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Orbital Bombardment Disappointment.

First post
Author
Arronicus
State War Academy
Caldari State
#81 - 2013-02-08 00:05:54 UTC
Zaraz Zaraz wrote:
Zapp Brenigan wrote:
Desert Ice78 wrote:
CCP FoxFour wrote:
Liner Xiandra wrote:
Orbital bombardments happen in lowsec FW systems, and only during corp-vs-corp battles between Dust corps. Not on the temperate planets in a hisec system.

Corp battles are arranged beforehand and have set dates when and where these battles will occur. Talk to a Dust corp director (they get to arrange corp battles) and maybe they'll share this information with you.

Note that any dust or FW corp worth their salt will not disclose this information to randoms, as it is a combined effort that requires planning & is a security risk.

It was available to try on the test server Singularity between Christmas and last week.


This man sums it up pretty well.

Orbital bombardments are not something you can go around and just toss out. They are something that require organization and planning.


Awwwwww...you mean I don't get to sit in orbit and pulverize the planet below?!?!?!?!

CCP FoxFour, you disappoint me.

*sad face*


I'm sure most Dust Bunnies would be all for randoms OBing them as long as they have the ability to target orbiting ships with ICBM's or an orbital defense grid. I'd love to see the whining when kb's start filling up with 'Random Pansy' killed by 'DustBunny123' using 'Orbital Beam Weapon X'.


Will the Eve OB pilot get one KM for every dust bunny they nuke from orbit?


Nope!
Ranger 1
Ranger Corp
Vae. Victis.
#82 - 2013-02-08 00:25:18 UTC
Ishtanchuk Fazmarai wrote:
Ranger 1 wrote:
Ishtanchuk Fazmarai wrote:
CCP FoxFour wrote:
Liner Xiandra wrote:
Orbital bombardments happen in lowsec FW systems, and only during corp-vs-corp battles between Dust corps. Not on the temperate planets in a hisec system.

Corp battles are arranged beforehand and have set dates when and where these battles will occur. Talk to a Dust corp director (they get to arrange corp battles) and maybe they'll share this information with you.

Note that any dust or FW corp worth their salt will not disclose this information to randoms, as it is a combined effort that requires planning & is a security risk.

It was available to try on the test server Singularity between Christmas and last week.


This man sums it up pretty well.

Orbital bombardments are not something you can go around and just toss out. They are something that require organization and planning.


I failed to read that until today... So as much as interacting with dust bunnies requires thorough planning and organization and scheduling and preparation and wasting heaps of time just to push a bloody button and see nothing happen... That truly is EVE at its finest, congratulations on a job well done. I was a bit worried that DUST could derail the stagnation express, but now I see that all is back on track... Lol

If the DUST bunnies are in your corp (or at least under contract and in your coms) it doesn't take even as much effort as organizing a hot drop. Not to say that organizing a hot drop doesn't require organization and planning, but it's really not that big a deal when your corps standard operating procedure already has the right people in the right places with the right skills... like most "good" corps do.


Just read my signature and learn on the improvements of adding yet another awfully time comsuming multiplayer chore to EVE when you compare it to what people actually does in game.

Sure, and while we are at it you might be pleased with what you find in the CSM meeting notes concerning that very issue. It appears that single player pursuits are gaining needed recognition from CCP, which is good. But that is certainly no indication that team play is going to be (or should be) neglected in current and future development.

You might also consider that there are many people already doing planetary bombardment, and far from considering the few minutes required a "chore" they consider it entertaining to watch the planets surface light up and the kill notifications scroll across their screen.

Planetary bombardment in particular is one area of game play in EvE that needs a cooperative element to avoid ruining associated game play.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mr Epeen
It's All About Me
#83 - 2013-02-08 00:28:54 UTC
RomeStar wrote:
Dust will be dead by this time next year and I will quote this post once it happens to prove it.


I would bookmark this to pull it up in a year just to laugh at you, but you'll be long gone by then.

Mr Epeen Cool
oldbutfeelingyoung
Perkone
Caldari State
#84 - 2013-02-08 03:26:31 UTC
Ranger 1 wrote:



Sure, and while we are at it you might be pleased with what you find in the CSM meeting notes concerning that very issue. It appears that single player pursuits are gaining needed recognition from CCP, which is good. But that is certainly no indication that team play is going to be (or should be) neglected in current and future development.

You might also consider that there are many people already doing planetary bombardment, and far from considering the few minutes required a "chore" they consider it entertaining to watch the planets surface light up and the kill notifications scroll across their screen.

Planetary bombardment in particular is one area of game play in EvE that needs a cooperative element to avoid ruining associated game play.


I am not an miner ,but people say mining is boring gameplay ,bc you can only shoot a laser at a asteroid.
but shooting a planet is gameplay .

hmmm i find this interesting

R.S.I2014

Ishtanchuk Fazmarai
#85 - 2013-02-08 07:48:35 UTC
Ranger 1 wrote:
(...)
Sure, and while we are at it you might be pleased with what you find in the CSM meeting notes concerning that very issue. It appears that single player pursuits are gaining needed recognition from CCP, which is good. But that is certainly no indication that team play is going to be (or should be) neglected in current and future development.

You might also consider that there are many people already doing planetary bombardment, and far from considering the few minutes required a "chore" they consider it entertaining to watch the planets surface light up and the kill notifications scroll across their screen.

Planetary bombardment in particular is one area of game play in EvE that needs a cooperative element to avoid ruining associated game play.


I read the minutes, and my signature comes from there.

I don't oppose that "politically correct" gameplay gets attention, but I am pretty negative about CCP's abbility to get anything right. The worst and most serious t issues from the Incarnageddon haven't been accounted for, and just now CCP appears to start thinking about figuring a way to suppose how to get a hint on why TQ population is a dead horse that needs being stimulated with price rebates and aggressive markting (in my books, offering "power of 2" to just-subcribed players Is aggressive marketing).

CCP is late and stagnation express is on the track and running well towards damnation. CCP has spent years and god know how many millions in developing a game whose link to EVE includes the same flaws that prevent EVE from reaching a healthy sustained population. Seriously, I was concerned on wether DUST's advertising of "just log in and join any random battle" was true, but it turns it is not. DUST is serious business and no serious FC will allow his squad be lost because they just allowed a nobody to join them. Which means that DUST's entry barrier will mimick EVE's learning cliff with the foreseable consequence of having few but dedicated users. Just they won't be paying a subscription, and may be dedicated enough to don't need to throw a single cent into CCP's pockets.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#86 - 2013-02-08 07:50:37 UTC
oldbutfeelingyoung wrote:
Ranger 1 wrote:



Sure, and while we are at it you might be pleased with what you find in the CSM meeting notes concerning that very issue. It appears that single player pursuits are gaining needed recognition from CCP, which is good. But that is certainly no indication that team play is going to be (or should be) neglected in current and future development.

You might also consider that there are many people already doing planetary bombardment, and far from considering the few minutes required a "chore" they consider it entertaining to watch the planets surface light up and the kill notifications scroll across their screen.

Planetary bombardment in particular is one area of game play in EvE that needs a cooperative element to avoid ruining associated game play.


I am not an miner ,but people say mining is boring gameplay ,bc you can only shoot a laser at a asteroid.
but shooting a planet is gameplay .

hmmm i find this interesting


Even worst, i heard a rumor that they're actually shooting Barbies on that planet.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Zaraz Zaraz
Zontik Paraphernalia Inc
#87 - 2013-02-08 11:48:40 UTC
Ishtanchuk Fazmarai wrote:
oldbutfeelingyoung wrote:
Ranger 1 wrote:



Sure, and while we are at it you might be pleased with what you find in the CSM meeting notes concerning that very issue. It appears that single player pursuits are gaining needed recognition from CCP, which is good. But that is certainly no indication that team play is going to be (or should be) neglected in current and future development.

You might also consider that there are many people already doing planetary bombardment, and far from considering the few minutes required a "chore" they consider it entertaining to watch the planets surface light up and the kill notifications scroll across their screen.

Planetary bombardment in particular is one area of game play in EvE that needs a cooperative element to avoid ruining associated game play.


I am not an miner ,but people say mining is boring gameplay ,bc you can only shoot a laser at a asteroid.
but shooting a planet is gameplay .

hmmm i find this interesting


Even worst, i heard a rumor that they're actually shooting Barbies on that planet.


Just throw another Barbie on the prawn...
Aracimia Wolfe
Imperial Academy
Amarr Empire
#88 - 2013-02-08 12:18:33 UTC
Zaraz Zaraz wrote:
Ishtanchuk Fazmarai wrote:
oldbutfeelingyoung wrote:
Ranger 1 wrote:



Sure, and while we are at it you might be pleased with what you find in the CSM meeting notes concerning that very issue. It appears that single player pursuits are gaining needed recognition from CCP, which is good. But that is certainly no indication that team play is going to be (or should be) neglected in current and future development.

You might also consider that there are many people already doing planetary bombardment, and far from considering the few minutes required a "chore" they consider it entertaining to watch the planets surface light up and the kill notifications scroll across their screen.

Planetary bombardment in particular is one area of game play in EvE that needs a cooperative element to avoid ruining associated game play.


I am not an miner ,but people say mining is boring gameplay ,bc you can only shoot a laser at a asteroid.
but shooting a planet is gameplay .

hmmm i find this interesting


Even worst, i heard a rumor that they're actually shooting Barbies on that planet.


Just throw another Barbie on the prawn...


Mining People is more fun than mining rocks. Theres a higher tear per hour ratio

Kill it with Fire!

Kodocha
Ikon Heavy Industries
#89 - 2013-04-28 12:37:46 UTC
I have an opinion on this matter...

I think you would get more participation if they remember to "KISS"... For those of you who don't know, that stands for Keep It Simple Stupid!

Orbital bombardment should not involve FW. Set it up so tho Dust people can write up contracts for orbital bombardment! No different than courier contracts...

AT X planet in X system at X time... for X duration... FOR THE LOVE OF GOD IN HIGHSEC!!! (does no good if the pvp greifers can wantonly attack whomever they want. Especially nkowing in advance where their MARK is going to be. That's what low sec and 0.0 are for) I Digress.

An eve pilot can then accept the contract and in order to get PAID most be at said planet ONSTATION awaiting Strike package. IF/WHEN the order comes in. Go Weapons HOT! ??? Profit Bonus paid for successful strikes. Also easy enough to write up several contracts for the same place and time to have more ships in the area. The longer time ONSTA the higher the price... also maybe with higher payouts if there are enemy contractors in the area... last bit would be tough to figure out how to do properly but you get the idea.

Here's where it gets interesting...

The RIVAL dust people can ALSO make up contracts. IF opposing contracts appear at the same planet at the same time AND a Strike package is attacked... the opposing contractor gets to attack the bombarding ship and vice versa. A contractor CAN warp OFFSTA... but to get paid must spend a minimum of lets say 80% of the contracted time ONSTA. with a bonus for 100% contract completion. and diminishing payout down to say 50% of the contracted time. After which the contract is failed.

NOW!

To keep it "Strategic" with the planning and whatnot... allow for "dummy contracts" Dummy contracts pay the same as regular contracts, but are meant to keep the other dust faction guessing... They look same as normal contracts but you don't know where the attack is going to be exactly til the fighting begins... the REAL ISK is in performing hot strikes...

You may get a lot of dummy contracts but hey you get paid to sit and do nothing... ALSO if you establish your reputation with a Specific group or groups as a reliable contractor they can always issue private contracts to maintain secrecy.

"Dummy contracts" is also strategic is that the opposing force needs ensure they have PAID forces in all the areas where there are contracts... IF they fail to provide coverage BAM! launch your attack there.. you have "air support" and they DON'T.

I think something along those lines will make it much more fun and increase accessibility for all those who wish to be involved. That and you don't have to worry about being in FW so you don't have to risk getting shot at if if you don't feel like it on any given day.

Obviously there is some smoothing to be done here but this as a general idea, I think, is the way to go.

There are so many ways to make this game FUN but leave it to CCP to do things the Hard way... Welcome to EVE... Your OTHER full time job.

Cheers