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Where's Red Frog an Push on this nerf NPC thing?

Author
HollyShocker 2inthestink
HOW to PEG SAFETY
#321 - 2013-02-06 20:01:29 UTC
Heywood Djiblomi wrote:
HollyShocker 2inthestink wrote:
Nicolo da'Vicenza wrote:
i heard nullsec is safer then highsec and highseccers belief that highsec is meant to be the safest of places, so really removing CONCORD is logical


Not safer per say, Just easier to tell friend from foe.


That qualifies as safer in most rational peoples' minds.


The ability to tell friend from foe just removes the element of surprise. Doesnt make it a safer place. When you see somone who isint blue you either try to kill each other, you chase them, they chase you.

If I rat in my ship fit for ratting and a newt comes in system I have to run. Same for mining. I can still be killed or caught and have been several times over the years.

In hi-sec I dont really know who is wanting to kill me till it happens. Does this make null safer? Cant say for sure because of so many variables. What am I doing in hi-sec what type of ship where am i etc...

Yes null can have a sea of blue but you will die quicker in null for lack of awarness than if you have that same lack of awarness in hi-sec.
EI Digin
irc.zulusquad.org
#322 - 2013-02-06 20:31:30 UTC
EI Digin wrote:
There's a difference between people who never log in during the wardec and people who actively avoid the wardec and continue playing regardless. If a wardecced player logs in a few times in the week and the hostiles never see them while they are targetable, thats OK in anyone's book because the hostiles should have scouted you out better. When the player drops corp and avoids being flashy red and goes about their business they are imposing their will to do whatever they want in spite of clearly planned and well thought out game mechanics. That's wrong.

Quoted for the ~can't read~ crew. By the way, if you sit in station updating market orders all day I can still have (non-consensual) market pvp with you.

Vaerah Vahrokha wrote:
It's not an oversight. CCP design totally allows mutual wardecs to function perfectly. It also allows an attacker vs willing defendant situation perfectly.
What it does not allow is "spawn camping" which some people seem to be so keen of and what has proved year after year and MMO after MMO to be a playerbase destroyer.
I know you guys don't give a damn about this, but CCP does.

You're right in that CCP's wardec design allows for mutual wardecs to work. But the whole point of the wardec system is to allow for non-consensual combat. CCP cares because there's no rhyme or reason to use the mechanic for its intended purpose in the first place. Wardecs wouldn't be such a hot topic in the CSM minutes if they didn't think something was wrong.

What's more dangerous for the playerbase is having most new players, or players looking for something else to do quit after being thrown into the most fragmented, most hostile, and most unhelpful community and having no real shared goals that any player can work towards or communities players can feel welcome in. Player stagnation is a problem this game has had for years, it's what happens when you promote your largest player bloc to be lazy and antisocial for no good reason.

And seriously, no MMO is like Eve, nearly every single MMO created in the last ten years has died or is dying because they catered towards their (risk averse) playerbase instead of fixing bugs and integrating long-term goals, like meaningful PVP.

Intar Medris wrote:
Guess that must be why I have seen griefers run when the Mining/PVE corp they just war decced parks thier Mining/PVE ships, and pull out there PVP ships.

Looks like wardecs aren't the game destroyer that people think they are if people manage their risk properly. Why should some people be allowed to skirt the rules?
Tallian Saotome
Nuclear Arms Exchange Inc.
#323 - 2013-02-06 20:53:48 UTC
Intar Medris wrote:

Guess that must be why I have seen griefers run when the Mining/PVE corp they just war decced parks thier Mining/PVE ships, and pull out there PVP ships.

Did I deny that that exists as well? I was pointing out that griefing isn't the ONLY reason to wardec, by a long shot, which is what everyone in this thread who is against being wardecced is trying to claim.

Oh yeah, and you just proved my point that no one needs NPC corps to hide in, thanks Cool

Inappropriate signature removed, CCP Phantom.

Aren Madigan
The Scope
Gallente Federation
#324 - 2013-02-06 21:06:55 UTC
EI Digin wrote:
EI Digin wrote:
There's a difference between people who never log in during the wardec and people who actively avoid the wardec and continue playing regardless. If a wardecced player logs in a few times in the week and the hostiles never see them while they are targetable, thats OK in anyone's book because the hostiles should have scouted you out better. When the player drops corp and avoids being flashy red and goes about their business they are imposing their will to do whatever they want in spite of clearly planned and well thought out game mechanics. That's wrong.

Quoted for the ~can't read~ crew. By the way, if you sit in station updating market orders all day I can still have (non-consensual) market pvp with you.

Vaerah Vahrokha wrote:
It's not an oversight. CCP design totally allows mutual wardecs to function perfectly. It also allows an attacker vs willing defendant situation perfectly.
What it does not allow is "spawn camping" which some people seem to be so keen of and what has proved year after year and MMO after MMO to be a playerbase destroyer.
I know you guys don't give a damn about this, but CCP does.

You're right in that CCP's wardec design allows for mutual wardecs to work. But the whole point of the wardec system is to allow for non-consensual combat. CCP cares because there's no rhyme or reason to use the mechanic for its intended purpose in the first place. Wardecs wouldn't be such a hot topic in the CSM minutes if they didn't think something was wrong.

What's more dangerous for the playerbase is having most new players, or players looking for something else to do quit after being thrown into the most fragmented, most hostile, and most unhelpful community and having no real shared goals that any player can work towards or communities players can feel welcome in. Player stagnation is a problem this game has had for years, it's what happens when you promote your largest player bloc to be lazy and antisocial for no good reason.

And seriously, no MMO is like Eve, nearly every single MMO created in the last ten years has died or is dying because they catered towards their (risk averse) playerbase instead of fixing bugs and integrating long-term goals, like meaningful PVP.

Intar Medris wrote:
Guess that must be why I have seen griefers run when the Mining/PVE corp they just war decced parks thier Mining/PVE ships, and pull out there PVP ships.

Looks like wardecs aren't the game destroyer that people think they are if people manage their risk properly. Why should some people be allowed to skirt the rules?


Only in EVE would the market be considered PvP... which is fine, but really, its nothing you can't do in any other game. Well, except for WoW, they have actually banned people for playing the market too much. For some reason. I don't know.
Anyways, again, I agree something needs to be done about wardecs. I don't think there's any reason why corps that are in a reasonable state should be able to avoid them. There should be rewards for it that those who avoid wardecs can't reap. There should be encouragement to have more than a solo corp. These are things I agree with 100%. When its taken to an individual level that can and WILL be used for griefing though? That's where the line in the sand is drawn and I'm sure that's the reason CCP hasn't done what you guys want.

Also I dare say that your reason for other MMOs failing is not as simplistic or even the majority of the reason that many MMOs have failed. Guess what? Catering to your fans? That doesn't lose you support, that GAINS you support. And if you stop and look at a lot of what a lot of developers say and do before they flop? They aren't catering to anyone half the time, they show that they are strongly out of touch with the playerbase's wants and needs or the design is terrible, they release an unfinished product and it all falls apart. These are the things that kill a game.

Now for stagnation? You don't solve stagnation by letting people shoot whatever moves. You do something that keeps the ball rolling. If things are dull in null sec, which I'm not saying if they are or not, I don't feel ready to check myself, then there's something wrong out there. Its not appealing enough, or the system is weighted in a way that things aren't kept moving. If wardecs have a problem, its because there's no carrot. No real rhyme or reason for it. People avoid it because it simply isn't what they want out of the game, or there's nothing worth fighting for. At least nothing that doesn't already have things you have to watch out for, just its a little harder on the aggressors.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#325 - 2013-02-06 21:50:55 UTC
EI Digin wrote:
EI Digin wrote:
There's a difference between people who never log in during the wardec and people who actively avoid the wardec and continue playing regardless. If a wardecced player logs in a few times in the week and the hostiles never see them while they are targetable, thats OK in anyone's book because the hostiles should have scouted you out better. When the player drops corp and avoids being flashy red and goes about their business they are imposing their will to do whatever they want in spite of clearly planned and well thought out game mechanics. That's wrong.

Quoted for the ~can't read~ crew. By the way, if you sit in station updating market orders all day I can still have (non-consensual) market pvp with you.

There is some irony though in the idea that an aggressor should be able to "impose their will" on another persons activities, yet the recipient should be unable to bypass it. This becomes especially true for wardec'ers who have their isk making activities separated from their wardec corps. No aspect of their play is impeded (the dec was made either to create combat opportunities of solicit a change in behavior, and would almost always achieve 1 of those 2 effects if corp hopping were eliminated) yet the defender is the one which is expected to have to be the most limited.
EI Digin
irc.zulusquad.org
#326 - 2013-02-06 21:57:43 UTC
Aren Madigan wrote:

I don't think there's any reason why corps that are in a reasonable state should be able to avoid them. There should be rewards for it that those who avoid wardecs can't reap. There should be encouragement to have more than a solo corp. These are things I agree with 100%. When its taken to an individual level that can and WILL be used for griefing though? That's where the line in the sand is drawn and I'm sure that's the reason CCP hasn't done what you guys want.


Individuals (one man corps) have in game methods (that are not wardec evasion) they can use to prevent themselves from being griefed by larger groups. If they choose not to use them and whine about being "griefed" that's their own problem.

Aren Madigan wrote:
Also I dare say that your reason for other MMOs failing is not as simplistic or even the majority of the reason that many MMOs have failed. Guess what? Catering to your fans? That doesn't lose you support, that GAINS you support. And if you stop and look at a lot of what a lot of developers say and do before they flop? They aren't catering to anyone half the time, they show that they are strongly out of touch with the playerbase's wants and needs or the design is terrible, they release an unfinished product and it all falls apart. These are the things that kill a game.


Different fans have different priorities, when you cater to people who want to be safe all the time no matter what you are making it more difficult for players who don't mind fighting to play the game they want to play it. Actions have consequences. When you cater to stagnant play you will end up with a stagnant player base. When you cater to shrieking masses like many other MMOs have, your playerbase ends up being unstable and ends up burning out a few months after release because you spent all your time catering to them and not to people looking for long-term endgame play.

Aren Madigan wrote:
Now for stagnation? You don't solve stagnation by letting people shoot whatever moves. You do something that keeps the ball rolling. If things are dull in null sec, which I'm not saying if they are or not, I don't feel ready to check myself, then there's something wrong out there. Its not appealing enough, or the system is weighted in a way that things aren't kept moving. If wardecs have a problem, its because there's no carrot. No real rhyme or reason for it. People avoid it because it simply isn't what they want out of the game, or there's nothing worth fighting for. At least nothing that doesn't already have things you have to watch out for, just its a little harder on the aggressors.

When there is a single strategy that you can use to "win" decisively every time, then it is overpowered and demands a nerf. Especially when it becomes the dominant strategy and makes gameplay stagnant. You can give people all the carrots and incentive and tools to fight back that they want, but if they choose to use the single winning strategy over and over again you can't do anything about it.
Aren Madigan
The Scope
Gallente Federation
#327 - 2013-02-06 22:25:29 UTC  |  Edited by: Aren Madigan
Actually, its not their problem right now. This is all your problem. You want to shift the problem rather than let people do things their way. Carrots and sticks work, otherwise there wouldn't be PvP at all. Generally the games that go stagnant with their PvP are the ones that have the PvP for the sake of PvP. High sec is weighted towards the defender for a reason. Leave that be.

Now as for the winning strategy thing, often those result when people find a good allaround one and people lack the resources or creativity for the counter, or when they're not, they are from an inherent issue, which they should address. I have trouble believing that problem is high sec.

Anyways, you have ways to nullify high sec protection as well, right now you just want to shift whose problem these things are with no sense of compromise, no sense of other people's play style, essentially I get the feeling you'd be happiest if the whole of the game was essentially nullsec, or at least you might think you would be. Get a bit more of an impression of legitimacy from you than I would most others, ironic given how people love crying and screaming about TEST, but really, I don't see any reason to not just leave the people who want to be safe alone. Maybe force them to refund your wardec cost out of their own pocket, sure. They want their own corp and want to avoid wardec, go for it. Maybe expand the taxes to contracts and such so that 10% affects basically everything, all that kind of stuff, thumbs up. But the line's gotta be drawn somewhere.

From my limited knowledge about nullsec, if I had to say what would be making that stagnant if anything? It'd be that it doesn't appear to be any harder to defend as you claim more territory. Maybe I'm wrong, maybe I'm dead wrong, that's fine. Just seems a little weird that people wouldn't arrange attacking multiple locations instead of blobbing into one if it wasn't the case, you know? If I'm wrong, great, fantastic, I don't know ****. But just my impressions from what I've heard. Which is a shaky way to form an opinion and why I largely avoid talking about it.
Anya Klibor
Native Freshfood
Minmatar Republic
#328 - 2013-02-06 22:41:15 UTC
Reuben Johnson wrote:
A lot of threads of late on nerfing NPC Corps. Why? Well, after all the arguemnts for it are dismissed (and they usually are becuase their invalid) two things remain:

1. Wardec. War dec who? miners? nope that never comes up, Traders? nope, be usuless anyways since they don't undock. Pirates/Gankers? nada, they are the ones wanting the nerf. So wardec who? That brings us to ...

2) Haulers. They want to wardec haulers. hmm, that would mean, what they want is to Wardec Red Frog and Push, but that's useless since the only ones in those allaince are the contract brokers. So, in the end, what they want is to attack freighters, particualry those in corps like Red Frog and Push, in Hi-Sec with no recourse from Concord.

They make claims that NPC players have all the rewards with no risk, but they want CCP to give them just that. Give frieght gankers all the reward from attacking freighters in Hi-Sec with none of the risk of being Concorded. The number of hauler alts in NPC Corps is infinently small, but they wish to punish the whole lot over a very small number of players.

since this is neraly all about them, where's Red Frog and Push on this issue. It's you're boats they want.


Translation: I can't PvP for **** and want to be able to have kills on my killboard instead of only losses, so make it so I can kill things that can't shoot back!

Bad.

Leadership is something you learn. Maybe one day, you'll learn that.

Red Frog Rufen
Red Frog Freight
Red-Frog
#329 - 2013-02-06 23:37:48 UTC
EI Digin wrote:


Different fans have different priorities, when you cater to people who want to be safe all the time no matter what you are making it more difficult for players who don't mind fighting to play the game they want to play it. Actions have consequences. When you cater to stagnant play you will end up with a stagnant player base. When you cater to shrieking masses like many other MMOs have, your playerbase ends up being unstable and ends up burning out a few months after release because you spent all your time catering to them and not to people looking for long-term endgame play.


stagnant player base?

EO has more subscriber now then 2 years ago.

I've seen 60k online recently, and havn't saw that for a long time!

also, they claim over 400k subscriptions. Who do you think compose the majority of that player base? Gr.. Wardeccer? or Carebear?

on the forums, it's always the same 40-50 people complaining about wardec evasion. I'm pretty sure CCP has more then the forum to check on the wish/need of their player base, and that they are doing what they think is best for the game.
Tallian Saotome
Nuclear Arms Exchange Inc.
#330 - 2013-02-06 23:40:39 UTC
Red Frog Rufen wrote:

I'm pretty sure CCP has more then the forum to check on the wish/need of their player base, and that they are doing what they think is best for the game.

Then why are you bothering to argue about it, unless you have observed(as the rest of us have) that CCP does pay attention to what the forums are saying?

Inappropriate signature removed, CCP Phantom.

EI Digin
irc.zulusquad.org
#331 - 2013-02-06 23:41:15 UTC
There's nothing wrong with highsec as a game-type right now. There's plenty of income and the right amount of safety is there. The problem is people don't have to participate in the highsec gametype and instead choose to participate in a super-safe version of it where they basically don't leave the tutorial mode and are able to dodge the major pvp mechanic for people living there. It's not intentional, and there is plainly no good reason for it to exist.

People are naturally min/maxxers, they will gravitate towards what brings them the most amount of money or fun for the least amount of pain. Nullsec is broken because the amount of income or fun an individual player gets is generally not worth being a target to everyone in the game all the time. The natural situation that people end up in (alone in highsec chainrunning missions or mining) results in them perpetuating stagnant gameplay and they become stuck in their situation and will never advance to any different styles of gameplay or achieve any sort of meaningful long-term goal.

The only tactic left that players have against wardec evasion and to solve the problem is to inform the public and CCP exactly why allowing this abuse of mechanics to continue is a bad decision.
Red Frog Rufen
Red Frog Freight
Red-Frog
#332 - 2013-02-06 23:42:49 UTC
Tallian Saotome wrote:
Red Frog Rufen wrote:

I'm pretty sure CCP has more then the forum to check on the wish/need of their player base, and that they are doing what they think is best for the game.

Then why are you bothering to argue about it, unless you have observed(as the rest of us have) that CCP does pay attention to what the forums are saying?


of course they are, it's the fastest way to get feedback by the most hardcore player!

but that doesn't mean that the forum user are always right.

Tallian Saotome
Nuclear Arms Exchange Inc.
#333 - 2013-02-06 23:49:10 UTC  |  Edited by: Tallian Saotome
Red Frog Rufen wrote:
Tallian Saotome wrote:
Red Frog Rufen wrote:

I'm pretty sure CCP has more then the forum to check on the wish/need of their player base, and that they are doing what they think is best for the game.

Then why are you bothering to argue about it, unless you have observed(as the rest of us have) that CCP does pay attention to what the forums are saying?


of course they are, it's the fastest way to get feedback by the most hardcore player!

but that doesn't mean that the forum user are always right.

We can agree that the forums don't always produce good answers.

Sadly, the forums have been used to cause many injustices to the game to go on(having corp hoping declared not an exploit anyone?) which is why you now have so many very vocal and very polarized voices here shouting for extremes that would not be good for the game.

It discredits the forums as a whole, and in case that part doesn't work, it makes sure that both extremes are presented.

Rationally, Wardec evasion is bad and needs to be fixed. Nerfing NPC corps has some serious drawbacks, but it appears to be the best solution, unless a more reasonable one is presented. Only other one that seems to make sense is CONCORD removal.

And corp hopping cooldowns is not the answer IMO, because of corps that recruit people for the purposes of griefing them(manage to join 3 in a row and find yourself trapped for days?!?!)

Edit: oh, and as a side note, they thought Incarna was best for the game, so what they feel is best for the game is not always right either.

Inappropriate signature removed, CCP Phantom.

Aren Madigan
The Scope
Gallente Federation
#334 - 2013-02-06 23:51:59 UTC
So instead of encouraging what it was intended for, you suggest they take it a step beyond what it was intended for? Because if it was intended to touch NPC corps, it would be already, regardless of how people felt.
Tallian Saotome
Nuclear Arms Exchange Inc.
#335 - 2013-02-06 23:57:19 UTC
Aren Madigan wrote:
So instead of encouraging what it was intended for, you suggest they take it a step beyond what it was intended for? Because if it was intended to touch NPC corps, it would be already, regardless of how people felt.

Can we have some more context please? Who are you replying to, and if you are replying to my post which of the topics I covered are you responding to?

Quote functions exist for a reason, and you can edit the quoted text to only show the relevant parts, FYI.

Inappropriate signature removed, CCP Phantom.

Aren Madigan
The Scope
Gallente Federation
#336 - 2013-02-07 00:05:01 UTC  |  Edited by: Aren Madigan
Tallian Saotome wrote:
Aren Madigan wrote:
So instead of encouraging what it was intended for, you suggest they take it a step beyond what it was intended for? Because if it was intended to touch NPC corps, it would be already, regardless of how people felt.

Can we have some more context please? Who are you replying to, and if you are replying to my post which of the topics I covered are you responding to?

Quote functions exist for a reason, and you can edit the quoted text to only show the relevant parts, FYI.


Sorry, you hadn't posted when I pressed reply, and I got distracted a brief moment. Don't like quoting all the time, but yeah, you have a point. Was replying to El. Because really, the consequences of going straight to throwing people in head first I guarantee would be too much. It isn't a solution that'd expand on gameplay. I've played a lot of games that played loose with things like that and it always becomes about the chosen few groups. Don't kiss their feet? You die, and I know some of the big corps would jump all over that. EVE is different from a lot of games, yeah, but not so different that human psychology changes at its base level. And I know I keep repeating this point, but its because I've seen it happen so much. Definition of insanity.
Mara Rinn
Cosmic Goo Convertor
#337 - 2013-02-07 00:12:31 UTC
EI Digin wrote:
There's a difference between people who never log in during the wardec and people who actively avoid the wardec and continue playing regardless. If a wardecced player logs in a few times in the week and the hostiles never see them while they are targetable, thats OK in anyone's book because the hostiles should have scouted you out better. When the player drops corp and avoids being flashy red and goes about their business they are imposing their will to do whatever they want in spite of clearly planned and well thought out game mechanics. That's wrong.


Tears are extracted. Game mechanics working as intended.

Your mistake was assuming that wardecs are about attacking players, when they are about attacking corporations or alliances. Wardecs are certainly not about you having a way to impose your will upon anyone, otherwise they would target individual players and there would be no option to surrender, and making a war mutual would not drop all ally offers.

The way to fix wardecs is to adjust the balance of hi/lo/nul industry. By having more people who need to enter lowsec for their industry, you will have more targets accessible without the pointless effort of wardecing hisec mission runner corps.
EI Digin
irc.zulusquad.org
#338 - 2013-02-07 00:20:00 UTC
Red Frog Rufen wrote:

stagnant player base?

EO has more subscriber now then 2 years ago.

I've seen 60k online recently, and havn't saw that for a long time!


People love to hear stories on the 'net about how intense the game is. People love to read articles about betrayal and gigantic meaningful battles in magazines and newspapers. That's what makes people sign up to play this game. When's the last time any of that happened because of a mission runner or a mining group in highsec? The butterfly effect we all know and love shouldn't stop because you choose not to play. You could practically replace the involvement of a vast majority highsec players with NPC market orders because they refuse to participate in the greatest part of the game, playing with other people.

Incentivizing players to play by themselves in order to achieve the maximum amount of "fun" promotes stagnant gameplay, just because there are temporarily more subscribers (because of press about a supercap brawl and because of a semi-successful expansion) doesn't mean they won't leave when they realize the game isn't all that it's cracked up to be.

Aren Madigan wrote:
I've played a lot of games that played loose with things like that and it always becomes about the chosen few groups. Don't kiss their feet? You die, and I know some of the big corps would jump all over that.


This is what this game is all about. You have described this game to a T. But you know what, there's ways you can play the big boys against eachother. Or start your own exclusive club of people who hate the big boys.

Mara Rinn wrote:

The way to fix wardecs is to adjust the balance of hi/lo/nul industry. By having more people who need to enter lowsec for their industry, you will have more targets accessible without the pointless effort of wardecing hisec mission runner corps.


You mad isn't a valid argument, sadly. And the fix to wardecs is to move everyone into lowsec, really?
Aren Madigan
The Scope
Gallente Federation
#339 - 2013-02-07 00:23:43 UTC  |  Edited by: Aren Madigan
EI Digin wrote:
[
Aren Madigan wrote:
I've played a lot of games that played loose with things like that and it always becomes about the chosen few groups. Don't kiss their feet? You die, and I know some of the big corps would jump all over that.


This is what this game is all about. You have described this game to a T. But you know what, there's ways you can play the big boys against eachother. Or start your own exclusive club of people who hate the big boys.


Really, because I was more under the impression that was more what low sec and null sec was about. High sec being some protection from those attitudes. Key word obviously being some. Organized groups still hold more power, but there's sizeable cost to them going ape. Certainly seems how things are currently designed.
Tallian Saotome
Nuclear Arms Exchange Inc.
#340 - 2013-02-07 00:24:19 UTC  |  Edited by: Tallian Saotome
Aren Madigan wrote:

Because really, the consequences of going straight to throwing people in head first I guarantee would be too much. It isn't a solution that'd expand on gameplay. I've played a lot of games that played loose with things like that and it always becomes about the chosen few groups. Don't kiss their feet? You die, and I know some of the big corps would jump all over that. EVE is different from a lot of games, yeah, but not so different that human psychology changes at its base level. And I know I keep repeating this point, but its because I've seen it happen so much. Definition of insanity.


I see an easy way to deal with which is already in game... Mercenary marketplace.

I my suggestion many pages back, I clearly said that wardeccing the NPC corp would cause the NPC corp to open up a request in the marketplace, which would be paid for by the NPC corp, and temporary bounties placed on the wardeccing corp to pay the mercs.

In other words, if you wardec NPC corp, in addition to the very large fee to pay for it, it automatically calls for help and pays said help to deal with the wardeccers.

We have enough white knights and people who just want to fight in this game that the fight would still be stacked in the defenders favor.

Edit: I R gud at gramer.

Inappropriate signature removed, CCP Phantom.