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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Maximus Andendare
Stimulus
Rote Kapelle
#361 - 2013-02-08 01:35:10 UTC
FluffyDice wrote:
So after my alt trains for one freighter, in less than three days he can fly all of them? Am I the only one that seems ridiculous to?
Yes. Why is that ridiculous? How is that any more ridiculous than being able to fly all the Cruisers of a given race if I train Cruisers I?

Once you put the time into training for a Freighter, given that it's Advanced Spaceship Command V, then you've already done the "leg work" for piloting any Freighter. Besides, its not going to hurt anything to give people the choice to fly the one (or ones) they choose without having to grind 15d each time for Indy V.

Imagine this scenario: I only have a few things to carry, but I only have trained Caldari Freighter. Well, guess what! I can train Minmatar Freighter and in 30 mins be flying the fastest one!

Enter grid and you're already dead, destined to be reborn and fight another day.

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Merouk Baas
#362 - 2013-02-08 01:37:49 UTC  |  Edited by: Merouk Baas
FluffyDice wrote:
So after my alt trains for one freighter, in less than three days he can fly all of them? Am I the only one that seems ridiculous to?


So what if you can fly all of them? Are you going to buy all of them to keep in hangar and fly one per day?

It's like being able to fly all the T1 industrials, who cares? It's nice if you're at a corporation POS and they only have Bestowers there, otherwise in highsec it's Iteron 5 everyday, with maybe a BattleBadger for fun once in a while.

There are slight differences in size between the freighters, but typically it's "fly the one you have" and that's it.
Echo Mande
#363 - 2013-02-08 01:47:05 UTC
Sentient Blade wrote:
*Chokes*..

All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown?


Those are the basic leadership skills, not the ones for command links. The devs probably want to compensate for the longish training skills going away (cruiser V, prereqs for logistics/HAC)
cneagle
Perkone
Caldari State
#364 - 2013-02-08 02:01:28 UTC
i can atm fly most of the command ships. (only one i dont have is info 5) whats gonna happen with commands if i only have info warfare 4 and all commands require it as 5. does that mean im not gonna ne able to fly any of the commands until i get that to 5. if so thats kinda crap.

also would say that the combat commands(sleipner etc) should realy require lvl 5 in all as its made for combat plus certain bonus.

introducing +5 leardership skills( seige etc) to all cmd ships, is a bad idea cutting specialised chars (just sheild or amour support) from being able to feild commands.

considering not many ppl bother training info warfare to 5 as its just not worth the time
Mara Pahrdi
The Order of Anoyia
#365 - 2013-02-08 02:08:14 UTC  |  Edited by: Mara Pahrdi
:POPCORN:

This thread really delivers in every aspect Lol!

The only thing that seems a bit strange is the training time required for the orca. But lets wait and see what tiericide will do to it.

Remove standings and insurance.

Mara Pahrdi
The Order of Anoyia
#366 - 2013-02-08 02:10:33 UTC
cneagle wrote:
i can atm fly most of the command ships. (only one i dont have is info 5) whats gonna happen with commands if i only have info warfare 4 and all commands require it as 5. does that mean im not gonna ne able to fly any of the commands until i get that to 5. if so thats kinda crap.

Please read the blog again. Your issues are addressed there.

Remove standings and insurance.

Glaucolq
Pawnstars INC
#367 - 2013-02-08 02:56:24 UTC  |  Edited by: Glaucolq
Gizznitt Malikite wrote:



Many people in situations similar to mine can currently fly the Archon with these skills:
BS at V, JDO at 1, and Amarr Carrier at I.....

After this change, I will not be able to fly the Archon, as I wont have JDO V, let alone JFC or JDC

CCP CLEARLY state "if we can fly it today, we can fly it tomorrow.... "

Are you planning to address this?



As per CCP, if you currently have Amarr Carrier skill injected and trained for ( if can fly it now), after the expansion hits you are all set to fly it because it will still be there for you ( fly afterwards)....BUT..if you decide to train for one of the other race carriers, THEN you would need to meet the skill prerequisites to become able to inject and train the carrier skill. in Another words, at that time you will need to play catchup.

CCP, mind in confirming it?

Cool
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#368 - 2013-02-08 03:02:17 UTC
So I didn't read the whole thread.. so if I'm saying something that's been said.. well too bad :p

The changes by and large I'm find with.. though I think 3 days into a BS is nuts, and going to lead to lots of noob tears early on.. that said, tough luck :p


Now, what really bothers me in 2 things..

Orca.. wtf.. Come on, either give us back our SP used in Mining Barge lvl V OR change the skills requirement on the Orca to make the time near the current one.. You are cutting it back by less than half.
I'd like to see some consideration made there.. Everything else is at least close to what it was, but with the Orca you are just kicking those pilots in the balls for no reason.


Now the other topic is on Clones.. one specific part actually. I'd like to see CCP give anyone who before the split had an up to date medclone, an upgraded medclone free if the change puts them over their SP.
It's not their fault, And they are not "gaining" anything, you just decided to change the sp and add more, the least you can do is make sure that if they could undock safely the day before the patch, they can the day after.

What about all the people at stations without medclone facilities, or in WH's and the like. They shouldn't be punished, or made to get out and dock at a station somewhere with a medclone just so they can not lose skills when they log in the next day if they get popped. I think this is a rather small consideration. Just bump them up a clone grade if needed.


That said, if they were already over their clones SP, well then thats their fault. And if they are under it enough that the change doesn't affect them, then so be it, no harm.

Just some thoughts.
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#369 - 2013-02-08 03:15:06 UTC
Can we give some free SP to people who read the whole devblog or at least one or two comments before posting?

The level of RTFDB (read the dev blog) fail in this comment thread is epic.
Dargon Swift
Gladiators of Rage
Fraternity.
#370 - 2013-02-08 03:16:05 UTC  |  Edited by: Dargon Swift
CCP Ytterbium wrote:
Komisches wrote:
Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?


Simple, if you have all these skills to 5 then you are golden:


  • Battlecruisers and Destroyers 5 will be removed from your character sheet
  • We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.


That's explained in the blog P


Whew, this answered my big question. I recently achieved my goal of being trained to fly ALL non-titan ships, so I was going to be annoyed if I had to train any more Destroyer or BC skills to 5.

I have all frigs V, all cruiser V, all BS V, desy 5, BC 5, Command ship 5, all indy's 5, all freighters 4, JF to 3...so I'll be granted all those BC/Destroyer skills but will have to have the appropriate leadership skills to fly my Commandships? Glad I already planned to have them before summer anyway.

Much happier after this dev blog.
Akturous
The Scope
Gallente Federation
#371 - 2013-02-08 03:16:21 UTC  |  Edited by: Akturous
A few points:

Changes are mostly fine, except 1, the industrial changes, there's going to be absolutely no reason what so ever to use anything but an itty V for anything post expansion, unless your rebalancing the industrials then.

Having to train all warfare skills to V is bloody stupid to be able to fly the field command ships, since many people who fly them will never ever use links, but nearly all of them will use hacs/t2 cruisers, so the old system was far better.

3rdly, not upgrading peoples clones is absolute bullshit, it's your change, your problem. If people don't read dev blogs it's not their fault. Aside from clones being too expensive as is (yay pay ccp for 5 yrs running get changed 100mill isk/pod), it's just not fair to make it our responsibility to upgrade our clone.

Lastly, your actually decreasing the time required to USE a capitol by a hell of a lot, since everyone had to train JDC IV to be in a fleet anyway, since all midpoints etc are done for that, now you can just cross train races into other capitols quick as you like and I thought quick cross training was something you wanted to avoid?

What the hell is with making people train Jump fuel conservation IV to fly it, but Jump calibration III? Did you get those the other way around, or like all ccp decisions, reads like you never play your own game.

Vote Item Heck One for CSM8

mkint
#372 - 2013-02-08 03:17:40 UTC
I have serious reservations over having everything requiring half the training time. Because that's what you did... now you wont have to train ship and equipment separately, one comes with the other. Having everything super easy to get in to will reduce the satisfaction of having persisted, and I can see how it could make the battlefield way less interesting. Why bother having a skill system at all, the way this is moving.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Vamoran Umphari
K.Heavy Chem LLC
#373 - 2013-02-08 03:26:35 UTC  |  Edited by: Vamoran Umphari
I'm curious, as I've never played through a period of skill-changing relevant to my current trained skills before.

How is reimbursement handled, mechanically speaking? Will I wake up after Patch day maintenance with Destroyers X & Battlecruisers Y gone and, replaced with the appropriate new racial skills to fly all those I could fly before hand. Or are we reimbursed in the form of redistributable skill points? If it is the former then I'm not sure reimbursement is quite the correct verb, but fair nuff.

I think I'd prefer the latter on the basis that if this change is to enable specialisation then receiving SP to distribute back into my skill tree would allow me further specify by only injecting back into my chosen race, and use the excess SP to push me further along that race's progression.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#374 - 2013-02-08 03:27:16 UTC
The Progression of Spaceship Command, Advanced Spaceship Command, Capital Ships, lets see what is currently "Unlocked" at each level before and after?
Before:
SC
0 Mining Barge
1 Rookies, Frigates
2
3 Destroyers, Cruisers, Industrials, Assault Frigates, Covert Ops/Stealth Bombers, Electronic Attack Frigates, Interceptors, Strategic Cruisers, Transport Ships
4 Battle Cruisers, Battle Ships, Exhumers, Interdictors
5 BlackOps, Recons, Command Ships, Heavy Assault Ships, Heavy Interdictors, Industrial Command Ship, Logistics, Marauders
ASC
1 Freighters
2
3
4 Jump Freighters
5
CS
1 Dreadnoughts
2 Capital Industrial Ships
3 Carriers, Super Carriers
4
5 Titans

After:
SC
1 Rookies, Frigates, Destroyers, Mining Barge
2 Cruisers, Industrials
3 Battle Cruisers
4
5 Industrial Command Ship
ASC
1
2
3
4
5 Freighters, Jump Freighters
CS
1
2 Capital Industrial Ships
3 Dreadnoughts
4 Carriers, Super Carriers
5 Titans

I need to go back and check the T2 Ships for where they will land after the changes(need to check what was a skill pre-req and what was a hull pre-req etc)

It would be good to have something unlock on each level, eg Capital Ships 1? Maybe move Jump Freighters to this? Also spread out the T2 Ships a little, Maybe have the T2 unlock on the Skill above? eg Frigates unlock on CS1 and AFs/CovOps/etc unlock on CS2?
Debir Achen
Makiriemi Holdings
#375 - 2013-02-08 03:45:37 UTC  |  Edited by: Debir Achen
* III -> III -> III chaining.

At first I found this odd, but then remembered that this is the same chaining used for missiles and guns between size classes. I think a case can be made for IV -> IV -> IV.


* Command ships and Leadership, 'dictors and bubbles

These dependencies make sense if the primary purpose of these ships is to command / interdict. However, many of the command ships, and the Sabre, were often used simply as assault BC (thus the HAC pre-req) or assault DD. Are there plans for T2 "combat" versions of these ships to be introduced?


* Carriers

It always struck me as odd that the only training difference between a carrier and a super-carrier was Racial Carrier III vs I. With the new changes, there seems to be no skill requirement difference between a carrier and a super-carrier.

And while the jump drive requirements might be perfectly sensible in low- and null-sec, they aren't relevant for WH carriers. There are carriers that spend their entire life in WH space, and never use their jump drive. Others use their jump drive to get to WH space, and thereafter do not. As such, the high jump drive skill reqs seem somewhat arbitrary, especially when compared to the proposed dreadnaught pre-reqs.

(Similar question arises with dreads: is a dread without siege a sensible dread? If it is, then the pre-req is somewhat arbitrary. Less of a problem in this case, since siege mode is useful for any dread, while it's entirely possible for a carrier to fully function as a carrier without using the jump drive)


* Recons and cloaking

Fully half the recon ship hulls don't actually care about cloaks. Force recons are a cruiser version of EAFs plus CovOps. Combat recons are a cruiser version of EAFs, despite the (existing) CovOps pre-req.


* In-class progression

IMO, some of the T2 frig -> T2 cruiser progressions made sense. AS -> HAC. CovOps -> Force Recon. EAF -> Combat Recon (oops!). Dictor -> heavy dictor (oops again). HAC -> Combat Command Ship. Especially since you didn't actually need the frigate racial hull to V to fly the cruiser version, and usually only needed the lower skill to IV (not V) to upgrade. I'm not against removing the chaining, but some of the replacements feel like time-stuffing the progressions to make up for the removal of more logical pre-reqs.


* Indys

One thing I really liked about industrials was that they had different progressions through the different races. Not simply "this is the Amarr / Caldari / Minmatar / Gallente X" - each progression was quite different. It would be a disappointing to see this fail in favour of uniform homogenisation.


* Training times in general

I understand the concern that there can be a big gulf between being able to undock in a ship and being able to fly it. Except for abilities locked to the hull itself (eg titan jump bridges), I'm not sure that this is a problem worth solving by stuffing the tech trees. If I want to fly a dread without a siege module and fitted with medium lasers and meta-1 armour, bully for me. Setting arbitrary "bar is this high to even undock" restrictions doesn't actually do much - other than be annoying - unless they are genuinely preventing the player doing something that would be game-breaking. A two-week old Titan Bridger disposable alt might conceivably be a problem. A two week old player undocking in a critically underpowered dreadnaught isn't.

Coming back the other way, I've always wondered why racial dread isn't a pre-req for racial titan.

But then, I'm of the opinion that the primary skill bar to flying a ship should be effectiveness, not an arbitrary quantity of training time. Give the player the choice what is a "sufficient" quantity of SP - especially in support skills - before they undock a ship, and let their wallet learn the hard way if they are wrong.

Aren't Caldari supposed to have a large signature?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#376 - 2013-02-08 03:47:01 UTC
Vamoran Umphari wrote:
I'm curious, as I've never played through a period of skill-changing relevant to my current trained skills before.

How is reimbursement handled, mechanically speaking? Will I wake up after Patch day maintenance with Destroyers X & Battlecruisers Y gone and, replaced with the appropriate new racial skills to fly all those I could fly before hand. Or are we reimbursed in the form of redistributable skill points? If it is the former then I'm not sure reimbursement is quite the correct verb, but fair nuff.

I think I'd prefer the latter on the basis that if this change is to enable specialisation then receiving SP to distribute back into my skill tree would allow me further specify by only injecting back into my chosen race, and use the excess SP to push me further along that race's progression.

I don't think the idea of the "reimbursement" itself is to promote specialization, rather that is what the new skill progression is for. The reimbursement as it stands seems simply there to preserve the skill training choices you have already made.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#377 - 2013-02-08 03:54:03 UTC  |  Edited by: Iyacia Cyric'ai
I currently have Command Ships trained but I don't have all the various Warefare skills trained to V. I understand I'll still be able to fly my Command Ships but will I not be able to train the Command Ship skill any higher until I have all the requisite Warfare skills to 5? Or how does it work exactly?
Isaac Morrie
24th Imperial Crusade
Amarr Empire
#378 - 2013-02-08 03:59:20 UTC
CCP Ytterbium wrote:
Komisches wrote:
Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?


Simple, if you have all these skills to 5 then you are golden:


  • Battlecruisers and Destroyers 5 will be removed from your character sheet
  • We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.


That's explained in the blog P



I want to make sure I am reading this right. If I train Amarr Frigate and Amarr Cruiser to 3 I will get Amarr Destroyer and Amarr Battlecruiser 5 even though the Amarr Interdictors and Command Ships require Amarr Frigate 5 and Amarr Cruiser 5.
Haifisch Zahne
Hraka Manufacture GmbH
#379 - 2013-02-08 04:03:46 UTC  |  Edited by: Haifisch Zahne
"Removal and refund of all Destroyers and Battlecruisers skill books at the NPC order price."

Massive headaches = 990,000 ISK refund.

New increased medical clone costs = Priceless.



CCP, stop the pretense of doing us favors.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#380 - 2013-02-08 04:06:02 UTC
Haifisch Zahne wrote:
"Removal and refund of all Destroyers and Battlecruisers skill books at the NPC order price."

So, massive headaches = 990,000 ISK refund.

Stop the pretense of doing us favors.

So you have a massive headache over some uninjected skillbooks?