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What is wrong with Drake ? Why people ask for nerf ?

Author
Otrebla Utrigas
Iberians
#41 - 2013-02-08 09:51:46 UTC
Jazmyn Stone wrote:
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz


Because comparing Long range weapons with short range weapons makes sense.

Fit the Drake with HAMs, and you will have 550 DPS at 15 km with Rage, no tracking issues and still 60k EHP.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#42 - 2013-02-08 09:58:05 UTC  |  Edited by: Amyclas Amatin
Jazmyn Stone wrote:
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz



nonono, high-sec mission drakes can easily go into excesses of 400+++ dps passive regen.

A pvp buffer drake with 90k EHP can still get about 150+ dps passive regen. - Even without fitting regen mods.

A full-brick high-sec fit would have core purgers, shield power relays, shield rechargers, 2 LSEs, and 2 hardeners or so.

A buffer fit will have 2 BCS on low, the other slots can either be DCU and powergrid stuff for kids with noob fitting skills.
2 Extender rigs, 1 resist rig.
Without a point on med slots, you can have 2 LSEs, 3 Hardeners, 1 Prop mod.
For gadgets, you switch out 1 lse and/or 1 hardener. If you like bricks, you lose the prop mod.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Jazmyn Stone
Perkone
Caldari State
#43 - 2013-02-08 15:02:00 UTC  |  Edited by: Jazmyn Stone
Amyclas Amatin wrote:
[quote]

nonono, high-sec mission drakes can easily go into excesses of 400+++ dps passive regen.

A pvp buffer drake with 90k EHP can still get about 150+ dps passive regen. - Even without fitting regen mods.

A full-brick high-sec fit would have core purgers, shield power relays, shield rechargers, 2 LSEs, and 2 hardeners or so.

A buffer fit will have 2 BCS on low, the other slots can either be DCU and powergrid stuff for kids with noob fitting skills.
2 Extender rigs, 1 resist rig.
Without a point on med slots, you can have 2 LSEs, 3 Hardeners, 1 Prop mod.
For gadgets, you switch out 1 lse and/or 1 hardener. If you like bricks, you lose the prop mod.



I'm not sure what you're saying no about, I didn't discuss any of the BC's tanks. All I wanted to mention that since the Heavy missile nerf the HML Drake isn't what it use to be. It use to put out over 400+ dps easily. Ok, it may have been smarter to leave the other BCs out of it. But it also wasn't to point out the differences between each ship's range, only that the other's weren't hurt by the missile nerf.

I didn't want to take away from the original post, and I didn't want to discuss every ships fittings. I know very well how to fit a Drake for PVE and PVP, and I know how to armor tank, but please I wish you would, continue and now tell us all how we all should fit the other BCs.

"a high-sec mission Drake can easily go into excess of 400+dps regen"----I don't think so! If you fill all the mid and low slots with shield mods the most I could get is 300dps, and that's with no hardeners or resists. dah

Show us all the 400+ dps shield regen Drake!

I'd also like to see that 150dps shield regen PVP Drake fitting too!

-Jaz

(oh my, I got sucked into that one . . . arguing with a 1-17-13 BD . . . please forgive me, mea culpa, mea culpa)

Always remember Tovil-Toba, and what was done there.

Kale Eledar
Venerated Industries
#44 - 2013-02-08 23:36:05 UTC
Holy thread necro, people! Ima offer my two cents and dev comments re: drake balancing and maybe that'll clear up some questions in case people forgot.
To quote Fozzie:
The damage per second of heavy missile ships like the Drake seems low, why are you making it even lower?
- I believe the main source of disagreement here comes from comparisons between Heavy Missiles (a long range weapon platform) and short range weapons like autocannons or blasters. Once upon a time Heavy Missiles were the only medium missile system, and therefore shared features from both close range and long range weapons. Later Heavy Assault Missiles were introduced and were quite good, but Heavy Missiles still overshadowed them since they did similar damage at close range and HMs had the advantage of stellar long range performance. There are legitimate problems with many long range weapon systems at the medium size, but the fact that people have gotten used to comparing Heavy Missiles with short range guns should be taken as one of the signs that Heavies are far too good.

Why are you nerfing the weapon system when the real problem is two ships?
- It is true that the use of heavy missiles is very strongly concentrated on the Drake and Tengu at this time. There are some problems with those ships that will need to be solved in time, and we also need to make ships like the Caracal, Cerb and Nighthawk more viable with Heavy Missiles. But doing that rebalance requires a stable foundation to build upon, and the truth is that Heavy Missiles were skewing the balance of everything they touched. The fact that the Drake is so dominant at long range damage when it has no range bonus, and the weakest damage bonus we give ships (5% per level to just one damage type) makes balancing through the ships themselves unfeasible. Once we get Heavy Missiles to some semblance of balance we can begin the work of making sure each individual ship is viable without having to go back and redo our work right away to compensate for a midstream weapon change.

Not to mention they were the most frequent ship flown and weapons system used. Once upon a time Gallente ships didn't really make the top 20.
Just my humble thoughts :-)

First come smiles, then lies. Last is gunfire.

Seraph IX Basarab
Outer Path
Seraphim Division
#45 - 2013-02-09 06:01:37 UTC
^ Exactly true. I remember looking at the top 20 weekly and hell it was a rare day if you even saw one gallente ship on the top 20. Drake was of course number one followed by the Hurricane, Tengu, etc. Hybrid weapons themselves aside from the small variants were almost never on the top 20.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#46 - 2013-02-09 11:10:51 UTC
Uncle Gagarin wrote:
Inkarr Hashur wrote:
Base shield regen time for BCs needs a nerf.


Why ?
It's not a discussion when you put your "wish" without arguments to support it.


Because its got an EHP regen that makes its tank equal that of the Pirate BS rattlesnake - the Drake has the best passive tank in the game - at least among sub caps (I haven't looked at the caps). A standard T1 ships having a better passive tank than T1, Navy, and even the pirate BSs, while having a smaller sig radius, more mobility, and comparable DPS is OPd.
Radgette
EVE Irn Bru Distribution
#47 - 2013-02-09 11:40:50 UTC
Jazmyn Stone wrote:
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz


Erm try that hurricane again with ARTILLERY because Autocannons are short range weapons all the other BC's you fitted their have long range guns.

Also that drakes max range is higher than every other ship there AND if the target is in range you always do damage, every other weapon system there will not apply much damage outside optimal. you can completely out track turrets with speed, unless you get to speeds faster than the missiles your always going to take some damage.

If you don't understand why the drake needed nerfed then really i dunno what to say to you lol.

Also in the upcoming rebalance the drake goes from 8.75 effective launchers to 9 effective making it's dps increase sligh
Jazmyn Stone
Perkone
Caldari State
#48 - 2013-02-09 14:04:36 UTC  |  Edited by: Jazmyn Stone
Radgette,

yes, I could have use artillery in my example, but I didn't.

I could have also given it launchers and added in some drones, but I didn't.

It all was just an example for what I thought would be a simple explaination, but nothing is ever simple on the forums. I didn't think I had to cover each and every detail. It wasn't an end to all either.

I also could have mentioned the Cyclone, Ferox, Prophecy, and the Myrmidon, but again I didn't.

I understand the basis on why the Drake needed the nerf. (but actually it didn't, it still has it's great tank, heavy missiles got the nerf.) If the Drake got the nerf, then so did the Cerebus, Nighthawk, Caracal, etc.

If I said the sky was blue, I'm sure some would say that they think it's more azure. We don't have to split hairs.

. . . and thanks for the insight. I didn't know damage was reduced outside optimal . . . let me go write that one down.

-Jaz

Always remember Tovil-Toba, and what was done there.

Katran Luftschreck
Royal Ammatar Engineering Corps
#49 - 2013-02-09 14:39:49 UTC
There was nothing wrong with the Drake. That's why it was nerfed - there was nothing wrong with it. Being flawless, it became the defacto ship of choice for everything. Go to EvESurvival and try to find a mission where the first comment isn't "soloed in a Drake." Or heck just Google "Drake Blob" sometime. There was time when it was considered that if you weren't flying a Drake then you were failing at EvE. Luckily, CCP realized the error making "One Ship to Rule them All" and the Drake got nerfed...

... which is why everyone flies Tengus now. Roll

http://youtu.be/t0q2F8NsYQ0

Jonah Gravenstein
Machiavellian Space Bastards
#50 - 2013-02-11 03:21:33 UTC
I never understood the fascination for brick fit Drakes in PvE, 60-70k EHP is more than capable of taking on a level 4 mission if you go for rat specific resists and don't just sit there spewing missiles, an AB mitigates some of the BS damage and you can still fit 3 damage mods in the lows for close to 500 DPS (scourge furies and drones).

I think most of the hate for the Drake came about because of it's popularity and damage projection, the projection has already been nerfed and with the upcoming removal of the passive resist bonus from active shield mods, it's tank is about to get nerfed to.

In the beginning there was nothing, which exploded.

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Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#51 - 2013-02-11 13:56:46 UTC
Uncle Gagarin wrote:
Hi,

I don't want to start flame war.
Please respond only with reasonable arguments.

Sincerely, I don't understand what is wrong with Drake, especially now after Heavy Missiles changes.
Does it really deserves a nerf ?
How about other battlecruisers ?

Cheers,



It's not getting nerf, from current BC thread and Fozzie announcement for 1.2 (meaning it can change)

Drake:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
10% bonus to heavy and heavy assault missile kinetic damage
Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 7 H (-1), 6 M, 4 L , 6 Launchers (-1)
Fittings: 800 PWG (-50), 500 CPU (-25)
Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 3750(-156)
Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 450 (+105)

Looses 1 launcher you guys say "omagaaaad"

But then it's not a +5 kin dmg bonus per level but a 10% kin bonus dmg per level.

THIS IS A BUFF !!! -idiots... Lol

removed inappropriate ASCII art signature - CCP Eterne

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#52 - 2013-02-11 15:19:39 UTC
So, you are happy when CCP breaks things and makes them OPd so you don't have to think, right?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#53 - 2013-02-11 20:25:01 UTC
Verity Sovereign wrote:
So, you are happy when CCP breaks things and makes them OPd so you don't have to think, right?



If you really think Drake is being nerf all I can advise you is to fly uber active tanking Brutix, but if you think it's OP then please tell me why.

removed inappropriate ASCII art signature - CCP Eterne

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#54 - 2013-02-12 12:29:17 UTC
From your multiple posts, I can tell you have severe cognitive disabilities.... I don't know how you can think I was saying that the Drake was being nerfed.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#55 - 2013-02-12 12:49:33 UTC
Verity Sovereign wrote:
From your multiple posts, I can tell you have severe cognitive disabilities....


Ho you have noticed too? -ho dear, I thought no one else than me would see it Lol


removed inappropriate ASCII art signature - CCP Eterne

Mund Richard
#56 - 2013-02-12 18:24:44 UTC  |  Edited by: Mund Richard
Hasn't been said much in this thread, though a bit off-topic perhaps:

The point of tiericide is to remove "tiers" within a ship class (the higher skill the ship required to be flown, the more hardpoints it had, and better stats).
The old tier 1 BCs (Ferox Brutix Proph Cyclone) thus gain module slots fitting base HP ect, and the tier2s lose the same, getting the two to equal power.

Now the Drake being tier two means that it has to lose a few bits so it has the number of slots the old tier ones had.
If it was tier one, it would be gaining instead.

Now I do wonder if after the change, people will still call for it's nerf or not.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Jerichow Shouna
Royal Amarr Institute
Amarr Empire
#57 - 2013-02-20 10:34:17 UTC  |  Edited by: Jerichow Shouna
Idea
Jerichow Shouna
Royal Amarr Institute
Amarr Empire
#58 - 2013-02-20 10:35:04 UTC  |  Edited by: Jerichow Shouna
PiratePirate
Jerichow Shouna
Royal Amarr Institute
Amarr Empire
#59 - 2013-02-20 10:48:02 UTC
Uncle Gagarin wrote:
Hi,

I don't want to start flame war.
Please respond only with reasonable arguments.

Sincerely, I don't understand what is wrong with Drake, especially now after Heavy Missiles changes.
Does it really deserves a nerf ?
How about other battlecruisers ?

Cheers,



Same here, its quite impossible with 3x hydraulic rigs now to reach kiting bombers at +70km -read Sleepers-
How is supposed to snipe???

My thought is: Prop Missiles Mods equivalent of tracking enhancers for turrets could be a good idea? Pilots would have more choice, they would have to lose a BCU for a range Mod, lose DPS... it would probably be no more useless as it is now -in ex. Sleepers sites- Cheers. J.
Jerichow Shouna
Royal Amarr Institute
Amarr Empire
#60 - 2013-02-20 10:53:06 UTC
Jazmyn Stone wrote:
Problem wasn't really with the Drake. The Drake was fine as it was. The problem was with the other BCs. They use hybrids, projectiles and lasers. Even with the best of skills, turrets have a hard time hitting the smaller things. So, tracking mods are used in place of shield, armor, or damage mods. The heavy's of the Drake could take care of just about everything even with their exp rad.

What CCP should have been done was to increase the tracking speed of the turrets . Some slots would then be available for defense or damage, bringing them up to the Drakes' level.

I haven't use my Tengu for L4s in a long time, and now with the nerf, I see no sense of using it. (It was great in WWC, picking everything off at 100-120km. Now it only hits about 85.)

imho




-Jaz


CCCP give us Prop Missile Mods ( with some radius bonus) -low slot!!!