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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Critical Mass Inc
#941 - 2013-02-04 00:51:49 UTC
Can I please get an 'item hangar' button in the Neocomm that will stay? If I accidentally close my item hangar can I get a single, simple, basic button to reopen it rather than to have to 'open inventory, expand the tree that wastes screen space, scroll down through or collapse the ship hangar, shift+click to reopen it where it was, then go back and close the inventory system screen.

Same thing with the 'ship hangar' . Now, with the ship hangar there is a keyboard shortcut bind that you can assign.. it doesn't work, but you can assign it. So if you could fix that and then make a keybinding for the item hangar while you're at it, that would work too.


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"If you are part of the problem, you will be nerfed." -MadMuppet

420 Enterprises.
#942 - 2013-02-04 10:09:52 UTC
The ship that is active while in station be highlighted in the Repair and Insurance windows.

Under the 'Assets' tab include: This and adjacent regions.

Add a second row of 5 tabs to the Overview menu.

Be able to sort local (and other chat windows) by pilot standings.

And a one that really bugs me: Please organise the market listings of items by type, from smallest to largest, and meta level. Not alphabetically.
Tribal Liberation Force
Minmatar Republic
#943 - 2013-02-04 19:48:57 UTC
It would be nice if item names and, more importantly, item group names were changed for more consistency.

For instance, instead of 'Advanced Blaster Charge' and 'Hybrid Charge', they could be named 'Charge, Advanced Blaster' and 'Charge, Hybrid' and would therefore be sorted after one another, instead of having instances of inconsistent sorting like this:

Streamlined item names in this instance could become 'Void S' and 'Federation Navy Antimatter S'.
Sebiestor Tribe
Minmatar Republic
#944 - 2013-02-05 19:21:57 UTC
have blow up pos modules drop ships and large items again
Neo T.E.C.H.
#945 - 2013-02-05 19:50:31 UTC
The option to export UI, similar to overview exports, would be nice.

It's a pain having to go through that tedious task, every time you re-install a client, log in an account on a different install or just switch between resolution and/or window and fullscreen mode.

Some sort of profile manager for those character .dat-files maybe.
LHA Tarawa
Pator Tech School
Minmatar Republic
#946 - 2013-02-05 20:00:40 UTC
When a module is cycling, and goes... oh... 1.5x the tine it should take to cycle... and the client should know that. Perhaps the client could ask the server, "you still on this?".

Right now, mining lasers and such like to get stuck on... cycling forever. This happens occasionally when boosts come on, go off, etc.

I understand not wanting to have the user spamming the server with deactivate requests, thus the client telling you that you already pressed deactivate and give it a few for the server to respond. But, the client itself should be able to say... hey, I'm supposed to cycle in 109 seconds, and it has been more than 160. Maybe I should check to see if the server forgot about me?

If I drop a rock into the orca fleet hanger, and it says that it now has 70K used of the available 40K m3, perhaps the client should be able to request a refresh of the orca fleet hanger contents. Again, nothing players could spam. Just something built into the client that says...hmm.. this seems messed up. Let me see if I have this right.
Unezka Turigahl
Det Som Engang Var
#947 - 2013-02-06 04:55:29 UTC
- Make Deep Space Probes default to maximum size when launched, not the size of whatever your previous probes were at.

- Allow saveable probe formations, and automatic launching of probes until launcher is depleted for that matter, to reduce possibility of developing RSI. I launch the same number of probes and put them in the same configuration for every system I visit while looking for sites. Dragging probes around a lot quickly becomes taxing on your elbow and wrist.

- Let me have the option to turn off the buzzing of the aggression timer. It is incredibly annoying when doing incursions, and is completely useless to me. I know when I am aggressing, or being aggressed by, NPCs. Right now I have to turn off all UI sounds. This new 'feature' does not help resolve the running joke of sound in EVE.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#948 - 2013-02-06 10:38:20 UTC
Nicolo da'Vicenza wrote:
suggestion #1: ban npc corps

get rid of NPC corp taxes and restrictions, but make them deccable as individuals

I kinda like this idea but you seem to fail to realize something. Just a few things

1> New players coming into game. give them time to learn the game what they want to do then after suitable amount of time they need to join a Player corp or create their own.
2> Corps disbanding give said players time to find a new corp.
3> You want out of your Corp now and got no where to go. Give said player like 4 days to find a new home chances are he already has one lined up.
4> Players booted from corp automaticly go into NPC cor. 4 days to find a new one.

Give the players who are in a NPC corp an incentive to create or join a corp. Start raising their tax rate so much for each additional day they are still within the NPC corp. couple of weeks and your at 100% tax rate for EV ERYTHING!

Little ideas. but base the time off of active subscription time.

The Scope
Gallente Federation
#949 - 2013-02-06 18:09:00 UTC  |  Edited by: Quintessen
Check mark next to completed missions in the Missions Info Panel

Also please make it clearer where you're supposed to go next with three or more location missions.

More attractive mission messages please. Also ones that don't get lost in local. Imagine showing an icon or image of the person talking frame along with the message in question.

Please add the number of jumps away the next part of the mission is, next to the mission name in the info panel. If I haven't looted the thing or destroyed the convoy (i.e. the mission isn't done), then it would be jumps to the mission location. Otherwise, if it is done, it would be jumps to the agent for turn-in.
The Scope
Gallente Federation
#950 - 2013-02-06 18:11:22 UTC  |  Edited by: Quintessen
Cleaner error messages, that tell us what we should do, not just that we can't do it.

E.g. we know we can't repackage the container because of the 3-week delay. Please tell us when we will be able to repackage the container.

E.g. rather than tell us that you couldn't load all the charges/ammo, tell us how many you did and how many you couldn't.
The Scope
Gallente Federation
#951 - 2013-02-06 18:12:50 UTC  |  Edited by: Quintessen
Please highlight messages from my squad commander, wing commander, fleet commander, and boss in fleet chat (and fleet chat only). They should be different colors of highlights.

With the new info panel design please revamp the chat windows so they use less vertical real estate. Also consider moving the chat tabs from the top row to a row on the far left. That would give more space for names (and counts).

Additionally while you're in there please make the icons for capsuleers and ground troops clickable so that we can include or exclude them in our local window. If you don't do both, please let us toggle the DUST 514 players.

Also, please add the ability to set destination on someone in Fleet chat.
The Scope
Gallente Federation
#952 - 2013-02-06 18:13:50 UTC  |  Edited by: Quintessen
Add a find in page function to the in-game browser (think Google Chrome or IE).

Please make it so middle clicking a link opens the link in a new tab.
The Scope
Gallente Federation
#953 - 2013-02-06 18:18:48 UTC
Please create a new D-scan info panel. It should be allowed to update every about once a minute automatically and be left up. Manual runs can be done to make it better, but please give us less efficient, but automatic scanning methods akin to how autopilot is automatic, but slower than manually flying.
The Scope
Gallente Federation
#954 - 2013-02-06 18:22:23 UTC  |  Edited by: Quintessen
In the orders screen please list the amount we are being undercut buy for orders originating in the same station. So if I have a Rifter for sale for 480k and someone else is selling it for 497k the order screen would show that I was being undercut by 1k. For people with large quantities of sale orders this would be beneficial. However there should be a delay (say 1H, up to 24H) to prevent making 0.01 price wars even worse.

Please add a right-click menu to items allowing you to "find in assets" that would open up the assets search window with the name of the object in question.
The Scope
Gallente Federation
#955 - 2013-02-06 18:23:17 UTC  |  Edited by: Quintessen
Please allow us to inject a group of skills and have any skills that can be injected be injected rather than stopping on the first one that can't be.

Or, even better, also let us see what skills can be injected from the inventory screen.
The Scope
Gallente Federation
#956 - 2013-02-06 18:37:55 UTC  |  Edited by: Quintessen
Please add a shortcut key for dock/jump/warp to the next location in the autopilot route.

Please make the loot all button actually loot all open wrecks.

Please make the loot all button place items in the largest hold that will hold them. E.g. ore should go in my ore hold; fuel in my fuel hold.

Please make it so that drones slowly repair while in the drone bay (optionally with a module). This should be part of the drone UI rework to make drones less annoying. This is doubly important with the new drone-hating mission UI.

It would be nice if modules that were stripped from ships were automatically repaired, repackaged and stacked with existing items. Then I would be notified how much money was spent to repair them.
The Scope
Gallente Federation
#957 - 2013-02-06 18:39:12 UTC  |  Edited by: Quintessen
Please make columns, and especially sort order independent in each overview tab. E.g. I like my warp to to be alphabetical, my loot overview to be by distance and my mining to be by type and distance.

A heat map of who is doing the most damage to me would also be nice. Basically it should be easy to see who is doing the most damage to you at any given moment.
The Scope
Gallente Federation
#958 - 2013-02-06 18:42:35 UTC  |  Edited by: Quintessen
I love the default sort for items in icon view (Category, Type; e.g. Modules, Afterburners), but you can't do multi-column layouts in the two list views. Please find a way to give me back my icon view sorting in the list views.

Being able to group items and then sort them would give us this and would be pretty awesome in its own right.

If you allow people to group items by category, then it would dramatically improve my ability to find things. Also being able to select all items in a group by selecting the group header would be excellent.

Additionally group headers could list actions that could be done against the entire group in buttons next to the name. E.g refine all on the ore category. Repackage all, stack all, repair all on modules.

Honestly having action appropriate and data appropriate information for each category of item in the UI would be super useful. E.g. I don't care so much about m3 for blueprints, but I really care about ME and PE without looking at each one. I don't care about meta level for ore or minerals, but I do care about min number to refine. And I don't really want to have 50 different children in the tree on the left for the different categories. I just want one scrollable pane that has all my items grouped with item headers.
Scope Works
#959 - 2013-02-06 18:43:52 UTC
Please auto-ban people for a day when they triple (or more) post on the forums.

[center]-_For the Proveldtariat_/-[/center]

The Scope
Gallente Federation
#960 - 2013-02-07 15:01:50 UTC
The case for ammo bays:

1) Ammo bays make a lot more sense from a realism perspective. Who keep missiles with militants or cows?

2) Additional tool to balance ship holds.

3) Once the things you want to keep are outside of the main hold, the main hold effectively becomes the loot hold and you can add buttons for Sell All and/or Move All to Station and/or Jettison All. Right now I have to fight the UI each time I want to move things and it's a few more steps every single time.

4) It's much less likely that in my T2 ammo'd ship that I want to switch to the small quantity of T1 ammo that I just looted than the other way around. But it will show up in my list of loadable ammo, polluting the list.

5) Mining Barges/Exhumers could be given larger ammo/charge holds for all the crystals they have to carry.

6) Scripts and other consumable items could be stored in the same hold, simplifying the holds to:

harvesting (ore hold)
ship maintenance
ship consumables (ammo, charges, scripts, etc).
general storage
fleet/corp general storage
fuel bay

7) If desired, ship consumable bays could be limited to management inside a fleet maintenance array or station.

8) Dropping equipable consumables onto a weapon or such would load the guns and then deposit the remainder into the consumables bay, notifying us of how many could not be loaded into the consumables bay if the total was larger than the guns

P.S. While I understand one could go crazy with adding specialized bays, I think this one is one that's benefit outweighs its costs. Essentially the remakes the "equipped" consumables model from other games -- board, MMO or otherwise and I think it will be a well understood.