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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#201 - 2013-02-07 17:18:23 UTC
Intex Encapor wrote:
bah extra sp will push me up one clone level, i seriously hate you now


I didn't think it was possible, but you are even more bitter on the official Eve forums than you are on the CVA forums. You are like an IPA version of yourself. This is the coolest thing I have ever learned.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#202 - 2013-02-07 17:18:47 UTC
Cool changes, but please hurry up and give the Naglfar three guns, because if you make flying a moros as easier for me as training Cap Hybrids One and Dread One which you are doing, My CEO will ***** at me to fly a fecking moros.


All in all Solid work, I do enjoy the idea of 6m extra free skill points on my tab, for nothing more then a patch update. BC 5 Dessi 5 huzzar.

O god, Now i'll be able too fly an archon. NOOOOOOOOOOOOOOO. Buff the Niddy as well or it will never again undock.

Don't ask about Italics, just tilt your head.

DarthNefarius
Minmatar Heavy Industries
#203 - 2013-02-07 17:26:10 UTC
Is there something wrong with the picture or caption concerning the Frieghters skills? you say "Freighters
•Now requires Advanced Spaceship Command 5 instead of 1" but the picture shows 1Question
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Irregessa
Obfuscation and Reflections
#204 - 2013-02-07 17:28:10 UTC
Saithe wrote:
Because I am lazy, and don't care to read an entire wall of text in its entirety (or even check this thread for the answer), would someone mind answering me the following question:

I currently have every race frigate, cruiser, and battleship skill trained to 5, as well as destroyers and battlecruisers 5.

With these new changes, will I automatically be given each race destroyer/battlecruiser skill to 5? Or will I have to reacquire 3 of the 4?

The blog post, from what I was able to read, was not too clear on that. I assume, because it's stated that 'if you can fly it now, you'll be able to fly it post-change', I will be given the racial destroyer/battlecruiser skills to the currently trained level of the des/bc skill, according to the trained racial frig skills currently.

TL;DR
How do these changes affect us old players who have everything to 5 already?



I'd answer you, but I am too lazy.
DarthNefarius
Minmatar Heavy Industries
#205 - 2013-02-07 17:28:33 UTC  |  Edited by: DarthNefarius
Wow as a middlling SP character with 30 million SP I see I'm really going to get ****** up the rear is my initial impression I thought with the changes I'd be able to train for the Damnation quicker but now I'm seeing ALOT of 5's across the boards Ugh
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Cameron Zero
Sebiestor Tribe
#206 - 2013-02-07 17:28:54 UTC
Saithe wrote:
Because I am lazy, and don't care to read an entire wall of text in its entirety (or even check this thread for the answer), would someone mind answering me the following question:

I currently have every race frigate, cruiser, and battleship skill trained to 5, as well as destroyers and battlecruisers 5.

With these new changes, will I automatically be given each race destroyer/battlecruiser skill to 5? Or will I have to reacquire 3 of the 4?

The blog post, from what I was able to read, was not too clear on that. I assume, because it's stated that 'if you can fly it now, you'll be able to fly it post-change', I will be given the racial destroyer/battlecruiser skills to the currently trained level of the des/bc skill, according to the trained racial frig skills currently.

TL;DR
How do these changes affect us old players who have everything to 5 already?


As I'm reading it, you'll get all four racial destroyer/battlecruiser skills trained to V (since you already have the racial frigate/cruiser skills at V (requires III), and destroyers/battlecruisers at V.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Intex Encapor
#207 - 2013-02-07 17:29:08 UTC
Antillie Sa'Kan wrote:
Intex Encapor wrote:
bah extra sp will push me up one clone level, i seriously hate you now


I didn't think it was possible, but you are even more bitter on the official Eve forums than you are on the CVA forums. You are like an IPA version of yourself. This is the coolest thing I have ever learned.



thats hardly bitter
MisterAl tt1
Native Freshfood
Minmatar Republic
#208 - 2013-02-07 17:29:41 UTC
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?
Vincent Athena
Photosynth
#209 - 2013-02-07 17:31:07 UTC
CCP Ytterbium wrote:
Vincent Athena wrote:
CCP Ytterbium wrote:
Just to clarify one valid question.


  • Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
  • However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.

  • Ex:

  • You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

  • We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.

Please change it to "The prereq to training a skill is having that skill injected". Reason: Ive already trained the needed prereq skills under the old system in order to get the skill under the old system. Ive paid my dues. Telling me to pay them again is not cool. The only way to make it cool would be to reimburse those prereqs no longer needed so I can move the SP to the new ones that are needed. But that would be a huge can of worms.


We know that, your concerns are being brought in our internal discussion Blink. Again, we'll give an answer as soon as we can.


Good. Ive added a couple of other points to consider in my previous post. Also there is a compromise: Make it "The prereq to training a skill is having that skill injected" for a month or two. Then change it to "All prereqs are needed to inject or train any skill". That will give time for us players to get use to the new prereqs and train them as desired. Sort of like the POS fuel changeover.

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Vincent Athena
Photosynth
#210 - 2013-02-07 17:33:38 UTC
MisterAl tt1 wrote:
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?

Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.

Know a Frozen fan? Check this out

Frozen fanfiction

DarthNefarius
Minmatar Heavy Industries
#211 - 2013-02-07 17:34:18 UTC
CCP Ytterbium wrote:
Just to clarify one valid question.


  • Even if the prerequisites change, you can still fly the ship as long as you had the main skill before the overhaul. This is not in question here.
  • However, if the prerequisites change, you cannot train the skill until the new prerequisites are met.

  • Ex:

  • You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence, but not train Amarr Freighter past 1 until you have Advanced Spaceship Command 5 trained.

  • We are considering changing this so you can still train the skill even after the prerequisites are changed, we'll keep you posted as soon we have an answer.


Umm ok I'll hold you to that if I wakeup after the expansion and find out I can't fly my Providence my subscription will be cancelled
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Nightlund Audeles
The Scope
Gallente Federation
#212 - 2013-02-07 17:35:27 UTC
Get ready for the massive flights of Orca's and people blowing them up after this! Training for an Orca in under a month? ROFL!!!! QQ?
James Amril-Kesh
Viziam
Amarr Empire
#213 - 2013-02-07 17:36:09 UTC
Vincent Athena wrote:
MisterAl tt1 wrote:
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?

Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.

I imagine this is probably what's going to happen when the industrials get tiericided.

I'm curious to see how CCP will handle the discrepancy between the availability of the racial variants of industrials.
Amarr have two industrials
Caldari have two industrials
Minmatar have three industrials
Gallente have five industrials, not counting the three special edition models

Enjoying the rain today? ;)

Mai Khumm
172.0.0.1
#214 - 2013-02-07 17:37:09 UTC
Question!

Quote: "If, for some odd reason, you have Destroyers and/or Battlecruisers skills, but have no Racial Frigate/Cruiser 3 at all, then the skill points will be moved in the free allocation pool when the old skills are removed."

Let's say I'm training a character for...whatever role. And I have all Racial Cruiser skills at level 1 and have Battlecruisers at level 5, do I get reimbursed for just the SP I trained, or do I get the potential SP of the 4 Racial Battlecruisers put into the free allocation pool?
Destoya
Habitual Euthanasia
Pandemic Legion
#215 - 2013-02-07 17:40:20 UTC
I actually have mixed feelings about changing carrier skill reqs to BS 3.

On one hand, unless you nail the future carrier changes with some really interesting bonuses this means we will never really see a thanatos or nidhoggur (or phoenix and naglfar).

However, the same effect allows rich alliances to feasibly buy multiple carriers per person for capital fleet concepts best suited to the situation at hand, which is a neat idea.

Would rather see (racial) capital shield/armor/cap transfer as pre-reqs than cap ships IV as well, but that's really a minor issue at best.


Vincent Athena
Photosynth
#216 - 2013-02-07 17:41:35 UTC
James Amril-Kesh wrote:
Vincent Athena wrote:
MisterAl tt1 wrote:
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?

Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.

I imagine this is probably what's going to happen when the industrials get tiericided.

I'm curious to see how CCP will handle the discrepancy between the availability of the racial variants of industrials.
Amarr have two industrials
Caldari have two industrials
Minmatar have three industrials
Gallente have five industrials, not counting the three special edition models

More new ships! 3 Amarr and Caldari industrials and 2 for the Matari.

Know a Frozen fan? Check this out

Frozen fanfiction

Illectroculus Defined
Caldari Provisions
Caldari State
#217 - 2013-02-07 17:44:16 UTC
Shouldn't the requirements for Jump Freighter be raised to Racial Freigher V to keep it in line with other Tech II ships?
CCP Ytterbium
C C P
C C P Alliance
#218 - 2013-02-07 17:44:45 UTC
Vincent Athena wrote:
MisterAl tt1 wrote:
Iteron5 with skill req. at 1 ? You gotta be kidding. Maybe remove all different industrials at all, with 1 leaving for every race, in that case?

Or give them different roles: Speed, survivability, volume, fleet hangar, fitting service, etc.


Yep, that's what we are thinking. We'll get to them eventually as part of the tiericide initiative.
Nightlund Audeles
The Scope
Gallente Federation
#219 - 2013-02-07 17:46:09 UTC
Oh and another thing, I would like to have the time spent training to mining barge V back please since you are removing it and making it way to easy to fly an Orca.
Alx Warlord
The Scope
Gallente Federation
#220 - 2013-02-07 17:46:11 UTC
Forlorn Wongraven wrote:
@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set. Smile

Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs.


Well, JF is the only T2 capital ship for now... I hope to see more T2 caps.... like a Combat carrier or a Logistic carrier. Black ops carrier?