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EVE New Citizens Q&A

 
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Simplifying Ship Fittings & The Confusing Market

Author
Eternum Praetorian
Doomheim
#1 - 2011-09-06 18:39:19 UTC  |  Edited by: Eternum Praetorian
Removing The Mystery From Fitting Ships



Looking at the market and all of those learning skills, life can seem both confusing and daunting to the new player. This write up is intended to streamline EVE Online’s steep learning curve….

So lets get started Cool








High Slots (Your Weapons)


Quote:
All races have two sets of weapons 1. Long range, low DPS weapons and 2. Short range, high DPS weapons. Don’t worry about all the other crap, just pay attention to the below list because it simplifies the information.


Minmatar:

Long Range: Artillery
Short Range: Autocannons


Amarr:

Long Range: Beam Lasers
Short Range: Pulse Lasers


Caldari:

Long Range: Heavy Missiles, Cruise Missiles
Short Range: Heavy Assault Missiles, Torpedoes

Gallente:

Long Range: Hybrid Guns
Short Range: Blasters




Do I Need Both?

Yes. You do. Long range weapons are for PVE (ISK Making) and sniper style PVP. Short range weapons are for up-close and personal shoot the other guy in his face PVP. DO NOT create a character that is incapable of defending itself, you are going to need PVP based weapons to protect all of the ISK and assets that you're going to collect with the long range ones.




Ask yourself this question: “Do I want to be defenseless in a game marketed as being a ‘cold and unforgiving’ universe?”

Ofc you don’t want to be defenseless Blink







Your Tank (Mid Slots For Shields & Low Slots For Armor)


There is actually no difference between a shield tank and an armor tank other then the fact that they occupy midslots (for shield) and low slots (for armor) EVE is pretty simple when you get down to it and if you break it down, all that you really need are these 3 simple things.

Quote:
1. Buffer (a way to increase how much armor or shield you have)
2. Resists (a way to reduce your in coming damage)
3. And Armor Repairer Or Shield Booster (a way to heal yourself)






So For Armor, Only These Mods Matter:
Armor Plate + Energized Adaptive Nanomembrane + Armor Repairer

And For Shield Tankers, Only These Mods Matter:
Large Shield Extender + Invulnerability Field + Shield Booster






There Are 4 Kinds Of Resists & 4 Kinds Of Damage


When something shoots at you it is not dealing “one” kind of damage, it is usually dealing 2 of 4 types of damage. This is how EVE Online adds a measure of diversity to the gameplay.

There names are “EM, Thermal, Kinetic and Explosive” damage types.


If you look at the market you will see that 1. The Energized Adaptive Nanomembrane and 2. The Invulnerability Field “harden” your ship VS all 4 damage types at once. This tends to be very good for PVP because you don’t know what will be shooting at you when you're fighting (and usually more then one ship will be shooting at you at the same time)

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Eternum Praetorian
Doomheim
#2 - 2011-09-06 18:39:29 UTC  |  Edited by: Eternum Praetorian
Damage Specific Hardeners:

There are hardeners that increase your resistance to only ONE damage type. These mods tend to be used during PVE because the NPC (non-player controlled entities in game) will be dealing 2 of the 4 damage types most of the time. So if I know I am going up against Sansha for example, I will put on EM/Therm hardeners because that is the kind of damage that they deal.


Damage specific hardeners also make your resists higher to that specific damage type (which is another reason why people use them for PVE, it makes the NPC’s easier to tank)







Dealing More DPS (You Want To Kill Faster)


I kid you not, killing faster is better then tanking more in this game. Trust me on this! If you kill faster (be it vs real players or NPC) you don’t have to tank as much or for as long now do you?

Each race has it’s own “Damage Increasing Module”
You will want at least 1 of them in the low slots of any build that you create.



Quote:
Minmatar:
Gyrostabilizer

Amarr:
Heat Sink

Caldari:
Ballistic Control Unit

Gallente:
Magnetic Field Stabilizer



If you kill too slow life will suck for you, regardless of whether you’re engaging in PVP or PVE. Speed = success and maximum ISK made per hour.





So What Ships Should I Fly?

That’s the big question isn’t it! Here is the secret…
Ignore everything else and pay attention ONLY what is written below.


ALL YOU NEED TO DO
is choose ships that get a DAMAGE BONUS. A damage bonus means that it can kill stuff faster and that means that you will be more successful. No damage bonus is like throwing spitballs at your target instead of hammering it with an AK-47.





So Lets Compare Some Ships...




Harbinger vs. Prophecy


Harbinger gets 5% damage bonus and 10% capacitor bonus (it takes less energy to fire your guns) where as the Prophecy gets 10% capacitor bonus and 5% bonus to resists.

Quote:
Harbinger wins because it gets a DPS Bonus.



Drake Vs. Ferox

Drake gets 5% Bonus to Kinetic Missile Damage and 5% bonus to shield Resistance (that’s pretty sweet, a damage bonus + a tank bonus) where as the Ferox gets 10% bonus to Hybrid turret optimal range and 5% Bonus to shield resistance.

Quote:
Drake wins because it gets a DPS bonus.





Myrmidon Vs Brutix

Myrmidon gets 10% increase to drone hit points and damage dealt by drones, and 7.5% bonus armor repair rate, where as the Brutix gets 5% bonus to turret damage and 7.5% bonus to armor repair rate.
Quote:

Myrmidon wins because a 10% damage bonus beats the Burtix’s 5% damage bonus




Hurricane Vs Cyclone

Hurricane gets 5% increase damage and 5% increase rate of fire (rate of fire means they shoot faster which means it’s a double damage bonus) where as the Cyclone gets 5% bonus to turret rate of fire and 7.5% bonus to shield boosting.


Quote:
Hurricane wins because it gets the damage bonus (in fact it gets a double damage bonus)





You can do this to any two ships that you are comparing. People who actually know how to play the game are choosing ships based upon these principles, and once you understand them the guessing game that is the market begins to fade away completely. Cool

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Eternum Praetorian
Doomheim
#3 - 2011-09-06 18:39:44 UTC  |  Edited by: Eternum Praetorian
So What Are My Rig Slots For?

Quote:
Rigs are items you can stick on your ship but can never take back off…



Think of them as ship upgrades, and YES they make all the difference in the world be it in PVE or PVP. Core Defence Field Purgers for example are why people say that a Drake can tank like a beast. A Drake with those rigs can tank almost anything, where as one without them won’t be tanking much at all.



Rigs on sub-battleship hulls are pretty inexpensive and they can do everything from increasing your ships tank to increasing your probe’s sensor strength (for all you wormhole lovers out there)




So basically...
ALWAYS rig the ships that you fly.





...





Can Someone Please Explain Meta Level To Me?

Quote:
Meta Level is just a term CCP uses to describe how good a module is…




Open up the market and you see all of these weird versions of the same module. There is the Tech I Version (wich sucks) and there is the Tech II version (which is the one you want) but in between there are “Meta Versions” and these are the ones with the weird names.



Meta Level 1,2,3 and 4 can be seen inside of the modules info after your right click it (it's near the bottom) Meta 4 is roughly = in quality to Tech II but requires less skills to use. Simple right? So don’t let it confuse you because once you understand why CCP added all of those named items it becomes a simple thing to sort through them.






Not Worth The Price:

Some Meta 4 modules are stupidly expensive and are ARE NOT worth the price tag. Buy Meta 3 or 2 if you want stats better then your basic Tech I variety. Don’t get ripped off by the market manipulators.






...





Should I Shield Tank Or Armor Tank?

Quote:
It doesn’t really matter…




Everything in EVE has its ups and downs. So feel free to pick a race that you like based upon the info that was given to you when you created your character, or from nothing more then how “neat” their ships look when you see pictures of them.

Your life in EVE Online will pretty much turn out the same way in the long run regardless of whether or not you choose and armor tank or a shield tank.


Me…
I am big on Drakes…
And I can fly every race, every ship and every weapon system in EVE.



So don’t listen to the hype, it’s a bunch of crap TBH Blink Fly what you like, choose the right ships and fit them well and your solid no matter what may come your way. Everything else is just ego stroking.

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Eternum Praetorian
Doomheim
#4 - 2011-09-06 18:39:54 UTC  |  Edited by: Eternum Praetorian
Some Things You Will Need Along The Way...



EFT Is And Out Of Game Ship Fitting Simulator

Quote:
Linkage

This will allow you to fit your ships out of game BEFORE you actually by the mods in game. A must have for any player...





...




Joining A Corporation
Quote:



This is an MMO (Massive Multiplayer Online) video game. You don't come to a game like this to not interact with people. The right corporation will bring you to heights that you could never have achieved alone, where as the wrong one will make you want to quit the game entirely.




...







Choosing The Right Corporation...

Quote:


In this game being a "CEO" is nothing more then a skill that you train for 10 minutes, just because someone trained said skill does not mean that they have even a shred of leadership ability. Do not stay inside of corporations with AFK Leadership, they are doomed to fail and they will take you with them when they do.



1. Do they have a clear and realistic plan (achievable in about 6 months)
2. Do they appear to be working towards set goals and actually accomplishing them (or are they falling on their face)
3. Do they have a killboard, a forum or a Vent/Teamspeak?
4. Do their goals match yours?



If they don't have any of these very basic things that I listed above, then why join them? There are plenty of corporations out there that DO HAVE these things. So why sit there in a fail corporation when you could instead be shopping around for one that will enhance your gaming experience.


You pay real money for this game right? Blink
Get your moneys worth out of it...





...





Do I Want To Be The CEO Of My Own Corporation?

Quote:
I have been one for 3 years and counting, so take this to the bank. You better REALLY like planning, dealing with peoples little problems and multitasking. People will log on and ask "what is going on" and they will expect that YOU have made a plan for them.

It is exactly like kindergarten when all the kids walk into class and look at the teacher, wondering what today's plan will be. If you don't have one... your little "children" will run a muck and they won't stay around for long.




Making a good, strong and enduring corporation can take at least a year, and there is SO MUCH competition from random upstart corporations that will ultimately disband and fall into oblivion. Does this sound like fun to you?



If The Answer Is Yes: Go for it.
If The Answer Is No: Don't, because it will suck for you and everyone that you recruit.







I myself have taken 6 month long breaks from EVE because alliance leadership burned me out...

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Eternum Praetorian
Doomheim
#5 - 2011-09-06 18:51:07 UTC
Reserved.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Signal11th
#6 - 2011-09-07 07:57:29 UTC
bump for a good post

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Aethlyn
Brutor Tribe
Minmatar Republic
#7 - 2011-09-07 08:31:40 UTC
Eternum Praetorian wrote:

Do I Need Both?

Yes. You do. Long range weapons are for PVE (ISK Making) and sniper style PVP. Short range weapons are for up-close and personal shoot the other guy in his face PVP. DO NOT create a character that is incapable of defending itself, you are going to need PVP based weapons to protect all of the ISK and assets that you're going to collect with the long range ones.


This question/answer can be confused, especially if you're new. You should make it clear that you shouldn't mix short and long range weapons. From your current post a newbie might get the impression you should fit both at the same time (e.g. 3 blasters and 3 rail guns).

Looking for more thoughts? Follow me on Twitter.

authochthonian
Rogue Drone Research Institute
#8 - 2011-09-07 11:20:56 UTC  |  Edited by: authochthonian
Good topic and much needed for new players, it might be easier to direct them over to the Evelopedia article about ship fitting though as much of the work seems to be already done there. With the integrated forums, evegate and evelopedia things will be intresting indeed in the coming months. Big smile

Lead Researcher Arek'Jaalan Rogue Drone Division

Cathleia
Caldari Provisions
Caldari State
#9 - 2011-09-07 12:55:55 UTC
Perhaps you should add that some shield-tanked ships can fit a passive tank, along with the difference between an active and a passive tank.
Eternum Praetorian
Doomheim
#10 - 2011-09-07 13:15:11 UTC
Cathleia wrote:
Perhaps you should add that some shield-tanked ships can fit a passive tank, along with the difference between an active and a passive tank.



Good advice Smile I was planning on doing that in a second post that will come later on, and eventually compiling all of these posts into one master "glossary" post for easy navigation.

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