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Where's Red Frog an Push on this nerf NPC thing?

Author
Aren Madigan
The Scope
Gallente Federation
#301 - 2013-02-06 07:30:47 UTC
Nicolo da'Vicenza wrote:
The only futility I see is taking a pro-NPC corp, pro-wardec evasion stance.
Shutting down someone's operation + their alts would have cost, which would balance it from being placed on every newbie seen. Players that can afford protection and worth the wardec fee will have to adapt instead of expect free wardec immunity and riskfree, contentless grinding in a competitve player-driven MMO.

You ask "I question if anyone would have that kind of money", then point to a 'suicide gank' system that costs 600m-1b minimum to shoot at a lone freighter as an example of a 'balanced' highsec system.


Never pointed to suicide ganks at any point myself, but I will point out its an example of high sec ganking not being meant to be all that profitable by design. All I see from your thoughts is asking to be able to bribe to game to gank whoever you feel like at the time, which isn't a viable gameplay mechanic, its being a ****.
EI Digin
irc.zulusquad.org
#302 - 2013-02-06 07:47:21 UTC
If wardeccing is not a viable gameplay mechanic, then why exactly did they bring it into the game in the first place? Then have the gall to have an entire expansion based on fixing crime flags and wardecs, including adding in a mercenary marketplace to allow an easy way for corps to be aided in a wardec? Someone must be asleep at the wheel, because apparently they are completely unbalanced and would destroy the game as we know it.

The only reason they aren't more popular is because of an oversight that allows people to perpetually evade them, which CCP is afraid to change without community support.
YuuKnow
The Scope
#303 - 2013-02-06 07:49:22 UTC  |  Edited by: YuuKnow
Didn't bother reading all 16 pages, just skimmed though patches.

I was in Red Frog at one point, its a nice laid-back corp. The thing that needs to be understood is that corps like RFF and how they operate are about *casual* gameplay. Hard-core players forget that there are subscribers that want to enjoy Eve is a laid-back casual way.

One of the beauties of Eve, and something that was a focal point in its original development, is that it offers a variety of gameplay styles to fit the player, from the ultra-casual to the ultra-hard-core-like-a-2nd-job-fanatic-player and everything in between. Some hard-core players for some reason get all whiny and pouty when they see some players not playing Eve in the same way they do.

Get over it.

yk
Aren Madigan
The Scope
Gallente Federation
#304 - 2013-02-06 07:56:10 UTC
EI Digin wrote:
If wardeccing is not a viable gameplay mechanic, then why exactly did they bring it into the game in the first place? Then have the gall to have an entire expansion based on fixing crime flags and wardecs, including adding in a mercenary marketplace to allow an easy way for corps to be aided in a wardec? Someone must be asleep at the wheel, because apparently they are completely unbalanced and would destroy the game as we know it.

The only reason they aren't more popular is because of an oversight that allows people to perpetually evade them, which CCP is afraid to change without community support.


Notice the wardecs are against corps, not whoever looks at you wrong. Notice how wardecs are against player corps. Notice how those things are group vs group in theory and not a group picking on this lone individual. And notice when wardecs end up working best? When larger corps are involved, because its actually viable for them.

Want to make wardecs more attractive, that's great, more power to you, but then ideas should be focused on making them more attractive, not making everything else less attractive or essentially allow griefing people into oblivion and back.
Nicolo da'Vicenza
Viziam
Amarr Empire
#305 - 2013-02-06 08:01:49 UTC  |  Edited by: Nicolo da'Vicenza
Aren Madigan wrote:
Nicolo da'Vicenza wrote:
The only futility I see is taking a pro-NPC corp, pro-wardec evasion stance.
Shutting down someone's operation + their alts would have cost, which would balance it from being placed on every newbie seen. Players that can afford protection and worth the wardec fee will have to adapt instead of expect free wardec immunity and riskfree, contentless grinding in a competitve player-driven MMO.

You ask "I question if anyone would have that kind of money", then point to a 'suicide gank' system that costs 600m-1b minimum to shoot at a lone freighter as an example of a 'balanced' highsec system.


Never pointed to suicide ganks at any point myself, but I will point out its an example of high sec ganking not being meant to be all that profitable by design. All I see from your thoughts is asking to be able to bribe to game to gank whoever you feel like at the time, which isn't a viable gameplay mechanic, its being a ****.

How is suicide ganking not profitable? the 'profit' is solely determined by the value the pilot has willingly put in the ship vs. EHP. Reworded, you're saying a mechanic where a T1 thrasher can take out a noobship filled with dozens of PLEX "isn't profitable". I'm sure the thrasher pilot would disagree. A suicide gank happens when the recipient makes a pilot error in calculating the worth of his cargo vs. the cost of the ships required to destroy it. A wardec gank happens when the defender makes a pilot error in not being able to defend himself from a clearly notified attack.

All I see from your thoughts is someone who thinks highsec = consensual PvP. Which makes as much sense as supporting a "consensual market" where I pay what I feel what is a fair price for others' work.
Nicolo da'Vicenza
Viziam
Amarr Empire
#306 - 2013-02-06 08:05:38 UTC
Aren Madigan wrote:


Notice the wardecs are against corps, not whoever looks at you wrong. Notice how wardecs are against player corps. Notice how those things are group vs group in theory and not a group picking on this lone individual.

These examples fail because nothing's stopping individuals from wardeccing large groups, which at present is the majority of wardecs of a PvP main (with his PvE assets carefully protected) declaring war on something with lots of targets because large groups find it more difficult to enjoy instant NPC corp protection. This distinction is also entirely irrelevant because 'individuals' take part in the EVE player-driven economy just as much as an individual with a corp ticker. The presence of a corp ticker doesn't change any of that.
Aren Madigan
The Scope
Gallente Federation
#307 - 2013-02-06 08:13:44 UTC
Nicolo da'Vicenza wrote:

How is suicide ganking not profitable? the 'profit' is solely determined by the value the pilot has willingly put in the ship vs. EHP. Reworded, you're saying a mechanic where a T1 thrasher can take out a noobship filled with dozens of PLEX "isn't profitable". I'm sure the thrasher pilot would disagree.

All I see from your thoughts is someone who thinks highsec = consensual PvP. Which makes as much sense as supporting a "consensual market" where I pay what I feel what is a fair price for others' work.


Well, that'd be because the person transporting PLEX is an idiot. Idiocy would very much fit under the profitable category. And guess what. To not be curbstomped by CONCORD? It largely is consensual. Deal with it. Part of the game. The exception being if you are in a player corp. Anything you ask for that's going to change that isn't in the realm of reasonable. You want things to be more entertaining? Suggest things that make it so without forcing people to deal with everyone else's pettiness.

Nicolo da'Vicenza wrote:
Aren Madigan wrote:


Notice the wardecs are against corps, not whoever looks at you wrong. Notice how wardecs are against player corps. Notice how those things are group vs group in theory and not a group picking on this lone individual.

These examples fail because nothing's stopping individuals from wardeccing large groups, which at present is the majority of wardecs of a PvP main (with his PvE assets carefully protected) declaring war on something with lots of targets because large groups find it more difficult to enjoy instant NPC corp protection. This distinction is also entirely irrelevant because 'individuals' take part in the EVE player-driven economy just as much as an individual with a corp ticker. The presence of a corp ticker doesn't change any of that.


Oh hey, guess what, its that individuals choice if he wants to do something crazy like that. His choice, crazy, huh? Plus corps give access to a lot of cool benefits. In fact, I'd dare say they have a lot more of an effect on the economic state of things than individuals do on their own. Individuals can do a lot of the same things, sure, but not nearly as efficiently. You just won't be happy unless you can blast people back down to their rookie ships and then quit.
EI Digin
irc.zulusquad.org
#308 - 2013-02-06 08:34:22 UTC
The coolest benefit that a highsec corp can offer is immunity from wardecs. Anything else would be risking your isk/hour for nothing.
Nicolo da'Vicenza
Viziam
Amarr Empire
#309 - 2013-02-06 09:09:21 UTC  |  Edited by: Nicolo da'Vicenza
Aren Madigan wrote:

Oh hey, guess what, its that individuals choice if he wants to do something crazy like that. His choice, crazy, huh? Plus corps give access to a lot of cool benefits. In fact, I'd dare say they have a lot more of an effect on the economic state of things than individuals do on their own. Individuals can do a lot of the same things, sure, but not nearly as efficiently. You just won't be happy unless you can blast people back down to their rookie ships and then quit.
Right, as it is his choice to defend himself if he was on the receiving end of the wardec, or do any number of available options and choices given to him after the goto corphop and NPC corp options were removed. Crazy, huh? As El Digin established, the best benefit a player corp could possible offer is wardec immunity, if one's goal is to grind isk risk free, the definition of 'efficiency'. You just won't be happy until forcing newbies and casuals to try and outgrind 100-man multibox fleets with no content, and emergent content is dead in the name of Trammel-ized EVE. This assigning attributes thing is fun.
Vaerah Vahrokha
Vahrokh Consulting
#310 - 2013-02-06 09:51:33 UTC
Derek Wiildstar wrote:
High sec war decs are lame due to station games. The entire system should be removed from high sec.

I'd like to see the FW system extended to other areas and add various pirate and corp faction at odds with each other. I don't see why FW of all types shouldn't continue in high sec.


I assure you - for having been in FW myself - that FW happily continues in hi sec and FW participants do shoot each other in hi sec.
Vaerah Vahrokha
Vahrokh Consulting
#311 - 2013-02-06 09:57:40 UTC
EI Digin wrote:
If wardeccing is not a viable gameplay mechanic, then why exactly did they bring it into the game in the first place? Then have the gall to have an entire expansion based on fixing crime flags and wardecs, including adding in a mercenary marketplace to allow an easy way for corps to be aided in a wardec? Someone must be asleep at the wheel, because apparently they are completely unbalanced and would destroy the game as we know it.

The only reason they aren't more popular is because of an oversight that allows people to perpetually evade them, which CCP is afraid to change without community support.


It's not an oversight. CCP design totally allows mutual wardecs to function perfectly. It also allows an attacker vs willing defendant situation perfectly.
What it does not allow is "spawn camping" which some people seem to be so keen of and what has proved year after year and MMO after MMO to be a playerbase destroyer.
I know you guys don't give a damn about this, but CCP does.
Morrigan LeSante
Perkone
Caldari State
#312 - 2013-02-06 13:05:29 UTC  |  Edited by: Morrigan LeSante
EI Digin wrote:
"Carebears" are imposing their will on players through wardec mechanic evasion either by hiding in a NPC corp or by recycling 1 man corps. If I pay 50-500 mil to declare war on you, you should be a target to me for a week. If you are not, you are imposing your will on me. If you skirt this by being in an unwardeccable corp, you are imposing your will on me by not allowing me to declare war on you. The only people who should be able to avoid wardecs are brand new players.


So what are your thoughts on station traders, imposing their will on you, 100% immortal, will never be shot. Not ever. Make Dorian Gray look like a small sickly animal.

If you have such issue with people being unshootable, why not start with the people it is physically impossible to shoot?


Or is it all about the bear/people-who-cant-fight-back shooting, sorry, I forgot - 'supply line interdiction' and 'operation disruption'?


I've asked several times in these threads, there's a big emphasis on people 'affecting your game', but ne'er a word about station rats. So.....what about them? How can you stop them affecting you?
Aren Madigan
The Scope
Gallente Federation
#313 - 2013-02-06 13:11:43 UTC
Nicolo da'Vicenza wrote:
Aren Madigan wrote:

Oh hey, guess what, its that individuals choice if he wants to do something crazy like that. His choice, crazy, huh? Plus corps give access to a lot of cool benefits. In fact, I'd dare say they have a lot more of an effect on the economic state of things than individuals do on their own. Individuals can do a lot of the same things, sure, but not nearly as efficiently. You just won't be happy unless you can blast people back down to their rookie ships and then quit.
Right, as it is his choice to defend himself if he was on the receiving end of the wardec, or do any number of available options and choices given to him after the goto corphop and NPC corp options were removed. Crazy, huh? As El Digin established, the best benefit a player corp could possible offer is wardec immunity, if one's goal is to grind isk risk free, the definition of 'efficiency'. You just won't be happy until forcing newbies and casuals to try and outgrind 100-man multibox fleets with no content, and emergent content is dead in the name of Trammel-ized EVE. This assigning attributes thing is fun.

Nope, I'm perfectly happy with there being more potential benefit with more risk. Just no one should cater to directly petty attitudes like what you want ends up rewarding. Should be more to it. You want to go after someone you don't like? Build up enough isk where you can outlast them and suicide gank all you want. You want more really cool and high value rewards for large corps who can't avoid wardecs or that can essentially be able to take those from them if they do, great. You want to kill whoever you feel like without consequence in high sec because a few people have alts? Something that really can't be effectively be dealt with? Well, that's a personal issue. Heck, I'd be for having to manually call CONCORD even if that's what they wanted to do. I'm all for risk vs reward. I'm all for making it risky to contract for wardecced corps among other things. There's a lot of things I'm for, just not your way.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#314 - 2013-02-06 13:18:51 UTC
EI Digin wrote:
"Carebears" are imposing their will on players through wardec mechanic evasion either by hiding in a NPC corp or by recycling 1 man corps. If I pay 50-500 mil to declare war on you, you should be a target to me for a week. If you are not, you are imposing your will on me. If you skirt this by being in an unwardeccable corp, you are imposing your will on me by not allowing me to declare war on you. The only people who should be able to avoid wardecs are brand new players.

I impose my will on you every day by not even logging in at the times you play.

EvE is supposed to suck.  Wait . . . what was the question?

Intar Medris
KarmaFleet University
#315 - 2013-02-06 16:19:29 UTC  |  Edited by: Intar Medris
All you people who think nerfing NPC corps would be good for EVE must be smoking some good ****. I don't think CCP would risk losing a large portion of the subscriber base in order to make a bunch of griefers happy. NPC are pretty lively quite a few members in each fill up the chat talking to eachother. Just because they can't be war decced doesn't mean they can't be ganked.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Tallian Saotome
Nuclear Arms Exchange Inc.
#316 - 2013-02-06 18:15:02 UTC
Intar Medris wrote:
All you people who think nerfing NPC corps would be good for EVE must be smoking some good ****. I don't think CCP would risk losing a large portion of the subscriber base in order to make a bunch of griefers happy. NPC are pretty lively quite a few members in each fill up the chat talking to eachother. Just because they can't be war decced doesn't mean they can't be ganked.

If they are so lively, they should have no issues banding together for mutual defence just like any player corp. Its not about griefing, its about a level playing field for everyone but noobs.

Inappropriate signature removed, CCP Phantom.

Aren Madigan
The Scope
Gallente Federation
#317 - 2013-02-06 18:30:19 UTC  |  Edited by: Aren Madigan
Tallian Saotome wrote:
Intar Medris wrote:
All you people who think nerfing NPC corps would be good for EVE must be smoking some good ****. I don't think CCP would risk losing a large portion of the subscriber base in order to make a bunch of griefers happy. NPC are pretty lively quite a few members in each fill up the chat talking to eachother. Just because they can't be war decced doesn't mean they can't be ganked.

If they are so lively, they should have no issues banding together for mutual defence just like any player corp. Its not about griefing, its about a level playing field for everyone but noobs.


Its not a level playing field though. I mean, unless you're asking to remove high tech ships too. Not to mention NPC corps are the most widely spread out of any corp since they roam more freely rather than most. A playing field isn't level until its level in ALL things except skill (which will be argued still by some and often addressed by skill tiers in some games). Even if a group of NPC corp members banded together, its pretty likely they'd be extremely outmatched. Even against equal numbers, as I almost guarantee that the player corp players are far more likely to be able to bring T2s, T3s and pirate ships to the table.

Heck, they're more likely to get a blob together too.
Intar Medris
KarmaFleet University
#318 - 2013-02-06 18:31:24 UTC
Tallian Saotome wrote:
Intar Medris wrote:
All you people who think nerfing NPC corps would be good for EVE must be smoking some good ****. I don't think CCP would risk losing a large portion of the subscriber base in order to make a bunch of griefers happy. NPC are pretty lively quite a few members in each fill up the chat talking to eachother. Just because they can't be war decced doesn't mean they can't be ganked.

If they are so lively, they should have no issues banding together for mutual defence just like any player corp. Its not about griefing, its about a level playing field for everyone but noobs.


No it is about having more targets. If it wasn't about griefing PVP corps wpuld war dec eachother instead of PVE/Mining corps all the time.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Tallian Saotome
Nuclear Arms Exchange Inc.
#319 - 2013-02-06 18:48:03 UTC
Intar Medris wrote:
Tallian Saotome wrote:
Intar Medris wrote:
All you people who think nerfing NPC corps would be good for EVE must be smoking some good ****. I don't think CCP would risk losing a large portion of the subscriber base in order to make a bunch of griefers happy. NPC are pretty lively quite a few members in each fill up the chat talking to eachother. Just because they can't be war decced doesn't mean they can't be ganked.

If they are so lively, they should have no issues banding together for mutual defence just like any player corp. Its not about griefing, its about a level playing field for everyone but noobs.


No it is about having more targets. If it wasn't about griefing PVP corps wpuld war dec eachother instead of PVE/Mining corps all the time.

Why should PVP corps be unable to declare war on market competitors? You do know that CCP has commented repeatedly about wardeccing a mining corp to drive up mineral prices, or remove them from competition with you. You know that quite a few PVP corps have mining corps that they work with, right? We just keep them in a separate corp so that they are not under wardec at all times, tho they are in a corp which can be wardecced(at which point the PVP side joins in as an ally to fight the war).

This is working as intended. Maybe your mining corp should create a partnership with a PVP corp for mutual benefits?

Inappropriate signature removed, CCP Phantom.

Intar Medris
KarmaFleet University
#320 - 2013-02-06 18:57:45 UTC
Tallian Saotome wrote:
Intar Medris wrote:
Tallian Saotome wrote:
Intar Medris wrote:
All you people who think nerfing NPC corps would be good for EVE must be smoking some good ****. I don't think CCP would risk losing a large portion of the subscriber base in order to make a bunch of griefers happy. NPC are pretty lively quite a few members in each fill up the chat talking to eachother. Just because they can't be war decced doesn't mean they can't be ganked.

If they are so lively, they should have no issues banding together for mutual defence just like any player corp. Its not about griefing, its about a level playing field for everyone but noobs.


No it is about having more targets. If it wasn't about griefing PVP corps wpuld war dec eachother instead of PVE/Mining corps all the time.

Why should PVP corps be unable to declare war on market competitors? You do know that CCP has commented repeatedly about wardeccing a mining corp to drive up mineral prices, or remove them from competition with you. You know that quite a few PVP corps have mining corps that they work with, right? We just keep them in a separate corp so that they are not under wardec at all times, tho they are in a corp which can be wardecced(at which point the PVP side joins in as an ally to fight the war).

This is working as intended. Maybe your mining corp should create a partnership with a PVP corp for mutual benefits?


Guess that must be why I have seen griefers run when the Mining/PVE corp they just war decced parks thier Mining/PVE ships, and pull out there PVP ships.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.