These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: The great ship skill change of summer 2013

First post First post
Author
Alexandra Alt
Doomheim
#241 - 2013-02-07 18:11:35 UTC
So, from what I understand in that blog, and a few comments in the early pages of this thread, let's assume the following scenario:

I currently can fly every sub cap ship, all specs at lvl 4, so, I have Command Ships 4.
On the next patch, Command Ships requirements introduce the 'specific' Warfare skill requirement, which I don't have to 5, but since everyone has been saying if I have already my Command Ship skill injected and trained to 4, I'll be able to fly it, ok, no problem here.

Then someday I want to get my Command Ship skill from 4 to 5, while not having my * Warfare skills to 5, will it allow me to?
Alx Warlord
The Scope
Gallente Federation
#242 - 2013-02-07 18:12:36 UTC  |  Edited by: Alx Warlord
Big question:

The tiercide was based on removing the ship classification on tiers, ballancing their power and putting them into "roles"...

What will happen to the T2 ships? they wil have roles too?

Advanced role - Makes the ship a better version of the T1 ( Assault, logistic, etc...)

Expecial role - Modiffy the ship into something New. (covert ships and dictors.)

or they will stay the same as they are today? without classification? Don't you think that T2 ships need a batter classification ?
Nalha Saldana
Aliastra
Gallente Federation
#243 - 2013-02-07 18:14:05 UTC
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts.

I´m totally unhappy with the approach of the changes in regard of older players. These changes might be an easier way for newer players to get into specific hulls, but the reimbursements and some of these changes hurt older players very hard. I know that usually there are always some victims within such deep changes, but parts are really p'$5145 me off (and I´m rather a calm person). On paper these changes might look good from a beginners point, but not if you are capable, trained and used to fly different ships already. These players will loose to much of their playstyles and flexibilitiy.


Destroyers and Battlecruisers:
Currently I have trained both of these skills to level 5 and all additional requirements meet to fly every Tier1 Destroyer/Battlecruiser of every faction with maximum bonuses.
So if I got this right, I will get a reimbursement and can reinvest in the approriate racial skill - BUT ONLY FOR ONE AT LEVEL 5 AGAIN. That means that I loose 3/4 of my bonuses of these ships, since I get only enough skill points to maximize one race to level 5. Apart that I will also have to buy the skillbooks, right?
I don´t care here, that I might be able to fly them with level 1, but the time it will take me to be at the same skill level again.


Cruisers/Battlecruisers/Battleships requirements:
Since Cruisers now require the respective racial Destroyer skill at level 3, what happens to these, if I only get enough skill points reimbursed to maximize racial Destroyer/Battlecruiser skill?
E.g. currently having Destroyers/Battlecruisers at 5; and I like to fly the Cormorant, Arbitrator, Hurricane and Dominix.
After the changes I cannot fly these, until I have the proper Racial prerequired skills trained, but I do not get enough reimbursement points to be at the same level and forced to decide which of these vessels I have to sacrifice for a while.


Impacts on fittings:
Well, since you will loose different ship bonuses, you won´t be able to use the current fittings or at least they will loose their power. Yay - NOT!


Industrials/Orca:
These changes are exaggerated! I mean Iteron V from 24d down to 33 minutes!?! WoOt, everyone will only use them instead of the other industrials, because of the cargo capacity/training time in comparison. I also feel betrayed here.


Swapping skills:
With these changes you also break promisses, since if the player doesn´t have the other skill trained to the required level, he won´t be able to fly this.
Especially Command Ships and Freighter changes are very rough! That´s over ~ one month of training!!!
Direkt impact on Electronic Attack Ships, Command Ships, as well as Interdictors, Heavy Assault Ships, Recon Ships, Heavy Interdictors as well - isn´t that too much at a time?!


Reimbursement statement:
This is just simply not enough. You should reimburse the players in a way, that they suffer as little as possible. I mean it´s not our mistake that you rebalance this, so why should we be the ones taking the hit?
We should be able to remain at our current achieved skill ranks and ships. If it would only mean to have to train up some skills in less than a week, that´s ok, but in many cases it will rather take several weeks.
There should be either given out additional free skill points, remaps or special one-time implants/boosters which speed up the training.
Also originally your quote "if you could fly it before, you can fly it now" should have been expanded with "at the same level".
I comes to my mind that you might not have taken into account, that players actually have training plans, which you are messing up in big parts.


There is simply not enough wine and cheese for these changes...


Just read the blog properly, you will get all the racial skills at your current skill level, you wont lose a thing.
Zent
Centers for Intergalactic Mercantile Acquisition
#244 - 2013-02-07 18:14:18 UTC
Wow will there be any reimbursement on the Iteron 5 industrial skill now only needing lvl 1 to fly it?
Adele Godel
The Spawning Pool
#245 - 2013-02-07 18:14:35 UTC
Why are module requirements being worked into the ships?

Eg, if I want to go pvp with a sabre in lowsec, why do I need to have the skills to use a dictor bubble?
Pohbis
Neo T.E.C.H.
#246 - 2013-02-07 18:14:50 UTC  |  Edited by: Pohbis
Alexandra Alt wrote:
So, from what I understand in that blog, and a few comments in the early pages of this thread, let's assume the following scenario:

I currently can fly every sub cap ship, all specs at lvl 4, so, I have Command Ships 4.
On the next patch, Command Ships requirements introduce the 'specific' Warfare skill requirement, which I don't have to 5, but since everyone has been saying if I have already my Command Ship skill injected and trained to 4, I'll be able to fly it, ok, no problem here.

Then someday I want to get my Command Ship skill from 4 to 5, while not having my * Warfare skills to 5, will it allow me to?
Yes.

Once you have a skill, it works as always. It's the pre-reqs for getting the skill in the first place that are changing.
Bloodpetal
Tir Capital Management Group
#247 - 2013-02-07 18:15:11 UTC
Enjoying it, I know you're going to get some criticisms, but just work them out and you'll be awesome.


I made a thread for talkiing about the industrial revamp! Please read and take them to heart, thanks!


https://forums.eveonline.com/default.aspx?g=posts&m=2579623

Where I am.

Nalha Saldana
Aliastra
Gallente Federation
#248 - 2013-02-07 18:15:39 UTC
Alexandra Alt wrote:
So, from what I understand in that blog, and a few comments in the early pages of this thread, let's assume the following scenario:

I currently can fly every sub cap ship, all specs at lvl 4, so, I have Command Ships 4.
On the next patch, Command Ships requirements introduce the 'specific' Warfare skill requirement, which I don't have to 5, but since everyone has been saying if I have already my Command Ship skill injected and trained to 4, I'll be able to fly it, ok, no problem here.

Then someday I want to get my Command Ship skill from 4 to 5, while not having my * Warfare skills to 5, will it allow me to?


Read the blog properly, you will still be able to fly the ships and train the skill without the necessary prereq skills.
Vincent Athena
Photosynth
#249 - 2013-02-07 18:16:08 UTC
Alexandra Alt wrote:
So, from what I understand in that blog, and a few comments in the early pages of this thread, let's assume the following scenario:

I currently can fly every sub cap ship, all specs at lvl 4, so, I have Command Ships 4.
On the next patch, Command Ships requirements introduce the 'specific' Warfare skill requirement, which I don't have to 5, but since everyone has been saying if I have already my Command Ship skill injected and trained to 4, I'll be able to fly it, ok, no problem here.

Then someday I want to get my Command Ship skill from 4 to 5, while not having my * Warfare skills to 5, will it allow me to?


CCP Ytterbium wrote:
Just to clarify one valid question.


  • Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
  • However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.

  • Ex:

  • You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

  • We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.

Know a Frozen fan? Check this out

Frozen fanfiction

Melisandre Freewoman
What is Dead May Never Die
#250 - 2013-02-07 18:16:53 UTC
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts.

I´m totally unhappy with the approach of the changes in regard of older players....

...There is simply not enough wine and cheese for these changes...



I logged in to call you an idiot. You are an idiot.
James Amril-Kesh
Viziam
Amarr Empire
#251 - 2013-02-07 18:18:02 UTC
Melisandre Freewoman wrote:
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts.

I´m totally unhappy with the approach of the changes in regard of older players....

...There is simply not enough wine and cheese for these changes...



I logged in to call you an idiot. You are an idiot.

I took your like virginity.

Enjoying the rain today? ;)

Melisandre Freewoman
What is Dead May Never Die
#252 - 2013-02-07 18:19:15 UTC
James Amril-Kesh wrote:
Melisandre Freewoman wrote:
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts.

I´m totally unhappy with the approach of the changes in regard of older players....

...There is simply not enough wine and cheese for these changes...



I logged in to call you an idiot. You are an idiot.

I took your like virginity.



*blush*

Was it as good for you as it was for me?
Chi'Nane T'Kal
Interminatus
#253 - 2013-02-07 18:20:13 UTC
Alcius wrote:

So if I got this right, .


Initial requirement already broken. Makes the remainder of your rant a little less relevant than an empty page.
At least that could be used for writing things down..
BadAssMcKill
Aliastra
#254 - 2013-02-07 18:20:24 UTC
Cool changes overall, especially no longer needing Logi 4/HAC 4 for command ships

Pity however that you made it easier to get into an Orca after I finished training my Orca alt
Alexandra Alt
Doomheim
#255 - 2013-02-07 18:22:30 UTC
Nalha Saldana wrote:
Alexandra Alt wrote:
So, from what I understand in that blog, and a few comments in the early pages of this thread, let's assume the following scenario:

I currently can fly every sub cap ship, all specs at lvl 4, so, I have Command Ships 4.
On the next patch, Command Ships requirements introduce the 'specific' Warfare skill requirement, which I don't have to 5, but since everyone has been saying if I have already my Command Ship skill injected and trained to 4, I'll be able to fly it, ok, no problem here.

Then someday I want to get my Command Ship skill from 4 to 5, while not having my * Warfare skills to 5, will it allow me to?


Read the blog properly, you will still be able to fly the ships and train the skill without the necessary prereq skills.


It is clear yes I can still fly the ship, as I stated in the first paragraph, I knew that already.

The issues are actually 2:

a) Will it check the pre-reqs when I add the skill in queue to train it from 4 to 5 and not allow me to ?
b) Will another skill that requires (as an example) Command Ship 5 require me to get * warfare skills to 5 ?

If the answer to any of the questions above is yes, then it makes no sense at all, remove the pre-req checks id you have the skill injected at least.

Tomytronic
Perkone
Caldari State
#256 - 2013-02-07 18:22:53 UTC
My only suggestion would be to swap the Energy Grid Upgrades V requirement on the HACs for something more useful. RCU 2s are pretty naff and they aren't used in fits for very good reasons - better a useful lowslot and an acr rig than the other way round.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#257 - 2013-02-07 18:24:43 UTC
Alcius wrote:
For me it looks like the promise “if you could fly it before, you can fly it now” is broken here in big parts.

Destroyers and Battlecruisers:
Currently I have trained both of these skills to level 5 and all additional requirements meet to fly every Tier1 Destroyer/Battlecruiser of every faction with maximum bonuses.
So if I got this right, I will get a reimbursement and can reinvest in the approriate racial skill - BUT ONLY FOR ONE AT LEVEL 5 AGAIN. That means that I loose 3/4 of my bonuses of these ships, since I get only enough skill points to maximize one race to level 5. Apart that I will also have to buy the skillbooks, right?
I don´t care here, that I might be able to fly them with level 1, but the time it will take me to be at the same skill level again.

There is simply not enough wine and cheese for these changes...


just to clarify, if you have BC5 you get skill points for ALL D/BC races at L5, not just one 1 of them
just make sure you get all frigates and cruisers of all races up to L3 that is the minimum requirement for CCP to give you all at L5

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Seleucus Ontuas
The Scope
Gallente Federation
#258 - 2013-02-07 18:25:47 UTC
Looks to me like you guys might want to edit your Dev Blog and clarify that the new skills being added to Command Ships are the generic bonuses and the link skills, aka Armor Warfare Specialist, Information Warfare Specialist, etc.
Chi'Nane T'Kal
Interminatus
#259 - 2013-02-07 18:26:46 UTC
Tomytronic wrote:
My only suggestion would be to swap the Energy Grid Upgrades V requirement on the HACs for something more useful. RCU 2s are pretty naff and they aren't used in fits for very good reasons - better a useful lowslot and an acr rig than the other way round.


I suppose that was changed to get them somewhat in line with the step from Battleships to Marauders.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#260 - 2013-02-07 18:32:55 UTC
Adele Godel wrote:
Why are module requirements being worked into the ships?

Eg, if I want to go pvp with a sabre in lowsec, why do I need to have the skills to use a dictor bubble?



Well, they didn't review the T2 ships yet, but my bet is that since they said T2 are supose to be specialization ships, I bet interdictor ships will be changed to just do that, drop bubbles, I don't think putting guns and no bubble lunchers in those will be in the menu of CCP when the time comes to review these ships!

my bet: sabres will not be a very good pew pew ship after the review pass, probably will just be an excelent bubble drop ship with an improved speed and survivibility capabilities.

just a bet...

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)