These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

My general take on EvE so far.

First post
Author
Silus Morde
#61 - 2013-02-03 18:25:19 UTC  |  Edited by: Silus Morde
DSpite Culhach wrote:
Xuixien wrote:
You sound angry. Someone obviously has hurt you.

Instead of toughening up and dealing with it, you choose to wine.

You are weak.

Goodbye you will not be missed.


You obviously can't read.
I'm pointing out that EvE seems to be taking the wrong direction, and most of you have blinkers on.

It's supposed be be a giant sandbox universe and it instead currently feels like playing on something the size of a monopoly board because everyone knows exactly how to exploit every mechanic down to an artform, and nothing new ever happens. Some sandbox you're creating.

You actually seem to want the entire sandbox to revolve around gatecamps and freighter suicide ganks and can flipping or tricking mission runners to aggress, then just keep looking straight ahead like you already seem to be doing, this post won't fix your mental condition.

I've already explained that EvE can evolve, so whether I like EvE or not is not even an argument, as I can like or dislike certain patches. The problem with a lot of you is that you like your short term kill fix so much you do nothing else, and complain when CCP does something like buff mining ships or add buttons that make can-flipping next to impossible.

CCP gives you a sandbox and you just stand there digging one hole.

I am playing the game, I'm just laughing at a lot of you doing the same thing over, and over, and over. I point it out and you scoff, well, I'm not the insane one.

I disagree that everyone is doing the things you do not like, I think it is more of a minority. You seem to think that sandbox games should evolve the way you want them to. If they are not evolving that way then you were out voted by the rest of the players. There are things in the game I don't particularly like, I find ways to combat them, it is called adaptation. I don't spend time crying about them. People crying about games is why most other MMO's are very easy and have little pvp. I think you are the person with limits here, you see people doing one thing because that is what you are looking for, not because it is what is going on. I see many different people doing many different things. I think, perhaps, your problem lies with you doing only 1 thing and being thwarted at it. So rather than adapt and find either a new thing to do in game or a different way of doing the same thing you come here and blame the game and/or the other players. I think you are a large part of the problem you are having. I started this toon as a miner, now I have expanded him into a mission runner and am training some pvp elements to get a more rounded character who can do several things. If there is a lot of ganking of miners going on I can haul, If haulers are having problems I can run missions, if war-dec'd I canm fight. I found in EVE one should not be a 1 trick pony. Fly safe and adapt to the circumstances.

Always forgive your enemies; nothing annoys them so much.

DSpite Culhach
#62 - 2013-02-04 00:32:34 UTC
Silus Morde wrote:

I disagree that everyone is doing the things you do not like, I think it is more of a minority. You seem to think that sandbox games should evolve the way you want them to. If they are not evolving that way then you were out voted by the rest of the players. There are things in the game I don't particularly like, I find ways to combat them, it is called adaptation. I don't spend time crying about them. People crying about games is why most other MMO's are very easy and have little pvp. I think you are the person with limits here, you see people doing one thing because that is what you are looking for, not because it is what is going on. I see many different people doing many different things. I think, perhaps, your problem lies with you doing only 1 thing and being thwarted at it. So rather than adapt and find either a new thing to do in game or a different way of doing the same thing you come here and blame the game and/or the other players. I think you are a large part of the problem you are having. I started this toon as a miner, now I have expanded him into a mission runner and am training some pvp elements to get a more rounded character who can do several things. If there is a lot of ganking of miners going on I can haul, If haulers are having problems I can run missions, if war-dec'd I canm fight. I found in EVE one should not be a 1 trick pony. Fly safe and adapt to the circumstances.


You still fail at reading. Badly. I'm not pointing out my problems, I'm pointing out THE problems I am seeing WHILE I'm playing, I am adapting to things I've come across, but it does not mean game mechanics are fine.

There should be no way that someone should be able to simply jump into an empty 90 billion isk Titan after POS Bowling one out of the shields and fly off with it, when we can't even get to the contents of an NPC can just flying in space without "hacking" it right there and then. When I heard of "POS bowling" I instantly knew it was a broken mechanic, yet CCP took a very long time to fix it, EvE is still full of such examples.

You all just nod and agree with totally illogical arbitrary rules because they suit YOU, without caring about the effects they have on anyone else, especially new players that can barely get into basic hulls; "works for me, so learn to play" is NOT what it's about, it's about rules that make sense, if you like rules that work like "magic", maybe it's you guys that should go play WoW.






I apparently have no idea what I'm doing.

Silus Morde
#63 - 2013-02-04 02:40:49 UTC
DSpite Culhach wrote:
Silus Morde wrote:

I disagree that everyone is doing the things you do not like, I think it is more of a minority. You seem to think that sandbox games should evolve the way you want them to. If they are not evolving that way then you were out voted by the rest of the players. There are things in the game I don't particularly like, I find ways to combat them, it is called adaptation. I don't spend time crying about them. People crying about games is why most other MMO's are very easy and have little pvp. I think you are the person with limits here, you see people doing one thing because that is what you are looking for, not because it is what is going on. I see many different people doing many different things. I think, perhaps, your problem lies with you doing only 1 thing and being thwarted at it. So rather than adapt and find either a new thing to do in game or a different way of doing the same thing you come here and blame the game and/or the other players. I think you are a large part of the problem you are having. I started this toon as a miner, now I have expanded him into a mission runner and am training some pvp elements to get a more rounded character who can do several things. If there is a lot of ganking of miners going on I can haul, If haulers are having problems I can run missions, if war-dec'd I canm fight. I found in EVE one should not be a 1 trick pony. Fly safe and adapt to the circumstances.


You still fail at reading. Badly. I'm not pointing out my problems, I'm pointing out THE problems I am seeing WHILE I'm playing, I am adapting to things I've come across, but it does not mean game mechanics are fine.

There should be no way that someone should be able to simply jump into an empty 90 billion isk Titan after POS Bowling one out of the shields and fly off with it, when we can't even get to the contents of an NPC can just flying in space without "hacking" it right there and then. When I heard of "POS bowling" I instantly knew it was a broken mechanic, yet CCP took a very long time to fix it, EvE is still full of such examples.

You all just nod and agree with totally illogical arbitrary rules because they suit YOU, without caring about the effects they have on anyone else, especially new players that can barely get into basic hulls; "works for me, so learn to play" is NOT what it's about, it's about rules that make sense, if you like rules that work like "magic", maybe it's you guys that should go play WoW.






Nope.. it is you who fail at comprehension. You are pointing out problems that no one else has. You cannot understand this game, please save us the pain of reading your whiney posts and find a game you can understand. Hello Kitty seems to be your speed.

Always forgive your enemies; nothing annoys them so much.

Jayson Kassis
Carbon Industries
#64 - 2013-02-04 10:55:08 UTC  |  Edited by: Jayson Kassis
Xuixien wrote:
You sound angry. Someone obviously has hurt you.

Instead of toughening up and dealing with it, you choose to wine.

You are weak.

Goodbye you will not be missed.


...
Kimo Khan
Rage Against All Reds
GunFam
#65 - 2013-02-04 20:10:53 UTC
DSpite Culhach wrote:

You still fail at reading. Badly. I'm not pointing out my problems, I'm pointing out THE problems I am seeing WHILE I'm playing, I am adapting to things I've come across, but it does not mean game mechanics are fine.

There should be no way that someone should be able to simply jump into an empty 90 billion isk Titan after POS Bowling one out of the shields and fly off with it, when we can't even get to the contents of an NPC can just flying in space without "hacking" it right there and then. When I heard of "POS bowling" I instantly knew it was a broken mechanic, yet CCP took a very long time to fix it, EvE is still full of such examples.

You all just nod and agree with totally illogical arbitrary rules because they suit YOU, without caring about the effects they have on anyone else, especially new players that can barely get into basic hulls; "works for me, so learn to play" is NOT what it's about, it's about rules that make sense, if you like rules that work like "magic", maybe it's you guys that should go play WoW.


Well if we are going to go off on rules that do not make sense.

There is no way a projectile which barely flies supersonic should reach its target instantly when a missile which flies 2-3 times faster takes several seconds to reach its target.

There is no way we move through the system at speeds greater than the universal constant speed of light and yet retain mass rather than be converted to energy.

There is no way that when our ships take structural damage our ship systems do not start to fail.

Oh wait, this is a game. I either learn to accept the rules given, or I don't. If a rule does not make sense I challenge it or propose a fix in the Features and Ideas section, not the crime and punishment section.
DSpite Culhach
#66 - 2013-02-05 04:58:15 UTC
Kimo Khan wrote:

Well if we are going to go off on rules that do not make sense.

There is no way a projectile which barely flies supersonic should reach its target instantly when a missile which flies 2-3 times faster takes several seconds to reach its target.

There is no way we move through the system at speeds greater than the universal constant speed of light and yet retain mass rather than be converted to energy.

There is no way that when our ships take structural damage our ship systems do not start to fail.

Oh wait, this is a game. I either learn to accept the rules given, or I don't. If a rule does not make sense I challenge it or propose a fix in the Features and Ideas section, not the crime and punishment section.


You need some base rules for everything. Cutting corners does not equal drawing circles. Comparing bullets mechanics to bumping Titans in a Pod hardly compares.

I can't even remember exactly why I posted it here, I think when I initially started the post I wanted to point out that what mechanics we have in place only favor disruptive game play and give less incentive as an MMO space sandbox.

I apparently have no idea what I'm doing.

DSpite Culhach
#67 - 2013-02-05 05:08:25 UTC
Silus Morde wrote:
DSpite Culhach wrote:

Nope.. it is you who fail at comprehension. You are pointing out problems that no one else has. You cannot understand this game, please save us the pain of reading your whiney posts and find a game you can understand. Hello Kitty seems to be your speed.


Did I mention the blinkers? Clue: The ones you are wearing.

Just because you don't see a problem until CCP finally figures it out does not mean the problem is not there, it just mean it hasn't been fixed yet.

I have not played or heard of "Hello KItty", but glad to know you have, and even happen to know at what "speed" it seems to play.

But I get it, the universe is "just the way you like it.". well, It's not just your universe.

I apparently have no idea what I'm doing.

Tallian Saotome
Nuclear Arms Exchange Inc.
#68 - 2013-02-05 05:22:20 UTC
DSpite Culhach wrote:
Silus Morde wrote:
DSpite Culhach wrote:

Nope.. it is you who fail at comprehension. You are pointing out problems that no one else has. You cannot understand this game, please save us the pain of reading your whiney posts and find a game you can understand. Hello Kitty seems to be your speed.


Did I mention the blinkers? Clue: The ones you are wearing.

Just because you don't see a problem until CCP finally figures it out does not mean the problem is not there, it just mean it hasn't been fixed yet.

I have not played or heard of "Hello KItty", but glad to know you have, and even happen to know at what "speed" it seems to play.

But I get it, the universe is "just the way you like it.". well, It's not just your universe.

Some people are not so closed minded that they refuse to try things they might not like, you know.

Bear

Inappropriate signature removed, CCP Phantom.

Cyprus Black
School of Applied Knowledge
Caldari State
#69 - 2013-02-05 09:22:25 UTC  |  Edited by: Cyprus Black
I would've summarized this game as Somalia In Space!

-The Golden Rule: He who has the gold makes the rules.
-Morality is subjective.
-Justice is non existent.
-Revenge is sweet.
-The strong bully the weak.
-RL codes of conduct hold no value ingame.
-Civil conversation is just code for "wait right there, my backup is on their way."
-Greed is the driving force behind everything ingame.
-Might does indeed make right.
-Loyalty is for those who think their superiors protect them.
-Anything goes.
-Opportunistic players thrive.
-Survival of the fittest.
-Gain at the expense of others is often more profitable than an "honest" days work.
-If you're not willing to fight for what you have, you don't deserve it and someone will eventually take it from you.
-Everything dies, sooner or later.

Players who emo rage quit fail to understand or refuse to acknowledge these basic tenets of EvE.

From a roleplaying perspective, how does an immortal being spend eternity? Doing the mundane things you do in RL has no meaning to an immortal. What is left is gaining and consolidating power. How you gain that power is what all capsuleers have to discover on their own.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Silus Morde
#70 - 2013-02-05 12:52:43 UTC
DSpite Culhach wrote:
Silus Morde wrote:
DSpite Culhach wrote:

Nope.. it is you who fail at comprehension. You are pointing out problems that no one else has. You cannot understand this game, please save us the pain of reading your whiney posts and find a game you can understand. Hello Kitty seems to be your speed.


Did I mention the blinkers? Clue: The ones you are wearing.

Just because you don't see a problem until CCP finally figures it out does not mean the problem is not there, it just mean it hasn't been fixed yet.

I have not played or heard of "Hello KItty", but glad to know you have, and even happen to know at what "speed" it seems to play.

But I get it, the universe is "just the way you like it.". well, It's not just your universe.

I get my info on games you like from people like you who whine about EVE, EVE is a gem play it if you like, leave if you don't or whine here if, like you, you are a social misfit with no redeeming qualities who thinks everyone should like what he likes. I consider you fair game to gank.. and i don't evenplay that way. Fly safe, I'll be looking for your whiney little self.

Always forgive your enemies; nothing annoys them so much.

Chandaris
Immortalis Inc.
Shadow Cartel
#71 - 2013-02-05 18:20:50 UTC
DSpite Culhach wrote:
I can see that almost no one here actually gets the idea I was trying to explain.

Most of you dont "play" EvE. You sit in one spot in a group for hours and just kill whatever accidentally shows up. We have a sandbox MMO and your idea of playing it is basically "spawn camping", which you seem to like "just fine".

Existing mechanics just turn new players into targets of opportunity for the the older players and little else. I'm just pointing out that it is not a good environment to enlarge a player base.


You may feel it is like this, but it isn't. Sorry.

Yes, camping gates and systems and wormholes is part of the game, and one of many ways PVP occurs, but there are plenty others.

Not to mention it is easy to avoid gatecamps if have a) a friend or alt to scout you or b) even the slightest understanding of how the map and fitting mechanics work.
Princess Nexxala
Zero Syndicate
#72 - 2013-02-05 18:45:34 UTC
Eve is and only ever will be what you make it for yourself. Expecting anything else will always result in complete disappointment.

nom nom

CCP Eterne
C C P
C C P Alliance
#73 - 2013-02-11 08:52:49 UTC
I have deleted some trolling from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Eugene Kerner
TunDraGon
Goonswarm Federation
#74 - 2013-02-11 10:18:23 UTC
CCP Eterne wrote:
I have deleted some trolling from this thread.

Don´t do that in C&P...trolls are already an endangered species. By deleting harmless trolls and locking juicy threads you make C&P irrelevant and people will just wander off eve-o and go back to forums were they actually can exchange information.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Riedle
Brutor Tribe
Minmatar Republic
#75 - 2013-02-11 13:02:13 UTC
Kane Alvo wrote:
DSpite Culhach wrote:
I wasn't expecting too much in the way of coherent replies. I already know what class of players you are based on how you respond here.

You don't disappoint.


Such is the Eve Online forums.

In my 12 years of gaming, I've never seen such a collection of interweb tough guys and asshattery that graces these boards on a daily basis. It's to be expected of most gaming forums, particularly in the PvP sections, but Eve takes it to a whole new level. At least for other games, the forums are somewhat of a resource and a gathering of community. Here, not so much.

As far as I've seen anyway, there's very little to be gained by posting anything of significance on these boards.



We win! \o/
Riedle
Brutor Tribe
Minmatar Republic
#76 - 2013-02-11 13:13:13 UTC
DSpite Culhach wrote:
I can see that almost no one here actually gets the idea I was trying to explain.

Most of you dont "play" EvE. You sit in one spot in a group for hours and just kill whatever accidentally shows up. We have a sandbox MMO and your idea of playing it is basically "spawn camping", which you seem to like "just fine".

Existing mechanics just turn new players into targets of opportunity for the the older players and little else. I'm just pointing out that it is not a good environment to enlarge a player base.


You haven't been here long enough to know what the game is about, frankly.

I wasnt' going to say anything simply because of your characters age but then you posted this nonsense which proves that you have no idea what you are talking about.

Also, the playerbase has been 'enlarging' for 10 years now.

HTFU & GTFO.
Takseen
Federal Defense Union
Gallente Federation
#77 - 2013-02-11 13:44:27 UTC
Quote:
That's not a sandbox MMO universe, that's Pirates Online.


Well yes, that sounds about right. Certainly sounds a lot better thsn Spreadsheets Online, which is what you are suggesting it be turned into.
DSpite Culhach
#78 - 2013-02-11 15:58:14 UTC
Takseen wrote:
Quote:
That's not a sandbox MMO universe, that's Pirates Online.


Well yes, that sounds about right. Certainly sounds a lot better thsn Spreadsheets Online, which is what you are suggesting it be turned into.


Actually my point was that the more EvE evolves, the harder it becomes for newer players to get going,

I apparently have no idea what I'm doing.

DSpite Culhach
#79 - 2013-02-11 16:05:14 UTC
Riedle wrote:
DSpite Culhach wrote:
I can see that almost no one here actually gets the idea I was trying to explain.

Most of you dont "play" EvE. You sit in one spot in a group for hours and just kill whatever accidentally shows up. We have a sandbox MMO and your idea of playing it is basically "spawn camping", which you seem to like "just fine".

Existing mechanics just turn new players into targets of opportunity for the the older players and little else. I'm just pointing out that it is not a good environment to enlarge a player base.


You haven't been here long enough to know what the game is about, frankly.

I wasnt' going to say anything simply because of your characters age but then you posted this nonsense which proves that you have no idea what you are talking about.

Also, the playerbase has been 'enlarging' for 10 years now.

HTFU & GTFO.


CSM minutes:

"... asked the team whether they were happy with the current status of gate-camping in low-sec, and whether they were concerned about its increase since Crimewatch was revamped."

"In 2013, he looks forward to a robust economy with many new players -- which he affectionately referred to as “cannon fodder” -- upon which the veterans could feed."

Playerbase enlarging:

"... Most long-term players have 3-4 accounts"

My OP is that it's harder for new players to get into the game, I think "being of a young character age" and reading every thing I can can get my hands on regarding EvE, qualifies me perfectly as having an opinion on the matter.

I apparently have no idea what I'm doing.

Kainotomiu Ronuken
koahisquad
#80 - 2013-02-11 16:11:30 UTC
Did someone bump you?