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The Condor really need to change model

Author
Doctor Zoe
Spatial Enterprises
#1 - 2013-02-04 05:15:52 UTC
Looks really terrible unsymmetry
If it looks like a real fight plane will be very nice
because of it use rockets and have high speed
Full-time inventor.
Arronicus
State War Academy
Caldari State
#2 - 2013-02-04 06:45:37 UTC
Symmetry is practical within atmospheric flight, because of the bearings it has on navigation, and the effect of uneven wind resistance on aircraft.

In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example.

Symmetry is impractical. It creates the need to build and fill additional compartments, that may not otherwise be required, and may potentially block possible weapon mounts, radar systems, etc.

Love the condor as is.
Doctor Zoe
Spatial Enterprises
#3 - 2013-02-04 06:53:24 UTC
Arronicus wrote:
Symmetry is practical within atmospheric flight, because of the bearings it has on navigation, and the effect of uneven wind resistance on aircraft.

In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example.

Symmetry is impractical. It creates the need to build and fill additional compartments, that may not otherwise be required, and may potentially block possible weapon mounts, radar systems, etc.

Love the condor as is.



I also love the condor, but still looks worse, If looks like F-35 or Chinese J-20, it will be cool !!
Full-time inventor.
Adromaw Risalo
School of Applied Knowledge
Caldari State
#4 - 2013-02-04 07:23:39 UTC
Arronicus wrote:
[...] In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example. [...]


The technical aspect of games being able to defy reality like anime aside, wouldn't you still have to come up against mass and centre of gravity when it concerns thrust, hence a lot of the obscenely placed thrusters on the models. If that holds true then on an out of game aspect you'd be able to streamline production costs by producing the same engines instead of different grades to push different parts of the ship at the same relative force to be able to fly straight. ...

Also the Corax destroyer recently done shows a hint at modernisation of the games newer model lines that serves alongside mainstream sci-fi reinterpretations of WWII.

That said, the Condor isn't all that hideous and has a kind of unique character. A bit of a facelift sometime might be nice. At least compared to something like say, the Bantam, no idea what to make of that thing.
Pyre leFay
Doomheim
#5 - 2013-02-04 07:33:56 UTC  |  Edited by: Pyre leFay
Adromaw Risalo wrote:
Arronicus wrote:
[...] In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example. [...]


The technical aspect of games being able to defy reality like anime aside, wouldn't you still have to come up against mass and centre of gravity when it concerns thrust, hence a lot of the obscenely placed thrusters on the models. If that holds true then on an out of game aspect you'd be able to streamline production costs by producing the same engines instead of different grades to push different parts of the ship at the same relative force to be able to fly straight. ...

Also the Corax destroyer recently done shows a hint at modernisation of the games newer model lines that serves alongside mainstream sci-fi reinterpretations of WWII.

That said, the Condor isn't all that hideous and has a kind of unique character. A bit of a facelift sometime might be nice. At least compared to something like say, the Bantam, no idea what to make of that thing.


Eve engines or not like modern thrusters. Its more like they create a bubble of subspace that surrounds the ship. Its not the ships weight and balance but the size and power of the field surrounding the ship. That's why it acts more like a fluid and that engines need to be constantly on to go the direction you want. Otherwise, we would just see small bursts of engines in course changes. Orbiting a non gravitational point like another ship would be hell on current fuel usage for conventional space craft.
Mallak Azaria
Caldari Provisions
Caldari State
#6 - 2013-02-04 07:42:59 UTC
Doctor Zoe wrote:
Arronicus wrote:
Symmetry is practical within atmospheric flight, because of the bearings it has on navigation, and the effect of uneven wind resistance on aircraft.

In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example.

Symmetry is impractical. It creates the need to build and fill additional compartments, that may not otherwise be required, and may potentially block possible weapon mounts, radar systems, etc.

Love the condor as is.



I also love the condor, but still looks worse, If looks like F-35 or Chinese J-20, it will be cool !!


Symmetry in space is for the weak-minded.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Ai Shun
#7 - 2013-02-04 08:55:22 UTC
Doctor Zoe wrote:
Looks really terrible unsymmetry
If it looks like a real fight plane will be very nice
because of it use rockets and have high speed


They really, really should stop selling degrees over the internet. You think it is air keeping those ships in space?
Otrebla Utrigas
Iberians
#8 - 2013-02-04 09:12:56 UTC
The condor is awesome the way it is now.

What I would like is a bit of reworking on the interceptor models (all of them) just like they did with the Stealth bombers.

Not stremlining them (no use in space) but changing the model to be something more than a repainting (sleeker, bigger engines...)
ITTigerClawIK
Galactic Rangers
#9 - 2013-02-04 09:23:34 UTC
Ai Shun wrote:
Doctor Zoe wrote:
Looks really terrible unsymmetry
If it looks like a real fight plane will be very nice
because of it use rockets and have high speed


They really, really should stop selling degrees over the internet. You think it is air keeping those ships in space?



obviusly its some sort of space liquid since we have submarine phyisics :-P
Arronicus
State War Academy
Caldari State
#10 - 2013-02-04 09:24:36 UTC
Adromaw Risalo wrote:
Arronicus wrote:
[...] In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example. [...]


The technical aspect of games being able to defy reality like anime aside, wouldn't you still have to come up against mass and centre of gravity when it concerns thrust, hence a lot of the obscenely placed thrusters on the models. If that holds true then on an out of game aspect you'd be able to streamline production costs by producing the same engines instead of different grades to push different parts of the ship at the same relative force to be able to fly straight. ...

Also the Corax destroyer recently done shows a hint at modernisation of the games newer model lines that serves alongside mainstream sci-fi reinterpretations of WWII.

That said, the Condor isn't all that hideous and has a kind of unique character. A bit of a facelift sometime might be nice. At least compared to something like say, the Bantam, no idea what to make of that thing.


Centre of gravity is irrelevant, as the force of gravity acting on any eve ship, with the except of low orbit tactical strikes for dust, is negligible. However, yes, the center of mass would be off, so thrusters would have to be positioned slightly off. This however, assumes that the mass of the ship is significantly disproportionate.
Morgan North
Dark-Rising
Wrecking Machine.
#11 - 2013-02-04 09:38:29 UTC
Assymetry always affects ship movement laws, regardless of air presence and thruster placement.

There are two factors to this:

1. 1st moments of inertia: Thats the center of gravity + balanced thrusters thing, allows for assymtry.

2. 2nd moments of inertia: Needs at least 1 degree of symetry (usually vertical symetry, which makes for planes looing as they do) in order to be able to turn on it axis evenly. an assymetry makes it so that when turning around, say, the z-axis, you also turn a bit on the say, y and x axis.
Adromaw Risalo
School of Applied Knowledge
Caldari State
#12 - 2013-02-04 09:48:56 UTC
Pyre leFay wrote:
Eve engines or not like modern thrusters. Its more like they create a bubble of subspace that surrounds the ship. Its not the ships weight and balance but the size and power of the field surrounding the ship. That's why it acts more like a fluid and that engines need to be constantly on to go the direction you want. Otherwise, we would just see small bursts of engines in course changes. Orbiting a non gravitational point like another ship would be hell on current fuel usage for conventional space craft.
Which is why I opened up with anime defiance, I use anime loosely though. The odd thing there though is that depicting it all as "subspace bubbles" around a ship while having engines with large swathes of conventional thrust and exhaust out of a conventional direction. The lack of sputters and spurts degenerates to a matter of convenience for the game—not spending the frame power of intermittently changing an effect rapidly when it amounts to the same thing unless it mattered. And if both warp and out of warp travel is constantly the same it's odd to have such a massive gap in speed control and power output if it truly is all the same. That's about where the suspension of disbelief starts to crack for someone newly engaged to the game like myself.


Ai Shun wrote:
They really, really should stop selling degrees over the internet. You think it is air keeping those ships in space?
Consider this a degree on the Internet that, there is in fact more than void in space: Nebula What, you think Eve's backdrop is only one shade of black? I kidd. Sorta.

Arronicus wrote:
[...] the center of mass would be off [...]
Exactly and I'd accept what you say about making assumptions on it. I'm just not making too many assumptions of Eve's scale and figures to error on the side of game more so than physics—but still giving it a nod. We'll forget massive spinning celestial bodies I think, I don't want my head to hurt too much (never did well in physics, but still remember a thing or two).
JC Anderson
RED ROSE THORN
#13 - 2013-02-04 10:06:42 UTC  |  Edited by: JC Anderson
The Condor/Crow/Raptor kind of had a new model, but it was never actually implemented. There is a bit of a back-story behind this, so here goes.

Player pulls new Crow model off of an earlier duality build and posts images of it on the forums and elsewhere, but without textures and info in the eve .red file. Nobody believes it is a CCP model and call it a troll since without textures it simply did not look like something that CCP would make.

Then I extract the build that the Crow model was reported to be from using triexporter. I find that the model is indeed within that build and go about applying the textures to it based on the official numbers included in the .red file for the model.

I post this, explaining that it was what the model looked like when textured.
http://go-dl.eve-files.com/media/1110/crow.jpg

CCP Navigator then posts in the thread.
CCP Navigator wrote:
There is no new crow model. That is a player creation only.

To which I reply.
JC Anderson wrote:
Ok well this is odd.

As much as I would love to say Sarmatiko is just crazy, I cannot. Main reason being that I have now with my own eyes seen this crow model in one of the official patch builds as well.

Not saying that means anything though. Maybe CCP for some reason is pushing player created content into patches for testing? No way to know for sure I guess. But the .red file is there and everything. :)

A couple of days later, navigator makes another post in the same thread.
CCP Navigator wrote:
CCP Atropos got in contact with me over the weekend to correct my mistake here. Apparently this was not a player created ship and was a prototype model created by our own art department.

I really do apologize for giving you guys misleading information. Someone, and I will not say who, had told me the wrong information to begin with so I am correcting this for you as it is the right thing to do.

Some cheered, and some hissed and rabble rabbled. But in the end, the model was eventually forgotten and left in the dust bin.
Akirei Scytale
Okami Syndicate
#14 - 2013-02-04 10:12:33 UTC  |  Edited by: Akirei Scytale
Arronicus wrote:
Symmetry is practical within atmospheric flight, because of the bearings it has on navigation, and the effect of uneven wind resistance on aircraft.

In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example.

Symmetry is impractical. It creates the need to build and fill additional compartments, that may not otherwise be required, and may potentially block possible weapon mounts, radar systems, etc.

Love the condor as is.


A realistic spaceship built for maneuverability and warfare would be a perfect sphere with small engines pointed in every direction. Mass distribution has a significant impact on how agile a ship can be, as does the location of thrusters. A sphere is also a very strong shape for withstanding impacts.

A ship with asymmetries on it would involve a ton of very careful balancing, especially if it had thrusters on asymmetrical protrusions. Extra engineering that is totally unnecessary. Simple, symmetrical and mass-balanced designs would be far superior, and every realistic spacecraft would have engines pointing in basically every single cardinal direction, otherwise it simply could not turn, or would do so unbelievably inefficiently if it had engines off its central axis but pointing "backwards".
Dave Stark
#15 - 2013-02-04 10:15:54 UTC
i agree, the condor is one of the ugliest ships in the game.
JC Anderson
RED ROSE THORN
#16 - 2013-02-04 10:17:35 UTC
Dave Stark wrote:
i agree, the condor is one of the ugliest ships in the game.


Well the prototype remodel they did looked much better, but I think it wasn't used because it simply didn't really seem to fit in the EVE universe in terms of ship design.
Dave Stark
#17 - 2013-02-04 10:28:24 UTC
JC Anderson wrote:
Dave Stark wrote:
i agree, the condor is one of the ugliest ships in the game.


Well the prototype remodel they did looked much better, but I think it wasn't used because it simply didn't really seem to fit in the EVE universe in terms of ship design.


if it's the one i'm thinking of then it fit in perfectly and looked far better than the current model.
Akirei Scytale
Okami Syndicate
#18 - 2013-02-04 10:28:35 UTC
Arronicus wrote:

Centre of gravity is irrelevant, as the force of gravity acting on any eve ship, with the except of low orbit tactical strikes for dust, is negligible. However, yes, the center of mass would be off, so thrusters would have to be positioned slightly off. This however, assumes that the mass of the ship is significantly disproportionate.


Center of gravity = center of mass.
Doctor Zoe
Spatial Enterprises
#19 - 2013-02-04 10:35:30 UTC
Akirei Scytale wrote:
Arronicus wrote:
Symmetry is practical within atmospheric flight, because of the bearings it has on navigation, and the effect of uneven wind resistance on aircraft.

In space, symmetry serves no value but aesthetic pleasure. Personally, I am a big fan of ships that are not symmetrical, as I believe they are more realistic/practical. Take the scorpion, for example.

Symmetry is impractical. It creates the need to build and fill additional compartments, that may not otherwise be required, and may potentially block possible weapon mounts, radar systems, etc.

Love the condor as is.


A realistic spaceship built for maneuverability and warfare would be a perfect sphere with small engines pointed in every direction. Mass distribution has a significant impact on how agile a ship can be, as does the location of thrusters. A sphere is also a very strong shape for withstanding impacts.

A ship with asymmetries on it would involve a ton of very careful balancing, especially if it had thrusters on asymmetrical protrusions. Extra engineering that is totally unnecessary. Simple, symmetrical and mass-balanced designs would be far superior, and every realistic spacecraft would have engines pointing in basically every single cardinal direction, otherwise it simply could not turn, or would do so unbelievably inefficiently if it had engines off its central axis but pointing "backwards".

\

Does TEST at war with GoonSwarm?
Full-time inventor.
JC Anderson
RED ROSE THORN
#20 - 2013-02-04 10:42:15 UTC
Dave Stark wrote:
JC Anderson wrote:
Dave Stark wrote:
i agree, the condor is one of the ugliest ships in the game.


Well the prototype remodel they did looked much better, but I think it wasn't used because it simply didn't really seem to fit in the EVE universe in terms of ship design.


if it's the one i'm thinking of then it fit in perfectly and looked far better than the current model.


I posted a link to it in my post a couple above yours.
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