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SKill Completion Imminent

Author
LHA Tarawa
Pator Tech School
Minmatar Republic
#21 - 2013-02-05 15:50:42 UTC
I followed the link to the bug report. It seems that is a different issue.

The bug talks about the completion times in the training queue getting messed up. That was not a couple extra seconds after scheduled completion time until actual completion.

The OP of this thread was talking about those seconds between when your skill is scheduled to end, and when it actually does end. Totally different.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2013-02-05 17:10:07 UTC
I've had this happen to me a couple of times....

The first time (year+ ago), I didn't know what to do, and I lost several hours of training and filed a petition to get it "fixed".... CCP fixed it and Reimbursed me some SP for lost training (not much)....

Last time it happened, I hit stop training, and started another skill to train.... I was in a hurry at the moment, and so didn't file a petition right away but was happy that I was still training... I came back the next morning, and it was all sorted out (I think this happened during DT).

I've had this happen a couple times since then... and just train an alternate skill and don't worry about it...

In General... this happens most often when I get podded from an clone with attribute implants.... My queue doesn't immediately update with the "corrected" training time, and my character sheet will say I'm earning SP at a rate equal to my attributed clone. This causes me to "finish training" a skill early, but it won't let me actually finish training the skill (with the imminent completion message) because, server-side, I haven't finished the skill....

I think there's another way to get this message too.... but I'm not sure what it is...

The simplest solution is to train an alternate skill and let it sort itself out (which it always does for me).....
Ginger Barbarella
#23 - 2013-02-05 17:33:49 UTC
Eve Online is about microtransactions, but not in the way you think. It's about your WAIT TIMES spent against the monthly subscription feed. How much time have you spent this week, this month, this year, etc, WAITING for the kewl flashies involved in jumping from one gate to another to complete? Or for a ship to align and warp? Or for the "undocking" to get to a point where you can actually do something? And let's not forget the time dilation thingy... Smile

Time delays as microtransactions against your monthly subs fee.

"Blow it all on Quafe and strippers." --- Sorlac

Unsuccessful At Everything
The Troll Bridge
#24 - 2013-02-05 17:37:18 UTC
Lysanne Reqetta wrote:
Dear god
this is the most helpful and well-explained post I've seen in months. What's happening to the forums?!


Im ****posting as fast as I can in an effort to balance it out. Must maintain balance in the force.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Scrindle Kavees
Ministry of War
Amarr Empire
#25 - 2013-02-05 18:00:25 UTC
LHA Tarawa wrote:
I'll try to answer because I made a post about skill training time, and was given a pretty good response by CCP.


In the server farm, there is one server that just maintains everyone's character data.

In the database there is a table indexed on time.

You press submit on the training queue, and your client tells that one server that maintains all the character info what skills you want to train. That server calculates all the completion times on all the skills and puts them in that database table with the completion time.

On that server that maintains all character data, there is a training queue monitoring process. It compares current time to the records in the database queue, and if any are due to complete, it processes them and updates your character info. IF NO records in that table are ready to process, then that queue manager goes to sleep for a few seconds to let the other processes on that server have some CPU time.

When the sleep time is over, it wakes up, completes any skills that should have completed while it was asleep, then... yes, goes to sleep again.

SO, If I hit submit, and one skill should complete at 12:01:01 and the next should complete at 12:21:01. As 12:01:00, the queue manager goes to sleep for 10 seconds. When it wakes up at 12:01:10, it sees my first skill's complete time is past, so updates my character with that skill. The fact that skill completed 9 seconds late in no way effects the fact that the queue says my second skill is scheduled to finish at 12:21:01.


That process that calculates the completion time, and puts them in the DB? Well, if it sees that you had a skill in the database table that you no longer have there, then it calculates the time from now until its scheduled completion, calculates a % complete, and throws it into another table of your partially trained. When you put that skill back into queue, it pulls it out of partially trained and uses that info to compute the correct complete time.


Finally, this "completion time" is based on your current attributes. SO, before you can change attributes, you have to pause queue, pulling everything out of the queue database table into partially trained. Then you adjust your attribs (remap or implants) and submit your queue again. Now the new attribs are used to calculate the completion times.


SO, even if you skill is scheduled to complete during down time, the next skill in the queue will complete on time.

On those upgrade days, players tend to pull all the small skills out of the queue, and just have one really long skil in there, in fear that if the system is still down when those small skills finish, the longer one at the end of the queue won't start training until the server is back up. This is incorrect. The completion time of the furthest our skill in the queue is unaffected by server downtime because that completion time in the database table is safely stored to hard disk and does not change when the server comes back up.




If I could like this 10 times, I would.
Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2013-02-05 18:10:50 UTC
Offcial CCP Joke #542:

How do you keep a skill point obsessed EvE player in suspense?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

LHA Tarawa
Pator Tech School
Minmatar Republic
#27 - 2013-02-05 18:20:29 UTC
Ranger 1 wrote:
Offcial CCP Joke #542:

How do you keep a skill point obsessed EvE player in suspense?



Create a bug where skills just don't complete if they put too many skills into the queue?
Kaethe Kollwitz
#28 - 2013-02-05 18:22:04 UTC
ALAS!

MY SP SPIDER BOT HAS BEEN DISCOVERED!

I HAD PLANNED TO USE THE SP TO COMPLETE THE FULL 25 YEARS OF EVE TRAINING IN ONLY 5 YEARS, BUT NOW I WILL DONATE IT TO PLAYERS THAT FORGET TO UPDATE THEIR CLONES!

VOTE KK

[URL=http://runners-alliance.weebly.com/index.html]1. THIS IS NOT AN ALLIANCE!![/URL]  - [URL=https://forums.eveonline.com/default.aspx?g=posts&t=202586&find=unread]2. FREE PRIZE GIVEAWAY[/URL]

Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2013-02-05 18:25:49 UTC  |  Edited by: Ranger 1
LHA Tarawa wrote:
Ranger 1 wrote:
Offcial CCP Joke #542:

How do you keep a skill point obsessed EvE player in suspense?



Create a bug where skills just don't complete if they put too many skills into the queue?

I heard of the one where skill complettion times were not being calculated correctly, but not the one you just described.

Haven't experienced either one across multiple accounts either, although some people were reimbursed skill points last update.

Not too concerned about it either way. Blink If my skills ever get borked, a petion will take care of the issue for me (assuming I ever take notice, or care).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

LHA Tarawa
Pator Tech School
Minmatar Republic
#30 - 2013-02-05 19:12:18 UTC
Ranger 1 wrote:
LHA Tarawa wrote:
Ranger 1 wrote:
Offcial CCP Joke #542:

How do you keep a skill point obsessed EvE player in suspense?



Create a bug where skills just don't complete if they put too many skills into the queue?

I heard of the one where skill complettion times were not being calculated correctly, but not the one you just described.

Haven't experienced either one across multiple accounts either, although some people were reimbursed skill points last update.

Not too concerned about it either way. Blink If my skills ever get borked, a petion will take care of the issue for me (assuming I ever take notice, or care).


Read the link provided in post #17 of this thread.
Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2013-02-05 19:31:06 UTC
LHA Tarawa wrote:
Ranger 1 wrote:
LHA Tarawa wrote:
Ranger 1 wrote:
Offcial CCP Joke #542:

How do you keep a skill point obsessed EvE player in suspense?



Create a bug where skills just don't complete if they put too many skills into the queue?

I heard of the one where skill complettion times were not being calculated correctly, but not the one you just described.

Haven't experienced either one across multiple accounts either, although some people were reimbursed skill points last update.

Not too concerned about it either way. Blink If my skills ever get borked, a petion will take care of the issue for me (assuming I ever take notice, or care).


Read the link provided in post #17 of this thread.

I was watching it when it was first started, about a month ago.

There appears to be some debate as to whether injecting too many skills at once is the root cause of the issue, which is why I said that I was not aware of any bugs concerning having too many skills training. My bad, I should have said any bug that has been confirmed as having that as the root cause.

I find it fairly doubtful as I often inject large numbers of skills with no occurance of the bug, so if that is part of the cause there must be other factors involved as well.

Still, if a skill gets stuck (which considering the low number of posts seems to be fairly uncommon) just petition it to get reimbursed... and in a little over a week the next patch should deal with the issue.

Not really something to get worked up about.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

LHA Tarawa
Pator Tech School
Minmatar Republic
#32 - 2013-02-05 19:34:08 UTC
Ranger 1 wrote:

I find it fairly doubtful as I often inject large numbers of skills with no occurance of the bug, so if that is part of the cause there must be other factors involved as well.

Still, if a skill gets stuck (which considering the low number of posts seems to be fairly uncommon) just petition it to get reimbursed... and in a little over a week the next patch should deal with the issue.

Not really something to get worked up about.


The Dev that responded in that thread said it could be caused by either thing... too many skills, or injecting a skill while other skills were in training.
Ranger 1
Ranger Corp
Vae. Victis.
#33 - 2013-02-05 19:41:18 UTC
LHA Tarawa wrote:
Ranger 1 wrote:

I find it fairly doubtful as I often inject large numbers of skills with no occurance of the bug, so if that is part of the cause there must be other factors involved as well.

Still, if a skill gets stuck (which considering the low number of posts seems to be fairly uncommon) just petition it to get reimbursed... and in a little over a week the next patch should deal with the issue.

Not really something to get worked up about.


The Dev that responded in that thread said it could be caused by either thing... too many skills, or injecting a skill while other skills were in training.

... and I've done both multiple times on various characters over the last month. Which would indicate there are other factors involved as well. The relatively few numbers of people complaining about the issue would seem to indicate that this rather common practice isn't the sole cause, as well as people who are affected saying they have done neither one.

Again, it doesn't really matter. Taking care of the issue is simple, and soon to be a non-issue.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#34 - 2013-02-05 19:58:43 UTC
Ranger 1 wrote:
LHA Tarawa wrote:
Ranger 1 wrote:

I find it fairly doubtful as I often inject large numbers of skills with no occurance of the bug, so if that is part of the cause there must be other factors involved as well.

Still, if a skill gets stuck (which considering the low number of posts seems to be fairly uncommon) just petition it to get reimbursed... and in a little over a week the next patch should deal with the issue.

Not really something to get worked up about.


The Dev that responded in that thread said it could be caused by either thing... too many skills, or injecting a skill while other skills were in training.

... and I've done both multiple times on various characters over the last month. Which would indicate there are other factors involved as well. The relatively few numbers of people complaining about the issue would seem to indicate that this rather common practice isn't the sole cause, as well as people who are affected saying they have done neither one.

Again, it doesn't really matter. Taking care of the issue is simple, and soon to be a non-issue.



Indeed absolutely none of the 'causes' applied to my situation. Both times it was literally out of the blue.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Nova Satar
Pator Tech School
#35 - 2013-02-05 20:04:54 UTC
seriously mate, who gives a ****?
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