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Reactive Armor Hardner

Author
Vytoryn
Final Dimension
#1 - 2013-02-05 03:39:47 UTC  |  Edited by: Vytoryn
i believe i've found a problem in the Reactive Armor Hardner

1 Active Armor Hardner activation cost (30 GJ) 2 cost (60 GJ) thats (3 o/o) drain to ship capacter

1 Reactive Active Armor Hardner activation cost (35.7 GJ) thats (5.1 o/o) drain to ship capacter

i have Armor Resistance Phasing at level 3 at the time of this post

Im using a random ship with a captecer cap of (31.7)

Why does a Reactive Active Armor Hardner drain more capacter then 2 Active Armor Hardner

And you can use only 1 Reactive Active Armor Hardner and the ship i used was a cruiser
Christopher AET
Federal Navy Academy
Gallente Federation
#2 - 2013-02-05 03:44:16 UTC
I encourage you to use a spell checker.

I drain ducks of their moisture for sustenance.

Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2013-02-05 04:41:02 UTC
If you believe it's a bug I would suggest filing a bugreport (bugs.eveonline.com) as simply posting it here won't get it fixed or looked at until a BR is filed.

Good job catching it if it's a bug (my math sucks so I'm not even trying to verify)

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Tallian Saotome
Nuclear Arms Exchange Inc.
#4 - 2013-02-05 04:53:16 UTC
Chribba wrote:
If you believe it's a bug I would suggest filing a bugreport (bugs.eveonline.com) as simply posting it here won't get it fixed or looked at until a BR is filed.

Good job catching it if it's a bug (my math sucks so I'm not even trying to verify)

/c

Oh great, the guy who everyone in eve will trust with their moneys admits he can't count.

No wonder inflation is out of control.

Inappropriate signature removed, CCP Phantom.

Brandon Syne
Straxus Innovations
#5 - 2013-02-05 04:53:47 UTC
I love your avatar OP.
Commander Ted
Caldari Provisions
Caldari State
#6 - 2013-02-05 04:58:10 UTC
I tried getting my eyebrows as expressive as the OP's when I made my avatar but they wouldn't budge enough.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Unsuccessful At Everything
The Troll Bridge
#7 - 2013-02-05 06:29:52 UTC
Wait....Armor tanking is broken?!?!?! :::gasp:::

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2013-02-05 07:24:40 UTC  |  Edited by: Tau Cabalander
Vytoryn wrote:
Why does a Reactive Active Armor Hardner drain more capacter then 2 Active Armor Hardner

Because it adapts, can reach 60%, and doesn't get stacking penalized like two hardeners?

I use one on my mission ship, and quite like it.
Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2013-02-05 07:28:39 UTC
Tallian Saotome wrote:
Chribba wrote:
If you believe it's a bug I would suggest filing a bugreport (bugs.eveonline.com) as simply posting it here won't get it fixed or looked at until a BR is filed.

Good job catching it if it's a bug (my math sucks so I'm not even trying to verify)

/c

Oh great, the guy who everyone in eve will trust with their moneys admits he can't count.

No wonder inflation is out of control.


This is why The Mitanni is the only reasonable choice for a 3rd party. He can actually count.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Generals4
#10 - 2013-02-05 07:33:33 UTC  |  Edited by: Generals4
Vytoryn wrote:
i believe i've found a problem in the Reactive Armor Hardner

1 Active Armor Hardner activation cost (30 GJ) 2 cost (60 GJ) thats (3 GJ) drain to ship capacter

1 Reactive Active Armor Hardner activation cost (35.7 GJ) thats (5.1 GJ) drain to ship capacter

i have Armor Resistance Phasing at level 3 at the time of this post

Im using a random ship with a captecer cap of (31.7 GJ)

Why does a Reactive Active Armor Hardner drain more capacter then 2 Active Armor Hardner

i encurage people in EVE to look



Maybe you should actually write down all the variables (and fact check them)?

Who am i kidding, this is GD. I'll do it for you:

Reactive armor hardener: 42 GJ per 10 seconds => 4.2GJ/s
Active Armor Hardener II: 30 GJ per 20 Seconds => 1.5GJ/s => 2 Armor Hardeners => 3 GJ/s

_-Death is nothing, but to live defeated and inglorious is to die daily. _

DarthNefarius
Minmatar Heavy Industries
#11 - 2013-02-05 07:35:50 UTC  |  Edited by: DarthNefarius
Mallak Azaria wrote:

This is why The Mitanni is the only reasonable choice for a 3rd party. He can actually count.


If he can count how come the votes for him in CSM7 didn'tQuestionBlink
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Arronicus
State War Academy
Caldari State
#12 - 2013-02-05 07:36:25 UTC
Vytoryn wrote:
i believe i've found a problem in the Reactive Armor Hardner

1 Active Armor Hardner activation cost (30 GJ) 2 cost (60 GJ) thats (3 GJ) drain to ship capacter

1 Reactive Active Armor Hardner activation cost (35.7 GJ) thats (5.1 GJ) drain to ship capacter

i have Armor Resistance Phasing at level 3 at the time of this post

Im using a random ship with a captecer cap of (31.7 GJ)

Why does a Reactive Active Armor Hardner drain more capacter then 2 Active Armor Hardner

i encurage people in EVE to look


You've failed to mention that the Reactive armor hardener drains more capacitor than 3 active armor hardeners.

Additionally, no, you do not have a random ship, nor does it have a capacitor capacity of 31.7 GJ.

The ibis has among the lowest capacitor capacities of any ship in the game, and it has a capacitor capacity (base) of 130 GJ.
The 31.7 GJ your ship has, is the peak capacitor recharge rate.

Furthermore, Since the reactive armor hardener can fill the role of multiple active armor hardeners, while occupying only one slot, it allows you to fit something else in that/those other low slots instead. Since capacitor is your issue, we will fit a beta reactor control: Capacitor power relay, instead. In this case, your peak capacitor recharge rate is increased by 24%, or an increase of 8.6 GJ per second. Therefore:

2 Active armor hardeners consume a net of 3GJ of capacitor per second, with a fitting requirement of 72 CPU, with the bonus of being able to overheat.
1 Reactive Armor hardener + 1 BRCCPR PRODUCES a net INCREASE of 3.5 GJ/second, at the expense of 27 cpu, the same amount of lowsecs, and has the ability to adapt to other resistances than just the 2 the active ones go to.

I think it's pretty clear to see that your entire post is based on a fallacy: That 2 Active armor hardeners use less capacitor than 1 Reactive Armor hardener, and a capacitor module. (You cannot argue against fitting the capacitor module, when the 2 active hardeners would take the two slots, and capacitor is the issue.)
Whitehound
#13 - 2013-02-05 09:46:12 UTC  |  Edited by: Whitehound
Vytoryn wrote:
Why does a Reactive Active Armor Hardner drain more capacter then 2 Active Armor Hardner

This is a good question.

The Reactive Armor Hardener can have up to 60% resistance against a single damage type. It does so by automatically shifting the resistances in 2%-steps per cycle towards the highest incoming damage type. Further, is the resistance provided by the Reactive Armor Hardener not penalized when used together with Active Armor Hardeners and other resistance modules (except for when used with a DCU afaik).

When one trains the Armor Resistance Phasing skill will the energy need increase. The module will adjust its resistances faster (+10% speed bonus) and the skill will reduce the energy need a little (-5%), but it still drains more energy than at a low level:

Level 1: 39.9 GJ activation cost, 9s activation time = 4.43 GJ/s
Level 5: 31.5 GJ activation cost, 5s activation time = 6.3 GJ/s

When compared to Active Armor Hardeners in terms of "How much resistance per GJ/s do I get?" then one needs to consider that an Active Armor Hardener can always only protect against a single damage type with 55%(T2) resistance, while the Reactive Armor Hardener can protect with up to 60% against any of the four damage types.

So why does it need more energy than two Active Armor Hardeners?

When looking at a random or an omni damage pattern then two Active Armor Hardeners give on average an 27.5% additional resistance (before stacking). The Reactive Armor Hardener does only give 15% on average. However, the Reactive Armor Hardener does so by using only a single low-slot and by requiring 24 CPU / 1 PG whereas two Active Armor Hardeners need two low-slots and 72 CPU / 2 PG.

So when using a Reactive Armor Hardener instead of two Active Armor Hardeners can you use the free low-slot for either a second resistance module (i.e. an EANM II) or a Capacitor Power Relay and either get more resistances or more energy on your ship than you will have with two Active Armor Hardeners.

By the way, there is a forum for such questions: Ships and Modules.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Anderron Shi
Perkone
Caldari State
#14 - 2013-02-22 04:48:38 UTC
Unblock me Vytoryn!

.

General Nusense
Doomheim
#15 - 2013-02-22 06:22:34 UTC
Mallak Azaria wrote:
Tallian Saotome wrote:
Chribba wrote:
If you believe it's a bug I would suggest filing a bugreport (bugs.eveonline.com) as simply posting it here won't get it fixed or looked at until a BR is filed.

Good job catching it if it's a bug (my math sucks so I'm not even trying to verify)

/c

Oh great, the guy who everyone in eve will trust with their moneys admits he can't count.

No wonder inflation is out of control.


This is why The Mitanni is the only reasonable choice for a 3rd party. He can actually count.


yeah trust a self absorbed douchebag that never logs in to the game. way to goon.

rip goonswarm.

hello goonswarm mkIII

darius JOHNSON for CEO.

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Roime
Mea Culpa.
Shadow Cartel
#16 - 2013-02-22 09:13:27 UTC
Whitehound wrote:

So when using a Reactive Armor Hardener instead of two Active Armor Hardeners can you use the free low-slot for either a second resistance module (i.e. an EANM II) or a Capacitor Power Relay and either get more resistances or more energy on your ship than you will have with two Active Armor Hardeners.


RAH @ 30% + EANM II with max skills is much less resistance than an active hardener, and it uses over twice as much cap as two active hardeners. (6.3 cap/s vs 3 cap/s with all Vs)

It's a good module for ships that could fit 3 EANMs, or have two resists holes and not that many lows, but it does not replace rat-specific hardeners on typical PVE fits. But if you have the cap, 2 active hardeners + RAH is better than 2 hardeners plus EANM for your resists in PVE. With four slots, you're again better with 2 active hardeners of each... and for the fifth slot, RAH is better than either a DCU or EANM II.

It allows for example 89.29 % kin/therm resists on a PVE Brutix with non-pimp modules, which is not bad at all.

.

Abrazzar
Vardaugas Family
#17 - 2013-02-22 11:34:33 UTC
For missions, the reactive armor hardener is great. I always had three hardeners in but I switched the double for the reactive. So now I have a hardener against the two main damage types of the mission and the reactive one adapts to the relation of the damage delivered in opposite to the fixed amount of resistance normal hardeners offer.

Result is that during a Sansha Vengeance, I get 30/30 em/therm in the first room, the second room I go full em and in the third, I even get some towards kinetic because of the missiles from Kuvakei. I got to 94% em resistance on my Abaddon. That's definitely worth the extra cap.
Signal11th
#18 - 2013-02-22 11:42:59 UTC
Mallak Azaria wrote:
Tallian Saotome wrote:
Chribba wrote:
If you believe it's a bug I would suggest filing a bugreport (bugs.eveonline.com) as simply posting it here won't get it fixed or looked at until a BR is filed.

Good job catching it if it's a bug (my math sucks so I'm not even trying to verify)

/c

Oh great, the guy who everyone in eve will trust with their moneys admits he can't count.

No wonder inflation is out of control.


This is why The Mitanni is the only reasonable choice for a 3rd party. He can actually count.



But only to 500 million.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Whitehound
#19 - 2013-02-22 12:23:50 UTC  |  Edited by: Whitehound
Roime wrote:
Whitehound wrote:

So when using a Reactive Armor Hardener instead of two Active Armor Hardeners can you use the free low-slot for either a second resistance module (i.e. an EANM II) or a Capacitor Power Relay and either get more resistances or more energy on your ship than you will have with two Active Armor Hardeners.


RAH @ 30% + EANM II with max skills is much less resistance than an active hardener, and it uses over twice as much cap as two active hardeners. (6.3 cap/s vs 3 cap/s with all Vs)

It's a good module for ships that could fit 3 EANMs, or have two resists holes and not that many lows, but it does not replace rat-specific hardeners on typical PVE fits. But if you have the cap, 2 active hardeners + RAH is better than 2 hardeners plus EANM for your resists in PVE. With four slots, you're again better with 2 active hardeners of each... and for the fifth slot, RAH is better than either a DCU or EANM II.

It allows for example 89.29 % kin/therm resists on a PVE Brutix with non-pimp modules, which is not bad at all.

The EANM II was an example. A single hardener then only covers a single damage type. Fit something else when you do not like it. Just stop reasoning why something has to be in some way when you only do not like it.

I prefer to fit the Reactive Armor Hardener next to a Thermal Armor Hardener. The Thermal Armor Hardener is to reduce the thermal component of laser and hybrid weapon damage (plus it helps against Gallentean drones) and the Reactive Armor Hardener then either covers the EM or the kinetic component of these two weapon types. This alone makes the Reactive Armor Hardener more worth than fitting 3 hardeners, because I am using my low-slots more efficiently and do not waste a low-slot for a resistance type I might not need. If I can then fit a Cap Power Relay II for 24% more cap onto a BC or BS do I get more energy back than the Reactive Armor Hardener needs. Or I can fit another damage mod and spend even more cap if I wanted to.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Joran Dravius
Doomheim
#20 - 2013-02-22 20:21:22 UTC
Vytoryn wrote:

1 Active Armor Hardner activation cost (30 GJ) 2 cost (60 GJ) thats (3 o/o) drain to ship capacter

1 Reactive Active Armor Hardner activation cost (35.7 GJ) thats (5.1 o/o) drain to ship capacter


Vytoryn wrote:
Why does a Reactive Active Armor Hardner drain more capacter then 2 Active Armor Hardner


Christopher AET wrote:
I encourage you to use a spell checker.

And a calculator.
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