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The purely hypothetical campaign

Author
Tractus Vesica
Helghast Empire
#1 - 2013-02-05 22:26:16 UTC  |  Edited by: Tractus Vesica
So lets just say, purely hypothetically, that I have just come back from a few months hiatus to find my alliance destroyed by another alliance.

Lets say, hypothetically, that I wanted to conduct an insurgency campaign relying primarily on hit and run tactics, black ops ships, and extended periods of isolation from friendly space.

Hypothetically this enemy alliance I would be engaging has the most pilots of any other alliance, and near limitless resources.

How would one hypothetically hurt the pilots of this alliance the most, while incurring minimal losses on ones own personnel?

What ships would be best suited for these sort of hit and run tactics deep within this hypothetical alliances sov? Currently I am thinking, hypothetically, that stealth bombers, interceptors, and e-war ships may be best suited to this task along with a pair of blockade runners for ammunition and equipment resupply.

Oh, and lets say that hypothetically, I have the financial support of a number of other entities so cost is not an issue.

Hypothetically, my force would be limited to between 10 and 25 pilots, though it may extend to 50.

Any advice in terms of tactics, ships, or equipment for this hypothetical scenario?

Excelling in all things terrible.

Zakki Zateki
The Scope
Gallente Federation
#2 - 2013-02-05 22:27:53 UTC
Nado's will probably be your best bet for hit and run.
Tractus Vesica
Helghast Empire
#3 - 2013-02-05 22:32:56 UTC
Zakki Zateki wrote:
Nado's will probably be your best bet for hit and run.


You mean the naga, as in running sniper fleets?

Excelling in all things terrible.

Zakki Zateki
The Scope
Gallente Federation
#4 - 2013-02-05 23:24:59 UTC
I mean nado. as in tornado. naga fleets will hit from longer range yes, but not for as much alpha as a tornado, 10-15 or so tornados, not much can withstand that much alpha.
Tractus Vesica
Helghast Empire
#5 - 2013-02-05 23:55:52 UTC
Zakki Zateki wrote:
I mean nado. as in tornado. naga fleets will hit from longer range yes, but not for as much alpha as a tornado, 10-15 or so tornados, not much can withstand that much alpha.


The only problem is, this would be an extended deployment probably upwards of a week at a time, in the middle of a major alliances sov. Couldn't a tornado fleet be fairly easily nailed down in one system?

Hypothetically of course.

Excelling in all things terrible.

Zakki Zateki
The Scope
Gallente Federation
#6 - 2013-02-06 00:29:47 UTC
Hypothetically any fleet you bring to a system for a week can be nailed down. you'll need to be bringing more then 1 ship per person.
Unsuccessful At Everything
The Troll Bridge
#7 - 2013-02-06 00:47:04 UTC
Stealth "im trapped in goonspace someone come help me pleeeeeeeaaaaaasssssseeeeeeeee..." thread? Hypothetically of course.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Tractus Vesica
Helghast Empire
#8 - 2013-02-06 01:21:18 UTC
Zakki Zateki wrote:
Hypothetically any fleet you bring to a system for a week can be nailed down. you'll need to be bringing more then 1 ship per person.


Hypothetically, couldn't covert cynos to bring in bombers at random points work?

Excelling in all things terrible.

Zakki Zateki
The Scope
Gallente Federation
#9 - 2013-02-06 01:40:43 UTC
You said everything being in the system for afew days, so a cyno would be pointless.
Doctorkaba
Brutor Tribe
Minmatar Republic
#10 - 2013-02-06 01:49:08 UTC
Tractus Vesica wrote:
Zakki Zateki wrote:
Hypothetically any fleet you bring to a system for a week can be nailed down. you'll need to be bringing more then 1 ship per person.


Hypothetically, couldn't covert cynos to bring in bombers at random points work?


Hypothetically you would still need a BLOPs do do this and the guy with a cyno, but ya you could. 10 SBs launching bombs will do something...

Nados are very very quick in terms or BC/BS so they shouldn't get pinned down very fast. You would need to use some guerrilla tactics.

Heck you can even uses plexes and WHs to your advantage.

Hypothetically ofc.

Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers!

IbanezLaney
The Church of Awesome
#11 - 2013-02-06 02:20:23 UTC
Hypothetically CCP could lock this thread for being crap.





Tractus Vesica
Helghast Empire
#12 - 2013-02-06 02:50:15 UTC  |  Edited by: Tractus Vesica
Doctorkaba wrote:
Tractus Vesica wrote:
Zakki Zateki wrote:
Hypothetically any fleet you bring to a system for a week can be nailed down. you'll need to be bringing more then 1 ship per person.


Hypothetically, couldn't covert cynos to bring in bombers at random points work?


Hypothetically you would still need a BLOPs do do this and the guy with a cyno, but ya you could. 10 SBs launching bombs will do something...

Nados are very very quick in terms or BC/BS so they shouldn't get pinned down very fast. You would need to use some guerrilla tactics.

Heck you can even uses plexes and WHs to your advantage.

Hypothetically ofc.


Hypothetically we will have plenty of Blops ships at our disposal for cynos. Though I fear they wouldn't be very cost effective, and my hypothetical financiers would't like me burning cynos every time we hypothetically wanted to kill a ratting drake.

And how would I go about hypothetically hiding fleets inside WHs, wouldn't that back us into a corner more than allow us to escape? You can't really count on WHs to just show up.

Excelling in all things terrible.

Mra Rednu
Vanishing Point.
#13 - 2013-02-06 08:02:54 UTC
Tractus Vesica wrote:


How would one hypothetically hurt the pilots of this alliance the most, while incurring minimal losses on ones own personnel?




Spread all you're pilots available out over this hypothectical alliances main ratting systems in cloaked up recon's or bombers, log in after DT and just go do something else, every now and then come back to you're afk cloaker, run a scan and see if you can scare a ratter who has ventured out, rinse and repeat.

You do not hurt an alliance's members by giving them small gang pvp but by stopping them earning isk.
Tractus Vesica
Helghast Empire
#14 - 2013-02-06 08:29:32 UTC
Mra Rednu wrote:
Tractus Vesica wrote:


How would one hypothetically hurt the pilots of this alliance the most, while incurring minimal losses on ones own personnel?




Spread all you're pilots available out over this hypothectical alliances main ratting systems in cloaked up recon's or bombers, log in after DT and just go do something else, every now and then come back to you're afk cloaker, run a scan and see if you can scare a ratter who has ventured out, rinse and repeat.

You do not hurt an alliance's members by giving them small gang pvp but by stopping them earning isk.


My thoughts exactly. This hypothetical alliance would be an alliance that claimed to love pvp and conventional fighting.

Hypothetically we just want to irritate them and keep their pilots in a constant state of anxiety.

Excelling in all things terrible.

Vera Algaert
Republic University
Minmatar Republic
#15 - 2013-02-06 09:56:11 UTC
put an alt into pizza and learn the trade

.

Sean Parisi
Blackrise Vanguard
#16 - 2013-02-06 11:17:19 UTC  |  Edited by: Sean Parisi
Create 6 accounts. Train cloak level 1. Move character into commonly used systems, leave character.

Go workout, work, get a degree or something.

Go on to forums and view the pleas of your enemy asking for an end to AFK cloaking.

Eat Pudding Hypothetically.
Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#17 - 2013-02-06 14:06:47 UTC
I'm guessing anyone having to ask this amount of questions, would not be up to completing this insurgency.

hypothectically anyhoo
Tractus Vesica
Helghast Empire
#18 - 2013-02-06 22:16:29 UTC
Sean Parisi wrote:
Create 6 accounts. Train cloak level 1. Move character into commonly used systems, leave character.

Go workout, work, get a degree or something.

Go on to forums and view the pleas of your enemy asking for an end to AFK cloaking.

Eat Pudding Hypothetically.


That does sound like fun, but I like making people go boom.

Excelling in all things terrible.

Secret Squirrell
Allied Press Intergalactic
#19 - 2013-02-12 22:40:28 UTC  |  Edited by: Secret Squirrell
15 man group, regardless of financial backing, is unlikely to be more then a nuisance to either of the major power blocks unless you hit moons. The reality is that only a portion of their finances come from ratting/plexing, and its spread out over multiple regions. While you could **** of a few members by afk cloaking a few systems, its unlikely to have an impact at the strategic level. A small alliance, with only a handful of systems, this could make a big dent, but not to a powerblock.

You could run nados in their primary staging system, if done well, they are extremely annoying to the enemy, and you don't need to worry about being camped in, as you are already the only place you need to be. But again, for a major block, even if the players are clueless, you just aren't going to do enough damage to have a strategic impact, and when they need to move fleets for strategic ops, they can put enough snipers on grid to force you to stop.

If you really want to mess with them, you need to start hitting moons. The reinforced moons generate no money, and if you pass intel to opportunistic groups that can form a decent sized fleet, you force the enemy to either constantly form large fleets to save POS timers, or you kill their POSes. Sure they will just kill the tower put in place, and restore there own, but its will hurt their bottom line a lot more then some ratting disruption, provide opportunities for opportunistic entities to inflect meaningful losses on them, and are forcing higher level FCs/Leadership to deal with the problem your creating rather then doing something more productive. Even if no one can defeat them in a pitched battle, forcing them to constantly form 500 man fleets to fix what you've done is incredibly draining and frustrating for the pilots if they don't get fights.

Edit: If your not serious about really impacting the enemy, and are actually only interested in feeling good for sticking it to them by waging guerrilla war and getting kills, there are plenty of ways to do that, just say so.
Joran Dravius
Doomheim
#20 - 2013-02-13 06:17:19 UTC
Tractus Vesica wrote:
So lets just say, purely hypothetically, that I have just come back from a few months hiatus to find my alliance destroyed by another alliance.

Lets say, hypothetically, that I wanted to conduct an insurgency campaign relying primarily on hit and run tactics, black ops ships, and extended periods of isolation from friendly space.

Hypothetically this enemy alliance I would be engaging has the most pilots of any other alliance, and near limitless resources.

How would one hypothetically hurt the pilots of this alliance the most, while incurring minimal losses on ones own personnel?

What ships would be best suited for these sort of hit and run tactics deep within this hypothetical alliances sov? Currently I am thinking, hypothetically, that stealth bombers, interceptors, and e-war ships may be best suited to this task along with a pair of blockade runners for ammunition and equipment resupply.

Oh, and lets say that hypothetically, I have the financial support of a number of other entities so cost is not an issue.

Hypothetically, my force would be limited to between 10 and 25 pilots, though it may extend to 50.

Any advice in terms of tactics, ships, or equipment for this hypothetical scenario?

This is quite detailed and specific for a hypothetical question.
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