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Where's Red Frog an Push on this nerf NPC thing?

Author
Mara Rinn
Cosmic Goo Convertor
#281 - 2013-02-06 00:13:50 UTC
EI Digin wrote:
Highsec-only corps are especially fragile if they are wardecced as most competent people will leave because they can choose not to be shot at by being in their own one man corp or an NPC corp. You can't make a good highsec corporation if the game style rewards players if they leave the second things get tough. It would certainly help corporations form and stick together and potentially form alliances if they had a sense of purpose, to kill those who try to kill them or face real consequences.


People with that kind of motivation to succeed would not be content puttering around in hisec. They will start PvPing, head out to lowsec, and build a following as large as their leadership capability will afford.

Most hisec corporations are associations of convenience. When things get inconvenient, the individuals will go their own direction. Perhaps they will gt back together when the inconvenience is gone, who knows?

Nullsec alliances are self-selecting: you are out there because that is where you want to be, your play is about empire building (or at least being a serf to the empire builder you worship), and you are generally happiest when marching to the beat of someone else's drum.

Hisec alliances are more likely to be like driftwood rafts: these people happen to be doing kinda the same thing at sort of the same time, so they do it together because it is nice to have people around who share their interests. Good hisec corporations aren't about good leadership, they are about social networking and sharing goals. Hisec is different to nullsec, and that is a basic understanding that you do not have since you are so deeply buried in nullsec life.
Tesal
#282 - 2013-02-06 01:55:51 UTC
The list of things that some people want to do to hi-sec carebears keeps getting longer and longer. Extermination isn't seen as a problem by them.
EI Digin
irc.zulusquad.org
#283 - 2013-02-06 02:00:52 UTC
Mara Rinn wrote:

Hisec alliances are more likely to be like driftwood rafts: these people happen to be doing kinda the same thing at sort of the same time, so they do it together because it is nice to have people around who share their interests. Good hisec corporations aren't about good leadership, they are about social networking and sharing goals. Hisec is different to nullsec, and that is a basic understanding that you do not have since you are so deeply buried in nullsec life.


Nearly all highsec corporations that aren't alt corps have very niche purposes, like a couple guys getting together to manufacture goods, or to haul freight like RFF. That should not be the case. Players should be able to join a community where they can enjoy the game together, not necessarily as individuals in highsec. It is very difficult to do so and results in a lot of dead corps and complaints of "griefing" because the game promotes people to leave their social groups and abandon their friends or their special project when things get inconvenient. Not saying that backstabbing shouldn't be possible, but you shouldn't push people into making it the default reaction if you are threatened, or to completely avoid making friends like it is now.
Nicolo da'Vicenza
Viziam
Amarr Empire
#284 - 2013-02-06 02:29:02 UTC
Tesal wrote:
The list of things that some people want to do to hi-sec carebears keeps getting longer and longer.

Mine can be summed in two.
Tallian Saotome
Nuclear Arms Exchange Inc.
#285 - 2013-02-06 03:01:41 UTC
Tesal wrote:
The list of things that some people want to do to hi-sec carebears keeps getting longer and longer. Extermination isn't seen as a problem by them.

If people wanted to exterminate hi-sec carebears, said extermination would happen. Outnumbered or not, the organization more competitive people bring to the table would make it unstoppable.

Fact is, very few want the carebears gone, we just want them to stop trying to ruin the game by adding more and more 'save me!' buttons to what should be a hard, vicious, and intensely competitive game.

Inappropriate signature removed, CCP Phantom.

Red Frog Rufen
Red Frog Freight
Red-Frog
#286 - 2013-02-06 04:10:25 UTC
I still don't get why some people want to impose playstyle on other so much.

Ruin the game? how about the carebear impose their style to you? would you like that?

Imagine if they could, by some action, render a solar system completely covered by concord, even in deep null-sec.

how would you react?

Tallian Saotome
Nuclear Arms Exchange Inc.
#287 - 2013-02-06 04:18:05 UTC
Red Frog Rufen wrote:
I still don't get why some people want to impose playstyle on other so much.

Ruin the game? how about the carebear impose their style to you? would you like that?

Imagine if they could, by some action, render a solar system completely covered by concord, even in deep null-sec.

how would you react?


They HAVE been imposing their play style on PVPers, if you haven't been paying attention to the game for last few years.

This is backlash to that, since PVPers have learned that if they do not fight, then they will impose their will on the game.

Carebears brought this dislike on themselves, they were not hated on this way before they started whining loud enough that CCP started listening.

Oh, and Hisec is not carebear territory, any more than nullsec is pvper territory. They should both have a blend of both.

Inappropriate signature removed, CCP Phantom.

Dersen Lowery
The Scope
#288 - 2013-02-06 04:41:03 UTC
EI Digin wrote:
Players should be able to join a community where they can enjoy the game together, not necessarily as individuals in highsec.


Players in the most long-lived and successful alliances generally have such communities outside of EVE, e.g.: Reddit, to pick a name out of the air. The alliances are then simple projections of those communities onto EVE. The social bonds are already forged, and that's the hardest problem.

The players that The Mittani referred to as the 'EVE-born,' those who forge social connections purely within the game, start out at a significant disadvantage, receive very little help from the NPE and basically have to find out the hard way whether they're being recruited by potential allies, or gankers, or scammers. If I had to pick an area where EVE is really falling short of the mark, this would be it.

The people who know exactly which alliance, and often which corp, they're going to join before they've even download the client get a comparatively charmed and effortless introduction to the game and far more guidance from established players to help them acclimate to the game's treacherous depths. I'm not sure that we (because I'm one of these people) understand exactly how harsh the game is to 'EVE-born' players.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Red Frog Rufen
Red Frog Freight
Red-Frog
#289 - 2013-02-06 04:55:02 UTC
Tallian Saotome wrote:

They HAVE been imposing their play style on PVPers, if you haven't been paying attention to the game for last few years.

This is backlash to that, since PVPers have learned that if they do not fight, then they will impose their will on the game.

Carebears brought this dislike on themselves, they were not hated on this way before they started whining loud enough that CCP started listening.

Oh, and Hisec is not carebear territory, any more than nullsec is pvper territory. They should both have a blend of both.


I don't see how carebear have been imposing on anything except on a few logic changes (ie: no insurance on ganking)

Faction warfare brought back some life to low-sec system.
WH brought real pure PVP (no local, no stations!)

the real problem isn't carebear in high-sec. it's station safety in low/null.

Truth is, it's so lame to hunt in low/null (so easy to dockup) that those that want to prey on easy target choose to try to bring their PVP on those that doesn't want it, but dare to get out in space.

and how does that sound to you?
Derek Wiildstar
Aliastra
Gallente Federation
#290 - 2013-02-06 05:18:41 UTC  |  Edited by: Derek Wiildstar
High sec war decs are lame due to station games. The entire system should be removed from high sec.

I'd like to see the FW system extended to other areas and add various pirate and corp faction at odds with each other. I don't see why FW of all types shouldn't continue in high sec.

Here's a suggested for null sec taken from WH space:
Add a bunch of pockets of systems of lower value than the current null type systems and then rate the gates for a certain amount of mass. Nothing bigger than X sized ship can get in. Anything bigger must be built in system. Limit the amount of jumps in a given period as well. This will allow people to setup small and medium sized pocket kingdoms without be steamrolled by the bigger alliance. You'll end up with a bunch of small groups in null all shooting at each other and in general creating fun warfare based content.
EI Digin
irc.zulusquad.org
#291 - 2013-02-06 05:49:57 UTC
Dersen Lowery wrote:
The people who know exactly which alliance, and often which corp, they're going to join before they've even download the client get a comparatively charmed and effortless introduction to the game and far more guidance from established players to help them acclimate to the game's treacherous depths. I'm not sure that we (because I'm one of these people) understand exactly how harsh the game is to 'EVE-born' players.


The game is harsh to 'EVE-born' players and we are in fact very lucky to have been a part of organizations that have allowed us to learn how to play the game without much risk involved. But I look at the community that the new player is exposed to first and it is very fragmented, highly unorganized, and generally hostile towards new players. There are very few organizations (basically Eve University and RVB) that are structured, trustable, and willing to help. If there were more open communities out there that would accept new players, you would see them stick around for longer. A tutorial only goes so far, the best way to learn is to have an angry nerd scream at you on comms and a community that welcomes your dumb questions.

Red Frog Rufen wrote:
I don't see how carebear have been imposing on anything except on a few logic changes (ie: no insurance on ganking


"Carebears" are imposing their will on players through wardec mechanic evasion either by hiding in a NPC corp or by recycling 1 man corps. If I pay 50-500 mil to declare war on you, you should be a target to me for a week. If you are not, you are imposing your will on me. If you skirt this by being in an unwardeccable corp, you are imposing your will on me by not allowing me to declare war on you. The only people who should be able to avoid wardecs are brand new players.
Aren Madigan
The Scope
Gallente Federation
#292 - 2013-02-06 06:03:49 UTC
EI Digin wrote:
"Carebears" are imposing their will on players through wardec mechanic evasion either by hiding in a NPC corp or by recycling 1 man corps. If I pay 50-500 mil to declare war on you, you should be a target to me for a week. If you are not, you are imposing your will on me. If you skirt this by being in an unwardeccable corp, you are imposing your will on me by not allowing me to declare war on you. The only people who should be able to avoid wardecs are brand new players.


To be fair, by that logic, either way someone's will is getting imposed... honestly the guy mentioning expanding on a FW style system might be on to something... something to give wardecs more purpose rather than simply being about, "I want to kill this guy" and often "I want to kill this guy because he's an easy target"... heck, something maybe to make even New Order happy, but perhaps more exposed? A lot of stuff they could do really that'd encourage sticking with corps, getting out of the stations, etc rather than making high sec virtually pointless because a few people don't like it.
EI Digin
irc.zulusquad.org
#293 - 2013-02-06 06:31:09 UTC
It's a different story when you have no mechanic available to prevent them from dodging the wardec.
Mara Rinn
Cosmic Goo Convertor
#294 - 2013-02-06 06:35:26 UTC  |  Edited by: Mara Rinn
EI Digin wrote:
The game is harsh to 'EVE-born' players and we are in fact very lucky to have been a part of organizations that have allowed us to learn how to play the game without much risk involved. But I look at the community that the new player is exposed to first and it is very fragmented, highly unorganized, and generally hostile towards new players. There are very few organizations (basically Eve University and RVB) that are structured, trustable, and willing to help. If there were more open communities out there that would accept new players, you would see them stick around for longer.


No, what does and will happen is that those "open" corporations would be infested by griefers using every possible opportunity to plunder, pillage and burn. Thus we have layers of suspicion: I will recruit you into our quarantine corp. in that corp there are no assets of value apart from other player's ships. Some people can accept this, others find the lack of trust constrictive.

The EVE-born corps are at a disadvantage because they have no way of providing out-of-game consequences for in-game idiocy.

El Digin wrote:
"Carebears" are imposing their will on players through wardec mechanic evasion either by hiding in a NPC corp or by recycling 1 man corps. If I pay 50-500 mil to declare war on you, you should be a target to me for a week. If you are not, you are imposing your will on me. If you skirt this by being in an unwardeccable corp, you are imposing your will on me by not allowing me to declare war on you. The only people who should be able to avoid wardecs are brand new players.


You still have the wardec against the corp/alliance, which is what you paid for. Wardecs are not about targeting individuals, the' re about buying access to potential targets.

Do you consider "not logging in" to be wardec avoidance?
Nicolo da'Vicenza
Viziam
Amarr Empire
#295 - 2013-02-06 06:49:16 UTC  |  Edited by: Nicolo da'Vicenza
Mara Rinn wrote:


No, what does and will happen is that those "open" corporations would be infested by griefers using every possible opportunity to plunder, pillage and burn. Thus we have layers of suspicion: I will recruit you into our quarantine corp. in that corp there are no assets of value apart from other player's ships. Some people can accept this, others find the lack of trust constrictive.

The EVE-born corps are at a disadvantage because they have no way of providing out-of-game consequences for in-game idiocy.
Or more importantly, in-game consequences because of wardec evasion. Another example of how NPC corps hurt newbies and disincentive working together in an MMO.
Nicolo da'Vicenza
Viziam
Amarr Empire
#296 - 2013-02-06 07:06:21 UTC
Aren Madigan wrote:

To be fair, by that logic, either way someone's will is getting imposed... honestly the guy mentioning expanding on a FW style system might be on to something... something to give wardecs more purpose rather than simply being about, "I want to kill this guy" and often "I want to kill this guy because he's an easy target"... heck, something maybe to make even New Order happy, but perhaps more exposed? A lot of stuff they could do really that'd encourage sticking with corps, getting out of the stations, etc rather than making high sec virtually pointless because a few people don't like it.

I proposed this back on page 2, where consequences for failing a wardec might be denial of access to a belt, or use of a station's services (not its ability to dock), but you were rampantly against the idea a because "highsec is for everyone". How could 'negative consequences' be had for failing a war but not impact their ability to generate ISK or hinder their mobility or options in any way is something of a mystery.
Aren Madigan
The Scope
Gallente Federation
#297 - 2013-02-06 07:11:11 UTC  |  Edited by: Aren Madigan
You know... I just realized some of the futility of this whole thing... this isn't going to be about haulers... you can't stop alts at this point, which is what the haulers are. Even if wardec couldn't be easily broken, they'd switch to an alt, and no one's going to be able to afford to declare war on every single hauler that might be a threat to them It just isn't cost effective... in fact, I question if anyone would have that kind of money. So that logic ultimately gets thrown out the window. I mean, even if all that hauler's alts were decced, someone else would take over for that area. So in the end, the only thing changing war decs would do is make it easier to target individual people because you don't like them or just because which are not intended under high sec far as I'm aware. Essentially it'd be paying so your larger group can torture a few select individuals.... sooo, yeah. Essentially hazing.

Nicolo da'Vicenza wrote:

I proposed this back on page 2, where consequences for failing a wardec might be denial of access to a belt, or use of a station's services (not its ability to dock), but you were rampantly against the idea a because "highsec is for everyone". How could 'negative consequences' be had for failing a war but not impact their ability to generate ISK or hinder their mobility or options in any way is something of a mystery.


I'm against your suggested style of it... I'm for adding new things that encourage war decs and corps and not slap the faces of individuals however.
Nicolo da'Vicenza
Viziam
Amarr Empire
#298 - 2013-02-06 07:20:02 UTC  |  Edited by: Nicolo da'Vicenza
The only futility I see is taking a pro-NPC corp, pro-wardec evasion stance.
Shutting down someone's operation + their alts would have cost, which would balance it from being placed on every newbie seen. Players that can afford protection and worth the wardec fee will have to adapt instead of expect free wardec immunity and riskfree, contentless grinding in a competitve player-driven MMO.

You ask "I question if anyone would have that kind of money", then point to a 'suicide gank' system that costs 600m-1b minimum to shoot at a lone freighter as an example of a 'balanced' highsec system.
Aren Madigan wrote:
I'm against your suggested style of it... I'm for adding new things that encourage war decs and corps and not slap the faces of individuals however.
Corporations are collections of individuals. Players who play solo make a decided cost/benefit analysis if the smaller footprint and independence of being a lone wolf is worth the tradeoff being isolated when someone has violence in mind. As opposed to now where every benefit and advantage (except for a 11% bounty tax that effects a small minority of PvE activities) is geared towards advanced an asocial gameplay setting.
EI Digin
irc.zulusquad.org
#299 - 2013-02-06 07:23:51 UTC
Mara Rinn wrote:
No, what does and will happen is that those "open" corporations would be infested by griefers using every possible opportunity to plunder, pillage and burn. Thus we have layers of suspicion: I will recruit you into our quarantine corp. in that corp there are no assets of value apart from other player's ships. Some people can accept this, others find the lack of trust constrictive.

The EVE-born corps are at a disadvantage because they have no way of providing out-of-game consequences for in-game idiocy.

There are no out of game consequences if you screw over an out of game community, unless it is extremely tight knit like a WoW guild or something. We're just not awful at managing our players and assets. Everyone has to worry about betrayal, even out of game communities.

Mara Rinn wrote:
You still have the wardec against the corp/alliance, which is what you paid for. Wardecs are not about targeting individuals, the' re about buying access to potential targets.

Do you consider "not logging in" to be wardec avoidance?


You were in the corp/alliance when I wardecced it. That should make you a target, even if only for a little while. Kind of like how corps are still shootable as they leave an alliance.

There's a difference between people who never log in during the wardec and people who actively avoid the wardec and continue playing regardless. If a wardecced player logs in a few times in the week and the hostiles never see them while they are targetable, thats OK in anyone's book because the hostiles should have scouted you out better. When the player drops corp and avoids being flashy red and goes about their business they are imposing their will to do whatever they want in spite of clearly planned and well thought out game mechanics. That's wrong.
Nicolo da'Vicenza
Viziam
Amarr Empire
#300 - 2013-02-06 07:29:35 UTC
Attacking truly casual individuals who only log in a few times a week isn't cost-effective, so less people would waste a wardec fee on them, instead picking on the solo mission grinder in a 4bil pimp ratting ship. Either the optimized isk farmer would have to start taking on overhead of some kind to keep his playstyle safe against wardecs, economically evening the field with said casuals and newbies, or he takes the risk of becoming a loot pinata. Replacing NPC corps with wardecs against individuals is the furthest thing from 'anti-casual' or 'anti-newbie'.