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Give Cloaking the ASB / AAR treatment

Author
Hun Jakuza
Brutor Tribe
Minmatar Republic
#41 - 2013-02-03 02:25:31 UTC  |  Edited by: Hun Jakuza
Astroniomix wrote:
Hun Jakuza wrote:

oh my god. You alt tard, our fleet warped out before the enemy ship landed. Exaclty other ship could warp out, but mine didn't.
I did the fleetwarp because i was the fleet commander and i gave to order to align too. But my ship not warped out. And no the NPC-s didn't scrambled me because no scram ship at Serpentis Forsaken hub!!!

From petition:

"My ship was not bumped aligned full speed to safepos, my cache was clear and thats nothing to do with warp.
Check R0nnie Vanzant logs too, when he got the fleetwarp order. (14:52:20 Notify Following Hun Jakuza in warp.) Check when he did the align too, that's could be same time, because i gave the order instantly when we saw the enemy

You see in log when i aligned, u should be see there when i gave the order to fleetwarp."

So think about you are so smart, but you dont know nothing from what happened there.
So, just HTFU. And again never was there a cloaked ship, because i saw the enemy when he came in the system (was the cynabal), and that's why i started to align with my fleet and that's why i started to warp to safepos instantly when i saw the enemy ship on dir scan. But thx for CCP our other ship warped out, but my ship did nothing.

GM Ukulele

"We are sorry you are dissatisfied with the outcome of your petition, but as mentioned previously we are unable to verify that the game behaved outside of intended mechanics during the events which culminated in your ship loss. We do see that you aligned well prior to your attempted warp"

You were either, not aligned or aligned to the wrong thing.
Sorry to say but you did something stupid, not the game.


Try with other alt. No, i aligned to safepos just like my friend too, my friend warped to safepos, my ship was not bumped, not scrambled, the ship didn't changed aligned point, just not warped out.
And after 30 sec the cynabal landed on anomaly and scrambled me.
And other thing i drove out the cynabal and he warped off in half srtucture, because i used on him two web and he couldn't keep out the distance from blaster range, but i still couldn't warp out when he escaped, no matter how i tried to warp out and his two friend came in to anomaly too.

One more thing 2 days ago, i was in a fleet op, the whole fleet got same bug, when we tried to warp out from the combat zone at low sec,.Just fixed after when the fleet commander logged out and back.
Astroniomix
School of Applied Knowledge
Caldari State
#42 - 2013-02-03 02:30:17 UTC
Hun Jakuza wrote:


Try with other alt. No, i aligned to safepos just like my friend too, my friend warped to safepos, my ship was not bumped, not scrambled, the ship didn't changed aligned point, just not warped out.
And after 30 sec the cynabal landed on anomaly and scrambled me.
And other thing i drove out the cynabal and he warped off in half srtucture, because i used on him two web and he couldn't keep out the distance from blaster range, but i still didn't warp out when he escaped, no matter how i tried to warp out and his two friend came in to anomaly too.

One more thing 2 days ago, i was in a fleet op, the whole fleet got same bug, when we tried to warp out from the combat zone at low sec,.Just fixed after when the fleet commander logged out and back.

Sorry but someone somewhere did something stupid. (it was probably you) If there really was a "bug" that prevented people from warping (and one that required you to re-log to fix) there would be a lot more QQ on the forums about it.

And no, arbitrarily saying "your whole fleet" got the "bug" 2 days ago does not constitute proof.
Iagus Damaclese
Doomheim
#43 - 2013-02-03 02:43:44 UTC
There is nothing broke about AFK cloaking, the only thing thats broke (if I had to point to something that is broke in regards to cloaking) is that there is literally nothing you can do about an AFK cloaker. If I were to suggest a solution to this, it would be making it possible to scan down a cloaked ship only under the conditions that you had all scanning skills to level 5 and the skills associated with the ship that is cloaked, after all it would only make sense that you should have to know something about a cloaked enemy vessel and how it operates in order to scan it down. So your skills would in a sense have to look like this.

Astrometrics - level 5

Astrometric Pinpointing - level 5

Astrometric Range Finding - level 5

Astrometric Aquisition - level 5

Cloaking, Covert Ops, Recon Ships, and Black Ops, would all give a 1% bonus per level to the chance of scanning down a cloaked ship.

Even so, I still would not mess with this too much.
Hun Jakuza
Brutor Tribe
Minmatar Republic
#44 - 2013-02-03 02:47:49 UTC  |  Edited by: Hun Jakuza
Astroniomix wrote:
Hun Jakuza wrote:


Try with other alt. No, i aligned to safepos just like my friend too, my friend warped to safepos, my ship was not bumped, not scrambled, the ship didn't changed aligned point, just not warped out.
And after 30 sec the cynabal landed on anomaly and scrambled me.
And other thing i drove out the cynabal and he warped off in half srtucture, because i used on him two web and he couldn't keep out the distance from blaster range, but i still didn't warp out when he escaped, no matter how i tried to warp out and his two friend came in to anomaly too.

One more thing 2 days ago, i was in a fleet op, the whole fleet got same bug, when we tried to warp out from the combat zone at low sec,.Just fixed after when the fleet commander logged out and back.

Sorry but someone somewhere did something stupid. (it was probably you) If there really was a "bug" that prevented people from warping (and one that required you to re-log to fix) there would be a lot more QQ on the forums about it.

And no, arbitrarily saying "your whole fleet" got the "bug" 2 days ago does not constitute proof.


Just came back with your RvB alt. Thats fine for you and me.
The GM answer gave the truth for me, not your imagine, they saw what happened from log and gave back my ship.
And no still didn't was there cloaker ship. Oh and please master teach me from EVE with your stats, what should i do. :D
Hun Jakuza
Brutor Tribe
Minmatar Republic
#45 - 2013-02-03 02:49:53 UTC  |  Edited by: Hun Jakuza
Iagus Damaclese wrote:
There is nothing broke about AFK cloaking, the only thing thats broke (if I had to point to something that is broke in regards to cloaking) is that there is literally nothing you can do about an AFK cloaker. If I were to suggest a solution to this, it would be making it possible to scan down a cloaked ship only under the conditions that you had all scanning skills to level 5 and the skills associated with the ship that is cloaked, after all it would only make sense that you should have to know something about a cloaked enemy vessel and how it operates in order to scan it down. So your skills would in a sense have to look like this.

Astrometrics - level 5

Astrometric Pinpointing - level 5

Astrometric Range Finding - level 5

Astrometric Aquisition - level 5

Cloaking, Covert Ops, Recon Ships, and Black Ops, would all give a 1% bonus per level to the chance of scanning down a cloaked ship.

Even so, I still would not mess with this too much.



This is not bad idea, really. But you have a problem. When the cloaked ship moving somewhere (align/approach) you never wont be decloaking.
Iagus Damaclese
Doomheim
#46 - 2013-02-03 03:15:29 UTC
Hun Jakuza wrote:
Iagus Damaclese wrote:
There is nothing broke about AFK cloaking, the only thing thats broke (if I had to point to something that is broke in regards to cloaking) is that there is literally nothing you can do about an AFK cloaker. If I were to suggest a solution to this, it would be making it possible to scan down a cloaked ship only under the conditions that you had all scanning skills to level 5 and the skills associated with the ship that is cloaked, after all it would only make sense that you should have to know something about a cloaked enemy vessel and how it operates in order to scan it down. So your skills would in a sense have to look like this.

Astrometrics - level 5

Astrometric Pinpointing - level 5

Astrometric Range Finding - level 5

Astrometric Aquisition - level 5

Cloaking, Covert Ops, Recon Ships, and Black Ops, would all give a 1% bonus per level to the chance of scanning down a cloaked ship.

Even so, I still would not mess with this too much.



This is not bad idea, really. But you have a problem. When the cloaked ship moving somewhere (align/approach) you never wont be decloaking.


This is true, which is why I have often thought asuggesting making an EM field launcher like the Warp bubble that is specifically used to uncloak vessels within a 20km radius.
Astroniomix
School of Applied Knowledge
Caldari State
#47 - 2013-02-03 03:23:30 UTC
Iagus Damaclese wrote:
There is nothing broke about AFK cloaking, the only thing thats broke (if I had to point to something that is broke in regards to cloaking) is that there is literally nothing you can do about an AFK cloaker. If I were to suggest a solution to this, it would be making it possible to scan down a cloaked ship only under the conditions that you had all scanning skills to level 5 and the skills associated with the ship that is cloaked, after all it would only make sense that you should have to know something about a cloaked enemy vessel and how it operates in order to scan it down. So your skills would in a sense have to look like this.

Astrometrics - level 5

Astrometric Pinpointing - level 5

Astrometric Range Finding - level 5

Astrometric Aquisition - level 5

Cloaking, Covert Ops, Recon Ships, and Black Ops, would all give a 1% bonus per level to the chance of scanning down a cloaked ship.

Even so, I still would not mess with this too much.

You can't do anything about an afk cloaker but at the same time he can't do anything about you.
Iagus Damaclese
Doomheim
#48 - 2013-02-03 03:36:22 UTC
Astroniomix wrote:
Iagus Damaclese wrote:
There is nothing broke about AFK cloaking, the only thing thats broke (if I had to point to something that is broke in regards to cloaking) is that there is literally nothing you can do about an AFK cloaker. If I were to suggest a solution to this, it would be making it possible to scan down a cloaked ship only under the conditions that you had all scanning skills to level 5 and the skills associated with the ship that is cloaked, after all it would only make sense that you should have to know something about a cloaked enemy vessel and how it operates in order to scan it down. So your skills would in a sense have to look like this.

Astrometrics - level 5

Astrometric Pinpointing - level 5

Astrometric Range Finding - level 5

Astrometric Aquisition - level 5

Cloaking, Covert Ops, Recon Ships, and Black Ops, would all give a 1% bonus per level to the chance of scanning down a cloaked ship.

Even so, I still would not mess with this too much.

You can't do anything about an afk cloaker but at the same time he can't do anything about you.


Is very true, personally I like being cloaked up and wish you could do more while cloaked up.
Hun Jakuza
Brutor Tribe
Minmatar Republic
#49 - 2013-02-03 03:43:45 UTC
Astroniomix wrote:
Iagus Damaclese wrote:
There is nothing broke about AFK cloaking, the only thing thats broke (if I had to point to something that is broke in regards to cloaking) is that there is literally nothing you can do about an AFK cloaker. If I were to suggest a solution to this, it would be making it possible to scan down a cloaked ship only under the conditions that you had all scanning skills to level 5 and the skills associated with the ship that is cloaked, after all it would only make sense that you should have to know something about a cloaked enemy vessel and how it operates in order to scan it down. So your skills would in a sense have to look like this.

Astrometrics - level 5

Astrometric Pinpointing - level 5

Astrometric Range Finding - level 5

Astrometric Aquisition - level 5

Cloaking, Covert Ops, Recon Ships, and Black Ops, would all give a 1% bonus per level to the chance of scanning down a cloaked ship.

Even so, I still would not mess with this too much.

You can't do anything about an afk cloaker but at the same time he can't do anything about you.


But you dont know from him, he when AFK or not. He is potentionaly danger everytime, because he can come back from AFK anytime while you still dont see he is AFK or not.
But you are no potentionaly danger for him, because you can't catch him, because the cloaked ship unscanable.
That's why they can make economical damage, because they are always potential danger.
Tornadari Axonium
Deep Core Mining Inc.
Caldari State
#50 - 2013-02-03 03:43:48 UTC
I wouldn't be too mad about cloaking if it wasn't completely impossible to do anything about it.

I love that cloakers can be used for gathering intel, i love that they can be used for getting through systems without dying.

Jumping into a ratting system for example and warping to a safe and cloaking up and staying logged on for a week (logging in straight after downtime) is a bit of a joke.

People will say "yea if he's afk he can't do anything to you" however there is no way you can know that he is AFK and the threat of him being there and being able to hot drop you is more than enough to shut down any kind of activity in that system.

You don't have to fight, you don't even have to try and there is no risk involved. It
Naomi Anthar
#51 - 2013-02-03 03:52:25 UTC
Same treatment ? What do you mean ? There is no same treatment. Obviously CCP catters toward ASB. Fozzie even admitted that ASB is superior and it will remain superior (cba to link), but he said something like "we already have enough modules that cannot be shutdown by another player ... ASB" ... so it's ok for ASB to be immune to neuts, but aar cannot. If that is not enough for you then maybe read new AAR and that it's 1 module max per ship, where obviously you can put on ship as many asbs as you want.
Iagus Damaclese
Doomheim
#52 - 2013-02-03 03:56:09 UTC
Naomi Anthar wrote:
Same treatment ? What do you mean ? There is no same treatment. Obviously CCP catters toward ASB. Fozzie even admitted that ASB is superior and it will remain superior (cba to link), but he said something like "we already have enough modules that cannot be shutdown by another player ... ASB" ... so it's ok for ASB to be immune to neuts, but aar cannot. If that is not enough for you then maybe read new AAR and that it's 1 module max per ship, where obviously you can put on ship as many asbs as you want.


What?
Nikk Narrel
Moonlit Bonsai
#53 - 2013-02-03 03:58:17 UTC
Actually suggesting that the problem begins with the pilot using AFK Cloaking tactics, ignores enough to be considered mislead.

I shall try to explain a few details that are usually glossed over crudely, but hold the truth.

AFK Cloaking: This is done in response to Local Chat flawlessly reporting pilot presence. It dumbs down the interaction between pilots by outright telling all parties who is present. Without this crutch, use of sensors, strategy, and cooperation would be needed to fill the void.
What does it achieve?
It creates a flaw in the usual flow of cause and effect for life in many systems. Often, a neutral or hostile pilot is seen entering, and activity is suspended until they leave. There is trivial risk, as standard procedure often involves being ready to get safe in the time frame provided by this instant alarm. Hostile pilots who refuse to leave are subsequently hunted down.
When the "AFK Cloaking" pilot enters, he disrupts this process, by not leaving. Further, since this intel tool persistently shows him present, the default response of suspending activity is perpetually pushed as chosen reaction.
This devalues the intel tool, as it is now being used against the native PvE pilots instead of helping them.
If local were removed, sensors strategy and cooperation would be placed as valuable means of protecting PvE income assets.
It would also be pointless to AFK cloak, as noone would be aware of your presence while you were passive.
It is widely anticipated that any change to local which stopped free cloaking awareness would also include a means to hunt cloaked ships.

Summary: That free intel tool favored by so many can be used by the hunters too.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.
Tornadari Axonium
Deep Core Mining Inc.
Caldari State
#54 - 2013-02-03 04:02:57 UTC
Nikk Narrel wrote:
.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.


It is bad though, it's terrible game design to allow one person to not even play the game and shut down all activity in a system.

Yes i completely agree local is ******* terrible although removing local or making cloaks not appear in the local channel is even worse. No one would undock for fear of someone being cloaked in the system, which would in of itself completely shut down any economic activity in nullsec.
Naomi Anthar
#55 - 2013-02-03 04:07:16 UTC
Ok i know i did a bit of offtopic , but let's keep facts straight. ASB =/ AAR. The first one is absolutely superior. It really pains when people see any anything in common other than "ancilary".

About AFK cloaking i can just say. It's not problem so what about you live with it ? I kinda even find it funny that people are scared of someone else being in Local :D. Grow some balls and live with it. Being such coward that you need to be alone in local to feel safe is funny.
Tornadari Axonium
Deep Core Mining Inc.
Caldari State
#56 - 2013-02-03 04:11:22 UTC  |  Edited by: Tornadari Axonium
Naomi Anthar wrote:
Ok i know i did a bit of offtopic , but let's keep facts straight. ASB =/ AAR. The first one is absolutely superior. It really pains when people see any anything in common other than "ancilary".

About AFK cloaking i can just say. It's not problem so what about you live with it ? I kinda even find it funny that people are scared of someone else being in Local :D. Grow some balls and live with it. Being such coward that you need to be alone in local to feel safe is funny.


So,

You're trying to tell me that its not a problem that someone can sit in system cloaked up and at any moment uncloak and drop a cyno right on top of me for their fleet to come in and kill me?

Without me being capable of doing ANYTHING about it?

As i said before, something with no counter other than not playing is ****** game design.

If you read what most people are posting they're asking for a way to fight against it, not be 100% safe and not allow cloakers in system at all.
Sura Sadiva
Entropic Tactical Crew
#57 - 2013-02-03 04:13:11 UTC
AFK cloaking is not a problem. Is a lifestyle.

Nikk Narrel
Moonlit Bonsai
#58 - 2013-02-03 04:22:28 UTC
Tornadari Axonium wrote:
Nikk Narrel wrote:
.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.


It is bad though, it's terrible game design to allow one person to not even play the game and shut down all activity in a system.

Yes i completely agree local is ******* terrible although removing local or making cloaks not appear in the local channel is even worse. No one would undock for fear of someone being cloaked in the system, which would in of itself completely shut down any economic activity in nullsec.

So, don't leave the problem half addressed.

From my view, pilots using local in order to avoid hostiles fit into one of two categories:
1: They have no interest in PvP, and would flee to high security if they could not avoid it as they have been doing.
2: They are following the current dynamic in order to be competitive, or are simply in a group mixed with the first type.

Type 1 has no value being outside of high sec, as they will never PvP in the manner intended. They will simply avoid everything always.

I would suggest that local not display cloaked vessels as a condition for any means to hunt or detect cloaked vessels. Local acting in tandem with any meaningful ability to hunt or detect cloaked vessels simply trivializes cloaking.

This destroys balance, and without balance the game lacks fun.
Tornadari Axonium
Deep Core Mining Inc.
Caldari State
#59 - 2013-02-03 04:25:46 UTC
Nikk Narrel wrote:
Tornadari Axonium wrote:
Nikk Narrel wrote:
.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.


It is bad though, it's terrible game design to allow one person to not even play the game and shut down all activity in a system.

Yes i completely agree local is ******* terrible although removing local or making cloaks not appear in the local channel is even worse. No one would undock for fear of someone being cloaked in the system, which would in of itself completely shut down any economic activity in nullsec.

So, don't leave the problem half addressed.

From my view, pilots using local in order to avoid hostiles fit into one of two categories:
1: They have no interest in PvP, and would flee to high security if they could not avoid it as they have been doing.
2: They are following the current dynamic in order to be competitive, or are simply in a group mixed with the first type.

Type 1 has no value being outside of high sec, as they will never PvP in the manner intended. They will simply avoid everything always.

I would suggest that local not display cloaked vessels as a condition for any means to hunt or detect cloaked vessels. Local acting in tandem with any meaningful ability to hunt or detect cloaked vessels simply trivializes cloaking.

This destroys balance, and without balance the game lacks fun.


Except the game is not balanced at all right now and as far as i can tell you are arguing to give even more advantages to the cloaking squad.

You seem to think that everyone against AFK cloaking is a PvE carebear and shouldn't really have an opinion on this. It is extremely obvious that a PvE ship is going to get ****** vs a PvP ship/fleet.

You simply cannot do anything against AFK cloakers, you don't know if they are AFK or actually active and you have no way of countering them. Having them not show up if they are cloaked or inactive is stupid as **** because it just means you have even less way of knowing if you're about to get ganked.

Hun Jakuza
Brutor Tribe
Minmatar Republic
#60 - 2013-02-03 04:26:19 UTC  |  Edited by: Hun Jakuza
Tornadari Axonium wrote:
Nikk Narrel wrote:
.

Sorry about the length, but the mindless repetition of "AFK Cloaking is bad mmkay" sounds foolish.


It is bad though, it's terrible game design to allow one person to not even play the game and shut down all activity in a system.

Yes i completely agree local is ******* terrible although removing local or making cloaks not appear in the local channel is even worse. No one would undock for fear of someone being cloaked in the system, which would in of itself completely shut down any economic activity in nullsec.



Yes this is true.

And he is talkin bullsh*t. He know the truth with 7 kills and 28 losses. :D It's so ridiculous.
If every 0.0 system would be spamming with 10-20 cloakers from CFC/TEST/PL or anything else in same time, he would be first who starting to cry and EVE personal economics would be broken very fast .
No problem if a pilot can go out to AFK, but 24/7 it's a joke.

Local give information ? What information from a cloaked ship ?
The cloaked pilot see everything on dir scan, but he stay invisible from scan.
They just showing up on local but nothing else.No one see it,can't known he is AFK or not, what shiptype use it etc.
If the local would be removed, the cloakers would be get more power boost without counter.
Make intel from every 0.0 system, moving to eyes to every gate is impossible.