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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Tlat Ij
Hedion University
Amarr Empire
#261 - 2013-02-07 18:42:13 UTC
I could understand JDC3 as a tertiary skill for SCs but for a carrier it seems a bit excessive. Maybe swap it for Tactical Logistics Reconfig to mirror the dreads?

CCP Ytterbium wrote:
Nope, sorry P Mining Barge V is useful to get Exhumers however. Don't you like the soft, hypnotizing hum of Strip Miners? Dssssshh dssssshhh dsssssssh dssssssshhhh dsssssssshhhh.
Made me giggle.
Alexandra Alt
Doomheim
#262 - 2013-02-07 18:47:17 UTC
Unforgiven Storm wrote:
Adele Godel wrote:
Why are module requirements being worked into the ships?

Eg, if I want to go pvp with a sabre in lowsec, why do I need to have the skills to use a dictor bubble?



Well, they didn't review the T2 ships yet, but my bet is that since they said T2 are supose to be specialization ships, I bet interdictor ships will be changed to just do that, drop bubbles, I don't think putting guns and no bubble lunchers in those will be in the menu of CCP when the time comes to review these ships!

my bet: sabres will not be a very good pew pew ship after the review pass, probably will just be an excelent bubble drop ship with an improved speed and survivibility capabilities.

just a bet...


If that's the case then it makes no sense to have a module to fit in the ship, the ship would bring that module embedded already, makes no sense as it makes no sense either to have the skill as a pre requisite, sure, the user should be aware that the main purpose of that ship is to drop bubbles, but not make it a pre-req imo.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#263 - 2013-02-07 18:47:46 UTC
While you are rejiggering things, you should change the prerequisite of Long Range targeting for the Logistics skill, to Multitasking, since Logi pilots have more need of being able to lock more targets (ship can lock 10) than they have of being able to lock at long range.
Max McKeigh
Viziam
Amarr Empire
#264 - 2013-02-07 18:50:26 UTC
So unless I'm reading this completely wrong, flying a carrier takes one day more but automatically means you've trained a 20-30 day skill that wasn't required before, therefore still reducing the training time to be effective with it by at least 30 days.
fukier
Gallente Federation
#265 - 2013-02-07 18:51:35 UTC
James Amril-Kesh wrote:
Melisandre Freewoman wrote:
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts.

I´m totally unhappy with the approach of the changes in regard of older players....

...There is simply not enough wine and cheese for these changes...



I logged in to call you an idiot. You are an idiot.

I took your like virginity.


i got sloppy 5th What?
At the end of the game both the pawn and the Queen go in the same box.
LHA Tarawa
Pator Tech School
Minmatar Republic
#266 - 2013-02-07 19:01:57 UTC
I think this will be a big help for newer players.

They could rip through the first 10 PVE missions (combat/advanced combat), be given a free destroyer and the destroyer skill book in a few hours, and if not interested in business/industry, be ready to move off and do the Sisters Epic Arc. Except that is best done in at destroyer, and with destroyer requiring Frig 4, more than a day of training.

And in that day they do what?

Right... ask what they can do while waiting to train skills.
BenFranklin
Sebiestor Tribe
Minmatar Republic
#267 - 2013-02-07 19:02:17 UTC  |  Edited by: BenFranklin
So basically I can fly every ship i could fly before -
only that my clone upgrade costs now 20 Mil instead of 13 like before at my current skillpoint due to the additional skillpoints that were added.

Costs for clones already suck now - in summer they will suck even more and makes pvp'ing with cheap ships for older characters even more unattractive than it is now.
Besbin
Blue Republic
RvB - BLUE Republic
#268 - 2013-02-07 19:07:59 UTC
Maybe you forgot Exhumers requiring Mining Barge V? Just sayin'...
MisterAl tt1
Native Freshfood
Minmatar Republic
#269 - 2013-02-07 19:10:29 UTC
CCP Ytterbium wrote:
Vincent Athena wrote:
MisterAl tt1 wrote:
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?

Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.


Yep, that's what we are thinking. We'll get to them eventually as part of the tiericide initiative.


Nice, but most users of those ships are mostly interested in one thing: cargo capacity. Others will become very seldom used. IMHO
Max McKeigh
Viziam
Amarr Empire
#270 - 2013-02-07 19:13:00 UTC
Alright, according to evemon and evehq, the current training time to sit a new character in a carrier with cal IV and fuel III, no other skills, just take it to the end of the driveway to get the mail, based on their '20 attribute across the board' model, would be 184-186 days. If their image shows the correct new train time, 146, this means an almost 40 day reduction. Which there is no way to stretch that into 'Similar training times' without suffering severe head trauma.
Buzzy Warstl
Quantum Flux Foundry
#271 - 2013-02-07 19:13:46 UTC
Gizznitt Malikite wrote:
tgl3 wrote:
Gizznitt Malikite wrote:



Many people in situations similar to mine can currently fly the Archon with these skills:
BS at V, JDO at 1, and Amarr Carrier at I.....

After this change, I will not be able to fly the Archon, as I wont have JDO V, let alone JFC or JDC

CCP CLEARLY state "if we can fly it today, we can fly it tomorrow.... "

Are you planning to address this?

You will still have the Carrier skill trained, so you can fly the ship.
What you may NOT be able to do, is train the Carrier skill further.


But I do have the carrier skill... and can easily fly EVERY CARRIER In the game simply by training it now.....

To put it blatantly....

Today, I CAN FLY any regular carrier in this game.... (although I've only skill trained on the archon).

I do NOT have JDO V, let alone JFC or JDC....

With the changes, I could NOT FLY a regular carrier when the skiil changes happen....

This is a direct contradiction to the quote: If you can fly it today, you can fly it tomorrow....

How does CCP plan to address this?

*Edit* I misread the post above me.... so I could continue to fly the archon.... I just wouldn't be able to further train it until the new prereqs gett trained?

You have Amarr Carrier injected, you should be able to get better at it.

If you do not have Minmatar Carrier injected before the change, you would not be able to inject the skill until you trained all the new prereqs.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Rain6639
GoonWaffe
Goonswarm Federation
#272 - 2013-02-07 19:15:07 UTC
hah. two days before a definite date is announced, I finished BC V, Cruisers III, Destroyers V, Frigates IV across all accounts, most recently the two newest. heh.
War Kitten
Panda McLegion
#273 - 2013-02-07 19:17:57 UTC
Max McKeigh wrote:
Alright, according to evemon and evehq, the current training time to sit a new character in a carrier with cal IV and fuel III, no other skills, just take it to the end of the driveway to get the mail, based on their '20 attribute across the board' model, would be 184-186 days. If their image shows the correct new train time, 146, this means an almost 40 day reduction. Which there is no way to stretch that into 'Similar training times' without suffering severe head trauma.


It's been a good while since we caught some newb in a carrier ratting in lowsec. I welcome this buff to lowsec. :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jacob D'Argo
Federal Defense Union
Gallente Federation
#274 - 2013-02-07 19:20:11 UTC
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts. **/snip, because you shouldn't have to suffer the rest of his idiocy**


EVE University: The best and the brightest.

Did you even read the Dev Blog? Did you read the very detailed example they put at the bottom of the Dev Blog? They did everything but provide an EVEMon skill plan that you can use to maximize the benefit from the pending changes, and you still don't get it.

At this point, and because I'm jaded, I can't possibly think of you as anything other than a troll, because no one could possibly be that obtuse.
Zenathar
The Scope
Gallente Federation
#275 - 2013-02-07 19:24:30 UTC
Looking for a little bit of clarification here in regards to the new JDC 3 and JFC 4 requirements for the carriers/supercarriers. Since many holding toons for supers do not have either jump drive calibration or jump fuel conservation, will these changes have an effect on the holders ability to enter and leave the ship at will? as in if the holder hands the ship off to another character will it be able to get back into the ship at a later time without having jump drive calibration or jump fuel conservation? or will it be that as long as the character has the carrier skill it can enter and leave the ship at will? This may be a case of repition in this thread because i missed something previously posted...in that case my bad :)
James Amril-Kesh
Viziam
Amarr Empire
#276 - 2013-02-07 19:25:40 UTC
Since you were too lazy to look for the answer, I'll be too lazy to give you another one.

Enjoying the rain today? ;)

trumpet7347
Brave Newbies Inc.
Brave Collective
#277 - 2013-02-07 19:27:04 UTC
I want to make sure I'm reading this correctly. I currently have BC 5 and Command Ship 4, as well as all the racial cruisers up to at least 3. From what I see, when the patch comes out, I will be able to fly ANY, of the command ships, and not just the one I can fly currently.
James Amril-Kesh
Viziam
Amarr Empire
#278 - 2013-02-07 19:29:08 UTC  |  Edited by: James Amril-Kesh
trumpet7347 wrote:
I want to make sure I'm reading this correctly. I currently have BC 5 and Command Ship 4, as well as all the racial cruisers up to at least 3. From what I see, when the patch comes out, I will be able to fly ANY, of the command ships, and not just the one I can fly currently.

Yes

Enjoying the rain today? ;)

Istvaan Shogaatsu
Guiding Hand Social Club
#279 - 2013-02-07 19:34:29 UTC
CCP Fozzie wrote:
ORCACommander wrote:
You need a blurb in there about where to apply for reimbursement and when you want us to apply.


No need to apply, the new skills will be done and placed in your head automagically.


Man, I wish you guys ran a college.
Intex Encapor
#280 - 2013-02-07 19:37:48 UTC
BenFranklin wrote:
So basically I can fly every ship i could fly before -
only that my clone upgrade costs now 20 Mil instead of 13 like before at my current skillpoint due to the additional skillpoints that were added.

Costs for clones already suck now - in summer they will suck even more and makes pvp'ing with cheap ships for older characters even more unattractive than it is now.


pretty much