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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Sealy
The Huskarl's
#381 - 2013-02-08 04:08:24 UTC
Ok,

Its nice that you are giving the ability for all year and two year old players fly ships quicker and quicker for less skills. What are you going to do for pilots who spent the time for the 30 day trainings.

I would suggest that giving the ability for all players older than 5 years the choice to zero all skills then they can build their skills to the IV which is really all you need nowadays.

or give mods/ships to the older players that have all 5's or better tipple bonuses as they have painfully done the 30 40 day trainings for the 5s
Mara Rinn
Cosmic Goo Convertor
#382 - 2013-02-08 04:13:05 UTC
Iyacia Cyric'ai wrote:
I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly?


Warfare skills, not warfare link skills. The skills required for warfare links are the "warfare specialist" skills.

Thus you have "Siege Warfare" which provides a bonus to the fleet's shield capacity, then you have the Siege Warfare Specialist skill which improves the capability of siege warfare links.

The command ships skill will require the Siege Warfare skill and its equivalents, not the specialist skills.

This point has been raised and answered in this thread.
Atomic Option
NO Tax FAT Stacks
#383 - 2013-02-08 04:27:42 UTC  |  Edited by: Atomic Option
Overall these changes are pretty great but I agree with Hans of the CSM on page one that JFC 4 and JDC 3 aren't a great idea for carriers. Some people in WH space have carriers with no need or intention of training any of the Jump skills ever.

Tactical Logistics Reconfiguration is a more logical choice to keep training time for a carrier high enough, and would nicely mirror the TWR requirement for Dreads.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#384 - 2013-02-08 04:44:07 UTC
Mara Rinn wrote:
Iyacia Cyric'ai wrote:
I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly?


Warfare skills, not warfare link skills. The skills required for warfare links are the "warfare specialist" skills.

Thus you have "Siege Warfare" which provides a bonus to the fleet's shield capacity, then you have the Siege Warfare Specialist skill which improves the capability of siege warfare links.

The command ships skill will require the Siege Warfare skill and its equivalents, not the specialist skills.

This point has been raised and answered in this thread.

It was a typo. I meant Warfare skills not Warfare Links. I haven't spotted an answer in the first few pages. Can you link me where it was answered?
Falin Whalen
Federal Navy Academy
Gallente Federation
#385 - 2013-02-08 04:53:05 UTC
The only reason I've read this thread to this point is to click on peoples names and then click "hide posts" when their post boils down to "will I still be able to fly X, after the change?" or "Will you [CCP] refund my skill points for training X which is now useless?"

I highly recommend doing that, as it cuts out a lot of the idiocy and people who have absolutely no reading comprehension whatsoever in this thread.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Serith Ellecon
Federal Navy Academy
Gallente Federation
#386 - 2013-02-08 05:15:25 UTC  |  Edited by: Serith Ellecon
Iyacia Cyric'ai wrote:
Mara Rinn wrote:
Iyacia Cyric'ai wrote:
I currently have Command Ships trained but I don't have all the various Warefare Link skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare Link skills to 5? Or how does it work exactly?


Warfare skills, not warfare link skills. The skills required for warfare links are the "warfare specialist" skills.

Thus you have "Siege Warfare" which provides a bonus to the fleet's shield capacity, then you have the Siege Warfare Specialist skill which improves the capability of siege warfare links.

The command ships skill will require the Siege Warfare skill and its equivalents, not the specialist skills.

This point has been raised and answered in this thread.

It was a typo. I meant Warfare skills not Warfare Links. I haven't spotted an answer in the first few pages. Can you link me where it was answered?

Your understanding in your previous post (barring the mistake about link specs) was spot on. Also the Devs are looking at changing the code which prevents you increasing a skill you have injected already if you no-longer meet the pre-reqs.
It's on about page 7 or 8, and yes, I'm starting to wonder if I need to inject [Threadnought] to continue in here.

Edit: it was page 10...

CCP Ytterbium wrote:
Just to clarify one valid question.


  • Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
  • However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.

  • Ex:

  • You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

  • We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.

Inappropriate signature added.  CCP Notarealdev.

Iyacia Cyric'ai
Lai Dai Counterintelligence
#387 - 2013-02-08 05:31:53 UTC
Thanks Serith Ellecon.
Matuk Grymwal
Collapsed Out
Pandemic Legion
#388 - 2013-02-08 05:45:55 UTC
Nice changes. It'll be great once you cleanup the T2 gun specs to not depend on the previous size as well Blink Personally I would lean towards allowing training of skills with missing pre-reqs. You're making enough changes that getting missing pre-reqs is going to be fairly common.

The introduction of missing pre-reqs will replace oversized rigs as the new epeen boasting factor for older players. Oh yeah that pre-req, I didn't bother training it. I just force injected Amarr Dread....CAUSE I'M AWESOME Cool
Leelo dallasmultipas
Caldari Provisions
Caldari State
#389 - 2013-02-08 05:48:39 UTC
CCP - I've read more comments than I usually care to so excuse me if I'm repeating info already transmitted, and I understand the new tier system pretty well. What I suggest is that if you are going to go with everything becoming racial you need to include command ships in that. I suggest that in each racial required command ship skill you place a prerequisite for each kind of bonus it will be giving. Information warfare 5 for gall, skirmish for Minny etc etc. to compensate for the reduced train time, up the sp for each of the corresponding leadership skills. I'm positive that after this looking back you will still sit there and be like "we took out the generic destroyer and battle cruiser skills so why the hell did we don't do it for the rest of them?" - this leads to an obvious problem, marauders, blackops, etc etc, seeing as these are also "generic" skills rather than racial. Change them as well. No point in not doing so.
Second thing is clone cost (for most people, likely a non issue but indulge me). Right now we are paying x amount to cover x amount of sp. So someone who can fly every supcap in the game will still be able to, but they will be paying more for a clone sooner to do the same. Doesn't seem fair, especially since this clone coverage cost is isk that goes into the nether. Since I think it is unfair to give you a problem and be too lazy to consider a solution I say make the clone cost closer to "x isk / sp". Make more tiers and lower the cost for sp coverage a little bit. This is good for high and low sp pilots cause we all will have more sp, some more than others but it makes no sense that we will all be paying more sooner. ESP when we are paying...well...no one really. lol

Also, being able to fly a ship before and after is great, just so long as the skills required for the ship currently still are the ones effecting the bonuses to that ship. Ex, if command ships affects a bonus to the ship, and another requirement like armored warfare does, that's bull - because for those of us who fly command ships and don't do it for bonus purpose to lose effectiveness of the ship, that isn't good. I don't care so much if I can spin the same ships as I coul before, **** that, make sure that the bonus and functionality of every ship I can fly now will still be as effective to me after the patch. Sitting in a ship is overrated, having an awesome ship to be able to effectively use; is not.
Eagleye13
Federal Navy Academy
Gallente Federation
#390 - 2013-02-08 05:55:08 UTC
I Am NOT A FAN of this Re-Mapping... For me It Seems CCP is Making it EASIER for NEW players and HARDER for older players... for me being an older player it is un-fair and ultimatly could drive me away from the game...Take for example the Requirements for the Command Ship... Why do i need all these extra WARFARE skills when i only need maybe 2 out of 3... It should be left to the pilot to customize his skill sheet with those so their is diversity when fighting others...This to me seems like you are balancing everything to the point where only Lock.Click. And Shoot Comes into effect...meaning everyone is equal and has the same effect against each other...Leave that to US thats what MADE Eve FUN...Knowing that we had the advantage because we spent the time to get their....by doing these changes it makes it easier for newer players to come up from nothing and take on us older players.......Remember who dominated the game of eve....The players, mainly OLDER Players(Game Time). In my view here CCP is duming eve down so that it so call balances the ships when in reality they are making it easier for the NEWER players to inflict more damage and accumulate isk at a faster rate that what we had the chance to do when we first started.....If this is the Case maybe everyone who has been playing for over 5 years should be given an ISK Gift from CCP so that we can have a fair inflated advantage!!!!!
Glathull
Warlock Assassins
#391 - 2013-02-08 06:29:19 UTC
This is a very difficult job done very well. Bravo, CCP.

I could quibble with my alt having already spend 40 something days training for an Orca, but I figure most of the time sunk into the skills is worth it.

Also, my favorite part was where you pointed out that the skill points added won't automatically bump up your clone grade. There are going to be more sad pandas after the summer expansion downtime than there are in WoW right now. I think I might take the day off work and just go around podding people.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Sinzor Aumer
Planetary Harvesting and Processing LLC
#392 - 2013-02-08 06:37:56 UTC
Eagleye13 wrote:
I Am NOT A FAN of this Re-Mapping... For me It Seems CCP is Making it EASIER for NEW players and HARDER for older players... for me being an older player it is un-fair and ultimatly could drive me away from the game...

You say you're an old player - and still didnt get it? Adapt or die.
Lokitaur
#393 - 2013-02-08 06:45:33 UTC  |  Edited by: Lokitaur
Edit:
Quote:

From the Dev Blog:

since we are splitting Destroyers and Battlecruisers skills in four, we need to make sure we reimburse those properly to follow the motto of “if you could fly it before, you can fly it now” that we have been stating for quite a while now.

To understand how we are going to proceed, it’s wiser to have a look at current ship requirement themselves.

At the moment on Tranquility, the Prophecy requires two skills to fly: Amarr Cruiser 3 and Battlecruiser 1. Thus, if you have these two skills when the change happens, we will give you Amarr Battlecruiser 1. Simple so far.

The trick is to remember that the Prophecy bonuses are based on the Battlecruiser skill. Thus, if you want to maximize the reimbursement, training Amarr Cruiser past 3 will do you little good. Aim for Battlecruisers 5 instead, as you will then get Amarr Battlecruiser 5.


It is noteworthy to point out that if you don’t have a racial Cruiser at 3, then you won’t receive the corresponding racial Battlecruiser skill. It is thus worthwhile to train all Racial Cruiser skill at 3, then focus on maximizing Battlecruisers before the reimbursement happens.

Still following? Good, now applies everything we have said before to Destroyers, you just need to replace racial Cruiser with racial Frigate instead.

In case you wonder, the skill reimbursement also includes:

Partial skill training will be properly be saved and duplicated. If you are halfway between Destroyers 3 and 4 when the change hits, your progress will be properly copied to all the racial Destroyer skills you are eligible for.

If, for some odd reason, you have Destroyers and/or Battlecruisers skills, but have no Racial Frigate/Cruiser 3 at all, then the skill points will be moved in the free allocation pool when the old skills are removed.


However, we will not adjust clone level if the refund causes your total skill points to go above your current clone capacity. If you have Destroyer and Battlecruiser 5 trained, you should account for approximately 6.2 additional million skill points, thus we highly suggest you think about upgrading your clone accordingly, especially if you plan on going into hostile or remote space.


This helped resolve my original confusion about BC and Destro racial changes, after I read it over again.

Thanks.
Garia666
CyberShield Inc
HYDRA RELOADED
#394 - 2013-02-08 07:18:07 UTC
Ok so currently i dont have the destroyer skill trained at all. due to not having to found the need to fly one.


Does this change mean that i can basicly not fly anyother ship in game any more after these changes..

As almoste all ships now need destroyer skills...

Alexander McKeon
Perkone
Caldari State
#395 - 2013-02-08 07:31:25 UTC
Rather unhappy to see all those jump drive skills on the carrier; what about those folks who'd like to get into carriers, but have no intention of ever activating the jump drive since w-space doesn't permit their use?
Iogrim
Matterhorn.
#396 - 2013-02-08 07:35:44 UTC  |  Edited by: Iogrim
Meh. So now my alts will have to train Adv. Spaceship command to fly Freighters? Or will they be given as they can fly Freighters now?


EDIT: nevermind, read several devs answers. Though it should be explained much better in original devblog.
MuraSaki Siki
ChuangShi
Fraternity.
#397 - 2013-02-08 07:37:10 UTC
Garia666 wrote:
Ok so currently i dont have the destroyer skill trained at all. due to not having to found the need to fly one.


Does this change mean that i can basicly not fly anyother ship in game any more after these changes..

As almoste all ships now need destroyer skills...



ex: if now u can fly amarr CR, that means u've got amarr CR at least lvl 1, right?
after the changes hit, amarr DD will be inserted as prerequisites to train amarr CR,
but u CAN STILL FLY it.
Garia666
CyberShield Inc
HYDRA RELOADED
#398 - 2013-02-08 07:42:15 UTC
MuraSaki Siki wrote:
Garia666 wrote:
Ok so currently i dont have the destroyer skill trained at all. due to not having to found the need to fly one.


Does this change mean that i can basicly not fly anyother ship in game any more after these changes..

As almoste all ships now need destroyer skills...



ex: if now u can fly amarr CR, that means u've got amarr CR at least lvl 1, right?
after the changes hit, amarr DD will be inserted as prerequisites to train amarr CR,
but u CAN STILL FLY it.


Thanks for taking your time to awnser my question.

so eventough i dont have the skill requirments if you had the cruiser skill you still be able to fly the cruiser .
so from every ship on ill see a red cross telling me i cant fly the ship but i still can... ? thats logics for sure..

Caius Sivaris
Dark Nexxus
#399 - 2013-02-08 07:47:56 UTC
Way to fuck race specialist, giving them less sp than other people.

Way to give people skills they don't want, I will get Gallente BC 5 out of that change since I got BC5 and Gallente cruiser 5, but don't have the slightest interest in flying one (no hybrid skills). Just got Gallente cruiser 5 for Cynabal and Oneiros, yet I will get extra useless SP that will count against my clone cost.

Giving people SP and leaving them affect them would be so much better...
Jungleland Roy
#400 - 2013-02-08 07:59:47 UTC
CCP Ytterbium wrote:
Just to clarify one valid question.


  • Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
  • However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.

  • Ex:

  • You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

  • We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.


Unlike a lot of people in here I have read both the Devblog and this threadnought and I say that you had better get the above quoted discussion correct.

Take command ships as an example. I have done the old (exisitng) grind to fly the ships and have command ships to 4. You are now changing the grind (skill pre-requestites) and giving people some "months" to make a choice - which is fine.

They can either do the old grind now (as I have done) and fly the ships OR wait until the skill tree changes, do the new grind and then fly the ship. In other words choose a grind either now or later and complete it to fly the ship - and you are changing the grind to keep the training time somewhat the same - which I am also fine with.

But - and it's a big but - everyone should only have to do ONE grind to fly and SKILL UP a ship. If you make it so that I (having completed the previous requirements) need to complete the new requirements to further skill up command ships then that is a huge kick in the nuts for me.

I don't want SP refund, I dont want a free re-map, I just want to be able to continue to skill up any skill that I have previously satisfied the requirements for.

TLDR - One grind is good, two grinds for the same ship is BAD!

Get this wrong and you'll **** of a lot of people and I predict that your subs will suffer.

Roy

_if you could fly it before, you can fly it now. _ Read the Blog.