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The sad Homogenization and Streamlining of Ships

Author
Vera Algaert
Republic University
Minmatar Republic
#41 - 2013-02-04 09:34:12 UTC  |  Edited by: Vera Algaert
Arronicus wrote:
Vera Algaert wrote:
I mostly agree with OP's point.

The introduction of new specialized ships and the clear definition of each ship's supposed role (emphasized a lot during tiericide) threatens the "the fitting makes the ship" philosophy of EVE.

The idea that each ship is a relatively blank slate waiting to be defined by its fitting allows for creative fittings and an ever-changing metagame.



OLD: 4 frigates with mining bonuses
New: 1 frigate with mining bonuses, 4 frigates with remote rep bonuses (or other things, some of the frigs got swapped around, but thats the main new thing)

Care to point out which of these previous mining ships could do stuff OTHER than mining effectively before, that cannot now do other stuff equally if not more effectively now, so roles have not been reduced, but infact increased?

There has been no change, because of the venture, REDUCING the roles a ship can perform.

You noticed how I chose the retriever as an example instead of the venture? and how I mentioned the Apocalypse as a viable mining ship?

This trend towards homogenization hasn't started yesterday (but it has grown worse as of late).

The Venture is a continuation of the trend as it is again a new ship that is designed around a single role. An even more horrible recent example would be the Noctis.

The introduction of these specialized ships reduces the number of roles that less specialized ships (say a salvaging Harbinger) can perform competitively thus taking away variety from the game.

In MMOs an inefficient/suboptimal solution might as well not exist at all as far as players are concerned.

(If you ask me the whole concept of t2 ships was a mistake.)

.

ITTigerClawIK
Galactic Rangers
#42 - 2013-02-04 09:38:05 UTC
did he just say variety in mining frigates, they all had the same stats pretty much for mining, you dont move while mining so speed is not a factor, only differnce is cargo hold really, venture is an awesome ship and a welcome addition
Benjamin Artoriana
Porpoises with a Purpose
#43 - 2013-02-04 09:39:52 UTC
Gryphon Infinite wrote:
I do not like seeing ships like the Venture. I like more of the variety, like for example - a mining frigate for each race type.

Instead we have 1 look, 1 ship, streamlined.

A miner frigate of each race choice, would offer more choice. More looks, and different gameplay - because of the differing stats on playstyles on each race's ship.


Stop drinking the Kool-Aid or whatever it is you are smoking.

Seriously though, with all the previous replies, many of which make a lot of sense - ORE as its own faction hellbent on industry/mining makes alot of sense. Tiericide of mining frigs -> mining barges -> exhumers -> command support ships = Orca -> Rorqual.

If it is simply that you want to for the sake of homogenization the look of an all Caldari or Amarr fleet running strictly Caldari and Amarr ships then you are the one barking up the wrong tree.

Furthermore, the re-vamp of frigs and cruisers that came with Retribution was done to fill in a gap and further extend the life-cycle of frigs and cruisers within the respective races focus (missiles, turrets, drones and types of ewar). Next, some Tier I and II battlecruisers are getting the overhaul simply to make them viable options in this PvP-game (with PvE-elements) and to diversify/narrow the use of said ships to fit whatever need there may be.

Hopefully we will get more ships from ORE, said the character focused on Gallente and ORE.

Something, something, don't be an idiot. Blah, blah, I love EVE and goats.

JC Anderson
RED ROSE THORN
#44 - 2013-02-04 09:48:01 UTC
Ai Shun wrote:
JC Anderson wrote:
race alrieady yada mining frigate


I sincerely hope you are not operating heavy machinery of Cruiser class or upwards in that state!


LOL yeah edited it just after posting.

You should see some of the strange unintended posts I make when browsing the forums on my phone and using its keyboard. ;)
Natsett Amuinn
Caldari Provisions
Caldari State
#45 - 2013-02-04 14:33:00 UTC
Gryphon Infinite wrote:
Whitehound wrote:
Gryphon Infinite wrote:
Whitehound - Good train of logic. You are correct, but this is what I was getting at -

Lets say you had a huge player corp. They are raising their way of life in New Eden. Their corp is expanding with new pilots, and they are doing their production.

Here are some examples -

Its a growing corp of new players, and they are mainly caldari, in caldari space in and around hi sec.
They are collecting Caldari frigate blueprints, and doing research and copying on them etc.
They will make merlins and kestrels and condors, as their fighters in their fleets. For pvp / escorting haulers / protecting miners.
They will make herons for the eyes, for scouting space.
They will make Bantams and Griffins, as their logistics and Ewar support in pvp.
They will produce their mining frigates, for the miners in the corp. The miners will go mine, and the fighter ships will protect them.

The variety of a mining frigate, would for example, make a caldari mining frigate. This ship would have the caldari common tendencies in its stats, like more shield + mid slots. The caldari mining frigate would blend right in with the caldari focused fleet.

I was just using caldari as an example.
Also, the venture is JUST an example, of all the streamlining that is going on. Don't get so short sighted on the mining frigate.

It is too idealistic. You can certainly take any frigate - any ship - and fit it with mining lasers.

Some ships are simply better than others. Not only are the ORE ships better at mining than what the Empire has to offer, but Pirate factions offer better ships, too.

The Venture is not the only frigate that is able to mine.


okay man. Come on.... When did i ever state, that NO other frigate can mine. I already know this. Almost any ship can do any task. You of course arent going to fit a bantam, like a merlin. The merlin does better at its designed role than a bantam or griffin.

That certainly went over your head.

If you want to mine in a frigate fleet, do it, it's still possible.

The miners are pretty obvious, they usually have lasers shooting asteroids. You aren't "disguising" the miners, and the venture is sturdier than any mining frigate ever was.

I've seen more people mining in a badger then I've seen mine in a frigate; which is why they repurposed them.

They were rarely used to mine, so each faction had a single frigate that was pointless. Prior to retribution I couldn't give those frigates away. What a shock, now that they don't have mining bonuses people actually buy them.
Mallak Azaria
Caldari Provisions
Caldari State
#46 - 2013-02-04 14:42:17 UTC
Natsett Amuinn wrote:
I've seen more people mining in a badger then I've seen mine in a frigate; which is why they repurposed them.


The sad birth of habitual AFK mining.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#47 - 2013-02-07 03:15:50 UTC
Alavaria Fera wrote:
Mr Kidd wrote:
Gryphon Infinite wrote:
I do not like seeing ships like the Venture. I like more of the variety, like for example - a mining frigate for each race type.

Instead we have 1 look, 1 ship, streamlined.

A miner frigate of each race choice, would offer more choice. More looks, and different gameplay - because of the differing stats on playstyles on each race's ship.

You do realize that this is an ORE mining frigate. In the same way the barges are built by ORE and not racial so is the Venture...I'm not seeing the issue.

We used to have a "mining frigate" for each race. They weren't used.



Did the racial mining frigates and cruisers lose their mining bonuses? Or are the wiki's not updated yet. Sorry, can't be arsed to load up the client and check. If they do still have those bonuses, then they are still racial mining ships, yes? Sorry, not seeing the problem still.

It's always been a foregone conclusion that people interested in mining were going to aim for a ORE mining ship. These have always been made by ORE. So yeah, only the newbs of the noobs were using the racial mining ships. Hell, I even remember long hours in my Exequoror until I could fly a Retriever.

Given the limited nature of mining and that CCP has now opened up ORE ship mining to basically everyone with a few minutes of skilling is no great surprise nor a detriment to the game. There's only fractional advantages of one racial mining ship over the other racial counterparts. It's nothing to excited about or worth cross training. If ORE didn't exist then maybe it might be worth the effort to gain a few extra percentage of cargo space or quicker cycle times or ore yields. But ORE is here. Noone has complained of homogenization before the Venture and really, noone should be complaining about it now. I'm not telling anyone not to complain. I'm just saying this is a non-issue. But hey, people love taking issues with non-issues all the time, especially if they're OCD.

Don't ban me, bro!

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#48 - 2013-02-07 03:33:25 UTC
Mr Kidd wrote:
Alavaria Fera wrote:
Mr Kidd wrote:
Gryphon Infinite wrote:
I do not like seeing ships like the Venture. I like more of the variety, like for example - a mining frigate for each race type.

Instead we have 1 look, 1 ship, streamlined.

A miner frigate of each race choice, would offer more choice. More looks, and different gameplay - because of the differing stats on playstyles on each race's ship.

You do realize that this is an ORE mining frigate. In the same way the barges are built by ORE and not racial so is the Venture...I'm not seeing the issue.

We used to have a "mining frigate" for each race. They weren't used.



Did the racial mining frigates and cruisers lose their mining bonuses? Or are the wiki's not updated yet. Sorry, can't be arsed to load up the client and check. If they do still have those bonuses, then they are still racial mining ships, yes? Sorry, not seeing the problem still.

It's always been a foregone conclusion that people interested in mining were going to aim for a ORE mining ship. These have always been made by ORE. So yeah, only the newbs of the noobs were using the racial mining ships. Hell, I even remember long hours in my Exequoror until I could fly a Retriever.

Given the limited nature of mining and that CCP has now opened up ORE ship mining to basically everyone with a few minutes of skilling is no great surprise nor a detriment to the game. There's only fractional advantages of one racial mining ship over the other racial counterparts. It's nothing to excited about or worth cross training. If ORE didn't exist then maybe it might be worth the effort to gain a few extra percentage of cargo space or quicker cycle times or ore yields. But ORE is here. Noone has complained of homogenization before the Venture and really, noone should be complaining about it now. I'm not telling anyone not to complain. I'm just saying this is a non-issue. But hey, people love taking issues with non-issues all the time, especially if they're OCD.




They got repurposed into Logistics frigates and cruisers. No mining bonuses any more.

Of course, the mining ships were never used by anyone past a few days, which meant they were useless. Not so useless now.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tallian Saotome
Nuclear Arms Exchange Inc.
#49 - 2013-02-07 03:52:13 UTC
Benjamin Artoriana wrote:

Hopefully we will get more ships from ORE, said the character focused on Gallente and ORE.

I love pointing out that ORE ships are actually Gallente as far as race goes Cool

Inappropriate signature removed, CCP Phantom.

Proletariat Tingtango
Viziam
Amarr Empire
#50 - 2013-02-07 04:27:32 UTC
Racial mining ships. Amarr focus on laser mining, minmatar on hybrids, caldari on missile mining (the most fun), gallente on projectile mining or whatever stupid thing gallente normally does.

All require different fit mining equipment to get the most out of an asteroid.

In the end, you all still sit there shooting rocks.
Remiel Pollard
Aliastra
Gallente Federation
#51 - 2013-02-07 05:32:15 UTC
Proletariat Tingtango wrote:
Racial mining ships. Amarr focus on laser mining, minmatar on hybrids, caldari on missile mining (the most fun), gallente on projectile mining or whatever stupid thing gallente normally does.

All require different fit mining equipment to get the most out of an asteroid.

In the end, you all still sit there shooting rocks.


Gallente = hybrids, minmatar = projectile

Let's stop and focus for a second here - mining equipment is not the same thing as combat equipment. Each race has a different preferred combat style revolving around equipment that race specially developed throughout history. But mining equipment is homogeneous by its very nature of being mining equipment. What special bonuses can you give a mining ship other than those that specifically assist the homogeneous task of mining? Sure, there are different types of mining: asteroid, gas, ice and others, but all the bonuses of a mining ship are going to focus on the task of mining.

And imho, developing new racial mining frigates after they just got rid of them is not likely to happen. People LIKE the little yellow submarine, and even if they reintroduced the racial mining frigates, the Venture would still outclass them all as per the stat bonuses they used to have. As a logi ship, for example, the Navitas is actually useful now.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#52 - 2013-02-07 05:41:34 UTC
I do not approve of the OP. It's quite absurd, tbh. But the actual subject (as written) is near and dear to my heart.

I sincerely wish that CCP hadn't nerfed iconic ships like the rifter, hurricane, dramiel, etc. into oblivion.

All ships should be flyable/viable, but all ships needn't be equally good. If all ships are equally good, I have no incentive to cross-train. Nerfing previously best-in-class ships into inferior 'runts' is not cool and is a spit in the face of anyone who dedicated their skillplan to those particular hulls.
Revajin
Doomheim
#53 - 2013-02-07 05:42:27 UTC
AkJon Ferguson wrote:
I do not approve of the OP. It's quite absurd, tbh. But the actual subject (as written) is near and dear to my heart.

I sincerely wish that CCP hadn't nerfed iconic ships like the rifter, hurricane, dramiel, etc. into oblivion.

All ships should be flyable/viable, but all ships needn't be equally good. If all ships are equally good, I have no incentive to cross-train. Nerfing previously best-in-class ships into inferior 'runts' is not cool and is a spit in the face of anyone who dedicated their skillplan to those particular hulls.


Best post all day. I lol'd.
Tallian Saotome
Nuclear Arms Exchange Inc.
#54 - 2013-02-07 05:45:52 UTC
Proletariat Tingtango wrote:
gallente on projectile mining or whatever stupid thing gallente normally does.

Drones.

And Gallente already has an own mining ship that works with that, its called a thanatos. Lol

Inappropriate signature removed, CCP Phantom.

Katran Luftschreck
Royal Ammatar Engineering Corps
#55 - 2013-02-07 07:08:47 UTC
Gryphon Infinite wrote:
Racial mining barges would be fun. Just for the sake of example, a Caldari mining barge would have caldari tendencies. More shield and mid slots, ETC... and go well with a shield fleet.

Same thing for other races. Instead we have a boring streamline.


The streamline, sad as it is, is "justified" by making it an ORE design. As an independent company (that secretly controls all of New Eden) they exist outside of national designs.

As for actually making national mining ships... I'm kind of meh on that. It would only really be worth effort if CCP ever got around to actually arming mining barges (I say barges because technically the Venture can carry weapons - though why it would is beyond me). Otherwise they'd only be changing armor/shield/cargo, which may be slightly interesting, really wouldn't make that much a difference once they got done "balancing*" everything.

(*balancing = the art in which game designers make everything take different paths to reach the exact same predictable result).

Now if we get armed barges the first thing is that I will knock out a bottle champagne in sixty seconds flat. Then we can actually see enough national differences for it to actually be worth making the ship variety you speak of. For example, Gallente barges might skip turrets and just go with much larger drone bays. Caldari barges could have better shields and use missile hardpoints. Armarr barges would actually have a strong armor tank ability. Minmatar barges could avoid gankers by disguising themselves as large pieces of space debris. And so on.

In summary: Right now, national mining ship variety would be... meh. Sort of interesting, but not really worth the effort. But someday it just might, and when & if it is done right, it will indeed be pretty cool. Just don't hold your breath, though.

http://youtu.be/t0q2F8NsYQ0

Nian Banks
Berserkers of Aesir
#56 - 2013-02-07 09:23:19 UTC
I do believe you morons, that the OP was only using mining frigs as an example. Box = Think Outside.
Ruskarn Andedare
Lion Investments
#57 - 2013-02-07 10:20:45 UTC
Nian Banks wrote:
I do believe you morons, that the OP was only using mining frigs as an example. Box = Think Outside.


He may have been but that doesn't mean everyone has to follow what OP was intending. There have been some good thoughts re the concept of ship specialisation here even if mainly through the mining example.

I think the consensus here is that we can expect tiericide to remove any remaining 'general purpose' ships and replace them with specialists per race as attempting to balance ships without them having a predetermined specialty is pretty much impossible unless each nation is reduced to one ship of each class.

(never mind treating ORE almost as a separate nation now their ship range is almost complete Big smile )
Ranger 1
Ranger Corp
Vae. Victis.
#58 - 2013-02-07 15:47:37 UTC  |  Edited by: Ranger 1
Pre rebalance: Each race had a "Best Frigate" and nobody flew anything else.

Post rebalance: All frigates are flown and have a use.

Our viable choices in frigates alone has increased over 5 fold. This rather flies in the face of people moaning that choice has been restricted through "specialization" of ships.

Ships of all types have always had bonuses that gave them advantages if used a certain way, this has not changed.
You could always fit those ships in different and unexpected ways to give them the advantage of surprise, this has not changed.

You are spending too much time analyzing what you mistakenly believe to be the new theory behind ship balancing, and are completely ignoring the (very much intended) actual results of the ship rebalancing.

To focus the point a bit more directly, those claiming that outfitting a ship for mining other than an ORE ship can no longer be done, are completely ignoring the fact that you can still do so.

Do you want a mining Apoc? Go fit one! It will perform exactly as it did before... no change.

The only vessels that are not as effective at mining as before were the very ships that were literally NEVER used other than as stepping stones to the ORE vessels... and those ships now are used all the time for other things.

Variety of ships being flown has never been more vibrant than it currently is, and we see new and interesting fits for those ships every day.

Again, the reality of the situation is exactly, completely, the oppostie of what you propose to be true.

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