These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Dev blog: The great ship skill change of summer 2013

First post First post
Author
CCP Gargant
C C P
C C P Alliance
#1 - 2013-02-07 13:01:17 UTC  |  Edited by: CCP Eterne
Almost one year ago, CCP Ytterbium announced plans to split the Destroyer and Battlecruiser skills into racial equivalents for each of the factions. This change will go through in the expansion planned for this summer and Ytterbium has penned all of the details into one dev blog.

You can read it all here.

Please remember that if you can fly it before the split, you can fly it after. This applies to all of the listed changes. We would love to hear your feedback and comments on the coming changes in this thread.

EDIT: CCP Ytterbium has clarified that the way prerequisite skills for already-injected skills work will be changed. Check out his post later in this thread, here.

CCP Gargant | EVE Universe esports Coordinator

Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2013-02-07 13:08:59 UTC  |  Edited by: Chribba
Whoop whoop

So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?

Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).

Or maybe that's answered by the last section... if I can fly it..



Also that's a pretty massive boost to getting into a BS... 8d to only 2d Smile

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP Nullarbor
C C P
C C P Alliance
#3 - 2013-02-07 13:13:24 UTC
In before Chr..... seriously?

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Fozzie
C C P
C C P Alliance
#4 - 2013-02-07 13:13:27 UTC  |  Edited by: CCP Fozzie
Just to repeat one piece of information that's in the blog but is important enough to repeat here:

These changes are scheduled for the summer expansion, and will not be released in Retribution 1.1.

I also want to remind people to please read over the whole blog since answers to most questions are covered there.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Hans Jagerblitzen
Ice Fire Warriors
#5 - 2013-02-07 13:14:22 UTC
Looking good for the most part, though I still don't like requiring Jump Fuel conservation IV for carriers. Calibration III is alright, but honestly since a carrier is the earliest and most accessible ship most people use that has jump capability, both just feel like chores rather than skills that enhance your experience as you train them. You could simply lower jump fuel cost across the board and eliminate the skill if you're only giving players one additional skill level to train, in the end.

CPM0 Chairman / CSM7 Vice Secretary

V'Kanth Agalder
Sebiestor Tribe
Minmatar Republic
#6 - 2013-02-07 13:22:56 UTC
“if you could fly it before, you can fly it now”

Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?
CCP Ytterbium
C C P
C C P Alliance
#7 - 2013-02-07 13:24:24 UTC
Chribba wrote:
Whoop whoop

So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?

Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).

Or maybe that's answered by the last section... if I can fly it..

/c


As said in the blog, as long as you have the titan skill before the change, it doesn't matter what the sub-requirements are. The only exceptions are for the Destroyers and Battlecruisers skill, which is why we are reimbursing them.
CCP Fozzie
C C P
C C P Alliance
#8 - 2013-02-07 13:24:50 UTC  |  Edited by: CCP Fozzie
V'Kanth Agalder wrote:
“if you could fly it before, you can fly it now”

Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?


Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to train the Command Ships skill but if someone has already trained the skill the change will not affect them.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2013-02-07 13:25:52 UTC
CCP Ytterbium wrote:
Chribba wrote:
Whoop whoop

So looking at those changes and the reimbursement... having a number of supercap alts purely trained to sit in supers, that's gonna be one of the "tough" ones at the time of the reimbursement since they have neither BC or DS skills - what happens when these pilots log on without the skills?

Can I assume they will work just as they do today, as long as you got the titan skill, you can fly it regardless if you lost the BS skill or similar (yes has happened to me).

Or maybe that's answered by the last section... if I can fly it..

/c


As said in the blog, as long as you have the titan skill before the change, it doesn't matter what the sub-requirements are. The only exceptions are for the Destroyers and Battlecruisers skill, which is why we are reimbursing them.

Excellent, just have to hope that I never get podded and lose the titan skill then haha

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

V'Kanth Agalder
Sebiestor Tribe
Minmatar Republic
#10 - 2013-02-07 13:27:10 UTC
CCP Fozzie wrote:
V'Kanth Agalder wrote:
“if you could fly it before, you can fly it now”

Does this apply to command ships as well? I note the added skill requirements - armoured warfare V etc. will these also be given to characters who can currently fly a Damnation but won't be able to after the expansion?


Because of the way nested skill requirements work in EVE, skills like Armored Warfare 5 will be required to inject the Command Ships skill but if someone has already injected the skill the change will not affect them.


Pity! Shocked
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#11 - 2013-02-07 13:30:46 UTC
In before JF purge in summer expansion. Hint: they are missing in those screenshots.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

MisterNick
The Sagan Clan
#12 - 2013-02-07 13:33:48 UTC
Looks like you've got your work cut out when it comes to rebalancing the T1 industrials. Example: If you can hop into an Iteron V at skill level 1, people are unlikely to ever bother with the other Iteron versions.

Aside from that little wrinkle, which i'm sure must have been considered, it looks good, +1 Cool

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

CCP Fozzie
C C P
C C P Alliance
#13 - 2013-02-07 13:34:47 UTC
Forlorn Wongraven wrote:
In before JF purge in summer expansion. Hint: they are missing in those screenshots.


From the bottom of the ship groups section with all the pictures:

Quote:
All the other vessels not listed here (shuttles, frigates, Interceptors, Assault Ships, Covert Ops, Logistics, Strategic Cruisers, Black Ops, Marauders, Pirate Frigates, Pirate Cruisers, Pirate Battleships, Pirate Supercarrier, Transport Ships, Jump Freighters, Mining Frigate, Ore Industrial, Exhumers) are not directly affected by the skill modifications, although this may create prerequisite changes in nested requirements. For instance, Marauders require Battleship at 5, whose own requirements are changing.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

fenistil
Federal Navy Academy
Gallente Federation
#14 - 2013-02-07 13:36:35 UTC
It does not make sense to train siege warfare skill for a damnation.

You are gearing for a Specialized skill training tree and you are saying that I need to train SHIELD Leadership skills for a Damnation?

This is ********!

.

CCP Fozzie
C C P
C C P Alliance
#15 - 2013-02-07 13:41:40 UTC
fenistil wrote:
It does not make sense to train siege warfare skill for a damnation.

You are gearing for a Specialized skill training tree and you are saying that I need to train SHIELD Leadership skills for a Damnation?

This is ********!


Those requirements are for the Command Ships skill themselves, the skills are the ones that give bonuses even without gang links, and even with them the time to train the ship is decreasing from what it was before.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Caitlyn Tufy
Perkone
Caldari State
#16 - 2013-02-07 13:43:21 UTC  |  Edited by: Caitlyn Tufy
Tldr? :D

Overall it looks awesome, but I have two questions:

1. Something that I always wondered was, why do you display multiple instances of the same skill requirement in skill trees? For instance, new Command Ships will require 4x Leadership I and 1x Leadership V - imo all that information is redundant. Even with nested skills, surely that list could be tidied up?

2. Let's assume I want to fly Domination. The ship will have Armored and Skirmish link bonuses - why do I need to get Information and Siege to V as well (as prerequisites for Command Ships)?

EDIT: I've seen the second one answered above, ignore that.
Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#17 - 2013-02-07 13:44:22 UTC
May i ask if the balancing team will one day consider repurposing the Adv Spaceship Command?

Currently you need it to fly Freighters, but also exists the Capital Ships skill along with racial Carrier/Dread/Titan

Would it be possible to refurbish the ASC skill so only the "capital ships" skill is required to fly freighters and the ASC gives a 2% warp speed bonus? to ALL ships
Destination SkillQueue
Doomheim
#18 - 2013-02-07 13:45:42 UTC
HAC is back Big smile

Nice sensible changes overall.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#19 - 2013-02-07 13:49:19 UTC
@Fozzie: Freighters 5 as prereq for JF is gonna be a pain in the arse, good that I am set. Smile

Good that the needed skills to fly a ship correctly are now in the ship requirements like DD for titans and Warp Dis Gen for HICs.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

badposting
Doomheim
#20 - 2013-02-07 13:50:32 UTC
The skills you added to caps were ones you needed anyway (except capships IV) so the effective training time for caps is now way shorter. Like we needed that.
123Next pageLast page