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Clone upgrades in depth article. Interesting read.

Author
Joneleth Rein
#101 - 2013-01-30 23:07:55 UTC  |  Edited by: Joneleth Rein
I completely disagree with the post.

And for me the whole point got blown with the reasoning behind throwing a ship out to die in a drunken stupor cause the insurance runs out. I love EVE's complexity and meta and whatever, but it's at that point I feel like I am playing the game, just going out throwing space pixels at someone's face, just cause "the insurance will out". And although I would do that anyway,one more reason is always a good reason to pvp and another push to combat dynamics in the game. ISK inflation is only an issue if ISK becomes the driving power of the game.To many spreadsheets and seriousness sometimes. I say give pod insurance too! Make people take out their shiny pods to die in a drunken stupor!

I feel like there's an obligatory "burn the null-sec alliances " banner needed to be thrown around, just to promote some more pvp.

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#102 - 2013-01-30 23:18:25 UTC  |  Edited by: Ris Dnalor
How can you post this with a straight face? Perhaps you couldn't, we can't see your face after all. If you can't afford new clones, you're doing something wrong.

The same argument you are applying, could also be applied as a reason to remove isk from the game and make everything freely spawned by NPCs at no cost to the player!

It's bullcrap. If the cost of a clone prevents someone with 150m skillpoints from pvp'ing, then so would the cost of the ship, modules, gear, and don't forget the implants which probably cost many times more than the clone.

If anything, allow players to create clones, with biological materials and blueprints. Then the players will set the price, and supply and demand will take care of the rest.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#103 - 2013-01-30 23:23:49 UTC
Marlona Sky wrote:
Danu Charante wrote:
Game mechanics and systems should not be changed to cater for 'Weekend Warriors'.

Except it would benifit everyone. Blink



no

it provides no benefit for me.


RISK is what makes eve work.

the fact that when you undock, you have something to lose if you screw up.

The longer you play the game, the better you should become and not losing your clone. Sure, it'll still happen, but you should be better and better as time goes on.

If you remove that RISK, then you remove part of the fun of undocking.

if you remove that RISK, then what risk will you remove next?

I say double clone prices, and half insurance costs. That'll add some excitement to eve. Evil

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Joneleth Rein
#104 - 2013-01-30 23:24:46 UTC
Also...And although i'm half-joking,I support the idea of more isk flowing!

One thing the recent bounty system showed is,that bored people with a lot of isk tend to put bigger,nicer bounties. Make more ships go pew.

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#105 - 2013-01-30 23:27:42 UTC
Jan'tor wrote:
Danu Charante wrote:

Yeah, that's why WoW is so successful. Zero death penalty makes exciting PvP.


Wow is pretty damn successful, as the first and therefore best MMO.


successful possibly, depends on what their goal was.

WoW is hugely popular, but that doesn't mean EvE should try to be the same.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#106 - 2013-01-30 23:40:25 UTC
Sergeant Acht Scultz wrote:



Clone cost is utterly bad game design (for many reasons) and as very rightfully Marlona pointed out, cost goes exponential, and this makes the already silly mechanic become really stupid.


In short, the older player you become the more you have to become stupid/moron and have more alts? Lol



The reason the clone costs should stay the same is that eve is fun because it's not easy.

The easier you make eve... The more you remove the risks ( as in losing your clone costs if you die )... The more newb-friendly you make it... The less it will hold peoples attentions.

Well, it'll hold some people's attention, but you'll be playing farmville in space, with absolutely no crapping risk to your character ever.

That's why this bothers me.

It's not just changing clone prices. It's yet another symptom of taking eve out of her leather jacket and putting her in a pink fluffy tutu. Sure you'll have more players, but you won't have non-consentual pvp, as the crowd you're catering to with changes like these and the others simply won't abide by it.

If I **** up and lose my clone, then there should be a consequence. If I undock, I should be concerned about losing my clone. Clone prices are cheap compared to implants anyway, so you are not gaining anything real, you're just picking away at one more thing that sets eve apart, little by little, brick by brick, people like you are changing eve. I do NOT like where it's headed.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Pyre leFay
Doomheim
#107 - 2013-01-30 23:48:11 UTC
Ris Dnalor wrote:
I should be concerned about losing my clone. Clone prices are cheap compared to implants anyway, so you are not gaining anything real, you're just picking away at one more thing that sets eve apart,


Yes, it has more tedium for not gaining anything real. The true EvE experience is about mundane upkeep and bills. Human factor, Ha ha! human.
Aren Madigan
The Scope
Gallente Federation
#108 - 2013-01-30 23:58:38 UTC
Pretty obscenely wrong about insurance when you take into account the cost of the ship itself... insurance doesn't even fully cover that much once you get to a certain point. I do have to wonder how severe of a cost the clones are to older players though. I can't form a good opinion on it though since I don't have enough info. Its relatively minor to a new player, but really, only the oldbies have any insight into the costs of the late ones. Given how SP is setup though, can't say I like the concept of potentially losing a large portion of it. At all... so I can imagine if it breaks the bank of some oldbies, it doesn't seem like the best of systems, I mean, there is a point where SP != more profit, right? *shrugs*
Il Feytid
State War Academy
Caldari State
#109 - 2013-02-01 04:23:55 UTC
Just wanted to share a bit more information in regards to the, "Just train an alt to enjoy small ships." crowd.

Let's say you want to enjoy flying one race assault ship - only. Including all the core skills associated, your optimized learning plan is...

*drum roll*

589 days, 13 hours, 54 minutes and 5 seconds.

That's right folks. Over a year and a half of training an alt to fully use an assault frigate to the capacity your main already does. Total skill points invested is 28,085,020. Which means you need the clone upgrade that covers 32,800,00 skill points. That lower one wont cut it. Granted your clone now cost 2,990,00 ISK; you still had to train for over a year and a half to get to that point.

I guess one would say training alt characters is the best bad plan to work around a terrible game mechanic that clone upgrades are. Clone upgrades are just as bad as learning skills. Perhaps it made sense at the time when it was designed, but the game marches on and needs to evolve.

Being against their removal because you chose to train an alt and are now invested in retrained core skills does not mean this mechanic should stay. That is just the same as those who proclaimed that learning skills should stay because they had to train them. So if they had to suffer, so should everyone else.

Again people. Over a year and a half for one race assault ship. Oh and the assault ship I picked was the armor tanked Retribution. If I picked a Gallente assault ship, that would mean I would have to train drone skills, which means the plan would take even longer. Vengeance you say? Well that is another weapon system...
Il Feytid
State War Academy
Caldari State
#110 - 2013-02-01 04:38:40 UTC
Oh and don't forget you now have to keep track of multiple wallets, assets on different characters, the whole logging in and out of different ones.

It is time CCP. Remove this archaic and terrible mechanic and move the ISK sink to something that makes far better sense. Bury it next to the learning skills.
James Amril-Kesh
Viziam
Amarr Empire
#111 - 2013-02-01 10:13:19 UTC
Ris Dnalor wrote:
Sergeant Acht Scultz wrote:



Clone cost is utterly bad game design (for many reasons) and as very rightfully Marlona pointed out, cost goes exponential, and this makes the already silly mechanic become really stupid.


In short, the older player you become the more you have to become stupid/moron and have more alts? Lol



The reason the clone costs should stay the same is that eve is fun because it's not easy.

Fining people 20% of their entire wallet balance and asset worth every time they undock if they don't fly their ship in a very specific pattern would also make eve hard.

It would also be a really stupid game mechanic.
Clone upgrade costs are another stupid game mechanic.

Enjoying the rain today? ;)

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#112 - 2013-02-03 17:44:53 UTC
James Amril-Kesh wrote:
Ris Dnalor wrote:
Sergeant Acht Scultz wrote:



Clone cost is utterly bad game design (for many reasons) and as very rightfully Marlona pointed out, cost goes exponential, and this makes the already silly mechanic become really stupid.


In short, the older player you become the more you have to become stupid/moron and have more alts? Lol



The reason the clone costs should stay the same is that eve is fun because it's not easy.

Fining people 20% of their entire wallet balance and asset worth every time they undock if they don't fly their ship in a very specific pattern would also make eve hard.

It would also be a really stupid game mechanic.
Clone upgrade costs are another stupid game mechanic.


Really? You couldn't make an alt, transfer your isk to it, undock, then transfer it back? Then giggle as everyone too stupid to figure that out goes broke, and the average IQ of the eve player skyrockets?


Sounds like a great idea to cull the herd. Thanks, I may consider voting for you for CSM!

Blink

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#113 - 2013-02-03 17:51:10 UTC
Marlona Sky wrote:
Just wanted to share a bit more information in regards to the, "Just train an alt to enjoy small ships." crowd.

Let's say you want to enjoy flying one race assault ship - only. Including all the core skills associated, your optimized learning plan is...

*drum roll*

589 days, 13 hours, 54 minutes and 5 seconds.

That's right folks. Over a year and a half of training an alt to fully use an assault frigate to the capacity your main already does. Total skill points invested is 28,085,020. Which means you need the clone upgrade that covers 32,800,00 skill points. That lower one wont cut it. Granted your clone now cost 2,990,00 ISK; you still had to train for over a year and a half to get to that point.

I guess one would say training alt characters is the best bad plan to work around a terrible game mechanic that clone upgrades are. Clone upgrades are just as bad as learning skills. Perhaps it made sense at the time when it was designed, but the game marches on and needs to evolve.

Being against their removal because you chose to train an alt and are now invested in retrained core skills does not mean this mechanic should stay. That is just the same as those who proclaimed that learning skills should stay because they had to train them. So if they had to suffer, so should everyone else.

Again people. Over a year and a half for one race assault ship. Oh and the assault ship I picked was the armor tanked Retribution. If I picked a Gallente assault ship, that would mean I would have to train drone skills, which means the plan would take even longer. Vengeance you say? Well that is another weapon system...



or spend some isk and buy a character that's already trained.

seriously, put in the time, or pay someone else to, or better yet just train everything to level 4. most 5's are not necessary. i'm so sick of the gimme gimme gimme crap. go play skyrim on godmode or something, that should appease your ego for awhie.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Brooks Puuntai
Solar Nexus.
#114 - 2013-02-03 17:51:30 UTC
Clone costs could be reduced, especially in the higher SP. However full removal I'm skeptical about. Throwing pods as scouts with 0 cost and unlimited supply could end badly.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Kujin
Aliastra
Gallente Federation
#115 - 2013-02-07 18:54:05 UTC
Undoubtedly, quite a lot of people are going to be bumped up another bracket with the implementation of racial ship skill change from the latest dev blog:
Quote:
However, we will not adjust clone level if the refund causes your total skill points to go above your current clone capacity. If you have Destroyer and Battlecruiser 5 trained, you should account for approximately 6.2 additional million skill points, thus we highly suggest you think about upgrading your clone accordingly, especially if you plan on going into hostile or remote space.

I'm rather sad that CCP hasn't addressed clone bill costs already in the same way as learning skills. If the cost wasn't so exponential or was capped it would help... There's a difference between a hardcore game that is fun and a hardcore game that discourages fun/pvp with **** moves based on how long you've been playing.
Shirley Serious
Gutter Press
#116 - 2013-02-07 20:49:06 UTC
Making alts, exacerbates the issues with npc corps, I think.

Example: you have several million SP in industry and science, you can build and invent a whole lot of things. Those SP inflate your clone costs, but don't do anything that affects any aspect of ship piloting.

So... there is a game mechanic incentive to seperate industry skills onto character A, and to put the majority of ship skills on character B.

And, to minimise the amount of alts and inactive characters in a corp, it's best to move the industry characters to an alt-corp. Or better, an npc corp, as that removes the wardec risk entirely.

In addition, selling characters, goes against one of EVE's core aspects, that name+reputation matter, and there are consequences.

Players make the stories, but stories like:
"I knew this guy called Marlona Sky, no, not the one ingame, they sold the character a few years ago, they made a new one, I forget what they were called, Anyway, umm, I, err, I forget where this story was going".
these aren't so interesting.

Or:
New player sees a name they recognise as a supposed pvp veteran, they manage to get the jump on them, and then:
"Nah, I'm not that guy, they sold the character ages ago, because of clone costs"
That's a big disappointment to the new player.

So no, making an alt is not a solution.

Just the facts.

Canthan Rogue
School of Applied Knowledge
Caldari State
#117 - 2013-02-07 22:24:26 UTC
I think it's reasonable that players with better support skills put more ISK on the line, but it's a fair point that many non-combat skills do not make you more combat effective yet increase your clone costs. Making an alt for frigate PvP is one option. Maybe CCP could make it possible to create a "downgraded" jump clone that can have as much SP removed from it as you want, and is capped at that SP, reducing clone costs. Your skill training continues on your other clones as usual.
Kujin
Aliastra
Gallente Federation
#118 - 2013-02-08 01:03:45 UTC
Once you hit around 15M SP you can be pretty effective... Once you hit 25-30M you can be pretty close to maxing out a few ship types. All that really changes after that is that you get more choice of ships.
It's around the Rho grade clones and up that it starts scaling out of control. I don't think many vets mind losing 10M or under, even if they were only flying 2M worth of ship and mods... But it becomes game breaking at 30 and 45M isk... Even if it was brought down to realistic levels, I still think it needs more thought than that. Not many people thought learning skills were broken but if you think back about how anti-fun they were and compare it to 30 or 40M isk clone fees, you have a fairly similar, antiquated, broken, system.
Maudad
Stellar-Parallax Corp
#119 - 2013-02-08 11:22:49 UTC
I had stopped training before 92m SP on my PVP character . Cheap and cheerful T1 drunken roams cost me more than the cost of a small flotilla of such ships already, unfortunately I have BC V and Dest V so my clone costs are going to go up significantly when the extra 6m SP takes me up a clone.

I believe in 'Don't fly what you can't afford to lose' as the essence of EVE, but setting the floor to that cost of loss at 6x the cost of a cheap ship is a disincentive to PVP not based on game balance. If I am in a cheap ship the chances are that I am only utillising a faction of those skills so the penalty is purely for being too old and not having a stable of characters, I just do not see the logic.
Lexanna Naari
Doomheim
#120 - 2013-02-08 14:38:52 UTC
My clone will be 65mil shortly. It's impractical living in null to pvp now as the grind is just too long, even if I fly a T1 frig with no implants, I simply don't have the time to grind the clone price back.

Don't fly what you can't afford to lose - can I at least have a choice?

Don't update your clone - MMO's are all about character progression, might as well go play some random shootemup in a console instead.

Don't get podded - 20 jump trip back home through hostile space - you WILL get bubbled sometimes, you have no choice, even for Chuck Norris .

Use an alt - That's dumb - play eve for 10 years only to lose your identity when clone prices become unbearable.

Vets are rich and can afford it - common misconception, some have PVP'd all their life and not simply horded wealth.

Vets are better players - not necessarily, just like that 12 year old kid that whoops you on BLOPS2 after he's had it a week.

We need ISK sinks - sure but this clone business will eventually price EVERYBODY out and nobody will be able to afford PVP (remember that when posting your smack reply).


CCP agreed 6 months ago at the CSM meeting that this needed to be changed and that something would be done. Still waiting.

Oh and for all you newer players out there - this has already been changed before about, 5/6 years ago when it last got out of hand, otherwise you might be paying 400mil a clone by now for your 50mil SP characters or whatever it was.