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Dev Blog: Little Things From Super Friends!

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#61 - 2013-02-06 16:39:12 UTC
Vincent Athena wrote:
Thanks for the work. The 4 hours for an ally to join will help when it comes to POS defense. But I'm a little concerned that this

"Forced Peace
To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks."

will not have the desired effect. Defending corps do not like to surrender as afterwards they are seen as ISK pinatas. All the attacker need do after accepting a surrender is set up a new corp and have most of their PvP pilots move to it. Then dec again to slurp up another surrender payment.

But I got no better ideas.


Yeah, seems like the most reasonable compromise. Honestly, if you surrender (and likely pay a fee) in good faith and they start playing silly games like the one you describe... at that point it's time to resort to corp hopping (unfortunately) if you can't effectively fight back or hire someone who can.

I think you can get a general idea from their war history if they are likely to honor your surrender, or perhaps contact another corp that surrendered to them to see if they handled it professionally.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Janus Mandu
Doomheim
#62 - 2013-02-06 16:42:01 UTC  |  Edited by: Janus Mandu
CCP Punkturis wrote:
My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Blink

Congratulations. If it's gonna be a girl you should name her Eve, obviously.
Ranger 1
Ranger Corp
Vae. Victis.
#63 - 2013-02-06 16:42:52 UTC  |  Edited by: Ranger 1
Vincent Athena wrote:
Ranger 1 wrote:

On the other hand it would be nice to have a mechanic in place that allowed for the practical tracking down and destruction of said probes if properly prepared.

That would allow for the creation of safe spots in areas normally not possible, like well out of plane.


Possibly, and I'm not sure that's a bad thing actually.

However the mechanic to do so need not involved flying there directly if that is not a desireable outcome, say something like an anti-probe drone you can release that has a % chance per round of successfully hunting down a hostile drone that isn't on the move.

Mind you, that's just a crude example... not a polished idea. I'm saying conceptionally I would like the capability to be considered.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rees Noturana
Red Rock Mining Company
#64 - 2013-02-06 16:46:13 UTC
Rees Noturana wrote:
TTP for this blog: 2 graphs. I think we can do better CCP.


TTunP: 2 hours. Boo. It should have stayed out there. Cool

_ย _

Marsan
#65 - 2013-02-06 16:51:24 UTC  |  Edited by: Marsan
Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...

PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist....

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Dersen Lowery
The Scope
#66 - 2013-02-06 16:53:46 UTC
A fine grace note to end on before you go on leave. I especially like the reduced timer before an ally can join.

Sleep while you can!

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Mizhir
Devara Biotech
#67 - 2013-02-06 17:06:32 UTC
CCP Punkturis wrote:

Tallest convinced us it would be a great idea to give the exploration probes and launchers better descriptions so you can easily read what they do in very simple terms. No Big Red Button was pressed.


Lies! He accidently pushed the 'Disband Red Alliance' button ... again.

http://rvbeve.com/forums/index.php/topic/4493-red-alliance-disbanded-again/

โค๏ธ๏ธ๐Ÿ’›๐Ÿ’š๐Ÿ’™๐Ÿ’œ

Vaerah Vahrokha
Vahrokh Consulting
#68 - 2013-02-06 17:32:19 UTC
Awesome changes! Small bits but all cool!

@CCP Punkturis

Never change, please. Every tiniest bit about you is amazing, and I don't mean just the looks Blink
Berakh
Perkone
Caldari State
#69 - 2013-02-06 17:40:55 UTC
Awesome

But can you guys fix auto-reload for t2 lazorz? doesn't always work :(
Besbin
Blue Republic
RvB - BLUE Republic
#70 - 2013-02-06 17:42:09 UTC
Marsan wrote:
Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...

PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist....


Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses?
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#71 - 2013-02-06 17:45:00 UTC
Ranger 1 wrote:
Adaahh Gee wrote:
If a corporation with an active war dec joins an alliance, that war dec starts instantly for the alliance as soon as the new corp is joined, no warning goes out to alliance for a "24 hour timer".
If your alliance leadership has not informed it's members, or even if the corp in question has been war dec'd during their stasis period, no warning goes to alliance members.

Surely this is wrong, there should be a timer and notification sent?

You could be out in space in an indy ship, PVE carebear boat or whatever and you get an email saying "You are now at war" just as you land on gate in a trade hub, no notice period, no warning until you are already at war. If you are lucky, you dock up fast. If you are unlucky, there are war targets sat on gate.


I haven't verified the issue you describe, but really shouldn't that be an issue you take up with your alliance (or corp) leadership? If the leadership isn't aware of the war situation, or simply neglects to inform their pilots, they should be taken to task for any losses incurred.



I agree, and in most situations thats the usual policy.
However, it seems a broken piece of game mechanic that a pilot can be flying in space and suddenly be under war dec when you have timers in all other situations. The game knew that the war dec would effect the alliance so why would it not send a notifications??
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#72 - 2013-02-06 17:47:10 UTC
Besbin wrote:
Marsan wrote:
Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...

PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist....


Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses?



Because if you show up with anything vaguely resembling combat ships, the average war-dec griefing corp will dock up, log off and log on to their main and carebear away till the system is clear.

So the fleet disbands with no kills, then within a couple of hours has to form up once again because war deccers have logged back in.
Gogela
Epic Ganking Time
CODE.
#73 - 2013-02-06 18:47:39 UTC
lol! You guys had hoodies made... Lol

Signatures should be used responsibly...

Tau Cabalander
Retirement Retreat
Working Stiffs
#74 - 2013-02-06 18:55:47 UTC  |  Edited by: Tau Cabalander
Since there were no graphs, I have to say that I thought the team picture was terrific Big smile [The Tuxford button photo should be on a wall at CCP. It is well done.]

It's the Little Thingsโ„ข that makes Team Superfriends awesome.

Well, that and CCP Punkturis of course.
Gritz1
Ice Fire Warriors
#75 - 2013-02-06 19:05:41 UTC
I one little thing I mentioned to the csm, and I feel like it could be just a little addition, is to have more descriptions of systems and constellations. I've seen you guys have been adding more information to differents modules and what not, and I think this would be a cool little thing to add to the game. I've only seen about 3 or 4 systems (like Sahtogas) have any sort of description.
Valkyrs
Deep Vein Trading
#76 - 2013-02-06 19:12:19 UTC
I try my best to avoid war but it's good to know when war comes, I'll be doing it in style.

Thanks for the changes, keep up the good work CCP!

Congrats Punkturis!
CCP Explorer
C C P
C C P Alliance
#77 - 2013-02-06 19:54:37 UTC
Eli Green wrote:
looking forward to the skillpoint display in the medical window Big smile
These Little Things really do matter Smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Arronicus
State War Academy
Caldari State
#78 - 2013-02-06 20:40:19 UTC
Expected a small penis.

Did not see what I expected, but was not dissapointed.
Xaniff
The Redneck Gun Club
#79 - 2013-02-06 20:47:16 UTC
While I like the paging, surely there could be some additional work done to it to make it less of a click-fest to get to the first-ever-war. In addition to the Next/Last buttons, could you add a text field so we could just type in a page number and put some text to the side with the number of pages available?
Il Feytid
State War Academy
Caldari State
#80 - 2013-02-06 21:23:55 UTC
I would prefer if the war dec cost only factored in characters training a skill.