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Ship with room for two??

Author
Iosue
League of Gentlemen
The Initiative.
#1 - 2013-02-04 22:52:03 UTC
Recently I’ve been putting a few hours into Planetside 2, which has me wondering if similar mechanics might work for EVE. I’m particularly interested in the idea of vehicles that can accommodate more than one player. It’s very common for modern aircraft to accommodate a multiple person crew. Maybe one person focusing on the flying and navigation, while another focuses on weapons. PS2 has a lot of vehicles like this and it makes for an interesting battle dynamic. Not only do you have to coordinate with other players trying to take over the same areas, but you also have to coordinate with your pilot so they know where to point you or which direction to move in. We already have a similar dynamic in POS’s I guess, but I’ve never been in the gunner’s seat during a battle, so I’m not sure what’s that’s like in EVE.

This all has me wondering if it would be viable for CCP to develop a ship that could accommodate more than one pod pilot. Would battles be any more interesting if there was one person solely focusing on flying while another was only focused on weapons and say another on EW or something else? I know lore uses the idea of pods specifically to justify only one pilot per ship, however, some ships are vastly more complex than others. This could be something restricted to certain types of ships, maybe just caps and larger or just supers. Furthermore, I think if properly done, it wouldn’t just be something you could toss an alt at unless you are very competent at multi-tasking irl. The main idea is that two (possibly more) working in concert in a single ship might be more effective/efficient than one person trying to do it all.

TLDR; Why not have ships that accommodate more than one pilot, giving specific tasks such as navigation, weapons and/or ew to each pilot?
Bobo Cindekela
Doomheim
#2 - 2013-02-04 23:15:32 UTC
I would also like the feature to taxi characters as cargo, same account alts and alt account alts.

get in the van! I have candy..!

You are about to engage in an arguement with a forum alt,  this is your final warning.

Eli Green
The Arrow Project
#3 - 2013-02-04 23:32:24 UTC
Iosue wrote:

TLDR; Why not have ships that accommodate more than one pilot, giving specific tasks such as navigation, weapons and/or ew to each pilot?


Nope, something in the game engine prevents this IIRC

wumbo

stoicfaux
#4 - 2013-02-04 23:33:24 UTC
Short answer: No.

Long answer:
Multi-player vehicles provides benefits or firepower that greatly exceed that of two individual infantrymen. In Eve, a 2nd person could bring another ship that would effectively double their firepower, so in order for multi-pilot ships to work in Eve, they would have to provide over twice the benefit of two individual ships. Which would be a huge balancing issue.

In terms of lore, one of the main selling points of pod pilots is that pod pilots do away with the need for a large crew and bridge officers.

Eve is not an MMOFPS. Given how twitchy, fast and sensor overloaded that Planetside is, having multi-crew vehicles makes sense. In Eve, you don't need to worry about maneuvering around terrain, dodging fire, keeping the crosshairs on a moving target while riding in a bouncing vehicle, etc. In contrast, despite space being the ultimate 3D environment, the lack of terrain, the long distances, and the lack of directional damage in Eve mostly obviates the need to think in 3D, and you sure as heck don't need to worry about keeping a mouse centered on your target.

Multi-crew vehicles probably wouldn't reduce lag. The same messages have to be sent to all the crew in a multi-crew ship, so the reduced number of ships on the field wouldn't necessarily translate into an increase number of players on grid.

tl;dr - multi-crew ships would require a huge overhaul of Eve's game mechanics, and a lot of the MMOFPS benefits provided by multi-crew vehicles wouldn't translate to Eve without turning Eve into an MMOFPS.

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Brandon Syne
Straxus Innovations
#5 - 2013-02-04 23:37:20 UTC
Because everyone would fly them using their own alts.
Unsuccessful At Everything
The Troll Bridge
#6 - 2013-02-04 23:54:45 UTC
Because everyone knows that rocking the tandem bike makes you look 5000% more awesome.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

ACE McFACE
Federal Navy Academy
Gallente Federation
#7 - 2013-02-05 00:01:05 UTC
Gah now you made me want to play Planetside 2 again

Now, more than ever, we need a dislike button.

Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2013-02-05 00:02:40 UTC
stoicfaux wrote:
Short answer: No.

Long answer:
Multi-player vehicles provides benefits or firepower that greatly exceed that of two individual infantrymen. In Eve, a 2nd person could bring another ship that would effectively double their firepower, so in order for multi-pilot ships to work in Eve, they would have to provide over twice the benefit of two individual ships. Which would be a huge balancing issue.

In terms of lore, one of the main selling points of pod pilots is that pod pilots do away with the need for a large crew and bridge officers.

Eve is not an MMOFPS. Given how twitchy, fast and sensor overloaded that Planetside is, having multi-crew vehicles makes sense. In Eve, you don't need to worry about maneuvering around terrain, dodging fire, keeping the crosshairs on a moving target while riding in a bouncing vehicle, etc. In contrast, despite space being the ultimate 3D environment, the lack of terrain, the long distances, and the lack of directional damage in Eve mostly obviates the need to think in 3D, and you sure as heck don't need to worry about keeping a mouse centered on your target.

Multi-crew vehicles probably wouldn't reduce lag. The same messages have to be sent to all the crew in a multi-crew ship, so the reduced number of ships on the field wouldn't necessarily translate into an increase number of players on grid.

tl;dr - multi-crew ships would require a huge overhaul of Eve's game mechanics, and a lot of the MMOFPS benefits provided by multi-crew vehicles wouldn't translate to Eve without turning Eve into an MMOFPS.

To be fair, multi-person ships might actually INCREASE lag, as now each client must be visually synced, isntead of just geometrically/grid synced, since the ship is one entity piloted by two. this would mean you would have to communicate with both the sevrer AND the other computer (firewall issues/etc) or communicate with the server twice.
Felicity Love
Doomheim
#9 - 2013-02-05 00:13:10 UTC  |  Edited by: Felicity Love
Would much rather have the "Brass Pole" and those cute Gallente "entertainers" in the the Captains Quarters first, please --- I spend enough time in the "Pod of Solitude" without making my ships a multipod experience.

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Xercodo
Cruor Angelicus
#10 - 2013-02-05 00:38:19 UTC
Expected post about ship for him and his SO to share for Valentines day.

I AM DISAPPOINT

The Drake is a Lie

Orzo Torasson
Brutor Tribe
Minmatar Republic
#11 - 2013-02-05 00:41:00 UTC
this would be mad fun
like i could be the pilot and click "orbit at 2500" and then you could press F1 once to start the guns
and if we wanted to really get into it we could have a third guy to press F2 once to start the tracking disruptor
high fives all around
Ptraci
3 R Corporation
#12 - 2013-02-05 03:53:59 UTC
I can safely say that this would not be exploited for greifing at all. Our EVE community is better than that.
Nexus Day
Lustrevik Trade and Travel Bureau
#13 - 2013-02-05 04:53:37 UTC
Break it up like Tech 3's. Have an Engineering, Electronics, Propulsion , Offensive and Defensive role that can be manned.

Then never undock because the five of you can never coordinate your schedules.
KuroVolt
Federal Navy Academy
Gallente Federation
#14 - 2013-02-05 05:05:08 UTC
It would be really awesome to introduce a new capital ship that can put manned turrets in the highslots, one guy flying the ship with like 6 guys in the turrets themselves.

I personally think it would be cool, not sure how practical it would be though...

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Unsuccessful At Everything
The Troll Bridge
#15 - 2013-02-05 06:27:30 UTC
KuroVolt wrote:
It would be really awesome to introduce a new capital ship that can put manned turrets in the highslots, one guy flying the ship with like 6 guys in the turrets themselves.

I personally think it would be cool, not sure how practical it would be though...


You and I have very different definitions of "Really Awesome"

Since the cessation of their usefulness is imminent, may I appropriate your belongings?