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Mass-test feedback - February 6

First post
Author
Na Polion
Aliastra
Gallente Federation
#21 - 2013-02-06 20:04:44 UTC
OS version: win 7 64
CPU: opteron 956
GPU: gtx 650
RAM: 2x kingston hyp. x (4Gigs)
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: high
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): around10-12 / 12-15
Average FPS - Zoomed in (brackets / no brackets): around10-12 / 12-15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) no comparison
Did you experience any disconnects or crashes? no, all perfect
Describe your experience, make comments, suggestions, etc.:
Ghanar Drraba
Royal Guard of Anacreon
#22 - 2013-02-06 20:05:54 UTC
Machine Info and Settings

OS version: Windows 7 Professional 64 bit
CPU: Intel I3 380M 2,53 GHZ
GPU: nVidia Geforce GT 610M
RAM: 4 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20/25
Average FPS - Zoomed in (brackets / no brackets): 10/15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5=same
Did you experience any disconnects or crashes? No.
Describe your experience, make comments, suggestions, etc.: Heavy lagg experienced, on graphic settings change had to wait a few minutes in front of a black screen for the change to be made and scene rendered again. Also, towards the end I got an error while trying to launch drones: the client mentioned that i do not have the skill to launch any drones, altough clearly i had the skills for a full flight.
rachann
Mine and More Ind
#23 - 2013-02-06 20:13:12 UTC
OS version: Windows 7 Professional

CPU: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz

GPU: Nvidia GeForce 9700M GTS

RAM: 8.00 GB

How many clients were you running at the same time? 1


- Anti-Aliasing: disabled

- Shader Quality: low

- Texture Quality: med

- LOD Quality: low

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 8/9

Average FPS - Zoomed in (brackets / no brackets): 4/5

Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5

I felt that it was a lot better this time until the grey screen and freeze.

Did you experience any disconnects or crashes?

Crashed, had to close and restart the client.
Beaver Retriever
Reality Sequence
#24 - 2013-02-06 20:30:56 UTC  |  Edited by: Beaver Retriever
Machine Info and Settings


OS version: Windows 7 64-bit
CPU: Intel Core i5-2310
GPU: NVIDIA GeForce GTX 560 Ti
RAM: 4GB
How many clients were you running at the same time? 2 (one TQ, one SiSi - TQ client was undocked and in a POS)
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: low
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 15-20
Average FPS - Zoomed in (brackets / no brackets): 10-15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 3
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Client performance was worse than I've experienced in big fleet fights on TQ. At one point my ship's model didn't render, showing only turrets shooting. I got the 'grey screen' error as soon as my ship blew up, which persisted until after i had warped away and landed at a planet in my pod. This error continued as i warped, and only went away as soon as I docked. Both my clients were running in windowed mode.
Dukrat
Native Freshfood
Minmatar Republic
#25 - 2013-02-06 20:32:27 UTC
OS version: Windows 7 x64 Enterprise
CPU: Phenom X2 1090T
GPU: AMD HD6850
RAM: 8GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: disabled
- Shader Quality: low
- Texture Quality: medium
- LOD Quality: low


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 9/17
Average FPS - Zoomed in (brackets / no brackets): 9/17
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? No.
Describe your experience, make comments, suggestions, etc.: FPS during the POS shoot was a lot worse.
Baenus
Center for Advanced Studies
Gallente Federation
#26 - 2013-02-06 20:45:18 UTC
• OS version: windows 7 home premium 64-bit
• CPU: AMD FX(tm)-8150 Eight-Core Processor 3.61 GHZ
• GPU: AMD Radeon 6900 HD series
• RAM: 16.0 GB
• How many clients were you running at the same time?
• Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: low
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high


User experiance


average fps in the gate fight 15-30 fps no brackts zoomed out
average fps zoomed in no brackets 15-25 fps
fps with brakets virtually same


clent performance=4 had some incidents of grey screen flicker
agree with previous poster, fps was lower at the pos shoot
Frank Penken
School of Applied Knowledge
Caldari State
#27 - 2013-02-06 20:59:56 UTC  |  Edited by: Frank Penken
OS version: Win 7 SP1
CPU: AMD A4-3400 APU with Radeon HD Graphics 2.7GHz
GPU: AMD Radeon HD 6670
RAM: 4 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets) :6-7
Average FPS - Zoomed in (brackets / no brackets): 4-5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Other than the slowness of my computer, no issues/bugs. Was running in full screen. Things were the worst at the POS.
Jalequin
Jalequin Corporation
#28 - 2013-02-06 22:43:11 UTC  |  Edited by: Jalequin
Machine Info and Settings

OS version: Windows 7 Ultimate SP1 64bit
CPU: Intel i5-2500K
GPU: Radeon HD7950
RAM: 16 GB
How many clients were you running at the same time?
Graphic setting of the client (low / medium / high): 2 clients (SiSi and TQ)
- Anti-Aliasing: High
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): ~20 with brackets
Average FPS - Zoomed in (brackets / no brackets): 11-13 with brackets
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes?: No
Describe your experience, make comments, suggestions, etc.:

Suggestions: When the fleet settings automatically enable your voice chat, give the option to default into fleet chat (Currently it defaults to wing).
UI: Add the option to sort our inventory by the total ISK value of an entire stack, rather than the value of a single item in the stack.

Mass Tests Videos: http://j.mp/14PE0uz - June 14th http://j.mp/10Db6ry - May 16th http://j.mp/19uIPJM - April 11th

Calessa Mizrahi
Kinetic Impulse Contact Kinematics LLC
#29 - 2013-02-06 23:10:42 UTC
Machine Info and Settings

  • OS version: Windows 7 64-bit ver. 6.1 (Build 7601: Service Pack 1)
  • CPU: Intel Core i7 930
  • GPU: Radeon HD 5850 1GB (Catalyst version 13.1)
  • RAM: 24GB DDR3
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high):
  • - Anti-Aliasing: Disabled
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 14-19 fps; Brackets on/off made no apparent difference.
  • Average FPS - Zoomed in (brackets / no brackets): 5-8 fps, again brackets seemed to make no apparent difference.
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
  • Did you experience any disconnects or crashes? No.
  • Describe your experience, make comments, suggestions, etc.:

Client was running in windowed mode, window size of 1920x1058.

Some very short client stalls when performing a session change (like a gate jump) but overall the client remained fairly stable, although slow framerate-wise in the thickest of the fighting.

Did encounter one oddity during the gate fight in Poitot with brackets on: opening a right-click menu would make the brackets' brightness increase while the menu was open. It didn't have any other effect, and the interface was still readable. Bracket brightness returned to normal once the menu closed. Did not get this issue when there were few brackets on screen, only during the fleet fights when the screen was filled with them.

Good that you used EVE Voice for the mass test, but for future events could the Devs or BHs that are leading the fleets jump on comms as well? It felt like there was a fair bit of confusion when the fleet was mobilizing that led to people getting left behind or lost because of missing the orders in a chat window.
Night Condor
TRUE GONER Executors
TERRA REGNUM
#30 - 2013-02-07 03:14:47 UTC
OS version: Windows 7
CPU: Pentium i7
GPU: GTX 560TI
RAM:8GB
How many clients were you running at the same time: 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: High
- Shader Quality:High
- Texture Quality:High
- LOD Quality:High



Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 15-50
Average FPS - Zoomed in (brackets / no brackets):15-20
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Better 8
Did you experience any disconnects or crashes? No

[i]"7-7 И, дитя человеческое, имея разум еще младенца, приняло её. 7-8 И, хаос и холод ворвались в галактику эту."[/i]

Celestial One
Militant Miners
#31 - 2013-02-07 11:48:45 UTC
Machine Info and Settings

OS version: Wondows 7 64-bit
CPU: Intel i7 970 3.2GHz
GPU: 2 x GeForce GTX 580
RAM: 24 GB
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): High (Screen Shake Off)
- Anti-Aliasing: Low
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20-25 fps Brackets On
Average FPS - Zoomed in (brackets / no brackets): 10-12 fps Brackets On
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: One client had a single bug which was not being able to select items in the overview. I was able to still select the different overview tabs. It only happened on one client and started after jumping into the gate camp. The fleet window was less annoying this test.
Thycoon
Patrician Space Incorporation
Patrician Space Incorporation Holding Alliance
#32 - 2013-02-07 13:12:05 UTC
Machine Info and Settings
OS version: Windows 7 Professional 64-bit
CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz (8 CPUs), 1600 MHz (OC)
GPU: NVIDIA GeForce GTX 690, Display Memory: 4014 MB
RAM: 65.536 GB RAM
How many clients were you running at the same time? 6 (six)
Graphic setting of the client (low / medium / high): Optimized Settings for Performance
All clients running in "Fixed Window", Window Size: 1920x1080, Present Interval: Interval one
Effects: Camera Shake, Trails, GPU Particles are set
Miscellaneous: Use LOD, Sun is Occluded by Objects are set
Anti-Aliasing: Disabled
Shader Quality: Low
Texture Quality: Medium
LOD Quality: Low

User Experience
Average FPS during the fight at the gate in Poitot, zoomed out (no brackets): 28 - 33
Average FPS - Zoomed in (no brackets): 28-33
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Not participated in big fleet fights on TQ but still a "10" compared to last masstest!
Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.: Everything was smooth! The TD (time dilation) after jumps was as expected and I had no problem with the grid and no lagging after the TD-effect. No crashes as mentioned. The EVE-Voice was also very clear to listen and not lagging at all! My microphone was recognized this time and I could speak in channels I had choosen. Had this time participated with dreadnoughts and a carrier and was impressed with the high FPS with all clients. In the past was always trouble with FPS and lagging while flying caps. The FPS also bearly changed this time while changing the brackets!
Flying Apocalypse
#33 - 2013-02-07 13:31:04 UTC
Machine Info and Settings
  • OS version: Windows 7 HomePremium Service Pack 1 64 bit
  • CPU: Intel(r) Core(TM) i7-2670QM CPU @ 2.20 ghz (turbo to 3.1)
  • GPU: Geforce GT 555m 2GB
  • RAM: 9GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): high
  • - Anti-Aliasing: high
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high
    User Experience
  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): about 5-10 FPS zoomed out.(Didn't test without brackets)
  • Average FPS - Zoomed in (brackets / no brackets): about 5 zoomed in. (Didn't test without brackets)
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never done such a big fight on TQ
  • Did you experience any disconnects or crashes? None
  • [*] Describe your experience, make comments, suggestions, etc.: It was kinda the same as every other masstest for me. No crashes,

    For some reason I can't delete my signature o.o

    Omagia Glac
    Aesir Corp.
    #34 - 2013-02-07 13:51:44 UTC  |  Edited by: Omagia Glac
    Machine Info and Settings

    OS version:Windows 7 Ultimate Service 1 64 bit
    CPU:AMD Phenom(TM) X4 975 @3.6 GHz True Quad-Core
    GPU: ASUS AMD Radeon HD 7950 DirectCUII TOP 3 GB GDDR5
    RAM: Corsair 8GB 1600MHz DDR3 Vengeance
    How many clients were you running at the same time? 2
    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: High
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High

    User Experience

    • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): about 40 FPS. (Didn't test without brackets)
    • Average FPS - Zoomed in (brackets / no brackets): 30 zoomed in. (Didn't test without brackets)
    • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 5 outside of the fight. Never been in such a large fight on TQ
    • Did you experience any disconnects or crashes? No
    • Describe your experience, make comments, suggestions, etc.: First time taking part in a mass test, never been in a large fight like that so I got to test my fits, also lost a few ships.
    Rena Kenni
    Perkone
    Caldari State
    #35 - 2013-02-07 14:09:28 UTC
    OS version: Windows 7 Home 64 bit
    CPU: AMD Phenom II x4 965 BE (Deneb)
    GPU: NVIDA GeForce GT 440
    RAM: G.Skill 8GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): at first high, then changed to low
    - Anti-Aliasing: Disabled
    - Shader Quality: at first high, then changed to low
    - Texture Quality: at first high, then changed to low
    - LOD Quality: at first high, then changed to low


    User Experience


    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 30-40 fps (brackets only)
    Average FPS - Zoomed in (brackets / no brackets): 10-30 fps (brackets only)
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Never been in a battle of that size.
    Did you experience any disconnects or crashes? Yes, the game locked up when jumping through the gate when I was attempting to reship.
    Describe your experience, make comments, suggestions, etc.:
    VoIandik
    Brutor Tribe
    Minmatar Republic
    #36 - 2013-02-07 17:59:58 UTC
    Machine Info and Settings

    OS version: Windows 8 Pro, 64Bit
    CPU: Intel i7-3930K @ 3.20GHz
    GPU: AMD HD7970
    RAM: 24GB
    Clients: 2

    Graphic setting of the client (low / medium / high): High
    - Anti-Aliasing: Medium
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high

    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 15-26
    Average FPS - Zoomed in (brackets / no brackets): 30-60fps
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) 6
    Did you experience any disconnects or crashes? Blackbox on one Client. Bugreport filled
    Describe your experience, make comments, suggestions, etc.: Nice! :)
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