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So if I can fly Command Ships in Prophecy...

Author
Van Schnitzel
The Scope
Gallente Federation
#1 - 2013-02-07 17:58:37 UTC
do i get Information Warfare V, Armored Warfare V, Skirmish Warfare V and Siege Warfare V for free in the next expansion?
That's a hell of a lot of SP for free!

I like this deal. I suggest everyone should skill HACs, HICS and Command Ships until summer.
If i got that right (and if I don't get those skills, this would be my reason to quit eve), you basically get:

Inf WF V
Arm WF V
Skrim WF V
Siege WF V
Energy Grid Upgrades V
Energy Management IV
for free!
Barkaial Starfinder
Brazilian Vultures
Ferrata Victrix
#2 - 2013-02-07 18:12:19 UTC
Read it again. Roll
Weaselior
GoonWaffe
Goonswarm Federation
#3 - 2013-02-07 18:13:57 UTC
test it's not really good when your latest random recruits are actually worse pubbies than npc alts

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Dror Roidcrusher
Balls of Megacyte
#4 - 2013-02-07 18:16:23 UTC  |  Edited by: Dror Roidcrusher
no, instead if you have 'paid your dues' by training the pre-reqs as it were, you'll possibly get penalized because the dues have been renewed (but this is still under discussion), so you have to do it twice.

the example of the minmatar freighter - the fenrir:
* trained minmatar freighter 4 following the current rules (including minmatar industrial to 5, the most significant pre-requisite)
* if i want freighter 5, i must now also train advanced ss command 5 to be able to train 4->5 (??)
* the significant prereq that was industrial 5 no longer matters.

.. tbh I hope it's decided that pre-requisites are checked only when the skillbook is injected.
De'Veldrin
Republic University
Minmatar Republic
#5 - 2013-02-07 18:18:04 UTC
Van Schnitzel wrote:
do i get Information Warfare V, Armored Warfare V, Skirmish Warfare V and Siege Warfare V for free in the next expansion?
That's a hell of a lot of SP for free!

I like this deal. I suggest everyone should skill HACs, HICS and Command Ships until summer.
If i got that right (and if I don't get those skills, this would be my reason to quit eve), you basically get:

Inf WF V
Arm WF V
Skrim WF V
Siege WF V
Energy Grid Upgrades V
Energy Management IV
for free!


Yes. Absolutely. Please follow through with your promise to quit if this doesn't happen - it's the only way CCP will listen. Sadly, I already have all these skills to over 9000 or I would join you but I am with you in spirit brother!

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Weaselior
GoonWaffe
Goonswarm Federation
#6 - 2013-02-07 18:19:04 UTC
Dror Roidcrusher wrote:
no, instead if you have 'paid your dues' by training the pre-reqs as it were, you'll possibly get penalized because the dues have been renewed (but this is still under discussion), so you have to do it twice.

the example of the minmatar freighter - the fenrir:
* trained minmatar freighter 4 following the current rules (including minmatar industrial to 5, the most significant pre-requisite)
* if i want freighter 5, i must now also train advanced ss command 5 to be able to train 4->5 (??)
* the significant prereq that was industrial 5 no longer matters.

.. tbh I hope it's decided that pre-requisites are checked only when the skillbook is injected.

wrong

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

De'Veldrin
Republic University
Minmatar Republic
#7 - 2013-02-07 18:19:18 UTC  |  Edited by: De'Veldrin
Dror Roidcrusher wrote:
no, instead if you have 'paid your dues' by training the pre-reqs as it were, you'll possibly get penalized because the dues have been renewed (but this is still under discussion), so you have to do it twice.

the example of the minmatar freighter - the fenrir:
* trained minmatar freighter 4 following the current rules (including minmatar industrial to 5, the most significant pre-requisite)
* if i want freighter 5, i must now also train advanced ss command 5 to be able to train 4->5 (??)
* the significant prereq that was industrial 5 no longer matters.

.. tbh I hope it's decided that pre-requisites are checked only when the skillbook is injected.


This is also wrong.

The pre-reqs for a skill are only checked when you inject the skill, not when you try and train a new level.

Please go back and re-read what Fozzie wrote again SLOWLY and CAREFULLY.

Edit: Threads like this are why bitter vets are so bitter. I feel myself moving towards bitter more everyday.

Second Edit:

I can't decide if it would be funny as hell or just sad if vets stopped responding to pubbie threads like this, and just let the madness spread until it spiraled into a wildfire of contention and counter "NO U!"'s being tossed around like so much dust in the wind.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Dersen Lowery
The Scope
#8 - 2013-02-07 18:32:18 UTC
De'Veldrin wrote:
This is also wrong.

The pre-reqs for a skill are only checked when you inject the skill, not when you try and train a new level.

Please go back and re-read what Fozzie wrote again SLOWLY and CAREFULLY.


Wrong dev. CCP Ytterbium wrote:

CCP Ytterbium wrote:
Just to clarify one valid question.


Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
However, if the prerequisites change, you cannot train the skill until the new prerequisites are met].

Ex:

You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.


So, actually, the current answer, directly from the author of the dev blog, is that you can't train a skill you don't have the prerequisites for, even if you had the prerequisites when you first injected the skill. They're talking about changing that, but they've concluded nothing.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Kate stark
#9 - 2013-02-07 18:37:15 UTC
how come, every time ccp explain it, in increasingly clearer ways, there are still threads like this? multiple threads like this, in fact.

i really want to get one of those "bro do you even lift" pictures and change it to reading not lifting....

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

De'Veldrin
Republic University
Minmatar Republic
#10 - 2013-02-07 18:40:33 UTC
Dersen Lowery wrote:
De'Veldrin wrote:
This is also wrong.

The pre-reqs for a skill are only checked when you inject the skill, not when you try and train a new level.

Please go back and re-read what Fozzie wrote again SLOWLY and CAREFULLY.


Wrong dev. CCP Ytterbium wrote:

CCP Ytterbium wrote:
Just to clarify one valid question.


Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
However, if the prerequisites change, you cannot train the skill until the new prerequisites are met].

Ex:

You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.


So, actually, the current answer, directly from the author of the dev blog, is that you can't train a skill you don't have the prerequisites for, even if you had the prerequisites when you first injected the skill. They're talking about changing that, but they've concluded nothing.


I stand corrected. I had not seen Ytterbium's post on that.

And also, goddamned forums.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Unsuccessful At Everything
The Troll Bridge
#11 - 2013-02-07 18:53:28 UTC
De'Veldrin wrote:
And also, goddamned forums.


May GD have mercy on your soul.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Albert Morphias
Fission Chips.
#12 - 2013-02-07 18:55:20 UTC
Van Schnitzel wrote:

If i got that right (and if I don't get those skills, this would be my reason to quit eve),


GOODBYE!
Bane Necran
Appono Astos
#13 - 2013-02-07 18:56:56 UTC
Kate stark wrote:
i really want to get one of those "bro do you even lift" pictures and change it to reading not lifting....


Such a thing already exists, in MLP form.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Kate stark
#14 - 2013-02-07 18:59:04 UTC
Bane Necran wrote:
Kate stark wrote:
i really want to get one of those "bro do you even lift" pictures and change it to reading not lifting....


Such a thing already exists, in MLP form.


uh.. thanks.
i'm scared.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Darius Brinn
The Scope
Gallente Federation
#15 - 2013-02-07 19:05:09 UTC
Van Schnitzel wrote:
if I don't get those skills, this would be my reason to quit eve!



"Souls of steel" indeed Roll
Pohbis
Neo T.E.C.H.
#16 - 2013-02-07 19:13:11 UTC
Pre-reqs are just that, PRE-requirements to inject skills.

They are not required if you already have the skill injected, nor are they required when training already injected skills.
Nevyn Auscent
Broke Sauce
#17 - 2013-02-07 19:42:42 UTC
Pohbis wrote:
Pre-reqs are just that, PRE-requirements to inject skills.

They are not required if you already have the skill injected, nor are they required when training already injected skills.


Actually it has been confirmed in the real dev blog discussion thread that it is required for further training. They are discussing changing that but no decision made yet.

However yes, to fly, just need the skill injected.
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2013-02-07 20:18:18 UTC
These threads remind me of that kid in my OOP class that waits until the professor is done explaining what inheritance is to raise his hand and say "so wait, what do public and private mean?"

Enjoying the rain today? ;)

Vera Algaert
Republic University
Minmatar Republic
#19 - 2013-02-07 20:28:13 UTC
Weaselior wrote:
test it's not really good when your latest random recruits are actually worse pubbies than npc alts

especially when there already was a "don't panic - here's an explanation of the skill changes" broadcast.

.

Kate stark
#20 - 2013-02-07 20:33:32 UTC
James Amril-Kesh wrote:
These threads remind me of that kid in my OOP class that waits until the professor is done explaining what inheritance is to raise his hand and say "so wait, what do public and private mean?"


first year of university.
accounting lecture
teacher spent 20 mins explaining 3/4 = 75% = 0.75.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

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