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Industry needs fixes and improvements

Author
Vaerah Vahrokha
Vahrokh Consulting
#81 - 2013-02-04 18:04:24 UTC
Corey Fumimasa wrote:
Maybe what should happen is that the consumer markets in eve should be separated from the investment markets. As it stands now they are the same interface. But it would be kind of neat if there was a difference; consumer markets could be set up to simplify and expedite the process of fitting ships and gear while the investment markets could be be given more tools for estimating things like future costs or transport expenses.

Regardless of the homogeneous nature of rl commodities those items do list source and transfer points for purposes of transparency and safety. Eve goods are also homogeneous, that fact in no way precludes the individualization of those items with specific information about source and history. In fact it would make the game a richer more interesting place. That by itself is enough reason to consider implementing such a thing; but the added bonus of allowing traders and manufacturers more options for interaction and conflict makes it a great idea that should be implemented.


The other sandbox MMO I am playing now has per item builder name and free form text that allow for "inscriptions".
EvE cannot do it because it won't individually track items. It forces to pack them before selling (removing unique records saves some lots of database space) so all those specific informations get lost.
Vaerah Vahrokha
Vahrokh Consulting
#82 - 2013-02-04 18:07:45 UTC
Hannah Flex wrote:
Hemp Invader wrote:
what other resource is more important in eve than isk


skillpoints


No. The most important resources are: time and reputation.

Anyone can get ISK or SP, few know how to minimize times (SP does help with it) and even fewer can go beyond the mechanical game and be trusted by investors so that they may leverage the trust to i.e. get ISK to further improve business and time-to-profit and much more.
flakeys
Doomheim
#83 - 2013-02-04 18:58:12 UTC
What would be nice is to also see corp sales instead of just your own sales highlighted .Easier if you are using multiple chars in one hub.

We are all born ignorant, but one must work hard to remain stupid.

Corey Fumimasa
CFM Salvage
#84 - 2013-02-04 19:24:32 UTC
Vaerah Vahrokha wrote:


The other sandbox MMO I am playing now has per item builder name and free form text that allow for "inscriptions".
EvE cannot do it because it won't individually track items. It forces to pack them before selling (removing unique records saves some lots of database space) so all those specific informations get lost.


I wondered about the packaging process. I'm guessing it could still be implemented on the contract pages though. And that might be a nice way to make the split, you mentioned the difference between the 2 earlier. Focus on the market window as a tool for volume trading and add some functionality to contracts that would make them more friendly to retail purchase.

Perhaps players could use saved fits to create a "want to buy" contract and that could be bounced against an automated contract creator developed and maintained by "retail traders". Those guys could work on keeping hangers full of the stock that a contract might be looking for, and the hanger with the closest match to the fit, and the best price for those modules would be the most likely choice for the player who initiated the "want to buy" contract.

So certain guys could focus on keeping all the modules that frigs require, or cruisers, or whatever. A whole new ocupation gets created and players can now buy their entire fit with just a few clicks. Sounds like a nightmare for the devs!
Hemp Invader
Inverted Worlds.
#85 - 2013-02-04 19:28:46 UTC
Imuran wrote:
Rutger Janssen wrote:
Here I came hoping it would be about the UI being broken, and by that I mean that it has bugs, and suggestions to make it easier for industrial people, you know those that build and research.

Instead 3 out of 4 items are about the market and the first one yet another rehash of discussed to death topic.

Left very disappointed.


This - plenty of things wrong with industry but these are not some of them



The UI needs an improvement, sure. But will some GUI make it worth your while to do industry?

The question really is, do you want to do industry and have an impact only on the market by driving prices up and down? Or do you want to bring some pvp into industry?

PvP in industry shouldn't be only for playing the 0.01 isk game, it should be about impacting other players based on their decisions. The butterfly effect should be greater. If CVA says that they will ally with some Caldari RP to further enslave the minmatar, some minmatar industry players might not want to sell their goods to CVA. It makes political decisions matter more.

The only driving factor in industry now is ISK and ISK alone. Does everyone want that, or are there some crazy few who want more?
Corey Fumimasa
CFM Salvage
#86 - 2013-02-04 19:41:31 UTC  |  Edited by: Corey Fumimasa
+1 on post #85 Hemp. Yes to more potential for Industrialists to impact one another! And to be impacted by the game outside of FiS mechanics that a lot of people really are not all that into.

And for what its worth I was talking to an indy buddy of mine this morning, a BPO owner. He confirmed everything that Ruby said. Low volume and staggering opportunity cost; combined with the risk of changing markets over the long term repay on the BPO investment make them not all flowers and cake. The big advantage is no research, and that is a big time saver, but the owners of the BPO's pay for that convenience.

*oh and the risk of misevaluating the long term payout on the BPO. Last year they were selling for between 4 and 7 years of profits. In a highly manipulated market it would be easy to over-evaluate those profits and never be able to recoup the resulting loss.
Lady Ayeipsia
BlueWaffe
#87 - 2013-02-04 19:49:55 UTC
For the shopping list...

Count how many mods if a bpc you plan to make.
Open the bpc to show the materials needed tab.
Right click on a material and select view market orders.
Multiple the quantity needed for one mod by the number of mods you plan to make.
Buy that number.

It really isn't that hard. Sure it's not quite as easy as a shopping list, but it works well without 3rd party apps. And if you can't master that, you probably have trouble figuring out if an item makes a profit.
RubyPorto
RubysRhymes
#88 - 2013-02-04 22:45:30 UTC
Toku Jiang wrote:
I have 2 T20 BPO's an old corp mate gave me when he left the game.


You don't say.... Shocked



Hemp Invader wrote:
The UI needs an improvement, sure. But will some GUI make it worth your while to do industry?


Have you ever done large scale T2 manufacture? UI improvement would be a goddamn enormous quality of life improvement.

Quote:
The question really is, do you want to do industry and have an impact only on the market by driving prices up and down? Or do you want to bring some pvp into industry?


Already possible through price manipulation, Sabatoge (wardec someone you suspect is copying Freighter/Capital BPOs and watch them cry when their copy job is lost with their tower), etc.

Quote:
PvP in industry shouldn't be only for playing the 0.01 isk game, it should be about impacting other players based on their decisions. The butterfly effect should be greater. If CVA says that they will ally with some Caldari RP to further enslave the minmatar, some minmatar industry players might not want to sell their goods to CVA. It makes political decisions matter more.

The only driving factor in industry now is ISK and ISK alone. Does everyone want that, or are there some crazy few who want more?


You can. Use contracts. The market window is (and is meant to be) an approximation of a competitive market (in the Econ 101 sense). What you're describing is not, so you can use contracts if you want to discriminate among buyers/sellers.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rellik B00n
Republic Military School
Minmatar Republic
#89 - 2013-02-04 23:14:27 UTC
WELL I DONT KNOW ABOUT ANYONE ELSE BUT IM TIRED OF READING THREADS WHERE FRICKING GOONS MAKE REASONABLE AND BALANCED ARGUMENTS.

COULD YOU AT LEAST CALL HIM "BRO" OR "PUBBIE" OR SOMESUCH JUST TO KEEP UP APPEARANCES?
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Corey Fumimasa
CFM Salvage
#90 - 2013-02-05 00:17:37 UTC
Rellik B00n wrote:
WELL I DONT KNOW ABOUT ANYONE ELSE BUT IM TIRED OF READING THREADS WHERE FRICKING GOONS MAKE REASONABLE AND BALANCED ARGUMENTS.

COULD YOU AT LEAST CALL HIM "BRO" OR "PUBBIE" OR SOMESUCH JUST TO KEEP UP APPEARANCES?


Is Ruby a Goon?

Ruby are you a goon?

I don't think he is. His stance on industry being vulnerable enough in its current incarnation is different from Netsett's argument for getting high sec industry more exposed.
Corey Fumimasa
CFM Salvage
#91 - 2013-02-05 00:21:59 UTC
RubyPorto wrote:
....
You can. Use contracts. The market window is (and is meant to be) an approximation of a competitive market (in the Econ 101 sense). What you're describing is not, so you can use contracts if you want to discriminate among buyers/sellers.


I would love to see some more functionality on the contract side for retail purchasers. I wonder what the margin would be to set up some very common ship configurations and make contracts for them. You could include options packages and upgrade packages. lol, that might be fun.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#92 - 2013-02-05 00:50:34 UTC
It would be nice if they upgraded the EvE online browser to support Google docs for those of us who don't have second monitor.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Corey Fumimasa
CFM Salvage
#93 - 2013-02-05 00:53:02 UTC
Captain Tardbar wrote:
It would be nice if they upgraded the EvE online browser to support Google docs for those of us who don't have second monitor.

I wonder if Eve is the most hardware sensitive game out there.
Balthisus Filtch
RISE Inc.
#94 - 2013-02-05 01:26:48 UTC
The number of items that are unprofitable and stay unprofitable despite still being continually supplied suggests that T2 BPO's have more of an impact than many would like to admit.

You can see ppl are very switched on with what they manufacture, small changes in relative profitability lead to very quick reactions in increased supply as ppl switch production. There is no way items remain long term unprofitable because there are a lot of "stupid" ppl producing them at a loss.
RubyPorto
RubysRhymes
#95 - 2013-02-05 01:32:06 UTC
Corey Fumimasa wrote:
Rellik B00n wrote:
WELL I DONT KNOW ABOUT ANYONE ELSE BUT IM TIRED OF READING THREADS WHERE FRICKING GOONS MAKE REASONABLE AND BALANCED ARGUMENTS.

COULD YOU AT LEAST CALL HIM "BRO" OR "PUBBIE" OR SOMESUCH JUST TO KEEP UP APPEARANCES?


Is Ruby a Goon?

Ruby are you a goon?

I don't think he is. His stance on industry being vulnerable enough in its current incarnation is different from Netsett's argument for getting high sec industry more exposed.


Nope, never paid my ::tenbux::

And HS industry needs a pretty big whack with a nerfbat. Especially stations (though I use HS station slots constantly and make billions of ISK using them). Because unless HS industry gets whacked with the nerfbat, Nullsec industry can literally never be made competitive without breaking refining forever or creating a hilarious infinite mineral faucet (these are the reasons a <1 material multiplier in Null is not a viable way to fix nullsec industry).

HS has trivial access to markets (a Freighter trip across HS costs less than the fuel for one JF load to anywhere worth going), so-cheap-as-to-be-free slot access (300-700ISK/hr and 1000 ISK to install. I don't even have it on my spreadsheets.), no chance of losing access to your stuff (or being forced to cancel jobs to avoid losing said access), and a hyper-abundance of NPC slots (More slots in one Forge system than any nullsec region, all of which have 0 setup or maintenance costs, unlike Outposts or POSes.).

There is simply no way to buff Nullsec industry to be competitive with HS without taking HS out to the woodshed and beating it about the face with a 2x4. Whether that be (somehow) market access, NPC slots (doesn't fix the fact that HS POSes are essentially safe outside of 3-4jumps from Jita), or (most likely) NPC slots and NPC slot fees.


Anyway, it's not like Goons are a monolithic bloc. There are plenty of examples on the fourms of contentious debate between members of Goonwaffe. People claiming "oh you're just toeing the Goon party line" tend to be simply trying to avoid dealing with the arguments presented (Poisoning the Well or Argumentum ad Hominem, depending on the exact form it takes, in Philosophy/Debate parlance). Not, of course, to say there's no trolling coming out of Goonwaffe, but there are usually clues that make the distinction, well, blindingly obvious.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mara Rinn
Cosmic Goo Convertor
#96 - 2013-02-05 01:40:09 UTC
RubyPorto wrote:
And 3.7 Billion ISK per month on an investment of 233 Billion ISK (1.6%/month) is dogshit.


If you have nothing else to spend that quarter trillion on, the investment is better than money sitting in your wallet. You wouldn't have bought the BPO in the first place if you had other opportunities to make more ISK with that quarter billion ISK. You are playing the real estate game: buy now, expect the value of the asset to rise by more than the inflation rate for the next few years.

Whoever has that claymore BPO is laughing all the way to the bank right now, with a greedy eye on the imminent command ship rebalancing.
RubyPorto
RubysRhymes
#97 - 2013-02-05 01:40:27 UTC
Balthisus Filtch wrote:
The number of items that are unprofitable and stay unprofitable despite still being continually supplied suggests that T2 BPO's have more of an impact than many would like to admit.

You can see ppl are very switched on with what they manufacture, small changes in relative profitability lead to very quick reactions in increased supply as ppl switch production. There is no way items remain long term unprofitable because there are a lot of "stupid" ppl producing them at a loss.


T2 BPOs set the price on items WHEN AND ONLY WHEN the demand is so small, that it is entirely (or very nearly so) filled by the fixed production quantity that T2 BPOs can provide. Like T2 Plates prior to their buff.

If there weren't T2 BPOs, uncommon items would be prohibitively expensive, leading to fewer people using them, leading to inventors demanding even higher profits due to the low volume, leading to increasing prices, leading to fewer people using them, etc.

As soon as the quantity demanded grows past that base supply, prices shoot up to match the inventor's costs. See my example on Expanded Cargohold IIs which, per CCP Diagoras, are 80% supplied by BPOs and yet are profitable to produce via invention.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#98 - 2013-02-05 01:44:13 UTC  |  Edited by: RubyPorto
Mara Rinn wrote:
RubyPorto wrote:
And 3.7 Billion ISK per month on an investment of 233 Billion ISK (1.6%/month) is dogshit.


If you have nothing else to spend that quarter trillion on, the investment is better than money sitting in your wallet. You wouldn't have bought the BPO in the first place if you had other opportunities to make more ISK with that quarter billion ISK. You are playing the real estate game: buy now, expect the value of the asset to rise by more than the inflation rate for the next few years.

Whoever has that claymore BPO is laughing all the way to the bank right now, with a greedy eye on the imminent command ship rebalancing.


Speculation like that is kind of a different subject. Similarly laughing are the poor guys who were sitting on T2 Armor Plate BPOs for 5, 6 years?

And I'm not saying it's not better than ISK in your wallet, but that doesn't rise to anywhere near the "problem" the guy was complaining about.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mara Rinn
Cosmic Goo Convertor
#99 - 2013-02-05 01:49:07 UTC
RubyPorto wrote:
And HS industry needs a pretty big whack with a nerfbat. Especially stations (though I use HS station slots constantly and make billions of ISK using them). …

HS has trivial access to markets (a Freighter trip across HS costs less than the fuel for one JF load to anywhere worth going), so-cheap-as-to-be-free slot access (300-700ISK/hr and 1000 ISK to install. I don't even have it on my spreadsheets.), no chance of losing access to your stuff (or being forced to cancel jobs to avoid losing said access), and a hyper-abundance of NPC slots (More slots in one Forge system than any nullsec region, all of which have 0 setup or maintenance costs, unlike Outposts or POSes.).

There is simply no way to buff Nullsec industry to be competitive with HS without taking HS out to the woodshed and beating it about the face with a 2x4.


Right there with you! I would like to see a mass culling of hisec NPC activity lines, NPC costs that scale based on utilisation, and adjustment of refineries and reprocessing plants into separate activity lines with non-0 activity duration (I.e.: finite m3/hr activity rates), with POS refinery and reprocessing structures working exactly the same way. These are the only changes I would make to industry in one go, because it is a huge change of its own. The theme would be NPC empires attempting to address the capsuleer threat, so other changes across the board would reflect less handholding and spoon feeding of Capsuleers by empires: a reduction of NPC bounties in favour of LP & "blue loot" style items.

Balthisus Filtch
RISE Inc.
#100 - 2013-02-05 01:51:15 UTC  |  Edited by: Balthisus Filtch
RubyPorto wrote:

Nullsec industry can literally never be made competitive.......


This argument totally ignores the fact that the significant majority of the value/profit in T2 items comes from Nullsec. A little bit of value add occuring in hi-sec putting the components together isn't exactly domination is it....

The real problem null-sec has is that the huge advantage of being in null-sec is a completely top's down income stream owned by a small handful, rather than running through a mechanic that is bottoms up.

There are clearly though some things that need fixing, like the relative number of slots available between null and hi-sec.

Going off-topic a little bit, industry in hi-sec makes a lot of sense. IRL entrepreneurs and industrialist's set up in stable locations, they don't put their expensive assets in war zones (unless there is a raw material like say oil that means they have to be there). Also you set up production near your markets (transport of raw materials in bulk cheap, transport of bulky finished goods expensive).

So actually the Eve mechanic for a sandbox has settled on something pretty realistic. Industry types set up in stable hi-sec, close to the market hubs they sell through. Yet the really value raw materials are obtained at great risk in a warzone.

Back on track, upsetting the status quo to drive industry to null would just be giving null the entire end to end profit on manufacture. Where is the balance in that? You want more cash - ask for a bottoms up moon goo mechanic.