These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Captains Quarters Vs Captains Bridge

Author
sten mattson
Red Sky Morning
The Amarr Militia.
#41 - 2013-02-07 19:02:06 UTC
this would be awesome :D

*pictures himself walking along the bridge of his faithful omen class cruiser , the ISS Giant Beak

even if it isnt feasible in space , i would like this to become a secondary captains quaters in station

IMMA FIRING MA LAZAR!!!

Nikk Narrel
Moonlit Bonsai
#42 - 2013-02-07 19:18:02 UTC
Alvatore DiMarco wrote:
Only a portion of my admittedly long-winded post relates to realism as a design feature, be it a primary one or otherwise (which I didn't actually speculate on).

With regards to your commentary on various real-world speeds, I want to point out to you that CCP has stated the New Eden universe runs on a "Fluid Dynamics" model for practicality's sake. Things like navigation (including actually stopping the ship) would be a tremendous pain otherwise, or so they've said.

Concerning the disparity between warp and subwarp speeds, I direct you to "FTL Travel - How?" and urge you to remember that "Jump Drive", as it is used in this particular article, actually references the Warp Drive, as the context will demonstrate. Why the drives are referred to as "Jump" instead of "Warp", I cannot speculate.

EDIT: It seems to me that we're starting to go off on something that's not related to the actual topic of this thread. As such, I'll simply re-iterate my opinion on the matter: Keep whatever personal fiction you like that makes the game enjoyable for you, but don't expect CCP to crap all over ten years of their own established official fiction in order to enhance your personal experience. If the lack of walking around inside your ship is killing you that much, STO exists.

I am thinking, that you are both right and wrong at the same time, for different reasons.

You are right, this is fiction, and they have a story line. They are under no obligation to amend it or cater to the interests of any group or individual.

And you are also wrong. They are a business, and EVE is not a stand alone novel on someone's shelf. It is a dynamic and evolving game, which means they use every means available to keep players happy.
I would hope they think long term, and hedge changes against damage potential in future circumstances. So far they have been better than a lot of companies in this area.
That said, they have a vested interest in catering to their customers, and molding this product moving forward to continue meeting their customers interests as best as possible.

That includes customer feedback, which we provide here.
We leave it to them to decide which efforts will bear the best results. Asking other players to not suggest ideas or wishes could be seen as selfish to some, suggesting perhaps you wish no changes, or have a request and hope to remove competition for it.

I do not label you with these intentions, since I have no reason to think this about you.

Instead, I suggest you should hang out with me on my bridge some time. I have these exotic dancers....
Bullet Silver
Caldari Provisions
Caldari State
#43 - 2013-02-07 20:13:51 UTC
sten mattson wrote:
this would be awesome :D

*pictures himself walking along the bridge of his faithful omen class cruiser , the ISS Giant Beak

even if it isnt feasible in space , i would like this to become a secondary captains quaters in station



Like reading my mind

Eat Dust

Nikk Narrel
Moonlit Bonsai
#44 - 2013-02-07 20:17:30 UTC
Bullet Silver wrote:
sten mattson wrote:
this would be awesome :D

*pictures himself walking along the bridge of his faithful omen class cruiser , the ISS Giant Beak

even if it isnt feasible in space , i would like this to become a secondary captains quaters in station



Like reading my mind

Even if it is just in station, I think we should be able to inspect our ships on the inside.

Why get excited over that small captain's quarters? You should see the party palace I got docked in the hangar.
Alvatore DiMarco
Capricious Endeavours Ltd
#45 - 2013-02-07 20:24:21 UTC
Nikk Narrel wrote:

Even if it is just in station, I think we should be able to inspect our ships on the inside.

Why get excited over that small captain's quarters? You should see the party palace I got docked in the hangar.


I shudder to think of the dev time that would be required for something like that, nevermind how enormous the increase to the client size would be.

However, I admit it would be interesting to have Walking in Ships in Stations. Just don't get lost exploring C-Deck of your carrier.
Nikk Narrel
Moonlit Bonsai
#46 - 2013-02-07 20:49:39 UTC
Alvatore DiMarco wrote:
Nikk Narrel wrote:

Even if it is just in station, I think we should be able to inspect our ships on the inside.

Why get excited over that small captain's quarters? You should see the party palace I got docked in the hangar.


I shudder to think of the dev time that would be required for something like that, nevermind how enormous the increase to the client size would be.

However, I admit it would be interesting to have Walking in Ships in Stations. Just don't get lost exploring C-Deck of your carrier.

It is entirely reasonable to expect the occasional project that simply makes the game more pleasing.

As to the Dev time, I trust CCP to manage that. When we second guess them it is always based on assumptions patched together with incomplete understanding of how they operate.

Trust them to handle important items. They guy fixing bugs may not be having the same skill set as one doing another project, so it's not like he could help in a meaningful way.
Commando 351
#47 - 2013-02-07 21:00:23 UTC
Alright look... Guys... get with the idea here and just think about. Don't try to suppress with the already fact of eve (although it may seem legit, it's ALL fiction mind you) Minmatar ships were once said to have men operating the artillery. They were not hooked up in a pod, they operated the guns. So, What about clear skies? Having an interior to your ship would be cool as ****! Not just a bridge, but yes. I would like to sit back in my red sofa on the bridge, mine asteroids and inspect my cargo hold. Walk around the ship, see the drone bay, or even look outside the windows into space and enjoy the interior of my ship. As for implants and boosters, why not just have a chamber and plug them into the ship itself while you're in the ship?

But yes... a captain's bridge on your starship is a win win scenario. Gives us miners more of an in depth look on your ship (from frigate to titan, hell a titan's bridge? Hell yeah!!) So just take it from the people's standpoint. Don't go for realism in a fiction based game... why bother? The cooler something is, the more awesome it is.

If you strike me down... I will come back with the force of sir pecheneg

Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well...

Ranger 1
Ranger Corp
Vae. Victis.
#48 - 2013-02-07 21:36:42 UTC  |  Edited by: Ranger 1
Not that I necessarily feel that this is the best use of development time, but I feel the need to point something out.

For the crowd saying "No, you sit in a pod filled with goo." you probably should try to keep up with current events.

One of the main concepts behind DUST is the discovery and reverse engineering of small cranial implants that allow the same "instant transmission of consciousness" that currently requires a pod for EvE players.

Granted, they awake in a generic clone but the ability to procure custom clones (based on their normal body one would assume) just like we do is on the to do list.

So if your argument is that a run of the mill DUST grunt will have access to more advanced, self contained cloning tech than the pod pilot elite... well... you might want to rethink that. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

FoxFire Ayderan
#49 - 2013-02-08 03:13:05 UTC

There is no reason to think that the technology hasn't progressed even by leaps and bounds and that one could wirelessly interact with their ship outside the pod, and that a captains chair for higher bandwidth direct connections during battle and the ability to have the pod surround you prior to a hull breach are perfectly feasible.

CCP may not know this, but I have some insider Jove connections and they've hooked me up with the good pod technology.

While all you prisoners are floating like fetuses in your goo-egg just to fly out of the docking bay, I'm sitting quite comfortably in my captain's chair drinking a chai-tea latte as I bark commands (sometimes directly through my mind/computer interface) to my crew.

If you're interested just give me a holler and maybe I'll put in a good word for you with my Jove connections.


Himnos Altar
An Errant Venture
#50 - 2013-02-08 03:31:35 UTC  |  Edited by: CCP Eterne
Nariya Kentaya wrote:
i mean seriously, the only alternative would be to give some poor peasant girl enough isk to feed her family for generations, a scuba tank, adn throw her in the pod with you to give you feel-goods while you pewpew.



.....yup, and there would go aaaaall my ISK.

on a related note, this would make Mining actually fun!


EDIT: *snipped personal attack* - CCP Eterne

Oh, and there's a difference between the skills needed to fire a rifle and controlling massive ships the size of a small moon. "That's no moon." Also Clear Skies is not EVE canon, even if it frickin' awesome.

So yes, there have been advancements (as noted in recent news articles/chronicles) in capsuleer pod tech, but we're not at the point of walking in ships in space yet.
Bullet Silver
Caldari Provisions
Caldari State
#51 - 2013-02-08 08:28:39 UTC
I really do not understand you guys have it so hard to leave your pod.
as a fetus, pushing against the womb, because it does not want to go out in the cold.

It is completely irrelevant what some story line tells us, as long as
people can be allowed to be pleasantly surprised at how fantastic and beautiful this game is created

and I believe that CCP can create miracles, as incredible as it sounds.
So get out of your warm jelly goo, leave the pod
and begin to trust little on CCP, for I am SURE that they will be able to find a way that you can be walking
around in your ship AND still "stay" in your pod.

there has been made ​​miracles in this world,

and CCp have done a few...

Eat Dust

Marona Daiko
Doomheim
#52 - 2013-02-09 23:08:55 UTC
After reading many of thise treads then i cant stop thinking about the EvE video trailer where we see the Sansha leader or some sort walking over to a huge screen or window looking at all those ships flying outside on his way...

So, CCP must somehow have had the idea or mind about people walking around in ships, and not one person united with the ship as in the tv serie battles station something something..

OR maby it is possible to walk around the ship and still be connected to the ship as the ship it self could have its own AI.

mine mi
Garoun Investment Bank
Gallente Federation
#53 - 2013-02-09 23:52:42 UTC
also, first person view
Ambient Daiko
Passages Malibu
#54 - 2013-02-10 06:49:43 UTC
mine mi wrote:
also, first person view



Yes that would be much better then the 3 person view or what its called


















BTW. i just sold "Bullet silver".. this is my alt.
Thorian Crystal
Viziam
Amarr Empire
#55 - 2013-02-10 08:19:12 UTC  |  Edited by: Thorian Crystal
Why all ships have many windows flickering in their sides, if no-one is looking out through them?
Ambient Daiko
Passages Malibu
#56 - 2013-02-10 10:34:06 UTC


thats why the first guy who ever gonna step in to my ship, is the janitor,
he have to clean all the crap up after 3 years without dust off

Zarkov Amarr
Infamous Planets
#57 - 2013-02-10 10:43:04 UTC
I support this idea. First person view would be my choice, in station and at the bridge! I think that would attract many new players.
Ambient Daiko
Passages Malibu
#58 - 2013-02-10 13:17:42 UTC  |  Edited by: Ambient Daiko
yes, I agree, 1 person viewer would clearly be the best. for when we see how the current capt. quarter function, then it is not so good in my opinion, especially because it is not 1 person viewer, if now the door was open so we would get a completely different experience of being docked .. Many of us are also getting tired of spinning ships when we do not have anything better to do, so it could be be nice to UNDOCK ship and cruise between the planets sitting in the capt seat on capt. bridge ... and now I hope CCP is so sensible and respects this small wish... it cant be that hard to make Blink
Bagrat Skalski
Koinuun Kotei
#59 - 2013-02-10 15:08:54 UTC  |  Edited by: Bagrat Skalski
We need wireless connection from our implants to ship, then we can go out to the bridge. Without pod. Escape capsule? We can have bridge that can be separated when ship is destroyed.
Merovee
Gorthaur Legion
Imperium Mordor
#60 - 2013-02-10 19:07:23 UTC  |  Edited by: Merovee
Oh Brother this totally doable! No need to leave the pod. Have the Captain Android do the walking, totally customization three meter tall of awesomeness. CCP I would paid $$$ just to have this! The risk would be that the driod would go down with the ship. Lol Mine would look like Sauron. Cool

PS I fact I would support WIS if Captain Android did the walking out side the CQ

Empire, the next new world order.