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What to do with DUST? One month in already way bigger than EvE

First post
Author
Propelled
Perkone
Caldari State
#81 - 2013-02-06 22:54:48 UTC
Dinsdale Pirannha wrote:
Has there ever been a FPS game that has lasted more than 1 year, with any individual iteration?
Yes, there are oodles of FPS franchises that last a decade, but that is over 4 or 5 releases of the game.

Well, games like CS and TF2 still pull a quite decent player count, peaking respectively as the 3rd and 5th most played game on steam today. This in spite of being 13 and 6 years old. While this is only two games, I'm fairly sure out there, a fair amount oldish FPS games are still being played actively.
Vaju Enki
Secular Wisdom
#82 - 2013-02-06 23:23:34 UTC  |  Edited by: Vaju Enki
I don't like the new age of FPS games.

What i really miss is the old school FPS games, like for exemple the first version of Americas Army. It's was a great game, had a great death penalty system (if you died, you died, so you don't play for the rest of that match), friendly fire, very skill intensive, a lot of teamwork was need to win. I was hoping for something like that in Dust.

The Tears Must Flow

Gogela
Epic Ganking Time
CODE.
#83 - 2013-02-06 23:30:33 UTC
Ranger 1 wrote:

It is entirely possible that is what they will do, and it would prove an excellent dynamic between the games... but I try to keep in mind two things.

1: Just because an option is made available in a game doesn't mean the majority of players have to use it to justify it, nor will its presence prove detrimental to the rest of the player base.

Fair point...

Ranger 1 wrote:
2: Never stereotype a group of people... they have a way of proving you wrong more often than not.

Advertisers might disagree with you. You target a demographic and you'll find that while there are exceptions, you can usually get it right for 90%+ of the sample. Big smile

Signatures should be used responsibly...

Bienator II
madmen of the skies
#84 - 2013-02-07 00:36:50 UTC
Gogela wrote:
1.182 million DUST accounts already...

There has to be a way to make ISK off of them... wouldn't you think? Pirate


its a F2P game and you want to use the number of accounts as success indicator?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Gogela
Epic Ganking Time
CODE.
#85 - 2013-02-07 00:54:54 UTC
Bienator II wrote:
Gogela wrote:
1.182 million DUST accounts already...

There has to be a way to make ISK off of them... wouldn't you think? Pirate


its a F2P game and you want to use the number of accounts as success indicator?

I think you're reading something into what you quoted there, that isn't actually there. Did I say success? I said there's well over a million accounts. That's just a factual statement. Those players make isk (also a fact), and I implied a question to the eve community "how do we get that ISK?".

So I guess to answer your question I would answer "an 'indicator' is exactly what that number is..."

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#86 - 2013-02-07 02:43:30 UTC
Propelled wrote:
Dinsdale Pirannha wrote:
Has there ever been a FPS game that has lasted more than 1 year, with any individual iteration?
Yes, there are oodles of FPS franchises that last a decade, but that is over 4 or 5 releases of the game.

Well, games like CS and TF2 still pull a quite decent player count, peaking respectively as the 3rd and 5th most played game on steam today. This in spite of being 13 and 6 years old. While this is only two games, I'm fairly sure out there, a fair amount oldish FPS games are still being played actively.

You might also consider that DUST will see at least 1, if not 2, major updates each year... for free... as a readily accessible download.

With most other FPS that new content costs you another $50 or $60, each time... and you keep acquiring points to spend on new skills even if you haven't played in a month or so (or several).

What console fan wouldn't keep DUST around and play with it on at least a semi regular basis, even if it wasn't their all time favorite.

Longevity and continuity is something most console fans long ago gave up any hope of finding, and most players are sick to death of the never ending yearly cycle of starting over with a $60 rehashed version of the same game they end up maxing out in within a month or so.

The console game industry knows this model has to change, the console gaming enthusiast knows it has to change (because they are voting for it with their wallet), CCP knows it has to change... apparently the only people who don't are PC gamers. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Remiel Pollard
Aliastra
Gallente Federation
#87 - 2013-02-07 05:35:00 UTC
Propelled wrote:
Dinsdale Pirannha wrote:
Has there ever been a FPS game that has lasted more than 1 year, with any individual iteration?
Yes, there are oodles of FPS franchises that last a decade, but that is over 4 or 5 releases of the game.

Well, games like CS and TF2 still pull a quite decent player count, peaking respectively as the 3rd and 5th most played game on steam today. This in spite of being 13 and 6 years old. While this is only two games, I'm fairly sure out there, a fair amount oldish FPS games are still being played actively.


Halo 3. Its server population is often still higher than Reach and Halo 4, and that game is old as ****.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tallian Saotome
Nuclear Arms Exchange Inc.
#88 - 2013-02-07 06:17:25 UTC
Remiel Pollard wrote:
Propelled wrote:
Dinsdale Pirannha wrote:
Has there ever been a FPS game that has lasted more than 1 year, with any individual iteration?
Yes, there are oodles of FPS franchises that last a decade, but that is over 4 or 5 releases of the game.

Well, games like CS and TF2 still pull a quite decent player count, peaking respectively as the 3rd and 5th most played game on steam today. This in spite of being 13 and 6 years old. While this is only two games, I'm fairly sure out there, a fair amount oldish FPS games are still being played actively.


Halo 3. Its server population is often still higher than Reach and Halo 4, and that game is old as ****.

dunno if its still true, but Battlefield 2 and BF2142 both stayed popular for quite a long time.... And Dust remind me alot of BF2142.

Inappropriate signature removed, CCP Phantom.

Travito Omerta
Doomheim
#89 - 2013-02-07 06:33:20 UTC
Dust has horrible graphics and game play. Worst real beta I've ever played. They might have that many accounts but whose actually playing?
FluffyDice
Kronos Research
#90 - 2013-02-07 08:17:41 UTC  |  Edited by: FluffyDice
I'm actively playing. I love it too.

^^^ You're not one of those guys who stands in the open, geared as an assault, trying to quick scope are you? Because I can see how the game would suck for you if you are one of those spastics.
Josef Djugashvilis
#91 - 2013-02-07 08:40:22 UTC
Optimo Sebiestor wrote:
Ginger Barbarella wrote:
Not to be a naysayer, but ask yourself one question:

DUST, or Call of Duty?



Let's see, one is free and the other isn't.. I think I know the answer to this one..Lol


DUST is free, Eve isn't....I know the answer to this one.

This is not a signature.

Super spikinator
Hegemonous Conscripts
#92 - 2013-02-07 09:28:17 UTC
More power to those lovely fluffy bunnies!

I do hope this integration is a step for WiS and/or us going down and getting some. wonder what the equivalent of a tackler is down there.
Ranger 1
Ranger Corp
Vae. Victis.
#93 - 2013-02-07 14:53:51 UTC
Gogela wrote:
Ranger 1 wrote:

It is entirely possible that is what they will do, and it would prove an excellent dynamic between the games... but I try to keep in mind two things.

1: Just because an option is made available in a game doesn't mean the majority of players have to use it to justify it, nor will its presence prove detrimental to the rest of the player base.

Fair point...

Ranger 1 wrote:
2: Never stereotype a group of people... they have a way of proving you wrong more often than not.

Advertisers might disagree with you. You target a demographic and you'll find that while there are exceptions, you can usually get it right for 90%+ of the sample. Big smile


Smile True to a degree, but I think you'd be hard pressed to find an actual researched market demographic study that supports your assertion.

Do console players put time into preparing or producing things like equipement, supplies, etc. in a FPS economy? No.
Have console players ever been given the opportunity to do anything remotely like that before? Uh, well actually, No.

Kind of hard to have a demographic on something when it's really never been available before. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#94 - 2013-02-07 15:06:25 UTC
... doesnt cost anything to make an alt...

and no skill que...

No Worries

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#95 - 2013-02-07 15:11:38 UTC
Gogela wrote:
I think you're reading something into what you quoted there, that isn't actually there. Did I say success? I said there's well over a million accounts. That's just a factual statement. Those players make isk (also a fact), and I implied a question to the eve community "how do we get that ISK?".

So I guess to answer your question I would answer "an 'indicator' is exactly what that number is..."


Are you sure that number is "accounts" and not "characters"? I mean, "X mercenaries" sounds to me like "X pilots" in EVE, not "X accounts".

I haven't played Dust, nor do I plan to because there's no way in holy hell I'll pay for a PS3 with a PS4 already on horizon (possibly even this year). But if it's anything like EVE, that is 3 characters per account, than that 1+ million mercenaries translates into less than 400k accounts. And considering the game is F2P, it means precisely...what?

Also remember, whenever something launches, especially F2P, a LOT of folks will create a LOT of accounts to grab "good names" ans such. So how many of those accounts are just dummies? Also consider that Dust supposedly has passive SP growth? So how many of those are just "mule" characters passively gaining SP for free, while player doesn't even log on with them? Similar to so many EVE accounts being created for the sole purpose of later being sold on the Character Bazaar? It nicely inflates the 'active account' numbers but means nothing for the game because the character is only logged in for a few seconds every once in a while to queue up the next skill and logs off again.

Bottom line, I really don't see this as relevant. What I DO see as relevant is how much (or how little) coverage Dust has been getting lately. Remember when games like Vindictus or Dragon's Nest came out? Both F2P Asian grinders? Though I admit Vindictus wasn't half-bad, soloing some of the bosses (like the big red gnoll with a hammer) was actually fun and challenging. Remember how much uproar there was for those? On virtually every gaming website you had coverage, previews, etc. But when Dust went into open beta, I visited a number of sites to see what the reaction was, and to my surprise I really did not find much coverage at all. Some websites had no Dust coverage at all, and the game's subforum was practically dead - many had less than a dozen posts, half of those were old "need a key" or "having a problem with". Not exactly inspiring. Does that prove anything? No, of course not, but it's interesting to observe.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#96 - 2013-02-07 15:35:58 UTC
I would like to take this opportunity to deliver a comment to all the Dust nay-sayers out there who have been relentlessly moaning about Eve dying because of Dust and the waste of sub moniez going into its Development:

Haha... you fools!

Eve is about Capital ships, WiS, Boobs, PI and Isk!