater to the LAziessss!


Well I don't think training is going to be severely shorter. The requirements just make more sense now and I appreciate the way they change them - even if I trained myself to fly certain ships that I barely touch for another *grumble grumble* (dictor and HIC I am looking at you!).
The question that is on my mind is the one regarding freighters. I thought they were fine the way they were. Training Advanced Spaceship Command 5 for them ... well I won't say I can't see the reasoning behind it but it is still a serious pain in the arse. So far the freighter was expensive (it still is) but a relatively easy to access ship for pilots that had to move large amounts of items / ore through the universe. And it also made sense to train for it since you needed the industrial skill on 5 for the transports as well as the freighter. Thus my question: Is the change really necessary?
CCP Ytterbium
C C P
C C P Alliance
#436 - 2013-02-08 11:41:51 UTC
Dinsdale Pirannha wrote:
MisterAl tt1 wrote:
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?


I missed that one in the changes.
If that is accurate, it is stupid beyond all words.

I have an idea...how about we scrap all pre-requisites all-together.
You want to fly a Caldari frig..no problem, learn Caldari Frig I.
You want to also fly a Gallente Titan, also no problem, just buy that skillbook and learn Gallente Titan I, no pre-requisites.

This easing of skill restrictions is ridiculous.
I know CCP wants more new players in fancy ships faster, and want to close the gap hard between high skilled and low skilled players, but these changes are a making a farce of well thought out skill plans.


It's not stupid, it's actually part of the Tiericide initiative. A tech1 ship shouldn't require the corresponding skill at 5 to fly. There also shouldn't be such thing as "the best tech1 industrial".

While getting new players in remains a noble side-goal, the main reason this is being done is to give each and every single ship with a proper role, not to leave them as crappy transition steps. Transition steps don't work in sandbox MMOs.
CCP Ytterbium
C C P
C C P Alliance
#437 - 2013-02-08 11:47:50 UTC
Flying Apocalypse wrote:
Regarding the part of
Carriers and Supercarriers:

Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1
Capital Ships requirement on all Carriers and Supercarriers increased from 3 to 4
All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3
Adding the Jump Fuel Conservation skill at 4 as prerequisite
Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5)

(And it's fancy archon picture with training times)

Will carriers be changed to have all those jump drive skills neccesary as well? Or just supercarriers? Because I feel that normal carriers don't require all those extra jump drive skills, while they do feel kinda, needed, for supercarriers. Seeing how dreads don't require them either.


Changes affect both Carriers and Supercarriers (not suppercarrier as I previously wrote it Lol) equally.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#438 - 2013-02-08 11:48:58 UTC
CCP Ytterbium wrote:
Just to clarify one valid question.


  • Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
  • However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.

  • Ex:

  • You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

  • We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.


I dont want to have to retrain new prerequisites just to increase my ship level of something i have already trained.
Cain Leigh
Caldari Provisions
Caldari State
#439 - 2013-02-08 11:56:33 UTC
Rexitx wrote:
Quote:
The ORE branch (Venture, Noctis, Orca, Rorqual plus all mining barge variations) has been tweaked to a consistent progression. For instance, the Rorqual will not need Mining Barges 5 to be flown anymore, but will instead require the Industrial Command Ship skill at 3, itself requiring ORE Industrial at 3.


Awesome change, any thoughts on allowing refunds for the now unneeded barge skills?


Yes, this..

I never mine but learned the barge skills on my chars just for the orca
CCP Ytterbium
C C P
C C P Alliance
#440 - 2013-02-08 11:56:39 UTC
Merouk Baas wrote:
I am confused by your blog, actually. Sorry.

It's because you posted screenshots of the ship prerequisites, but my brain works along the lines of "train this skill for this ship," but you haven't posted any of the skill screenshots.

I'm sitting in game, trying to compare the Amarr Carrier skill prerequisites with the actual Amarr carrier, the Archon, and it's confusing:

Amarr Carrier skill prerequisites:
1: Capital Ships 3
2: Amarr Battleship 5
3: Drone Interfacing 5

Archon prerequisites:
1. Capital Ships 1
2. Amarr Carrier 1
3. Jump Drive Operation 1

Why isn't the skill Amarr Carrier listed as the PRIMARY prerequisite for the ship? It's listed as secondary.

Why does the ship require Capital Ships 1 when the skill for it requires Capital Ships 3?

For the list of skills for the ship, why don't you list all the Amarr Carrier skill sub-prerequisites under the skill itself (currently in he Secondary requirements)? Why do you split the skills that are prerequisite for the skill Amarr Carrier all over the place inside the Archon list?

This carries over to the "AFTER" screenshot you have posted for the Archon, making it even more confusing. Because you added the additional skills to the Secondary category.


Here is what would make sense to me for "Archon, AFTER:"

Primary Skills:
Amarr Carrier 1
+ all the prerequisites for that skill

Secondary Skills:
Jump Fuel Conservation 4
+ JFC skill prerequisites
Jump Drive Calibration 3
+ JDC skill prerequisites

Tertiary Skills:
Fighters 1?
Fighter-Bombers for the super-carrier?
other skills?
or no tertiary at all


Your categories of Primary, Secondary, and Tertiary don't make sense, for ships.

For skills, the categories kinda make sense.

But for ships they are a mess.


It's displayed that way because the skill requirement tab UI is a mess, and of technical reasons we need to look into at. Yes it's confusing Evil