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Give Cloaking the ASB / AAR treatment

Author
Hun Jakuza
Brutor Tribe
Minmatar Republic
#121 - 2013-02-03 20:54:49 UTC
Aren Madigan wrote:
Astroniomix wrote:

The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe.
Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.


Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously.


Exactly
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#122 - 2013-02-03 21:11:07 UTC  |  Edited by: Barbara Nichole
AFK - no problem.

Cloaked pilots - the op hates em.

there is no trouble with the afk cloaked that can't be solved by taking out of the free intel channel.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Aren Madigan
The Scope
Gallente Federation
#123 - 2013-02-03 23:09:57 UTC
Barbara Nichole wrote:
AFK - no problem.

Cloaked pilots - the op hate em.

there is no trouble with the afk cloaked that can't be solved by taking out of the free intel channel.


While that'd reduce panic, and potentially open up sneak attack opportunities, it'd turn a near impossible task of searching them out to being like finding an atom in a galaxy sized haystack rather than a needle.
Astroniomix
School of Applied Knowledge
Caldari State
#124 - 2013-02-03 23:37:34 UTC
Aren Madigan wrote:
Astroniomix wrote:

The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe.
Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.


Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously.

Yes but those people don't post on the forums asking for a way to counter something they already found a way to counter.
Aren Madigan
The Scope
Gallente Federation
#125 - 2013-02-03 23:39:56 UTC
Astroniomix wrote:
Aren Madigan wrote:
Astroniomix wrote:

The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe.
Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.


Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously.

Yes but those people don't post on the forums asking for a way to counter something they already found a way to counter.


Is there even a current counter for them beyond "ignore them" or "hope you get impossibly lucky"?
Astroniomix
School of Applied Knowledge
Caldari State
#126 - 2013-02-03 23:45:36 UTC
Aren Madigan wrote:
Astroniomix wrote:
Aren Madigan wrote:
Astroniomix wrote:

The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe.
Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.


Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously.

Yes but those people don't post on the forums asking for a way to counter something they already found a way to counter.


Is there even a current counter for them beyond "ignore them" or "hope you get impossibly lucky"?

Kill them when they try to do something. (anything other than moving about in system requires them to decloak)

In your own words:
Aren Madigan wrote:
send a gank squad against a detected cloaker to try to kill them
Aren Madigan
The Scope
Gallente Federation
#127 - 2013-02-03 23:49:25 UTC
I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army.
Astroniomix
School of Applied Knowledge
Caldari State
#128 - 2013-02-03 23:54:46 UTC
Aren Madigan wrote:
I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army.

You can bait them. Use your own cloaking ships and then send out something that looks like a carebear ship.

Or you can just make it obvious that you have ships waiting to kill them should they decloak, therefore they won't decloak and will be unable to do anything to you. Thus countering them (they neither get kills nor get to deny you isk)



Hotdrops are a different beast and honestly require their own thread.
Aren Madigan
The Scope
Gallente Federation
#129 - 2013-02-04 00:01:28 UTC
Astroniomix wrote:
Aren Madigan wrote:
I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army.

You can bait them. Use your own cloaking ships and then send out something that looks like a carebear ship.

Or you can just make it obvious that you have ships waiting to kill them should they decloak, therefore they won't decloak and will be unable to do anything to you. Thus countering them (they neither get kills nor get to deny you isk)



Hotdrops are a different beast and honestly require their own thread.


That still sounds ridiculously easy to deal with. I mean, what... generally you'd have maybe 5-10 seconds at most to catch the cloaker once you detected them? Chances are not even that as you're not likely to detect them the instant they decloak.
Astroniomix
School of Applied Knowledge
Caldari State
#130 - 2013-02-04 00:06:47 UTC
Aren Madigan wrote:
Astroniomix wrote:
Aren Madigan wrote:
I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army.

You can bait them. Use your own cloaking ships and then send out something that looks like a carebear ship.

Or you can just make it obvious that you have ships waiting to kill them should they decloak, therefore they won't decloak and will be unable to do anything to you. Thus countering them (they neither get kills nor get to deny you isk)



Hotdrops are a different beast and honestly require their own thread.


That still sounds ridiculously easy to deal with. I mean, what... generally you'd have maybe 5-10 seconds at most to catch the cloaker once you detected them? Chances are not even that as you're not likely to detect them the instant they decloak.

If they aren't on grid with you when they decloak they aren't likely to be much of a threat. (it also defeats the point of a "hot drop" if the fleet then has to warp to whoever they plan on ganking)

If they are on grid you should have no problems detecting them the moment they decloak and try something.
Aren Madigan
The Scope
Gallente Federation
#131 - 2013-02-04 00:13:11 UTC
Astroniomix wrote:

If they aren't on grid with you when they decloak they aren't likely to be much of a threat. (it also defeats the point of a "hot drop" if the fleet then has to warp to whoever they plan on ganking)

If they are on grid you should have no problems detecting them the moment they decloak and try something.


I don't know... seems kind of a good way to throw people off to me... and as I said, once a cloaker is in position its probably too late if they know what they're doing. Not to mention that they are definitely pretty much invincible as scouts, which is something that people would still want to try and counteract.
Astroniomix
School of Applied Knowledge
Caldari State
#132 - 2013-02-04 00:53:36 UTC  |  Edited by: Astroniomix
Aren Madigan wrote:
Astroniomix wrote:

If they aren't on grid with you when they decloak they aren't likely to be much of a threat. (it also defeats the point of a "hot drop" if the fleet then has to warp to whoever they plan on ganking)

If they are on grid you should have no problems detecting them the moment they decloak and try something.


I don't know... seems kind of a good way to throw people off to me... and as I said, once a cloaker is in position its probably too late if they know what they're doing. Not to mention that they are definitely pretty much invincible as scouts, which is something that people would still want to try and counteract.

It's supposed to throw people off. And interceptors are "nearly invincible" as scouts as well unless you catch them on gate. You will never probe down an interceptor warping around fast enough to actually catch him. They can even go afk if they setup to permarun their mwds.


EDIT: I'll also throw out that a big part of EVE is the fact that you CANT know for certain what the other guy is planning on doing until he actually does it.
Daichi Yamato
Jabbersnarks and Wonderglass
#133 - 2013-02-04 01:20:36 UTC
Hun Jakuza wrote:


Telling to me a noob alt who has 33kills empire kms and his effiency is a piece of sh*t:D
Thats our differences, i'm living in 0.0 and your charater live in high sec, and i'm not lurking behind and alt.
First, you need to try write a post with your main, if you want for anybody to take your message seriously.


why isnt this my main? i do all my thread posting and diplomacy through dai...he's completely neutral, all my contacts know dai and he's in hi-sec o/

ur living in 0.0, yet as soon as unkowns come into local u spam the warp button so hard it breaks ur computer and u lose a vindicator...u belong in hi-sec.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#134 - 2013-02-04 01:46:46 UTC
Let's take a moment to be perfectly clear on a few details.

Local allows PvE players in low or null to completely avoid all hostiles, and potential hostiles. FACT.
Local requires no effort beyond watching a list, that updates automatically, and has flawless accuracy. FACT.
Cloaked vessels, once past the possible bottleneck at a gate, can completely avoid detection. FACT.

And yet somehow certain people are saying it is the cloaked vessel that is overpowered, despite being capable of only effecting a stalemate with the cooperation of the PvE pilots present.
Katie Frost
Ministry of War
Amarr Empire
#135 - 2013-02-04 04:56:13 UTC
Hun Jakuza wrote:

Every post I wrote thus far is about making sure that I am safe to rat in my faction-fit Vindicator in 0.0 without anyone ever disturbing me.


Now pick on my kill-board...

Another one of these silly 'AFK Cloaking' threads discussing the same 'problem' and suggesting some 'solution'... and oh look, it goes straight into the Local intel discussion after post 2-3... then insert a clown that got caught by a cloaky and lost a shiny (thats you Hunny) to keep the fire burining and you get a 6+ page thread about nothing.

Lunaleil Fournier
Perfusus Sanguine
Pandemic Horde
#136 - 2013-02-04 06:24:58 UTC  |  Edited by: Lunaleil Fournier
Fozzie did a recent podcast stating they were looking into new intel tools for alliances so that they can nerf local - so that will happen eventually and make a lot of people in this thread happy. With that out of the way the conversation turns to cloaking.

The reason cloaking is a problem is that there isn't a sufficient counter to cloaking. Everything in eve has a counter, and cloaking does not deserve a special exemption to that. Noah, back when he was lead game designer a few years ago, agreed that afk-cloaking is a problem and needed a counter. But he also said there are technical limitations that prevent something such as a probing out cloaked players. They wanted to change cloaking, but didn't have a solution at the time.

By requiring cloaking to have charges and still allowing a reasonable amount of cloaking time, opposing players will have an opportunity to scan out cloaked players while they are reloading. It's not a direct counter, but sufficient enough and gets around those technical limitations. Cloaking is an important piece of game play, but it needs to be a balanced piece of game play. Players have also talked about a cloaking jammer, but that doesn't fix having a counter for cloaking outside of sov space.

Adjusted the OP to reflect the fact that players should be able to de-cloak when needed without waiting for a 5 minute cycle.
Astroniomix
School of Applied Knowledge
Caldari State
#137 - 2013-02-04 06:35:14 UTC  |  Edited by: Astroniomix
Lunaleil Fournier wrote:
Fozzie did a recent podcast stating they were looking into new intel tools for alliances so that they can nerf local - so that will happen eventually and make a lot of people in this thread happy. With that out of the way the conversation turns to cloaking.

The reason cloaking is a problem is that there isn't a sufficient counter to cloaking. Everything in eve has a counter, and cloaking does not deserve a special exemption to that. Noah, back when he was lead game designer a few years ago, agreed that afk-cloaking is a problem and needed a counter. But he also said there are technical limitations that prevent something such as a probing out cloaked player. They wanted to change cloaking, but didn't have a solution at the time.

By requiring cloaking to have charges and still allowing a reasonable amount of cloaking time, opposing players will have an opportunity to scan out cloaked players while they are reloading. It's not a direct counter, but sufficient enough and gets around those technical limitations. Cloaking is an important piece of game play, but it needs to be a balanced piece of game play. Players have also talked about a cloaking jammer, but that doesn't fix having a counter for cloaking outside of sov space.

Adjusted the OP to reflect the fact that players should be able to de-cloak when needed without waiting for a 5 minute cycle.

Charges are a bad way to go about it. Making cloaked ships findable is one thing. But placing an arbitrary limit on how long I am allowed to stay cloaked is bad. (it also breaks wormholes)
TheGunslinger42
All Web Investigations
#138 - 2013-02-04 08:46:18 UTC  |  Edited by: TheGunslinger42
Tornadari Axonium wrote:
I wouldn't be too mad about cloaking if it wasn't completely impossible to do anything about it.

I love that cloakers can be used for gathering intel, i love that they can be used for getting through systems without dying.

Jumping into a ratting system for example and warping to a safe and cloaking up and staying logged on for a week (logging in straight after downtime) is a bit of a joke.

People will say "yea if he's afk he can't do anything to you" however there is no way you can know that he is AFK and the threat of him being there and being able to hot drop you is more than enough to shut down any kind of activity in that system.

You don't have to fight, you don't even have to try and there is no risk involved. It


So then your problem isn't with AFK cloaking, it's with the fact that risk exists.

Maybe you should try hisec?

Tornadari Axonium wrote:
Omnathious Deninard wrote:
I didn't realize that WH were restricted to only two corps and that no one will SB attach wormhole dwellers for fun, keeping a covert ops scanning alt in there to constantly find the exit and bring in more gear.


Isn't that like, completely irrelevant? I never said 2 corps so i have no idea what you mean like that.

WH space is supposed to be dangerous and have very little intel support because the rewards are so ******* high.


So you're saying 0.0 isn't supposed to be dangerous? LOL.
TheSkeptic
Federal Navy Academy
Gallente Federation
#139 - 2013-02-04 08:49:22 UTC
I wish my avatar could facepalm :(

CCP... please give my portrait arms that I can move & position. Or just provide a default facepalm pose.

...

Iminent Penance
Your Mom's Boyfriends
#140 - 2013-02-05 03:38:33 UTC
All of you pro cloak nerfs quit using logic. That kind of thing is NOT ALLOWED , because it all logic can be beaten with "qqmore" "carebear go hisec" and "it r fair because it r meant to be unbeatable"

So sh and learn your place due to the infallible arguments of everyone against you I've summed up above this.