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What is wrong with Drake ? Why people ask for nerf ?

Author
Caitlyn Tufy
Perkone
Caldari State
#21 - 2013-01-09 08:05:22 UTC  |  Edited by: Caitlyn Tufy
sabre906 wrote:
You get BS lvl buffer out of a cheapboat, and goons can afford lots of cheapboats... Missiles were considered jokes until someone figured out the drake's buffer is worth it. They use it for the buffer, despite missiles, not because of missiles. Ever wondered why missile nerf didn't kill off drake blobs? Oh yeah, they've still got the buffer. Thanks for the Caracal nerf. It really needed it.Roll


Not really, no. Goons use the Drake due to immense maneuverability on the grid. Wait, what, Drake maneuverability, wtf are you smoking?!? Let me explain:

Essentially, there are two variants of the pvp Drake. There's the classic Drake with huge buffer (100k+ ehp) and then there's the nano Drake (or PODLA Drake), which sacrifices a lot of this buffer for faster speed. The Goon Drake is a variant of the later, but sacrifices entire tackle and a portion of the buffer to be able to permarun MWD and remain cap stable. This means that in large fleets, a pilot will ancor on the FC, who actually flies the entire fleet, while the pilot will just shoot at the designated targets. Thus, the Drake fleet's primary task on the field is to hunt down or chase away enemy support, while the Maelstrom alpha fleet pounds on the core of the enemy forces.

So how do you kill Goon Drake blob? Simple really - prevent it from permarunning MWD, say, by lowering cap recharge rate. There, problem solved, while the Drake isn't made entirely useless in smaller groups or pve, as most suggestions would have it.


Oh, btw., what's a "BS level buffer"? A Tempest or a Raven will be hard pressed to get much higher than what, say, a Hurricane or Harbinger can get, while the navy Scorp or Abaddon will easily field 30-50% more tank than the classic Drake - while still easily passing it in damage. I personally view the classic Drake as a sort of "reverse tier 3 BC" - while the tier 3s wield BS-level damage (Naga for instance actually outdamages Rokh), they get cruiser-like ehp. In contrast, the Drake gets BS tank (or in some cases passes it, such as the Tempest), while wielding cruiser-like damage. Of course, if you have a couple of hundred friends around you, even cruiser-like damage stings :p

EDIT: one other thing - when CCP initially talked about the Drake, they mentioned they'd be willing to lower its defenses in favor of more offensive power, making it sorta "mini Raven" (ignoring the fact that normal raven is fairly mediocre right now). Since I actually prefer the PODLA variant of the Drake myself to the Brick, I'd prefer this change. In Back to Balancing Future, they mentioned shield tanking, but no mention was made of this new "offensive Drake". I wish I knew if that option was still on the table :/ Then again, given that Minmatar are getting a proper missile line now too, perhaps they should be the speedy offensive type, as it suits their playstyle more, while Caldari should stick to their immense tanking potential and lower overall damage. In any case, the future is going to be fun, bring on the BC/BS changes! :D
Dyscordia
Super Elite Friendship Club
#22 - 2013-02-05 16:57:55 UTC
Lukas Flamesword wrote:
i think there are just people that hate the drake. the HM nerf was a nut-punch and now they just want to kill it


It was a nut-punch heard around the world. It was intended for the drake and a lesser extent Tengu - and it took it squarely - but there were also a multitude of different hulls that never quite recovered from the shock wave of that punch. Can't wait for the tracking changes and weapon disruption to affect missiles as promised. I will probably never have a situation where I would need to use a missile boat again. Consider it killed.
Bugsy VanHalen
Society of lost Souls
#23 - 2013-02-05 22:06:09 UTC  |  Edited by: Bugsy VanHalen
Uncle Gagarin wrote:
Hi,

I don't want to start flame war.
Please respond only with reasonable arguments.

Sincerely, I don't understand what is wrong with Drake, especially now after Heavy Missiles changes.
Does it really deserves a nerf ?
How about other battlecruisers ?

Cheers,

The drakes advantage was not in its DPS, which was dropped slightly by the missile nerf. It is its crazy passive shield tank. Very few battleships can match the passive tank of a drake.

A drake with the right fit can have a passive shield tank with over 100k ehp and over 200dps shield regen. To put that in perspective, a Raven with a faction X large shield booster reps 800hp per 4 second cycle or 200dps shield rep. A T2 shield booster is lower with a 5 second cycle. And that Raven will not have 100k ehp.

What this means is a battlecruiser (smaller than a battleship) can have a passive shield regen that matches a faction X-larger booster active tank without needing any cap to sustain it, and can still fit over 100k ehp in addition to the huge shield regen. A Raven, which should have a better tank being a larger ship (a step up from the Drake in skill progression) has to fit several faction or even dead space mods and burn huge amounts of cap just to match the lower ships tank. No other battlecruiser can touch the tank of a Drake, and battleships need to burn way more fitting resources just to match it.

When such a ship that is supposed to be inferior, at least on a raw tanking ability level, would be vastly superior to other ships of not only its own class, but higher class ships, it just seems over powered to many players.

As a whole the Drake really does not compare to any battleship. Sure it can out tank many of them, but its DPS is really low when such a tank is fitted. Basically every mid slot, low slot, and rig on the ship is dedicated to tank to get it to that point. But with such a tank it can't really even run level 4 missions solo, it doesn't have the DPS to break the tank of many NPC battleships. So while it could fly around the missions site all day without dieing, it won't complete the site either. A Raven or Scorpion can get an amazing tank if you max the tank before fitting DPS. It is still hard to beat the Drakes tank, but even with that low base DPS it is far more than double what the drake can do for damage.

I used to use a Drake to tank level 4 missions, and a 100% DPS Raven to fly in and clear the site while the drake had agro. But with the new A.I. that is far less effective. While I do believe the drake could use a slight shield nerf, If you fit it for good DPS first and then add tank it is far more reasonable, and puts out way more DPS.
Jazmyn Stone
Perkone
Caldari State
#24 - 2013-02-05 23:08:37 UTC  |  Edited by: Jazmyn Stone
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz

Always remember Tovil-Toba, and what was done there.

Predator989
Kurupt.
Sedition.
#25 - 2013-02-06 14:57:48 UTC
Jazmyn Stone wrote:
OK, the other BCs, but first back to the Drake.

If you make the Drake shield match that of a BS, then it will be lacking in it's dps. (as Bugsy said.) That's the give and take of it. Sure you can make a Drake regen up to 300hp/s, but it'll take forever to take any thing out.

Drake: with 7HML II, CN scourge, and 2BCU II, puts out 332dps with 2230 volley.

(yeah some EFT warrioring)

Hurricane: 6 425mm cannons II, Republic EMP, 2 Gyro II, puts out 478dps with 1182 volley.

(still has 4 slots for an armor tank, and could put out even more damage.)

Harbinger: 7 x Hvy Beam II, Imperial Multi, 2 Ht snks II, puts out 468 with 1644 volley.

Brutix: 7 x 250mm Rails II, CN anti, 2 Mag stab. puts out 462 dps with 1654 volley.

I've tried to keep all BC's the same using faction ammo, two dam mods, and 6-7 launchers/turrets.

So I guess this is what CCP wanted. But with any ship, it's always a give and take between damage out and damage in.

As you can see, the dps on the Drake has dropped a lot.

-Jaz


Comparing Medium weapon systems with their max damage ammo....lolol.

So what you are saying is you do almost 60-75% of the dps of everyone else, but 3-4 times the range and no tracking issues.

Also, the drake has always been an issue since the nano nerf....just took people 2-3 years to figure it out.
Jazmyn Stone
Perkone
Caldari State
#26 - 2013-02-06 16:25:20 UTC
Predator,

For Pete's sake. I didn't think I'd have to explain the fittings for all 4 BCs. That's why I only mentioned their weapons system, and it wouldn't matter if I used faction or regular ammo, the proportion would be the same. How one wants to apply the damage is entirely up to them.

For your year's of service, you should be aware that missles also suffer from their velocity, targets velocity, and exp. rad. Missiles need their support skills too. Some may require rigs, TPs, and webbers. (For Incursion Scouts, those pesky frigates need slowing down.)

I said there's a give and take, guess I should have gone into more detail for you. I didn't think it was necessary.

I just wanted to show the missile nerf and how it effected the Drake, and it's dps compared to the other BCs.

My Tengu, without going into all the details, would put out 654dps. Now it puts out 577. It's like it lost one launcher.

So, yes, I am saying that the Drake now does 60-75% of the dps of the other BCs, yes it has 3-4x the range, but remember L3s? Those fast orbiting frigates were hard to hit with heavies, and the drones had to come out.

So you're saying heavy missiles got nerfed because of their range. Now if I want a Drake to put out more damage, I have to sacrifice shield for more dps. Again, that's the give and take.

-Jaz

Always remember Tovil-Toba, and what was done there.

Zen Dad
Solitary Sad Bastard In Space
#27 - 2013-02-06 17:05:44 UTC
Too easy a route into it , giving a new player massive EHP when they hadn't earned it ( IMO)

Genuine shame for skilled and committed Drake Jockeys, but there was an inbalance for me in lo-sec with too many cocky kids showing off in their parents Drakes.....

Glad they've gone, sorry for the professionals though.


Roime
Mea Culpa.
Shadow Cartel
#28 - 2013-02-06 17:12:44 UTC
Jazmyn Stone wrote:
Predator,

For Pete's sake. I didn't think I'd have to explain the fittings for all 4 BCs. That's why I only mentioned their weapons system, and it wouldn't matter if I used faction or regular ammo, the proportion would be the same. How one wants to apply the damage is entirely up to them.

For your year's of service, you should be aware that missles also suffer from their velocity, targets velocity, and exp. rad. Missiles need their support skills too. Some may require rigs, TPs, and webbers. (For Incursion Scouts, those pesky frigates need slowing down.)

I said there's a give and take, guess I should have gone into more detail for you. I didn't think it was necessary.

I just wanted to show the missile nerf and how it effected the Drake, and it's dps compared to the other BCs.

My Tengu, without going into all the details, would put out 654dps. Now it puts out 577. It's like it lost one launcher.

So, yes, I am saying that the Drake now does 60-75% of the dps of the other BCs, yes it has 3-4x the range, but remember L3s? Those fast orbiting frigates were hard to hit with heavies, and the drones had to come out.

So you're saying heavy missiles got nerfed because of their range. Now if I want a Drake to put out more damage, I have to sacrifice shield for more dps. Again, that's the give and take.

-Jaz


What you missed besides "only 3-4 times the range" is that those other BCs struggle to get any kind of viable tank with the guns and damage mods you used. And long range turrets hit orbiting frigates for 0 damage.

.

Ginger Barbarella
#29 - 2013-02-06 17:26:12 UTC  |  Edited by: Ginger Barbarella
When a ship gets too popular AND is successful, the people who die a lot insist that those ships must be OP, and it MUST be nerfed. Heaven forbid someone actually have to TRAIN to use a ship... that would just be wrong.

The one thing I heard years ago that I though was crap until I actually got there was like this: got in a head-to head with another Drake, HAM fits on both, but he had BC 5 and a few other L5 skills, and I didn't. I lost. Handily. Asked him what the trick was, and he said "BC 5". Seems simple enough, but people need to realize that just because you can climb into that Drake or Raven, it doesn't mean you can fly it.

Been training up an entry-level Minnie toon to take into FW, and I've approaching 6m SPs with frigate and dessie specialization, and I think I'm almost ready to use this toon. Yes, she's been training for a few months. T2 fits, Nanite skills for repairing, T2 hulls on frigate and dessie (soon to be Cruiser), and I'm almost ready for this toon to start playing. Learn to fly what you're crawling into, and the "nerf" or "buff" screams from the Easy Buttoneers won't matter.

"Blow it all on Quafe and strippers." --- Sorlac

Mister Tuggles
Heretic Army
Sedition.
#30 - 2013-02-06 18:12:48 UTC  |  Edited by: Mister Tuggles
Not sure why everyone is posting short stories on why it needs or doesn't need nerfed.

Biggest problem is it can have the EHP of a BS while still being extremely fast/agile/low sig radius. That is a problem, and why you see a lot of drake blobs from big alliances.
Spencer Owl
Viziam
Amarr Empire
#31 - 2013-02-06 18:34:31 UTC
Prior to the nerf the Drake could project in insane amount of DPS out to long ranges. Compared to long rang turrets it was superior even with the delayed DPS. Add that to the insane tank you can get out of it and you're left with an OP ship. If they swap the resist for range bonus I would hold it to the same asteem as the other BC.
Denuo Secus
#32 - 2013-02-06 18:39:59 UTC
I know it's different in fleets but here my point of view as a solo / very small gang PvPer...

Brick Drakes are nice in fleets or bigger gangs: they can explpoit their full tank&gank capability. This isn't something new, Caldari scales nicely in bigger groups. But at the same time armor tanking BCs could fit - for instance - additional ewar, spread across the whole fleet. Very hard (impossible) to counter. The latter option isn't that popular maybe...but the fact stays: the ability to let out tackling modules in fleets offers advantages to any kind of ship.

When solo or very small gang, the Drake needs webs to support missile damage against smaller ships. An AS just laughs about incoming HM or HAM damage because it tickles only! Only by fitting at least one web a Drake is able to harm such a frig.

Why is this important? Because as solo PvPer you're facing the blob all the time. Getting rid of tanky tacklers is essential to be able to get out when the blob arrives - after scoring some kills in best case ofc ^^

Fitting a web lowers a Drake's EHP. Fitting dual web (Podla Drake anyone?) even more. Only with that resist bonus a Drake can do such things. Letting out webs opens up the possibility for abnormal EHP fittings ofc...but moaning about this extreme way to fit a ship is the same as moaning about natural armor tankers fitted as glass cannons for abnormal high damage, tracking, range and speed. Both - the brick Drake and the shield Harb - are extreme niche fittings by exploiting the ships natural slot layouts.

So imho the key question here is: should the Drake be a viable solo / very small gang ship or not?
Lili Lu
#33 - 2013-02-06 22:07:24 UTC
What a wonderful tear filled thread. Keep it flowing fellas. Smile
Ginger Barbarella
#34 - 2013-02-07 04:00:13 UTC
Lili Lu wrote:
What a wonderful tear filled thread. Keep it flowing fellas. Smile


Excellent contribution filled with great advice and amazing experience. Keep up the awesome posting.

Roll

"Blow it all on Quafe and strippers." --- Sorlac

Lili Lu
#35 - 2013-02-07 06:39:11 UTC  |  Edited by: Lili Lu
Ok Ginger, how bout this :

Ginger Barbarella wrote:
When a ship gets too popular AND is successful, the people who die a lot insist that those ships must be OP, and it MUST be nerfed. Heaven forbid someone actually have to TRAIN to use a ship... that would just be wrong.

The one thing I heard years ago that I though was crap until I actually got there was like this: got in a head-to head with another Drake, HAM fits on both, but he had BC 5 and a few other L5 skills, and I didn't. I lost. Handily. Asked him what the trick was, and he said "BC 5". Seems simple enough, but people need to realize that just because you can climb into that Drake or Raven, it doesn't mean you can fly it.

Been training up an entry-level Minnie toon to take into FW, and I've approaching 6m SPs with frigate and dessie specialization, and I think I'm almost ready to use this toon. Yes, she's been training for a few months. T2 fits, Nanite skills for repairing, T2 hulls on frigate and dessie (soon to be Cruiser), and I'm almost ready for this toon to start playing. Learn to fly what you're crawling into, and the "nerf" or "buff" screams from the Easy Buttoneers won't matter.


Clearly YOU are an eve authority. Popular ships just get popular in a vacuum. It must be the BEAUTY of it. It couldn't have something to do with a TANK that is better than the other ships in its class. Or the 70km RANGE with more dps than the other BCs at that range (pre-tier 3).

No you are right it's because people are BUTTHURT about dying to drakes.Roll And of course NOONE but drake pilots train BC5. Your anecdote is so illustrative of why people lose fights.

Anyway, all this wringing of hands, gnashing ot teeth, pulling of hair, will not change the situation. Your op BC will no longer be king of the hill. And the Cane got a harsh nerf but nowhere near the amount of whining on the forums as you drake addicts. So adapt to a more even playing field.

When the tier 2s first came out everyone wanted a Myrm. In no time at all it was nerfed heavily from 125m3 bandwidth to 75m3. Then followed 3-4 years of Drake and Cane dominance, and on eve-kill drake was regularly #1 by a multiple of whatever was second place. But, if you turn out to be correct that drakes will get hardly any use now, which I highly doubt, you won't have to wait 3 to 4 years for an adjustment. At least there's that.

edit - oh, and as for experience, you are a character created in June of 2012. I've got ya by 6 years. So either rethink that zinger, or post with your main Lol
Gypsio III
State War Academy
Caldari State
#36 - 2013-02-07 08:47:14 UTC
Nerfing all t2 BCs is necessary to give cruisers gamespace in which to exist. Making all ships useful is, after all, the entire point of tiericide.
Jazmyn Stone
Perkone
Caldari State
#37 - 2013-02-08 00:11:46 UTC
This is all just very simple, if you don't like the Drake, don't fly it; if you don't like missiles, don't use them. For turrets, guess you'll just have to continue to wait for the targets to get into your range.

All ships in EVE were made for different reasons and applications. It would really be boring if all the ships could have the exact same fittings. If all ships had a choice of weapon systems, who would chose what? Launchers? Turrets? Whatever chosen, then you have to accept the parameters that each has.

But the give and take, if you want more dps, at any range, or better tracking, you may have to give up some other slots that can be used for a better tank.

Still, why a nerf with heavy missles? Is it that they were too powerful? Had too much range? (they can still hit out to 65+) If the problem was with the Drake, again, why nerf heavies? It affects every ship that uses heavies. Maybe what should have been done was to nerf the Drake's tank, because as it has been said, "it could have a better tank that a BS."

So now, really, so what if a Drake's heavy missiles got nerfed. It still has the tank. There's mention of Drake blobs, well they aren't worried in the least. If they had 10, now they may bring 15; if they had 15, they may bring 20.

The nerf is not that much of a problem, people will just work around it.

-Jaz

Always remember Tovil-Toba, and what was done there.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#38 - 2013-02-08 01:43:11 UTC
I fly a brick drake BECAUSE it is overpowered.

With t1 mods, and substandard fitting skills, I can get more than 400 effective regen/second.

Now with t2 hardeners, and a PVP buffer fit, my brick has just under 90k ehp, and it's a pain to kill when I have logi support. (And any decent pvp fleet has some kind of support.)

Before the HML nerf, it was even easy to solo level 4 missions in crap-skills brick drakes. Nowadays... I just bring logi, and friends.

The damage of a crap-skill drake is pretty terrible though, with the buffs to t1 cruisers, my Caracal can spit out more damage... even with t1 mods.

In PVP, the brick can be an excellent starting ship for a rookie FC, because of its survivability.

From what I've learned about perma-MWD drake doctrines in blobbing 101 classes, I believe the drake would still be an effective ship even with a cap nerf. A Kiting drake blob should be flying with perma-MWD logi, and perma-MWD cap-logi. Problem solved. There's nothing that a bunch of well-coordinated noobs can't do.

The drake will probably remain as a staple infantry-blob ship even with a cap nerf.

Many pvpers resent blobbing. Blobbing is one the few things a bunch of noobs can do to stand any chance against more experienced players flying ships that outclass them. And even then, there are still many ways for smaller groups to break noob-blobs.

Noob-blobbing is also an art in itself. It's no easy task to coordinate hundreds of nooblets who have problems understanding their own overview, and turning them into a coherent fighting force. Uni-blob commanders have aneurysms, often.

To sum it up, I use a drake, because it's cheap and amazingly effective for nooblets acting as infantry. When they nerf it months from now, I'll probably have cross-trained into everything else.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Frothgar
State War Academy
Caldari State
#39 - 2013-02-08 01:52:28 UTC  |  Edited by: Frothgar
Bruce Kemp wrote:
Jack Miton wrote:
people always want to nerf whatever is FOTM


FOTM!!!

Drake has had its massive EHP since it was released. Shocked


Nah the drake and Myrm were nerfed shortly after relase. The myrm because it had 5x heavy drones, the drake because you could get a 2000dps passive tank out of it. Passive drakes were crazy at their release, you needed 3x gank battleships to take one down most of the time.

That being said, the drake as it stands with the changes is a very solid, even cheaper ship to fly. It can't switch damage types effectively anymore, but with HAMS (Which are now awesome) it does solid dps, at decent range, with acceptable agility, and great EHP. It just can't do OK damage, to 60km anymore. But hey, the Cerb and Nighthawk need a role right? =D
Vladimir Norkoff
Income Redistribution Service
#40 - 2013-02-08 06:16:30 UTC
Bugsy VanHalen wrote:
No other battlecruiser can touch the tank of a Drake, and battleships need to burn way more fitting resources just to match it.
Just a bit of hyperbole there. Both the Prophecy and Myrm can fit substantial tanks that match or outclass the Drake (dependent on situation). You might want to rephrase to something more along the lines that it can fit a rather substantial nearly capless tank while still maintaining decent maneuverability and excellent damage projection of mediocre dps. It's not just the tank. It is the ease of fitting the tank while not sacrificing much else.