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Dev blog: The great ship skill change of summer 2013

First post First post
Author
Sarmatiko
#41 - 2013-02-07 14:10:43 UTC
CCP Fozzie wrote:
Those requirements are for the Command Ships skill themselves, the skills are the ones that give bonuses even without gang links, and even with them the time to train the ship is decreasing from what it was before.

Those prerequisites work only for initial skill injecting or they will affect further training?
For example, I have skill Command Ships trained to 4 now. Do I need to have prerequisite skills to train Command Ships V after those changes?
Lipbite
Express Hauler
#42 - 2013-02-07 14:11:18 UTC
So I'll be able to fly effectively every carrier without 4x30days of training racial battleships to V?...

Great!
CCP Ytterbium
C C P
C C P Alliance
#43 - 2013-02-07 14:11:38 UTC
Komisches wrote:
Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?


Simple, if you have all these skills to 5 then you are golden:


  • Battlecruisers and Destroyers 5 will be removed from your character sheet
  • We will give you Amarr Destroyer 5, Caldari Destroyer 5, Gallente Destroyer 5, Minmatar Destroyer 5, Amarr Battlecruiser 5, Caldari Battlecruiser 5, Gallente Battlecruiser 5 and Minmatar Battlecruiser 5 because you had all racial frigates and cruisers skills past 3 on top of Battlecruisers and Destroyers 5.


That's explained in the blog P
CCP RubberBAND
CCP Engineering Corp
#44 - 2013-02-07 14:12:02 UTC
Chi'Nane T'Kal wrote:
Awesome change all in all, even though the imbusement has a big chance to completely mess with my skill plans. :)

Missing one single piece of information.

The EXACT datetime. You wrote to tell us "exactly [...] when this is happening".
The only thing that can be interpreted as a date is 'within the Summer 2013 expansion". That is hardly exact.

How about something like, you know, a DATE?


We cannot announce exactly when this is happening. But you have many months yet before this goes live.

Feel free to poke me on: Twitter

CCP Ytterbium
C C P
C C P Alliance
#45 - 2013-02-07 14:12:11 UTC
darius mclever wrote:
Quote:
Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1


You sure that shouldn't read Aeon there?


Quite right sir, thanks Oops
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#46 - 2013-02-07 14:14:41 UTC
I'd like to question some of the carrier skills:

Why Capital Ships 4 for regular carriers? Why not 3 for normal carriers + dreads and 4 for Supercarriers?
Why JFC 4 for carriers when JDC is only at 3? They're arguably more useful the other way around.
Why don't dreads need JDC/JFC?
Why is CapShips 1 a primary pre-req for carriers while CapShips 4 is a secondary pre-req under the racial carrier skill? That's just confusing to read.
Marsaac
Immortalis Inc.
Shadow Cartel
#47 - 2013-02-07 14:17:08 UTC
Question, what happened to "if you could fly it before you can fly it now."? My alt can fly a fenrir now with Advanced Spaceships 4, after patch it will require 5, therefor she won't be able to fly it anymore right? That seems a bit bullshit to me.
SMT008
Deep Core Mining Inc.
Caldari State
#48 - 2013-02-07 14:17:48 UTC
A massive "Thank you !" to the entire CCP Team, keep going, it owns.

I've got a couple questions and/or things that I would like to talk about.

First, a question regarding skill reimbursement.

You specifically said "If you could fly it pre-patch, you'll be able to fly it post-patch".

And now I'm looking at this screenshot, regarding the Zealot skill requirements : Zealot requirements

It says that I'll need "Energy Grid Upgrade V" to fly it. I can already fly it as it is on TQ, does that mean I'll get Energy Grid Upgrade V when comes patch-day ?

Now a couple issues :

Regarding the Damnation screenshot here.

From what I can understand, it says that the "Command Ships" skill will require all types of "xxxxxxx Warfare" trained to V. And as the "Command Ships" skill is required to fly a Damnation, that means I'll have to train all types of "xxxxxxx Warfare" to V to be able to fly a Damnation.

It's highly illogical and should not hit TQ as it is. You're basically asking a Caldari pilot to train for Lasers in order to fly his Rokh.

If you want to fix this the easy way, then find other requirements for the Command Ship skills (Requirements that are not linked to a specific race) and add Racial Warfare V to the requirements for the command ships (ie the ships themselves, not the skill).

Specifically :

Quote:
Heavy Assault Ships skill requirement removed from Field Command Ships (Absolution, Nighthawk, Astarte, Sleipnir)
Logistics skill requirement removed from Fleet Command Ships (Damnation, Vulture, Eos, Claymore)
Information Warfare 5 skill added as requirement for the Command Ship skill
Armored Warfare 5 skill added as requirement for the Command Ship skill
Siege Warfare 5 skill added as requirement for the Command Ship skill
Skirmish Warfare 5 skill added as requirement for the Command Ship skill


This part says "Let's bring in more specialization, but you should be able to use all command ship links before stepping in the command ship you want and use only one type of links".

If it still hits TQ as it is, the "You'll be able to fly it if you could fly it before" thing will mean that I'll get all types of Warfare skills to V, is that correct ?

About Freighters, Orcas and Rorquals :

Amazing, with a little bit of additional training, I'll be able to fly(and lose horribly) those ships on all my capital-capable pilots ! Thank you very much.


Oh and one last thing. I would still keep BS IV required for caps. I understand what you guys want to do, but we're talking about going from subcapitals to capital ships. It's a different class altogether, having BS IV as a requirement wouldn't hurt, really.
Liner Xiandra
Sparks Inc
#49 - 2013-02-07 14:18:10 UTC
Now that newbies can fly a more expensive and seemingly more powerful hull with less training, is there any incentive within the NPE or some other platform to explain that being able to fly a battlecruiser within 2 days is a bad thing waiting to happen?
Z1gy
Vindicator Corporation
#50 - 2013-02-07 14:18:47 UTC
ok the skill tree for command ship skill is a bit confusing! i have toon that can fly command ships but i don't have all the basic warfare skills trained to 5 (i'm looking at you information warfare).

So when the skill changes hit will i get info warfare to 5 automatically?

and also for HIC - it need graviton 5 ! the old (current) skill uses prop jamming to 5 to inject HIC - what if i already inject HIC skill book now but don't have time to inject graviton physic skill book - i wont be able to fly my HIC or i will get grav physic to 4 when the changes hit?
Aineko Macx
#51 - 2013-02-07 14:19:04 UTC
I think dropping the BS skills requirement to 3 for caps is silly. Leave it a lvl 4.
Also Jump Cali 3 and Jump Fuel Conservation 4 for Carriers... really?
Chi'Nane T'Kal
Interminatus
#52 - 2013-02-07 14:19:41 UTC
CCP RubberBAND wrote:
Chi'Nane T'Kal wrote:
Awesome change all in all, even though the imbusement has a big chance to completely mess with my skill plans. :)

Missing one single piece of information.

The EXACT datetime. You wrote to tell us "exactly [...] when this is happening".
The only thing that can be interpreted as a date is 'within the Summer 2013 expansion". That is hardly exact.

How about something like, you know, a DATE?


We cannot announce exactly when this is happening. But you have many months yet before this goes live.


If you're trying to tell me that it will be EARLIEST mid of May then i'm fine. (Had to take a break due to the wife and on return to adapt to the AI change)

If you're quoting 'many' from Pratchett's trolls, even better, that would mean early June at the earliest.

Problem is, April to May has been floating in the forums and anyrthing before mid of May would pose a problem for me :).
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#53 - 2013-02-07 14:19:50 UTC
Still reading devblog and haven't read thread yet, but I think I may have found 2 mistakes:

Carriers and Supercarriers:

Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1

Shouldn't that be Aeon?

Dreadnoughts:
Capital Ships requirement on all Carriers increased from 1 to 3

Shouldn't that be Dreadnoughts?
Draqula
A-OK Logistics and Fabrication
StoneGuard Alliance
#54 - 2013-02-07 14:21:00 UTC
Komisches wrote:
Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?


You will "get" 6 million more SP when they convert destroyers 5 into racial destroyers 5 and BC 5 into racial BC 5.

make sure your clone has the room for 6mil more SP because they are going to appear out of thin air.

They will transfer over whatever level BC / Destroyer into the racial versions. BC3? cal BC3, Gal BC3, Min BC3 and Ama BC3
Rethyl
Nobody in Local
Deepwater Hooligans
#55 - 2013-02-07 14:23:04 UTC
In before someone buys *all* the Iteron V's, since there's no longer any reason to fly any other industrial ship.
CCP RubberBAND
CCP Engineering Corp
#56 - 2013-02-07 14:23:41 UTC
Marsaac wrote:
Question, what happened to "if you could fly it before you can fly it now."? My alt can fly a fenrir now with Advanced Spaceships 4, after patch it will require 5, therefor she won't be able to fly it anymore right? That seems a bit bullshit to me.


You will still be able to fly it. The top skill in the tree is the only one that actually determines your ability to fly a ship. The Fenrir before and after will require:

Primary:
Advanced Spaceship Command Level I

Secondary:
Minmatar Freighter Level I

So you can fly it even though you do not have Advanced Spaceship Command at Level V.

Feel free to poke me on: Twitter

Han Hyo Joo
Perkone
Caldari State
#57 - 2013-02-07 14:24:32 UTC
I feel like a lot of confusion about this could have been spared if you referred to items in the blogs specifically as skills. It's not clear whether you're talking about a ship itself or a skill in certain instances. If you just simply write "Capital Ships requirement on all Carriers and Supercarriers Skills increased from 3 to 4" it would help a lot.
Madlof Chev
GoonWaffe
Goonswarm Federation
#58 - 2013-02-07 14:24:46 UTC  |  Edited by: Madlof Chev
Freighters are assbackwards (not that I particularly care):

The primary skill requirement after the change is already contained in the secondary skill requirement. You might want to just nuke the primary skill requirement altogether.

(if you had Racial Freighter as the primary skill and someone had already trained it then ASC V wouldn't be required amirite)
Chi'Nane T'Kal
Interminatus
#59 - 2013-02-07 14:25:08 UTC
Could you guys please stop the panic regarding 'I can fly it now, but I don't have skill X' ?

Those additional skills are requirements for your current ship's SKILL, not for the SHIP.
Since you guys can already FLY the ship, you obviously already HAVE the skill that has now some other requirements.

So obviously you will still be able to fly that ship, you could just not learn it the same way with a new toon.
Chi'Nane T'Kal
Interminatus
#60 - 2013-02-07 14:26:17 UTC  |  Edited by: Chi'Nane T'Kal
Rethyl wrote:
In before someone buys *all* the Iteron V's, since there's no longer any reason to fly any other industrial ship.


As far as I understood, an industrial rebalancing/tiericide will happen at some point, which is the main motivation behind the skill requirement streamlining in the first place.