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Add a new penlaty to shield modules

Author
Commander Ted
Caldari Provisions
Caldari State
#1 - 2013-02-03 06:13:27 UTC  |  Edited by: Commander Ted
Most people will say shields are superior to armor right now on the subcapital level. While the AAR somewhat aleviates this it still has a number of large drawbacks to shields.
The biggest of these differences is speed. Buffer armor tankers are slower due to direct penalties, and active tankers don't have the option of fitting nanos.

Shield modules have a direct penalty of signature radius, but it is pretty much ignored in most circumstances. While both speed and sig affect tracking, only speed gives you control of the battlefield. Shields should have a new counter to their strength, something that reduces their tactical options like how speed reduces armor options.

My proposal is that all shield modules that don't use capacitor (rechargers, extenders, ASB's, passive hardners, rigs) will cause a penalty to capacitor recharge rate.

A shield tanked kiting ship will be unable to run its microwarp drive for extended periods of time, forcing it to manage how it kites more carefully. On a brawling vessel, you will be more vulnerable to capacitor warfare obviously, forcing you to fit noses in your utility highs or capacitor boosters in order to keep ewar or weapons running.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Naomi Anthar
#2 - 2013-02-03 10:57:58 UTC
It's dangerous what you are asking for ... i mean you want shields to have some sort of penalty :D ? That would be fair and balanced idea, but who cares about fairness and balance those days.
androch
LitlCorp
#3 - 2013-02-03 11:20:31 UTC
why should shields have a penalty? is it not punishment enough that shields take more damage than armor and eat twice that cap that armor mods do? theres a reason they cycle faster you know
Naomi Anthar
#4 - 2013-02-03 11:32:43 UTC
androch wrote:
why should shields have a penalty? is it not punishment enough that shields take more damage than armor and eat twice that cap that armor mods do? theres a reason they cycle faster you know


Take more damage ? Really ? Something new , seems you don't have proper skills to use invul field tech 2. It doesn't take much time to train go on do it.

Eat twice that cap ? If your math is correct then armor reps take 0 cap now. Because 2 x 0 cap is still 0.

Reason they cycle faster ? Well they regenerate more hp per second , they take less cap per second - no the other way.

Oh i would also forget that you can put oversized shield boosters , when armor reps just eat too much pwg.

Have you ever seen high meta (deadspace) shield boosters ? You saw hp regenerated/ gj used ratio and alos hp/per second ? Then take a look . Deadspace reps are not much better than T2 , when deadspace shield boosters are omgwtf pwnage not from this world. There is reason why they are THAT EXPENSIVE.

In both pve and pvp - shields are superior. CCP knows that, they admit that. That's why they are trying to fix this issue and make changes. But looks like some people still think that everything is fine. Sure they enjoy dem shields too much atm.
androch
LitlCorp
#5 - 2013-02-03 13:54:26 UTC
and yet armor ships yield much higher ehp than shield ships at all times and run dual reps to make their tank just as stable at shield, i see nothing wrong with this i dont see sheild extenders giving nearly the amount of hp buffs as an armor plate has, and no shield ship has more than 7 mid slots (and thats only one ship) to armors 7 or 8 low slots which many ships from each race have, this is perfectly balanced as/is
Mikhael Taron
Four Winds Industry
#6 - 2013-02-03 15:01:34 UTC
If you want the - supposed - advantages of shield tank then fly a ship that's designed to use it. How it sounds is you like your football but you want it in the same colour as that tennis ball.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Naomi Anthar
#7 - 2013-02-03 15:24:39 UTC
Mikhael Taron wrote:
If you want the - supposed - advantages of shield tank then fly a ship that's designed to use it. How it sounds is you like your football but you want it in the same colour as that tennis ball.


Yeah you cannot beat them, join them right ? Time to give up dem pretty Amarr ships and get myself into bellicose, moa or blackbird monstrosity (oh my God ...) Cool
Seranova Farreach
Biomass Negative
#8 - 2013-02-03 15:37:28 UTC
if the OP has actually read armor tanking 1.5 they are makeing all armor ships/plates lighter and giving a skill to make them even lighter. quit whineing cause armor is balanced vs shield atm cause of ASBs.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Rroff
Antagonistic Tendencies
#9 - 2013-02-03 15:49:02 UTC  |  Edited by: Rroff
Shield mods that directly affect shield regen already have a cap penalty, most cases active hardeners use more capacitor for shields. Active boosters are a bit whacked but thats more the armor ones being broken rather than shield ones being broken. Most skirmish ships already have to do a fair degree of capacitor management when using MWD.

Armor needs some tweaks but shield skirmish is one of the least broken things in the game right now.


EDIT: IMO it would be a counter productive move anyway - people are more likely to burn out and escape the first chance they get rather than risking it later when they might not have the cap to GTFO. The current setup gives more chances for people to make mistakes and/or play too close to the edge.
Naomi Anthar
#10 - 2013-02-03 15:49:49 UTC
Seranova Farreach wrote:
if the OP has actually read armor tanking 1.5 they are makeing all armor ships/plates lighter and giving a skill to make them even lighter. quit whineing cause armor is balanced vs shield atm cause of ASBs.


ASBs are source of all imbalance not balance.
sabre906
The Scope
Gallente Federation
#11 - 2013-02-03 16:13:56 UTC
Naomi Anthar wrote:
Seranova Farreach wrote:
if the OP has actually read armor tanking 1.5 they are makeing all armor ships/plates lighter and giving a skill to make them even lighter. quit whineing cause armor is balanced vs shield atm cause of ASBs.


ASBs are source of all imbalance not balance.


Introduce AAB.Big smile
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2013-02-03 16:19:13 UTC
sabre906 wrote:
Naomi Anthar wrote:
Seranova Farreach wrote:
if the OP has actually read armor tanking 1.5 they are makeing all armor ships/plates lighter and giving a skill to make them even lighter. quit whineing cause armor is balanced vs shield atm cause of ASBs.


ASBs are source of all imbalance not balance.


Introduce AAB.Big smile



They are. Read the aforementioned thread.
Iagus Damaclese
Doomheim
#13 - 2013-02-03 16:28:14 UTC
If anything shield tanking needs a bit of love, but only for T1 ships to be honest. As it stands right now Armor tanking is considerably more efficient than shield tanking, especially when your in fleets with armor logi. How do we know this? Go look at the standard fittings for incursion fleets and tell me what you see. I do Active and Passive tanking for both Armor and Shield and I can tell you from personal experience, once I switched to armor tanking I almost hated flying shield tank ships because of how inefficient the shield tank really is in comparison to armor tank. Yeah sure you cant throw on a X-large shield booster and aim for cap stable and be pretty darn hard to kill but there is one thing that really sucks about shield tanking and that is the penalty to sig radius meaning everything can hit you. If you armor tank, you fit a DCU II, 1600mm RT II, and a EANP II with three medium trimark armor pump I's and a AB to make up for the speed lose be pretty well off. For shield tanking though there really is not much you can do to get that sig radius down.
Commander Ted
Caldari Provisions
Caldari State
#14 - 2013-02-03 16:46:07 UTC
Seranova Farreach wrote:
if the OP has actually read armor tanking 1.5 they are makeing all armor ships/plates lighter and giving a skill to make them even lighter. quit whineing cause armor is balanced vs shield atm cause of ASBs.

I think this is the wrong approach, CCP can't think of how to make the two balanced so they just make them both the same.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#15 - 2013-02-03 16:53:23 UTC
Iagus Damaclese wrote:
If anything shield tanking needs a bit of love, but only for T1 ships to be honest. As it stands right now Armor tanking is considerably more efficient than shield tanking, especially when your in fleets with armor logi. How do we know this? Go look at the standard fittings for incursion fleets and tell me what you see. I do Active and Passive tanking for both Armor and Shield and I can tell you from personal experience, once I switched to armor tanking I almost hated flying shield tank ships because of how inefficient the shield tank really is in comparison to armor tank. Yeah sure you cant throw on a X-large shield booster and aim for cap stable and be pretty darn hard to kill but there is one thing that really sucks about shield tanking and that is the penalty to sig radius meaning everything can hit you. If you armor tank, you fit a DCU II, 1600mm RT II, and a EANP II with three medium trimark armor pump I's and a AB to make up for the speed lose be pretty well off. For shield tanking though there really is not much you can do to get that sig radius down.


When I used to run with ISN we always used shields, even on my vindicator it was shield tanked. That boost to sig radius shields give only matters if you aren't moving, and if you aren't moving you either are a super brick tanked maelstrom, have a tackle ship on you that you need to kill, or an entire fleet has tackle and your ****** anyway.

When you armor tank an AB doesn't make up for the speed because every pvp ship has a propulsion mod, armor plates reduce AB effectiveness on top of your base speed due to increased mass. The shield tanked ship still outruns you, who gives a **** your sig radius is slightly higher, just keep your traversal up and they will still miss.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

ORCACommander
Obsidian Firelance Technologies
#16 - 2013-02-03 16:54:25 UTC
Commander Ted wrote:
Seranova Farreach wrote:
if the OP has actually read armor tanking 1.5 they are makeing all armor ships/plates lighter and giving a skill to make them even lighter. quit whineing cause armor is balanced vs shield atm cause of ASBs.

I think this is the wrong approach, CCP can't think of how to make the two balanced so they just make them both the same.

that is the definition of balance. the point where two things become equal because they function exactly the same. which imo is a horrible thing to have in a game. the See saw is difficult to use but if its perfectly level you might as well not have the other half.


Also in the pvp environment shield modules are predominantly mid slots. iirc this is where a pvp player puts all of his utility modules. Armor tanks in the lows giving armor ships free reign in the mids.

Also OP if you browsed the shield modules you would find that a couple that have to deal with passive regen have capacitor penelties
Commander Ted
Caldari Provisions
Caldari State
#17 - 2013-02-03 16:58:22 UTC  |  Edited by: Commander Ted
ORCACommander wrote:
[
that is the definition of balance. the point where two things become equal because they function exactly the same. which imo is a horrible thing to have in a game. the See saw is difficult to use but if its perfectly level you might as well not have the other half.


Also in the pvp environment shield modules are predominantly mid slots. iirc this is where a pvp player puts all of his utility modules. Armor tanks in the lows giving armor ships free reign in the mids.

Also OP if you browsed the shield modules you would find that a couple that have to deal with passive regen have capacitor penelties


Balance should not be two things being the same, but those two things having the same value.

Herpaderp I know shield modules use more midslots, they also use less lowslots granting more speed and more dps. Yet those ships specilized in armor tanking are not often given enough mids to utilize that advantage other than the holy trinity of scram web prop. Then on ships that do have enough midslots like the thorax, you will see people fit them with a shield tank anyway.

I know some shield modules have cap penalties which is the exact reason I proposed cap being the penalty. However you don't see very many pvp fits with shield power relays now do you?





Also I see many people talk about how armor or shield gangs are superior in different circumstances. Each style should be viable in all circumstances.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Iagus Damaclese
Doomheim
#18 - 2013-02-03 22:22:05 UTC
There is absolutely nothing wrong with shield tanking as it is and no reason to nerf it, especially since armor tanking is going to be getting buffed. Shields are fine where they are, I personally will not take a shield tanked vessel into a PVP environment but i use shields for PVE all the time, and I would not take an armor tanked vessel into a PVE environment as it is best used for PVP. A player who does not pursue both should do so, as it only makes your character more versatile and expands your options for fitting ships. It also make your life a whole lot easier.
Commander Ted
Caldari Provisions
Caldari State
#19 - 2013-02-03 22:24:37 UTC  |  Edited by: Commander Ted
Iagus Damaclese wrote:
There is absolutely nothing wrong with shield tanking as it is and no reason to nerf it, especially since armor tanking is going to be getting buffed. Shields are fine where they are, I personally will not take a shield tanked vessel into a PVP environment but i use shields for PVE all the time, and I would not take an armor tanked vessel into a PVE environment as it is best used for PVP. A player who does not pursue both should do so, as it only makes your character more versatile and expands your options for fitting ships. It also make your life a whole lot easier.

Why? You provide no specifics for why one is better you just say that one is. I will argue that shield is the supierior tanking type in many more cases than armor is. Prove me wrong.

The buffs to buffer armor tankers still leave them at a disadvantage to shield tankers, it is by no means a fix. The new AAR is nowhere near as strong as an ASB which gives total immunity to cap warfare. Armor tankers still get kited to **** by shields, shield do more dps, armor ships may only have 1 extra midslot over a comparable shield tanker for ewar.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Iagus Damaclese
Doomheim
#20 - 2013-02-03 22:38:30 UTC
Commander Ted wrote:
Iagus Damaclese wrote:
There is absolutely nothing wrong with shield tanking as it is and no reason to nerf it, especially since armor tanking is going to be getting buffed. Shields are fine where they are, I personally will not take a shield tanked vessel into a PVP environment but i use shields for PVE all the time, and I would not take an armor tanked vessel into a PVE environment as it is best used for PVP. A player who does not pursue both should do so, as it only makes your character more versatile and expands your options for fitting ships. It also make your life a whole lot easier.

Why? You provide no specifics for why one is better you just say that one is. I will argue that shield is the supierior tanking type in many more cases than armor is. Prove me wrong.


In the case of T1 vessels, Armor tank reigns king, why? well it probably has something to do with the fact that all vessels, ALL VESSELS, get better armor resists than they do shield resists to begin with. Dont believe me? go look for yourself. About the only vessels where Shield tanking is truely worth using in either PVP or PVE is in the case of the Tengu, and of course caldari ships as well, and even still i would not use a Tengu in PVP. Yeah sure you got all those nice shields and that nice shield booster but I just disrupted your tracking computer, started draining your cap, webbed you, warp disrupted you and I am moving at 300kms or more with a light armor tank and you wanna know why? because as it stand right now, any ship running a shield tank of any type is more than likely just barely cap stable in one way or another which even a small energy destabilizer can throw off and make worse than it is.

As I said before if anything shield tanking needs a bit of a buff, especially to the AI field II's resist boosts.
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