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Customisable ships (not aesthetically)

Author
Baron Dmitri Harkonnen
State War Academy
Caldari State
#1 - 2013-02-04 03:28:25 UTC
As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?

I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.

Thoughts?

Mr Epeen
It's All About Me
#2 - 2013-02-04 03:32:56 UTC
Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant.

Mr Epeen Cool
Liam Inkuras
Furnace
Thermodynamics
#3 - 2013-02-04 03:37:39 UTC
They're called Tech 3 Cruisers

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Baron Dmitri Harkonnen
State War Academy
Caldari State
#4 - 2013-02-04 03:37:56 UTC
Mr Epeen wrote:
Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant.

Mr Epeen Cool


I don't see the logic in this.

Imagine someone wants to be a drone pilot but doesn't like the look of the Domi, so instead makes a Raven or Megathron to fill the same role. Or maybe someone wants an all in one exploration ship so they shift the slots of their favourite ship to accommodate the needed modules.

Baron Dmitri Harkonnen
State War Academy
Caldari State
#5 - 2013-02-04 03:38:58 UTC
Liam Inkuras wrote:
They're called Tech 3 Cruisers


Well maybe if they had tech 3 for all ship hull sizes it could do what I was thinking but limited only to cruisers.
baltec1
Bat Country
Pandemic Horde
#6 - 2013-02-04 03:46:30 UTC
No this would cause too much damage to the ship lineups just when CCP are on the verge of a near perfect balance.
Aldo Striescu
Doomheim
#7 - 2013-02-04 03:46:33 UTC
Baron Dmitri Harkonnen wrote:
As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?

I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.

Thoughts?



Everyone would find the best setup for their hull size and use that - killing any uniqueness any ship would have.
Kanexus
F.13 - Union of Russians
Legion of xXDEATHXx Academy
#8 - 2013-02-04 04:43:24 UTC
Baron Dmitri Harkonnen wrote:
Mr Epeen wrote:
Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant.

Mr Epeen Cool


I don't see the logic in this.

Imagine someone wants to be a drone pilot but doesn't like the look of the Domi, so instead makes a Raven or Megathron to fill the same role. Or maybe someone wants an all in one exploration ship so they shift the slots of their favourite ship to accommodate the needed modules.



basically he sayin is u would use the same set up on every ship. so all ships in cruiser, BC, and BS class would be the same minus the bonuses. T3 ships kinda does what u explained in ur original post to some extent. i would however like for every ship class to have something similar to the T3 cruisers though.
Revajin
Doomheim
#9 - 2013-02-04 04:51:13 UTC
Baron Dmitri Harkonnen wrote:
Mr Epeen wrote:
Kind of kill the manufacturing side of the game. Since there would be no need for more than three combat hulls. Small, medium and large. That's 200+ other ships that won't be built as they will become redundant.

Mr Epeen Cool


I don't see the logic in this.

Imagine someone wants to be a drone pilot but doesn't like the look of the Domi, so instead makes a Raven or Megathron to fill the same role. Or maybe someone wants an all in one exploration ship so they shift the slots of their favourite ship to accommodate the needed modules.



So in other words, you want to be a battleship drone pilot but don't like the Domi? Bro, just stay in the Vexor, it's awesome.
Mars Theran
Foreign Interloper
#10 - 2013-02-04 06:10:13 UTC
While I can see a use for custom BPO crafting; I'm fairly certain this is not something I would entirely approve of. There should be certain limitations in place, should this ever become possible. By that, I generally mean it should be no more capable of changing the ship than Faction or Navy variations do, and the cost should be high accordingly.
zubzubzubzubzubzubzubzub
Mallak Azaria
Caldari Provisions
Caldari State
#11 - 2013-02-04 10:30:31 UTC
What's with all the terrible ideas lately?

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Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#12 - 2013-02-04 12:59:00 UTC
Hell no.
Callic Veratar
#13 - 2013-02-04 15:42:11 UTC
baltec1 wrote:
perfect balance


HA
Ranger 1
Ranger Corp
Vae. Victis.
#14 - 2013-02-04 15:53:31 UTC
Variables of this sort are what gives each ship it's specific strengths and weaknesses. As neat as the idea is you would end up taking away more flavor from the game than you generate, and invalidate most of the balancing work that has beeen done.

No, if we gain the ability to customize ships it should be on the cosmetic level only, paint jobs and perhaps eventually minor bits of bling added to the hulls.

Creativity is great, but game play needs to come first.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2013-02-04 15:54:29 UTC
Callic Veratar wrote:
baltec1 wrote:
perfect balance


HA

If you don't think the balancing changes done so far are head and shoulders above what we had, you don't understand them fully. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#16 - 2013-02-04 16:12:00 UTC
Baron Dmitri Harkonnen wrote:
As in during the manufacturing process you could alter things like slot allotment (say a ship had 5/5/5 slots, you could move a mid to a high to make it 6/4/5) or shift resistances, maybe even bonuses?

I'm sure there would be balance issues and being able to alter the base ship should cost a premium (we need more ISK sinks) but it would be epic. Making your own ship with no other like it, or change the role completely. The possibilities could be endless.

Thoughts?



So...... T3 ships then?

Also, I see this causing lag, lots and lots of lag if it were across all ships.
Skorpynekomimi
#17 - 2013-02-04 16:27:10 UTC
So, you'd see destroyers with no mid slots, as many highs as you can squeeze turrets into the PG/CPU, and the rest in low slots for damage mods.
Congratulations, you just cranked up the market for minerals by making suicide ganking viable.

Economic PVP

Brooks Puuntai
Solar Nexus.
#18 - 2013-02-04 16:33:02 UTC
Customization for ships would make things more dynamic, especially on the manufacturing/invention side. However it would be next to impossible to balance correctly.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#19 - 2013-02-04 17:45:04 UTC
you are mission the point. this would be a coding nightmare as millions of unique hull/slot layouts would have to be added to the database. the coder would die from age
Unsuccessful At Everything
The Troll Bridge
#20 - 2013-02-04 18:37:24 UTC
"Why dont we have more T3 hulls" thread#....12?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

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