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Dev Blog: The New Ships of Retribution (Price Indices - December 2012)

First post
Author
Phoenix Benu
Center for Advanced Studies
Gallente Federation
#21 - 2013-02-05 15:38:15 UTC
Callduron wrote:
Phoenix Benu wrote:
http://wiki.eveonline.com/en/wiki/Venture and the others contain old info as well.

The information on the wiki is pretty scarce.

When is Evelopedia going to be updated to Retribution?


You can update it yourself I believe if you feel like writing a page.



No you can't , check the data on the old ship pages, that is populated from them , we can't modify that. Try to edit an old page like the http://wiki.eveonline.com/en/wiki/Tristan and see that you can't remove the data about having 2 slot launchers
Callic Veratar
#22 - 2013-02-05 15:59:38 UTC
I'd like to see a T2 Venture and an Ice Laser in the near future.

Something like this for the T2 Venture:

  • + T2 resists
  • + 10% mining drone bonus (speed and hp)
  • + 5% Ice Laser cycle time bonus
  • + 50% EHP
  • +1 med +1 low +1 turret
  • +1500m3 ore hold
  • + full light drone bay
  • - some speed and agility


The idea is that it's harder to kill, but you lose the utility high for more mining capacity, so no probes or cloak. The Ice Laser module would function like an Ice Harvester with +25% cycle time or so. You can use it to harvest ice, but the urge to claw your eyes out would be even stronger.
Din Chao
#23 - 2013-02-05 17:15:31 UTC  |  Edited by: Din Chao
Arronicus wrote:
The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.

Perhaps these gas cloud damage anomalies are something to look into?

Haven't had a problem with gas cloud damage in null. Tank your ship.

Callduron wrote:
Adaahh Gee wrote:
Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec.


This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters.

Legalize it! (at least for medicinal use Blink)
DarthNefarius
Minmatar Heavy Industries
#24 - 2013-02-05 17:44:36 UTC
Ranger 1 wrote:
OH MY, look at all that mining still done in Hulks!

You remember the Hulk right? It's the ship that people upset with the recent mining barge changes insist is never used anymore.

Except, of course, that for the rarer ores it now appears that it is STILL the go to ship for null sec miners.

Which is exactly what I told you would happen. Blink



The HULK is only king OUTSIDE OF HI SEC looking at the numbers every hi sec ore except kernite the Retrievers are now King.... The King of HI SEC isdead long live the King
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Vincent Athena
Photosynth
#25 - 2013-02-05 18:06:54 UTC  |  Edited by: Vincent Athena
Din Chao wrote:
Arronicus wrote:
The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.

Perhaps these gas cloud damage anomalies are something to look into?

Haven't had a problem with gas cloud damage in null. Tank your ship.

Callduron wrote:
Adaahh Gee wrote:
Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec.


This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters.

Legalize it! (at least for medicinal use Blink)

Keep it illegal, but put enforcement in the hands of the players.

1) Well ahead of time, the smuggler set how big a fine he is willing to pay as a % of contraband value;
2) Enforcer sets how much a fine he will charge, again set well ahead of time;
3) If the enforcer scans an illegal cargo one of 2 things happen automatically: A fine is transferred from smuggler to enforcer, or the smuggler get a suspect flag, depending on if the smuggler had set a fine limit greater or less than that demanded by the enforcer.

CCP had a plan like this, with some component of a new breed of boosters being sold at player owned establishments.

Know a Frozen fan? Check this out

Frozen fanfiction

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#26 - 2013-02-05 18:16:27 UTC  |  Edited by: Steve Ronuken
Vincent Athena wrote:
Din Chao wrote:
Arronicus wrote:
The new figures on gas are interesting, and while I trained up a number of toons fully to use ventures for gas harvesting, I was dissapointed to discover that with unreliable gas type damage, and scaling inconsistensies, Ventures are simply not a viable 0.0 gas miner, when using more than one character at a time.

Perhaps these gas cloud damage anomalies are something to look into?

Haven't had a problem with gas cloud damage in null. Tank your ship.

Callduron wrote:
Adaahh Gee wrote:
Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec.


This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters.

Legalize it! (at least for medicinal use Blink)

Keep it illegal, but put enforcement in the hands of the players.

1) Well ahead of time, the smuggler set how big a fine he is willing to pay as a % of contraband value;
2) Enforcer sets how much a fine he will charge, again set well ahead of time;
3) If the enforcer scans an illegal cargo one of 2 things happen automatically: A fine is transferred from smuggler to enforcer, or the smuggler get a suspect flag, depending on if the smuggler had set a fine limit greater or less than that demanded by the enforcer.

CCP had a plan like this, with some component of a new breed of boosters being sold at player owned establishments.



three people work together:
1 sets 5%
1 sets 20%
1 sets 100%

They scan in that order.

Then blow up any smuggler that passes, after taking isk from them.

The way to fix it, is to have 'customs seals' which stop you being scanned, if you've already been scanner. But then you get a customs alt with a low percentage to give you a seal.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vincent Athena
Photosynth
#27 - 2013-02-05 18:33:55 UTC
Steve Ronuken wrote:
Vincent Athena wrote:
Din Chao wrote:
Adaahh Gee wrote:
Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec.


This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters.

Legalize it! (at least for medicinal use Blink)

Keep it illegal, but put enforcement in the hands of the players.

1) Well ahead of time, the smuggler set how big a fine he is willing to pay as a % of contraband value;
2) Enforcer sets how much a fine he will charge, again set well ahead of time;
3) If the enforcer scans an illegal cargo one of 2 things happen automatically: A fine is transferred from smuggler to enforcer, or the smuggler get a suspect flag, depending on if the smuggler had set a fine limit greater or less than that demanded by the enforcer.

CCP had a plan like this, with some component of a new breed of boosters being sold at player owned establishments.



three people work together:
1 sets 5%
1 sets 20%
1 sets 100%

They scan in that order.

Then blow up any smuggler that passes, after taking isk from them.

The way to fix it, is to have 'customs seals' which stop you being scanned, if you've already been scanner. But then you get a customs alt with a low percentage to give you a seal.[/quote]
Yeah, it is an issue. A way around it is to allow only one fine level, and the smuggler set a preference "yes or no" before smuggling. Another way around it is allow for a Seal but its valid for just one solar system, and have limits for how often a fine can be transferred between two pilots.

Know a Frozen fan? Check this out

Frozen fanfiction

Zimmy Zeta
Perkone
Caldari State
#28 - 2013-02-05 20:13:02 UTC
Well, the numbers show what a failure the Dragoon is.
Seriously, either double the neut range, make it faster or give it some other bonus instead.
The Dragoon is too slow to chose its targets and must hope that a frig is willing to engage it. Those frigates that chose to engage a Dragoon within scram range are usually more or less unaffected by the neuts and can usually kill this paper thin ship quick enough.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

MisterAl tt1
Native Freshfood
Minmatar Republic
#29 - 2013-02-05 20:34:40 UTC  |  Edited by: MisterAl tt1
One thing that disturbs me most is not covered in the devblog.
The gases are mined more, that's OK. But if looking at Jita statistic for C320 gas you can see, that it became mined much more, MUCH more. And venture is not the only reason for that.

Aggro changes, that prevent mission-runners to get full aggro on warp-in and as well prevents some WH-farmers to farm sleepers while being safe, so, these changes greatly reduce the agro-range. It was possible before to mine gas on Intrumental and Vital ladar sites from pre-made spots on the far edge of clouds. But one mistake at that time lead to sleeps agrroing. Now you can mine, you can fight, and sleepers won't bother. I see this as the primary reason for huge raise in gas harvesting, especially for high-price gases.

For those not knowing: 4 Sleepr BS at Instumental site are very dangerous.

Short vid, that features killing such ventures, and sleeprs still not interested: https://www.youtube.com/watch?v=zgZcmHcXXcQ&feature=player_detailpage#t=46s
Arronicus
State War Academy
Caldari State
#30 - 2013-02-05 21:15:07 UTC
Ranger 1 wrote:
OH MY, look at all that mining still done in Hulks!

You remember the Hulk right? It's the ship that people upset with the recent mining barge changes insist is never used anymore.

Except, of course, that for the rarer ores it now appears that it is STILL the go to ship for null sec miners.

Which is exactly what I told you would happen. Blink


As one of those null sec miners, the hulk has by far the strongest active tank, and a lot more yield =)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#31 - 2013-02-05 22:41:12 UTC
Arronicus wrote:
Ranger 1 wrote:
OH MY, look at all that mining still done in Hulks!

You remember the Hulk right? It's the ship that people upset with the recent mining barge changes insist is never used anymore.

Except, of course, that for the rarer ores it now appears that it is STILL the go to ship for null sec miners.

Which is exactly what I told you would happen. Blink


As one of those null sec miners, the hulk has by far the strongest active tank, and a lot more yield =)



I know the passive tank on the Skiff blows the hulk out the water. What are you getting from the hulk on active? (a fit would be nice too. )


JAPW (just another pyfa warrior)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Debir Achen
Makiriemi Holdings
#32 - 2013-02-06 04:58:05 UTC
Over 2000 ventures lost to NPCs? That's a lot of careless pilots.

Aren't Caldari supposed to have a large signature?

Nemo deBlanc
Resource Acquisition Unlimited
#33 - 2013-02-06 05:13:42 UTC
Debir Achen wrote:
Over 2000 ventures lost to NPCs? That's a lot of careless pilots.


It's easy to do in some cases. Ordinary gas sites in low class wh's have 5 sirius turrets in them, as opposed to all the others which have delayed spawns. Warp in and not warp out right away...well, boom.
Khi3l
The Phoenix Revival
#34 - 2013-02-06 11:07:31 UTC
Once again, Amarr are useless... When CCP will make Amarr ships really interesting ?

Seriously, Amarr ships aren't good in PVE (compared to Gallente and Caldari (and why not compared to Machariel...)) and in PvP, they are useless than Minmatar ships (only two damage types, slow...). Cuse is a good exception.

With the armor patch, the velocity of all armor ships will be greatly improved but that's not all for giving up Amarr ships a good boost again all other Armor ships.

Amarr ships aren't here just for tanking, please CCP make them better...
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#35 - 2013-02-06 12:03:33 UTC
Debir Achen wrote:
Over 2000 ventures lost to NPCs? That's a lot of careless pilots.


Remember that every new pilot gets a Venture as part of the rookie missions, I'm sure that is where a huge amount of those losses come from.
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#36 - 2013-02-06 12:31:06 UTC
Callduron wrote:
Adaahh Gee wrote:
Just need something useful to be done with that high sec gas, now smuggling is impossible in high sec, Synth boosters are the only thing you can move about in high sec.


This man has a very good point. The demonstrated popularity of the gas mining Venture makes now a perfect time to have another look at combat boosters.


The other option, find an additional use for gas.

Maybe as a reaction for some form of alchemy in refining. need more megacyte? Just combine some nocxium and pyerite with some gas. Bingo, some megacyte (obviously it would make a loss in the reaction)

Add it as an ingredient on some blueprints.

Also, how about giving some pirate faction ships the ability to smuggle?? (They are pirate after all)
NEONOVUS
Mindstar Technology
Goonswarm Federation
#37 - 2013-02-06 16:04:40 UTC
The amount of data and how well thought out it was, was fantastic.
Charts and data are my 50 Shades of Grey, if you know what I mean.
Really though this shows just how good CCP has become, and that EVE is doing quite well.
Space Whales
Science and Trade Institute
Caldari State
#38 - 2013-02-06 18:40:45 UTC
CCP Eterne wrote:
Retribution introduced several new ships, including a new mining frigate and four new destroyers. What sort of effect did this have on the economy? Did mineral prices spiral out of control? Did everyone flock to the new destroyers? Did the space whales finally win?

Answers to at least two of those questions, and many more, can be found CCP Recurve's new dev blog.



Yes! We finally won! Suckers!
Zimmy Zeta
Perkone
Caldari State
#39 - 2013-02-06 20:24:45 UTC
Khi3l wrote:
Once again, Amarr are useless... When CCP will make Amarr ships really interesting ?

Seriously, Amarr ships aren't good in PVE (compared to Gallente and Caldari (and why not compared to Machariel...)) and in PvP, they are useless than Minmatar ships (only two damage types, slow...). Cuse is a good exception.

With the armor patch, the velocity of all armor ships will be greatly improved but that's not all for giving up Amarr ships a good boost again all other Armor ships.

Amarr ships aren't here just for tanking, please CCP make them better...


I actually like Amarrian ships and find them very viable in pvp, too. DPS is not everything that matters, and with the recent buff to beams you can teach all those scrubs a lesson in damage projection.
Punisher, Tormentor, Crucifier, Maller, Arbi, and of course the battleships are all awesome. Their battlecruisers need a buff and will hopefully get one very soon.
But the Dragoon is a complete stinker-the drones fail to deliver damage to fast moving frigs (maybe because of the broken drone mechanics). Cap warfare is nice and works well with some ships..but a ship that is as slow as the Dragoon and has no convincing tank will be dead before most of its targets are sucked dry.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

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