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Completely changing Ships, Time for variants? MkI, MkII...

Author
Merin Ryskin
Peregrine Industries
#21 - 2013-02-06 07:14:54 UTC
Nian Banks wrote:
I fail to see why anyone would say no to having variants of a hull (not tech2). It can only add to the game, a good thing.


Because balance changes are done for a reason. Why spend time worrying about whether or not it's safe to keep the old version around (for example, a ship that gets nerfed can't have the pre-nerf version stick around) just so a handful of collectors can spin a terrible ship in their hangar? Sure, in some cases it might be fine, but you need a consistent policy that can handle ALL changes, not just the one ship you want to keep. For example, how do you draw the line between "getting nerfed, but safe to keep a collector version" and "nerfed and not safe"? What counts as a sufficiently large change to make a new version, only weapon changes or should you get a new version if a slot gets moved (or even if some trivial thing happens like +50 shield HP on a battleship)? What happens if you make a change later on that breaks something with one of the old collector ships, do you spend time trying to fix everything to account for them, or do you just (finally) delete the old version and replace them all with the current one? Etc.

in short, it just makes things more complicated and it adds nothing to the game.

Quote:
Also what is wrong with keeping old ships as an option when they are so drastically changed, just to change their role?


Because there's no point. You might have an argument if we were talking about a good ship that people are going to miss, but the Cyclone is garbage right now and has nowhere to go but up. The only people who would care about having the old one are a few stubborn collectors who can't stand to see change, and there's no point in wasting time on such a small audience.

And the same is true for role changes in the past. If you look at the history of these changes you'll find that it isn't popular well-balanced ships getting changed, it's the ships that suck and don't get used finally getting a purpose. For example, the only people who would want to have a pre-missile Khanid ship back are the most dedicated collectors.
Merin Ryskin
Peregrine Industries
#22 - 2013-02-06 07:17:23 UTC
Provence Tristram wrote:
Everything is so terribly pidgeonholed into a role nowadays.


Because "flexible" usually (and certainly in that case) means "not useful". Success requires picking a role and being the best at it, unless CCP screws up and releases an overpowered "best at everything" ship. A ship that is "flexible" by being mediocre at several different things is a ship that never gets used because it's always the wrong ship for the job.
Nian Banks
Berserkers of Aesir
#23 - 2013-02-06 07:30:02 UTC
Merin Ryskin wrote:
Provence Tristram wrote:
Everything is so terribly pidgeonholed into a role nowadays.


Because "flexible" usually (and certainly in that case) means "not useful". Success requires picking a role and being the best at it, unless CCP screws up and releases an overpowered "best at everything" ship. A ship that is "flexible" by being mediocre at several different things is a ship that never gets used because it's always the wrong ship for the job.



Actually pigeon holing is used to cut costs and mostly by lazy developers, the less you can fit effectively on a ship, the less CCP needs to balance. Its not about been balanced, many ships were balanced already but were changed, to make it easy for them.

We pay good money, it shouldn't be easy, it should however be fun, CCP has forgotten that their cash cow is a game, not a money printing machine that you do the barest minimum of maintenance on (to save money).
Merin Ryskin
Peregrine Industries
#24 - 2013-02-06 07:44:31 UTC
Nian Banks wrote:
Actually pigeon holing is used to cut costs and mostly by lazy developers, the less you can fit effectively on a ship, the less CCP needs to balance. Its not about been balanced, many ships were balanced already but were changed, to make it easy for them.


Sorry, but no. Split weapon ships aren't harder to balance, they're just bad. They have more things you can fit on them, but all of the options are bad. Changing them to focus on a single weapon type makes them better in all cases.
GreenSeed
#25 - 2013-02-06 07:49:57 UTC
Nian Banks wrote:
So in the recent history of EvE, CCP have been having a nasty habit of completely changing the design of a ship, No not the model, the model is usually just spruced up a bit for bling.

No I mean changing a ship to drop one weapon system completely for another, or switching its tank type, drastically changing the slot layout. That sort of thing.

Most of the time, this isn't about balancing a ship, its more to try and diversify the ship selection without having to make new ships, I.e. Lazy and cost cutting.

The issue here is that allot of people like their ship as it is, its not unbalanced, most older ships are fine, if maybe a little worse (not better) than other ships of its class. So for those people, CCP your pissing them off.

What's a good solution, well why don't we have variants now? A Bellicose MkI been the original layout, then the completely new layout been a MkII. So they add new blueprints for the MkII, research has to be done, ships don't magically become a new version because the old version is still available and can still be built, more options and game graphics.

For content and balancing, as I said, most of the ships that get completely redesigned are worse than their counterparts, or at the least, well balanced to them. For the vast majority of the time, just leave them be, don't do anything to them except sweeping changes like the Hitpoint increase patch or the resistance rebalance. They are an old variant after all...

What does everyone think about this, is it time we asked for our old ships back?



so they are starting to change ships AWAY from the model of tiers which for the last 10 years has proven to be a COMPLETE failure, and after less than 6 months (6 months in which the tierless system has proven to work wonders), you want them to ditch the new model and go back to the old **** one?

no, go away. the tier system was a disaster, only one tier was used, if any.
Provence Tristram
Doomheim
#26 - 2013-02-06 08:01:54 UTC  |  Edited by: Provence Tristram
I do think that the current T1 and T2 BCs need an especially hard look, as do T1 and T2 BBs.

In a historical sense, the Battlecruiser has always been something of a Frankenstein's monster: too fast and lightly armored to stand in the line of battle, but with heavy guns capable of damaging enemy battleships. That analogy finally, sort of, came to fruition with the T3 BCs, although they have very, very clearly defined roles, and are probably the best at doing what they do (for the price). The same cannot be said for the T1-2 BCs and BSes, which occupy this kind of muddled and muddied expanse of doctrine. Worse, only some of them are actually useful (Ferox, anyone? When was the last time you saw a Ferox?)

So while I lament the loss of variety, I simultaneously agree that major fixes are in order. I'm not sure that those fixes need to necessarily fall in line with the cruiser redesign (one ship, one role, and every race has a version of that ship performing that role), but I do think we need to have a better idea of what exactly a BC is supposed to be doing, and how much more powerful an average BB is than an average BC. Far too many ships of both classes are, right now, either without purpose, or only useful in either PvE or PvP.

Frankly, I'm tired of seeing CCP design ships that cannot be used for both. We shouldn't have our 'designated Level 4 mission boat' and our 'designated PvP boat.' Ships should be generally useful (or at least not useless) for both.
Komen
Aliastra
Gallente Federation
#27 - 2013-02-06 08:46:32 UTC
Nian Banks wrote:
Did someone hijack the EvE Forums? Or has the forum become a troll den?


No, pretty much always been like this.
Glathull
Warlock Assassins
#28 - 2013-02-06 09:06:45 UTC
Let me get this straight:

You want CCP to keep everything the way things have been while they are on a specific mission to balance ships?

And you don't think that will create balance problems in the game?

The only way I can understand that is if CCP said, "Oh hai everyone. Here are some new versions of ships we would like you to fly. They are here because we decided that some of the old ones were way overpowered. But you can choose to use the old, overpowered ones if you want to and ignore the nerfs/buffs/balancing changes we made."

Do you really think that makes any sense?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#29 - 2013-02-06 09:18:28 UTC
Because of Fal- Drake

Old drake is "better"
New drake is balanced

Just because you don't see the balance issues in other ships doesn't mean they're not there.

No Worries

killorbekilled TBE
The Scope
Gallente Federation
#30 - 2013-02-06 09:25:21 UTC
Thread is going no where really....

:)

Doctor Ungabungas
Doomheim
#31 - 2013-02-06 10:13:58 UTC
Nian Banks wrote:

Because "flexible" usually (and certainly in that case) means "not useful". Success requires picking a role and being the best at it, unless CCP screws up and releases an overpowered "best at everything" ship. A ship that is "flexible" by being mediocre at several different things is a ship that never gets used because it's always the wrong ship for the job.


You keep saying lazy developers but there's no evidence that this is the case.

They're not reusing models, so if they wanted to they could just make up a new name and put the new model and configuration in that way.

You've got it backwards, just chucking in a new ship rather than fixing up all of the crud that built up over the first 5 years of amateur game design would be lazy.
Doctor Ungabungas
Doomheim
#32 - 2013-02-06 10:14:43 UTC
killorbekilled TBE wrote:
Thread is going no where really....


Sure it is, it's just not going where the OP wanted.

I look forward to his meltdown and the subsequent thread lock for ranting.
Abrazzar
Vardaugas Family
#33 - 2013-02-06 10:19:55 UTC
They could always add a sub-system slot to T1 ships and and appropriate sub-systems to emphasize on the versatility T1 ships were supposed to have.

The technology for this already exists, it'd only need database entries to implement. Relatively cheap in development resources.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#34 - 2013-02-06 10:28:43 UTC
i think the op needs a cotex.......
Nian Banks
Berserkers of Aesir
#35 - 2013-02-06 10:49:57 UTC
Hrm... Sorry guys, try looking outside of your little box for a second, I'm not asking for variants of ships that were buffed/nerfed but kept their intended role. I am asking for variants of ships that have had their roles completely change. E.g. Gun ship to Missile ship, Tracking link bonus to shield rep bonus.

Significant changes that weren't about the ship been too good, maybe not as good but certainly significantly different that there would be people who would have preferred the older design. If you are unable to see the positive things in this then I can't help you, heck I dare say noone can help you.
Gillia Winddancer
Aliastra
Gallente Federation
#36 - 2013-02-06 11:03:15 UTC
Nian Banks wrote:
Hrm... Sorry guys, try looking outside of your little box for a second, I'm not asking for variants of ships that were buffed/nerfed but kept their intended role. I am asking for variants of ships that have had their roles completely change. E.g. Gun ship to Missile ship, Tracking link bonus to shield rep bonus.

Significant changes that weren't about the ship been too good, maybe not as good but certainly significantly different that there would be people who would have preferred the older design. If you are unable to see the positive things in this then I can't help you, heck I dare say noone can help you.


You want people to look outside the box when you have your own head shoved so deeply inside your own box that it'd take a rescue team to find it?

The tiericide is something that has been desperately needed for quite a while considering how many ships have been in the dark for so long. And yes, maybe some flexibility has been lost for some types, but it is not like all flexibility is gone. Well worth it at the cost of actually having properly defined ships now.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#37 - 2013-02-06 11:13:20 UTC
Doctor Ungabungas wrote:
killorbekilled TBE wrote:
Thread is going no where really....


Sure it is, it's just not going where the OP wanted.

I look forward to his meltdown and the subsequent thread lock for ranting.

The amount of ignorance he displays is quite entertaining.

Not even talking about the rest ...
Ruskarn Andedare
Lion Investments
#38 - 2013-02-06 12:28:09 UTC
Nian Banks wrote:
Hrm... Sorry guys, try looking outside of your little box for a second, I'm not asking for variants of ships that were buffed/nerfed but kept their intended role. I am asking for variants of ships that have had their roles completely change. E.g. Gun ship to Missile ship, Tracking link bonus to shield rep bonus.

Significant changes that weren't about the ship been too good, maybe not as good but certainly significantly different that there would be people who would have preferred the older design. If you are unable to see the positive things in this then I can't help you, heck I dare say noone can help you.


But you're the one not listening.

The changes were needed - not done for the hell of it.

1. Too many ships that were hardly ever used.
2. A few ships that were very obviously best in class.
3. Glaring gaps in the ship role line-ups.

Yes, we all had to adapt and refit.

Personally I would love to still have my old canes around, but that's just being selfish - I understand why they were changed.

It was needed - for the game
Thor Kerrigan
Guardians of Asceticism
#39 - 2013-02-06 13:25:50 UTC
Nian Banks wrote:
Hrm... Sorry guys, try looking outside of your little box for a second, I'm not asking for variants of ships that were buffed/nerfed but kept their intended role. I am asking for variants of ships that have had their roles completely change. E.g. Gun ship to Missile ship, Tracking link bonus to shield rep bonus.

Significant changes that weren't about the ship been too good, maybe not as good but certainly significantly different that there would be people who would have preferred the older design. If you are unable to see the positive things in this then I can't help you, heck I dare say noone can help you.



Before CCP adds new ships, they need to re-balance the out-dated ones. What you call lazy design would be more like keeping the same hull graphic and re-using it over and over.
Natsett Amuinn
Caldari Provisions
Caldari State
#40 - 2013-02-06 13:41:04 UTC
I agree.

CCP should do something that would let me research a mk1 version of a ship to make a mk2 version.

CCP should totally do variants of all the standard hulls.



You can actually play eve you know. There's more to the game then just updating a skill queue, and when you play you'll understand how the game more.
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