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Dev blog: The great ship skill change of summer 2013

First post First post
Author
FinalFlash84
Caldari Provisions
Caldari State
#21 - 2013-02-07 13:50:48 UTC  |  Edited by: FinalFlash84
According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan?

edit:
Also Fighter V and EW V for supercarriers
Ricc Deckard
The Scope
Gallente Federation
#22 - 2013-02-07 13:51:05 UTC
CCP Fozzie wrote:
V'Kanth Agalder wrote:
“if you could fly it before, you can fly it now”

Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?


Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them.


Damn, for a moment I thought you would give me the leaderships for free Sad
Komisches
Sebiestor Tribe
Minmatar Republic
#23 - 2013-02-07 13:52:10 UTC
Brain is tired, missed something in that read: if i have frigate5/cruiser5 (across all races already) battlecruisers 5 and destroyers 5 making me able to fly all the damn ships, what the hell happens to all my skills?
Eternal Error
The Scope
Gallente Federation
#24 - 2013-02-07 13:52:48 UTC
Did I miss something, or are you now requiring all 5s for the leadership squad boost skills to fly field commands? This doesn't make much sense to me.
Cass Lie
State War Academy
Caldari State
#25 - 2013-02-07 13:53:09 UTC
At first, quite some time ago, I wasn't too convinced with the additional racial skill wall being added before the new players. But now, seeing the whole package (especially the various specializations being made easier), I think this is going to be a good change. Well done.
ORCACommander
Obsidian Firelance Technologies
#26 - 2013-02-07 13:54:16 UTC
You need a blurb in there about where to apply for reimbursement and when you want us to apply.
darius mclever
#27 - 2013-02-07 13:55:28 UTC
Quote:
Racial Carrier requirements on the Archon, Wyvern, Nyx and Hel have been reduced from 3 to 1


You sure that shouldn't read Aeon there?
Tiberius Murderhorne
CONTRATTO
#28 - 2013-02-07 13:58:52 UTC
badposting wrote:
The skills you added to caps were ones you needed anyway (except capships IV) so the effective training time for caps is now way shorter. Like we needed that.



Everyone now needs a dread to kill all these supercaps!

overall these changes make sense although im betting this thread is massive by the time i get home :P

Cheers
Tib

Disclaimer : My posting does not always reflect my Corps views or my allience views.... Infact sometimes it does not even reflect my views!

CCP Fozzie
C C P
C C P Alliance
#29 - 2013-02-07 14:00:40 UTC
ORCACommander wrote:
You need a blurb in there about where to apply for reimbursement and when you want us to apply.


No need to apply, the new skills will be done and placed in your head automagically.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Kabaos
Fulgur lumene
#30 - 2013-02-07 14:02:11 UTC
"F..k the system"
Tanaka Aiko
Ministry of War
Amarr Empire
#31 - 2013-02-07 14:03:41 UTC
seems pretty good, will be easier to plan things on evemon, no more bad surprises, less skills with no uses, and more thing you needed to train later anyway.

I like the change on the orca btw ; people has often complained about skilling barge at 5 for a ship that half people use for hauling made no sense
Han Hyo Joo
Perkone
Caldari State
#32 - 2013-02-07 14:03:53 UTC
Could you clarify increasing the requirement of Capital Ships to 4 on carriers?
CCP Ytterbium
C C P
C C P Alliance
#33 - 2013-02-07 14:04:31 UTC
Caitlyn Tufy wrote:
Tldr? :D

Overall it looks awesome, but I have two questions:

1. Something that I always wondered was, why do you display multiple instances of the same skill requirement in skill trees? For instance, new Command Ships will require 4x Leadership I and 1x Leadership V - imo all that information is redundant. Even with nested skills, surely that list could be tidied up?


Because the skill tab is old P Technically the current skill tab shows all requirements for all skills, no matter if they already being shown one line above, which is indeed confusing.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#34 - 2013-02-07 14:05:05 UTC
*Chokes*..

All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown?
MisterNick
The Sagan Clan
#35 - 2013-02-07 14:05:16 UTC
Han Hyo Joo wrote:
Could you clarify increasing the requirement of Capital Ships to 4 on carriers?


Probably to make up for no longer needing racial BS 5

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

CCP Ytterbium
C C P
C C P Alliance
#36 - 2013-02-07 14:07:22 UTC
Forlorn Wongraven wrote:
@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set. Smile

Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs.


We aren't adding Freighters 5 as the Jump Freighter requirement, at least not for a good while. We considered it, but the prospect of giving 7 million skill points extra wasn't appealing.
CCP Ytterbium
C C P
C C P Alliance
#37 - 2013-02-07 14:08:47 UTC
FinalFlash84 wrote:
According to your explanation, shouldn't the DD prereqs (like Science V, EPW V and AWU V) also be added to the titan?

edit:
Also Fighter V and EW V for supercarriers


Ideally, yes, but we wanted to keep close hard training times, so we had to take a pick between the Doomsday and the Jump Portal.
Vessper
Dark Mason Society
#38 - 2013-02-07 14:09:56 UTC
It's a nice overhaul of the skill requirements but it seems like a good opportunity to simplify any primary/secondary/tertiary skills that are already included elsewhere.

For example, the Providence secondary skill requires Amarr Freighter 1, which itself requires Advanced Spaceship Command 5. In that case, is there any need to have the primary skill of Advanced Spaceship command 1? Just make Amarr Freighter 1 the primary skill requirement.

Similar duplications can be seen in Mining Barges and all capital ships.
Denuo Secus
#39 - 2013-02-07 14:10:04 UTC  |  Edited by: Denuo Secus
Slightly offtopic - regarding the new skill requirements for rookie ships (Spaceship Command 1 only):

Seeing this skill change + the fact rookie ships are quite usefull for a skilled player as well now, would it be possible to be able to choose the faction variant of a rookie ship I get when docking on a station without other ships docked there? The possibility to request rookie ships on stations with other ships on it would be nice as well. Maybe restricted by a timer or even a price to prevent "rookie ship spamming".

Personally, I never liked the fact I'm bound to my birth faction rookie ship for life time. Especially when not in high sec, I cannot buy the rookie ship I want to fly always.

Alternative idea: I get a rookie ship according to the faction which owns the station. The latter solution would make much more sense lore-wise. Why should I get an Ibis on a Gallente station? Gallente don't even know how to build an Ibis!
Chi'Nane T'Kal
Interminatus
#40 - 2013-02-07 14:10:31 UTC
Awesome change all in all, even though the imbusement has a big chance to completely mess with my skill plans. :)

Missing one single piece of information.

The EXACT datetime. You wrote to tell us "exactly [...] when this is happening".
The only thing that can be interpreted as a date is 'within the Summer 2013 expansion". That is hardly exact.

How about something like, you know, a DATE?