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How often do haulers get suicide ganked?

Author
AquSe PixKha
Perkone
Caldari State
#1 - 2013-02-06 00:01:04 UTC
I just want to become a hauler and just wondering, how often do hauler get killed? Assuming I'm on a Charon that is. And maybe you could share some tips on how not to get suicide ganked except for the usual of keeping your cargo low ISK. Thanks, and that's all.
Caerfinon
Caldari Provisions
Caldari State
#2 - 2013-02-06 00:07:57 UTC
- no auto pilot ever
- scout ahead with a buddy or an alt
- search maps for high kill zones along your route and avoid them
- the main trade routes are more gank likely. Try a road less travelled
- don't carry something worth killing you for in a big slow freighter
- share intel with other haulers (try "Haulers Channel" in-game)
- when you do get ganked, try and smile about it

Cheers C.

@Caerfinon - Twitter

Mara Rinn
Cosmic Goo Convertor
#3 - 2013-02-06 00:20:57 UTC
Avoid Uedama, Niarja, Sivala, Jita.
AquSe PixKha
Perkone
Caldari State
#4 - 2013-02-06 00:27:54 UTC
Mara Rinn wrote:
Avoid Uedama, Niarja, Sivala, Jita.


But don't you usually go from Jita or to Jita?
Zifrian
The Frog Pond
Ribbit.
#5 - 2013-02-06 00:31:55 UTC
Just don't auto pilot with a lot of expensive crap. Right there will save you from most ganking.

Fly smart and think about what you are doing as if you wanted to gank someone.

Example: Should I undock from Jita in an Itty 5 with 3 hulks in my cargo, and try to warp to the gates off to the right?
Your answer should be, no.

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Huttan Funaila
Caldari Provisions
Caldari State
#6 - 2013-02-06 01:24:06 UTC
Mara Rinn wrote:
Avoid Uedama, Niarja, Sivala, Jita.

A number of the ganks along the Niarja corridor happen in Madirmilire.

If you see someone yellow boxing you at a jump gate, go park your ship in a station for a while as they've scanned your cargo and will gank you if they like the value.
Vegine
Sphere Foundation
#7 - 2013-02-06 02:05:37 UTC
search battleclinic for gank fits and run the prices compared to the value of your cargo. usually you want to stay 10-20% below what it would take to 'lode your ship if you want maximum gank avoidance.

that said, there will be unlucky times when people (me, for example :) ) will just feel like gank something for the lols and you happen to be the target. No ship or cargo value will be safe in that situation. :p
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2013-02-06 04:17:41 UTC
AquSe PixKha wrote:
I just want to become a hauler and just wondering, how often do hauler get killed? Assuming I'm on a Charon that is. And maybe you could share some tips on how not to get suicide ganked except for the usual of keeping your cargo low ISK. Thanks, and that's all.

I own 6 Charons and I've never been ganked.

1. Don't AFK with cargo.
2. Don't be a loot Piñata.
Dr Evil Cioran
#9 - 2013-02-06 04:29:02 UTC  |  Edited by: Dr Evil Cioran
I don't want to share this info actually
Bob Killan
Dzark Asylum
#10 - 2013-02-06 13:15:41 UTC  |  Edited by: Bob Killan
If you regularly go to a station then i would suggest some stratigic bookmarks.

Get the fastest frig you can fly, fit a MWD/AB. Undock from station, enable MWD/AB but dont change direction. Go and have some food/beers etc. Keep checking back to re-enable MWD/AB as and when necessary.

Once the station is a suitable distance away save a bookmark. (ie off grid, this is usually 250km from the nearest object so if someone is 100 km away from the station in the direction your moving you may need to go 350km to get off grid. Once you off grid all the other ships/objects around the station should drop off the overview note if you're at a quiet station park an ibis outside before hand so you have something on your overview. Yous should really go twuce this distance in reality due to the grid sizes change depending on what objects are in that grid.)

Now when you leave that station in your frieghter you can almost insant warp to your offgrid spot where you can then more safely allign and warp on your way. This also helps you avoid getting stuck on the invisible station walls when your warp path goes back through the station.

Always use warp to zero, and if you absolutelly have to carry some high value stuff, run a few test flights with a shuttle and try to map the best route, that is the route that requires less alligning between jumps even if it takes you extra jumps. You may find that warping to a sun/planet and warping from there to the gate can break your allign time by doing half the turn to get to the planet/sun and the other half to get to th gate. This will cut down the time you're sat around as a sitting duck.
Bugsy VanHalen
Society of lost Souls
#11 - 2013-02-06 16:27:38 UTC  |  Edited by: Bugsy VanHalen
There are gank squads out there that try to scan every possible freighter going in and out of trade hubs. Using a passive targeter they can lock and scan you with a scout without you ever knowing.

If you have enough value in your cargo hold to be worth ganking and you get scanned chances are you are dead no matter what you do.

That being said there are several ways to minimize the risk.

-Do not auto pilot, warp directly to gates and jump, they will have less time to scan you, freighter ganking is not random,
it costs to much.
- If you have an alt that can scout for you jump them through the gate first to check for a gank squad.
- if using a scout, equipping a web or two on the scout to use on the freighter can help you get into warp faster
after jumping through.
- Insta warp book marks. You make a book mark 300-500K straight out from station undock.
When you undock you will be going full speed and should insta warp to that book mark before anyone can target you.
- systems like Jita have multiple entry points, try to use less often used gates when possible. This may require 1-2
extra jumps but avoids the most commonly camped gates.
- Freighters EHP is mostly hull points. plug in a implant that gives a 3-5% boost to hull HP.
If you do get ganked that extra buffer may be enough to save you.
- Implants with ship agility bonuses also help as it lets you algin and warp faster. The less time you spend sitting at a gate
waiting to enter warp, the less chance someone will have a peak at your cargo.
- Rename your ship. having your ship show on the overview as John Does Raven instead of John Does Charon will
often have the gankers pass over you at busy gates.

Freighter Ganking has become much more common since the changes to mining ships. While there are many ways to minimize the risk, most freighter ganks are done for profit. If you regularly fly around with over 5 bil in your cargo hold eventually you will get ganked. But if you always fly around with less than 1B in your cargo you can most likely auto pilot all you want with very little chance of getting ganked.

A fleet of 8-10 Talos can kill a freighter in under 1 minute. this costs them 650-800M for the fleet depending on the doctrine they use. If the freighter they gank drops over 1B worth of cargo they make a profit. Say the gank fleet cost 1B to buy and fit all the ships. They then get 200M in loot and salvage from the concorded gank ships. The fleet then cost them 800M. Now say the freighter they ganked drops 1.2B in cargo as loot. It is very common to get a drop like this. The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk.

Considering there are still freighter pilots dumb enough to fly around with way over 1B worth of cargo, I have seen ships get ganked with over 10B worth of cargo, that isk per hour for the gankers can get much higher if they get a lucky gank on one of those overloaded ships. Even if they are not good gankers and only manage to gank 5 freighters per hour, and only make 10M each average off each Gank, they are still making as much as most high sec mission runners. And that would be a minimum payout, chances are they will make closer to 500M per hour then 50M per hour.

Can you see now why so many gankers target freighters? Not only do they make isk, but they make more isk then any other combat activity in high sec would make them. Do you see now why everyone says not to carry more than 1B in your cargo hold at a time?

I am amazed that T1 indy are not ganked more often. Most max cargo fit itty 5's will hold about 40,000m3 and can be ganked by a single blaster catalyst. cost about 20M to buy and fully T2 fit for max DPS. or about 2M for a basic meta 0 T1 fit. Even throwing 2 Catalysts at it with a total of 5M invested into them can reap huge rewards if the ship has 100M worth of cargo and drops half of it. it is very common for itty 5's to have over 100M worth of cargo.
RubyPorto
RubysRhymes
#12 - 2013-02-07 00:35:51 UTC
Tau Cabalander wrote:
2. Don't be a loot Piñata.


Really just this.

An ATK Freighter/Indy is only marginally harder to gank then an APing one.


As far as percentages:
1) Go to Niarja and count the number of Freighters who come through in an hour. Multiply by 24, then divide by the number ganked in Niarja that day.
2) Assume that all Freighter trips begin in Jita. Count the number of Freighters that leave Jita in an hour. Multiply by 24, then divide by the number ganked in all connected HS that day.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#13 - 2013-02-07 00:40:13 UTC
Bugsy VanHalen wrote:
The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk


1) Each gank takes a minimum of 15min (due to GCC).
2) You're excluding the time you have to wait before you get a target.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2013-02-07 01:24:10 UTC  |  Edited by: Tau Cabalander
RubyPorto wrote:
Tau Cabalander wrote:
2. Don't be a loot Piñata.


Really just this.

An ATK Freighter/Indy is only marginally harder to gank then an APing one.

* You can't be bumped approaching the gate when you warp-to-zero.
* If someone bumps you as you are trying to leave a gate, they have to kill you within 1 minute if you logoff, and the gank squad probably isn't even on grid yet (gank squads don't often hang around gates).
* AFK gives potential gank squads a lot of time to organize (or to be awakened, or login) though gank-pros have alts all along major pipes.
RubyPorto
RubysRhymes
#15 - 2013-02-07 01:33:29 UTC  |  Edited by: RubyPorto
Tau Cabalander wrote:
RubyPorto wrote:
Tau Cabalander wrote:
2. Don't be a loot Piñata.


Really just this.

An ATK Freighter/Indy is only marginally harder to gank then an APing one.

* You can't be bumped approaching the gate when you warp-to-zero.
* If someone bumps you as you are trying to leave a gate, they have to kill you within 1 minute if you logoff, and the gank squad probably isn't even on grid yet (gank squads don't often hang around gates).
* AFK gives potential gank squads a lot of time to organize (or to be awakened, or login) though gank-pros have alts all along major pipes.


1. True, but they can just bump the juicy target on the other side of the gate while movinging your Taloses across.
2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses).
3. Sure, but you can bump an atk freighter indefinitely too.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2013-02-07 01:54:35 UTC
RubyPorto wrote:
2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses).

Stop giving them ideas Pirate

Anyways, yes that could work, though I've never seen that tactic used. I have seen a lot of freighters AFK on approach getting bumped as the forces gather.

Also, not everyone has mastered the technique of bumping. When I jumped into 0.4 system by accident, a bumper gave-up because he couldn't change my course. It is rather surprising I didn't lose my ship.
RubyPorto
RubysRhymes
#17 - 2013-02-07 02:17:49 UTC  |  Edited by: RubyPorto
Tau Cabalander wrote:
RubyPorto wrote:
2. Noobship+Civvy gun = 15min timer. More than long enough to bump you out of the 250km of a Concord spawn's insta-gib radius or to reset the spawn. (You want to bump the Freighter away from the gate anyway to avoid Gate guns if you're using Taloses).

Stop giving them ideas Pirate

Anyways, yes that could work, though I've never seen that tactic used. I have seen a lot of freighters AFK on approach getting bumped as the forces gather.

Also, not everyone has mastered the technique of bumping. When I jumped into 0.4 system by accident, a bumper gave-up because he couldn't change my course. It is rather surprising I didn't lose my ship.


I suspect it's not used often because most pilots don't try to logoffski anymore, so there's no need to. If they do logoffski, you have a minute to land that first hit.

I'm not saying being ATK isn't a good idea. I'm just saying that I don't think it changes the odds of being ganked much compared to the "don't be a piñata" rule.

Oh, almost forgot double wrapping. By removing the ganker's ability to directly value your cargo, you join the shell game along with every PUSH/RFF load that's not worth ganking.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Not Politically Correct
Doomheim
#18 - 2013-02-09 00:12:30 UTC
AquSe PixKha wrote:
I just want to become a hauler and just wondering, how often do hauler get killed? Assuming I'm on a Charon that is. And maybe you could share some tips on how not to get suicide ganked except for the usual of keeping your cargo low ISK. Thanks, and that's all.


Work on your armor and shield skills. A freighter has no slots. I think my Obelisk pilot has 178,000 EHP. He had to do some training for it.

I must emphasize, never fly AFK, or into Lo or Null. I saw a Providence wreck in Sivala once. Don't know how that happened, but it does.
Bugsy VanHalen
Society of lost Souls
#19 - 2013-02-11 17:23:04 UTC  |  Edited by: Bugsy VanHalen
RubyPorto wrote:
Bugsy VanHalen wrote:
The gank made a profit of 400M and took less than 5 minutes. Even split between 8 ganker pilots that is 50M each for 5 minutes work, or effectively 600M per hour. There are very few activities in game that can make that kind of isk


1) Each gank takes a minimum of 15min (due to GCC).
2) You're excluding the time you have to wait before you get a target.


True but the point still stands. Even one gank per 15 minutes or even one per half hour is good isk, especially if you consider only ganking two freighters per hour you will be spending more time finding worthwhile targets, ganking ships that will give you far more profit. Not to mention gankers usually use alts, and you can have more than one alt to avoid the 15 minute GCC. I would say 500-600M/hour is doable ganking freighters, perhaps not likely, but doable. For sure you can do better than the 50-60M you would get from running missions.

My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.

But then again this could be used by the anti gankers to call for change. Why should Ganking be amount the most lucrative high sec activities? Considering it is based on players being stupid enough to undock with way to much value in there cargo hold, there is really not much CCP can do about it without breaking the game.
RubyPorto
RubysRhymes
#20 - 2013-02-12 04:06:09 UTC
Bugsy VanHalen wrote:

My point was ganking freighters can not only be done for profit, but can be more isk/hour than most other high sec activities. You are a GOON. If you have participated in these ganks you know this to be true. It can be verified by looking at the kill boards. I have seen many many freighter ganks where up to 10 billion in loot dropped. I have actually seen very few where less than 1B dropped. Although I do not know how big of a cut your corp/alliance takes of the top.


As usual, still never paid my ::tenbux::

Sure. If you count all the successful ganks of all the gank groups, assume that they're consistently making that income and ignore both the failed ganks (which don't show up on kbs) and the fact that each drop is split over 10+ people (or accounts if you want to go that direction) per squad and the fact that you're conting the results of multiple groups, you get 500-600m/hr.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

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