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{Issue] Asteriod Belts!

Author
WhyTry1
Comply Or Die
Pandemic Horde
#1 - 2011-10-25 18:16:38 UTC
OK I have a couple of issues with asteriod belts.

1) Warp to... ?50km or whatever. Warps you to within that range to the triangle. But this isnt really what your trying to do is it. You want to be 50 KM from the belt. Therefore you should be 50km from the outer most belt. Whats the point of saying warp to 50km then end up in the middle of the asteroid belt? This has issues for instance covert ships when you want to just sneak up and see whats going on 'covertly'. Not great when you get instantly decloaked, oh hai! Another is when you get caught in the belt. Which im coming to next. This is just a couple of probs.

2) Asteroid Collision/Proximity Detection. Is this a mechanic or just poor collision detection? How can you be seen to be xKM away from a roid and still be getting stuck on it? Its a bit stupid. If this is meant, then why? If not then why after all these years its not been fixed? Because when your fightingg, or ratting the worse thing is getting stuck on a roid you think your nowwhere near.


Before you say it, yes I know this has been like this for years, but these are issues I dont understand either is it purposely there or is it just not right, and if its not right why hasnt it been fixed. it can have a serious affect on gameplay.
Endovior
PFU Consortium
#2 - 2011-10-25 18:58:35 UTC
1: If you want to be a sneaky ninja, you need to make bookmarks first. "I'm too lazy to get proper bookmarks" is not an acceptable excuse, if you really want to be all sneaky and covert... failure to do your homework here will lead to your destruction.

2: Yes, collision detection is bad in a number of ways. Some big asteroids you get stuck on some distance off, and some you can fly through. Needs work, for sure.
WhyTry1
Comply Or Die
Pandemic Horde
#3 - 2011-10-25 19:25:11 UTC  |  Edited by: WhyTry1
Endovior wrote:
1: If you want to be a sneaky ninja, you need to make bookmarks first. "I'm too lazy to get proper bookmarks" is not an acceptable excuse, if you really want to be all sneaky and covert... failure to do your homework here will lead to your destruction.

2: Yes, collision detection is bad in a number of ways. Some big asteroids you get stuck on some distance off, and some you can fly through. Needs work, for sure.


dude im not scouting and living in the area, now if i was, your point 1 would be correct, but when your roaming about its a different matter.
Also you cant be very sneaky say in a pilgrim, where in your case have a bm say 100km out to ensure you dont hit a roid
Its gonna take you ages to get to the target, because it takes so long when your cloaked to move. He will be gone be then..

However cloaky was just an example also, even if you wsnt cloaky it causes so many issues. The simple fact is, when you warp to 50km you should warp 50km from the outermost roid.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2011-10-25 21:38:54 UTC
I fly pilgrim all the time. Warp to 10 km. You'll land inside the rock belt, away from the beacon, and unless you're crazy unlucky you won't bump any ships in that range.

Founding member of the Belligerent Undesirables movement.

Endovior
PFU Consortium
#5 - 2011-10-25 23:02:43 UTC
"I'm just roaming" is exactly why you fail to get that precision. If you want specific and useful warpins, you need to go out there and get them first. I highly recommend investing time in a CovOps to scout through the space you like to hunt in, and bookmark key strategic places. That's the sort of preparation that makes the difference between success and failure.

As for expecting to be 50 km away from the outermost roid... that really isn't how Eve's warp system works, and I don't feel that the Asteroid Belts need to be an exception. If you're warping to the Asteroid Belt, you aren't warping to a rock, you're warping to a beacon in the middle of the rocks, and your distance from any given rock is determined by the composition of the belt and how busy the miners have been. Don't like that? Bookmark said outermost rock. Warp to a celestial outbound of said rock. Warp back at 50. Create another bookmark. Problem solved.
Mara Rinn
Cosmic Goo Convertor
#6 - 2011-10-27 01:51:29 UTC
What about removing asteroid belts and putting asteroids in grav sites instead?

No more confusion about what it means to "warp to 0km from a beacon."