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Caldari Cross-training guidance

First post
Author
Resourceful Ronny
Ronny Co.
#1 - 2013-01-27 17:28:56 UTC
Hello,

Basically this is a trader alt that got out of control, and is now my main. I've been vaguely skilling him towards Caldari mid-size combat ships, and his missile / shield skills are quite good, though no real gunnery skills.

I'm currently training for the battlecruiser split, and so wondering about cross training.

Obviously Minmatar would make the most of the missile + shield skills, but how about Gallente? Would the Caldari hybrid boats unlocked with more gunnery skills be worth it?
And again, focusing mainly on BC and under.

Thank you!
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#2 - 2013-01-27 18:36:03 UTC  |  Edited by: ISD Cyberdyne
I would recommend you go one of two routes, opening doors to others.

Firstly, you could go the Minmatar route, utilizing your shield skills, capitalizing on what you've trained in tank, but would have to train projectile turrets. Although, you could also work on Armor tanking afterwards, opening your fleet comp options with the various tank options you have with Minmatar, then opening the route to train Gallente afterward, then focusing on Hybrid gunnery, complimenting your Caldari and newly trained Gallente at that time.

Or, you could reverse it, train Gallente, capitalizing on the sharing of Hybrids, having to train Armor tanking, then later open to the door to train projectiles for Minmatar or lasers for Amarr. Really, you can go either way.

I'd recommend the first option, but there are a number of options and this would be good to get the ball rolling on a discussion. Hope this helps.

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

OfBalance
Caldari State
#3 - 2013-01-27 19:49:14 UTC
Takes less time to train into ~something~ with gallente (gurista faction ships) due to drone/shield/launcher config; however gurista ships are far from the satisfactory departure from caldari boredom that you are likely to want.

Frankly it's more of a coin-toss decision today than ever before. Minmatar has been taken down a peg, but hyrbids are still mediocre to awful depending on the size and variety.
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2013-01-28 07:34:15 UTC  |  Edited by: Tau Cabalander
I chose to train them all.

It takes about 2 weeks to train all turrets (small, medium, large, laser, projectile, hybrid) and support skills to a usable level 3 (plus Gunnery 5 is required for large), and about a month or two to train all races to battleship 4. Add in another month to get the turret support skills to 4. Focus on T2 turrets after that. Only large T2 turrets are slow to train.

I'm working on all T2 medium hulls now after finishing all medium T2 turrets. I recommend investing a lot of SP into medium ships, as they are the largest and most diverse hull class.
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#5 - 2013-01-28 16:42:49 UTC
Tau Cabalander wrote:
I chose to train them all.

It takes about 2 weeks to train all turrets (small, medium, large, laser, projectile, hybrid) and support skills to a usable level 3 (plus Gunnery 5 is required for large), and about a month or two to train all races to battleship 4. Add in another month to get the turret support skills to 4. Focus on T2 turrets after that. Only large T2 turrets are slow to train.

I'm working on all T2 medium hulls now after finishing all medium T2 turrets. I recommend investing a lot of SP into medium ships, as they are the largest and most diverse hull class.



I've met quite a few players that have chosen this route. It provides options and versatility for fun, although some would chose to spec a race and style early on. If you are patient and you don't try to shoot up too high on shiptypes, you can invest in all four races and train them to useful level within a decent timeframe (ie. all frigs/cruisers to T2 weapons/tanks).

Some people would suggest not training all the races at once, and if you are aiming at a particular area of gameplay, I'd prolly suggest the same thing, but it all depends on what you want to do and how you intend to play.

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Resourceful Ronny
Ronny Co.
#6 - 2013-01-28 17:36:25 UTC
Thanks for the help dudes!

Hadn't thought about pirate ships actually, but yeah the Gurista ones seem to lack the excitement of some of the others...

I think I'm going to head for Minmatar, as I think there will be a few more ships I can have a go in straight away, whereas going Gallente will mean a lot of tank training as well as gun training before I can do anything.

Good point on the gun skills - once I've skilled general gunnery skills getting medium hybrids up wont take too long.

I hadn't really thought about Amarr, but I get the idea they're not as strong in the sub-BS area.

Plus, aren't Minmatar getting more missile ships / losing split weapon ships?
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2013-01-28 18:02:31 UTC
Resourceful Ronny wrote:
I hadn't really thought about Amarr, but I get the idea they're not as strong in the sub-BS area.

I'm personally training towards a Legion, as I have two alts that can pilot Legions, so I know what they can do. I primarily want the Legion for missions vs. EM weak NPC, where my Tengu is less efficient. I have a Navy Raven that is equally effective with all damage types, but sometimes I just want to pilot a more nimble ship.

Amarr Cruiser 5 gets me into:

* Command Ships: Absolution & Damnation
* Heavy Assault Cruisers: Sacrilege & Zealot ("ARMOR HACS!")
* Heavy Interdictors: Devoter
* Logistics: Guardian
* Recon: Curse & Pilgrim
* Strategic Cruiser: Legion

Nine T2 ships (plus four T1and two pirate that will be maxed). Not bad for a 17 day skill.

Resourceful Ronny wrote:
Plus, aren't Minmatar getting more missile ships / losing split weapon ships?

Well, I've heard Amarr are getting more inline with Khanid ships. On the Minmatar front, I only remember hearing about the Typhoon being changed (not sure if that hasn't already happened).

As I'm working on them all, I've not been concerned enough to follow the news closely.
Resourceful Ronny
Ronny Co.
#8 - 2013-01-28 18:17:28 UTC
Tau Cabalander wrote:
Resourceful Ronny wrote:
I hadn't really thought about Amarr, but I get the idea they're not as strong in the sub-BS area.


As I'm working on them all, I've not been concerned enough to follow the news closely.


Now there's a solid tactic!

I know it's a bad idea to rely too heavily on planned changes, will have to avoid.

To be honest, I've thought Curse + Pilgrim were the coolest ships in the game since I started like 5 years ago, so maybe Amarr isn't a bad idea. I know they do have a few odd missile ships, and drone + armour skills would translate well over to Gallente.

I think I'm still going to head for Minmatar first though, I can't explain why but I find it more fun training weapon skills over tanking skills.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-01-28 18:42:27 UTC
Resourceful Ronny wrote:
To be honest, I've thought Curse + Pilgrim were the coolest ships in the game since I started like 5 years ago, so maybe Amarr isn't a bad idea. I know they do have a few odd missile ships, and drone + armour skills would translate well over to Gallente.

I think I'm still going to head for Minmatar first though, I can't explain why but I find it more fun training weapon skills over tanking skills.

I'm not trying to convince you. Big smile

I was just explaining my reasons, which I'm sure are different than your's, and pointing out that Amarr are quite capable in the sub-BS area. I plan to train Minmatar after Amarr, and lastly Gallente. Plans can change though.

Once you can shield tank and armor tank (it seemed like it took me less time to train armor tanking), and have the basic turret, drone, and missile skills, you are pretty much set for any ship.
Zhilia Mann
Tide Way Out Productions
#10 - 2013-01-28 20:49:45 UTC
Tau Cabalander wrote:
Resourceful Ronny wrote:
[quote=Resourceful Ronny]Plus, aren't Minmatar getting more missile ships / losing split weapon ships?

Well, I've heard Amarr are getting more inline with Khanid ships. On the Minmatar front, I only remember hearing about the Typhoon being changed (not sure if that hasn't already happened).

As I'm working on them all, I've not been concerned enough to follow the news closely.


Well. To bring things up to date, the Amarr T1 line seems to be getting more drone ships (revamped Crucifier, new Dragoon, revamped Prophecy coming soon) while the Minmatar T1 line is indeed getting more missiles (somewhat revamped Breacher, new Talwar, revamped Cyclone). Everyone seems to be treating it as confirmed that the Typhoon is going all missiles as well, but I haven't seen a link to that effect yet. What that might mean for the Armageddon/Apocalypse is anyone's guess.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-01-29 01:36:31 UTC
Zhilia Mann wrote:
Well. To bring things up to date, the Amarr T1 line seems to be getting more drone ships (revamped Crucifier, new Dragoon, revamped Prophecy coming soon) while the Minmatar T1 line is indeed getting more missiles (somewhat revamped Breacher, new Talwar, revamped Cyclone). Everyone seems to be treating it as confirmed that the Typhoon is going all missiles as well, but I haven't seen a link to that effect yet. What that might mean for the Armageddon/Apocalypse is anyone's guess.

Thanks.

My reference to Khanid was meant to describe drones and missiles. [Come to think of it, the Legion has a HAM subsystem.]

Surprised CCP already thinking of changing the Talwar.
Zhilia Mann
Tide Way Out Productions
#12 - 2013-01-29 02:22:23 UTC
Tau Cabalander wrote:
Surprised CCP already thinking of changing the Talwar.


Oh, they're not. It's just that it was a missile ship from the beginning. So the pattern holds: Minmatar are getting more of a secondary emphasis on missiles, Amarr are getting a secondary emphasis on drones.
Sunshyn LaBlond
Heathen Souls
#13 - 2013-02-07 15:33:33 UTC
I did something similar with my main. Ended up just training most everything chasing this whim or that.

I'll throw in a vote for Gallente, although it's my personally least used racial ship type. But as you move up in hull size, there is a third weapons platform that everyone trains....drones.

Since you're going to be training those up to fly anything bigger than maybe a Maller, might as well consider the race that has the most focus on drones. Blaster ships are very popular right now as well, so the whole Gallente line up is pretty shiny at the moment. Only downside might be Gal tends towards armor, but you'd be training that too with Min or Amarr, so I consider that a wash.

Min is always a solid choice for a cross trained toon tho. My beloved Rifter being the perfect example of flexibility.