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Why can we buy/ sell rookie ships?

Author
Natsett Amuinn
Caldari Provisions
Caldari State
#1 - 2013-02-02 17:39:40 UTC
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#2 - 2013-02-02 17:49:13 UTC
Some people are all about collecting stuff. And if one were trying to get a 'full collection' I suppose one would want all the rookie ships. I see no reason to make that harder to do. They sell in such small numbers and for such a low isk value nobody is getting rich selling tons of free rookie ships.

With that being said I wouldn't necessarily mind seeing rookie ships getting their cargo bays nerfed hardcore, or just not allowing them to fit cynos. It feels slightly cheap to me that many vets use free rookie ships as cyno ships, but it doesn't bother me that much. I am pretty sure its mostly done for convenience, as anyone who is lighting a cyno can afford to throw away a cheap T1 cyno frig. So really either way I don't care too much.
Brandon Syne
Straxus Innovations
#3 - 2013-02-02 17:51:33 UTC
So that we can dock and undock to collect unlimited numbers of rookie ships to sell.
Session change is 10 seconds docking, and 10 undocking.
Which means in an hour you make 3.6M.
Better than most noob activities!

Natsett Amuinn
Caldari Provisions
Caldari State
#4 - 2013-02-02 17:51:43 UTC
10k rookie ships isn't a "collector".

They're used by people for things other then their intended purpose of helping someone get back on their feet. Because they have a use, they have a value.

You can make a not so insignificant amount of isk selling magic ships.
Malcanis
Vanishing Point.
The Initiative.
#5 - 2013-02-02 17:51:44 UTC
Natsett Amuinn wrote:
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.


As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2013-02-02 17:53:17 UTC
Brandon Syne wrote:
So that we can dock and undock to collect unlimited numbers of rookie ships to sell.
Session change is 10 seconds docking, and 10 undocking.
Which means in an hour you make 3.6M.
Better than most noob activities!


That was "ah ha!" moment today.

It's not a lot of isk, sure, but the fact you can make a living docking and undocking, better than people mining, is a bit rediculous.

I'm sure CCP did not intend for docking to be a capsuleer career.
Natsett Amuinn
Caldari Provisions
Caldari State
#7 - 2013-02-02 17:56:12 UTC
Malcanis wrote:
Natsett Amuinn wrote:
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.


As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value.

I don't consider someone paying over 30k for many thousand of them "zero".

They have a value based on what someone is willing to pay. Sinse they have a use they have a value.

You can't reprocess them for a reason, you shouldn't be able to sell them either.

I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2013-02-02 18:16:48 UTC  |  Edited by: Solstice Project
Brandon Syne wrote:
So that we can dock and undock to collect unlimited numbers of rookie ships to sell.
Session change is 10 seconds docking, and 10 undocking.
Which means in an hour you make 3.6M.
Better than most noob activities!

No. You can undock again, without waiting for the timer to end.

That's my nitpicking contribution to a nitpicking thread about irrelevant stuff.
Ildryn
IDLE INTENTIONS
#9 - 2013-02-02 18:19:18 UTC
Natsett Amuinn wrote:
Malcanis wrote:
Natsett Amuinn wrote:
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.


As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value.

I don't consider someone paying over 30k for many thousand of them "zero".

They have a value based on what someone is willing to pay. Sinse they have a use they have a value.

You can't reprocess them for a reason, you shouldn't be able to sell them either.

I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.


I am caldari. If i want to have a noobship battle in a velator they are conveniantly on the market.
Go bind yourself.
Brandon Syne
Straxus Innovations
#10 - 2013-02-02 18:22:51 UTC
1.Buy 10,000 rookie ships.
2.Repackage/Assemble
3. Repeat step 2
4. ????
5. Have millions of civvie miners and guns.
Skorpynekomimi
#11 - 2013-02-02 18:31:17 UTC
Brandon Syne wrote:
1.Buy 10,000 rookie ships.
2.Repackage/Assemble
3. Repeat step 2
4. Have millions of civvie miners and guns.
5. ????


FTFY.

At about 20k ISK apiece, they're barely worth anything. Doing it as a career would oversaturate the market.

Really, it's just a convenience.

Economic PVP

Natsett Amuinn
Caldari Provisions
Caldari State
#12 - 2013-02-02 18:55:03 UTC
I reallyt don't care how little or lot you can make, or even if it's a trivial issue.

It's an easily fixable one.

if it's on the market it should have taken player effort to get it there; primarilly through building. I already dislike NPC loot drops, the rookie ship doesn't need to be on the market either.

The idea that it allows you to aquire a bunch of cheap ships to go blow up is even worse then the irrelevant sum of isk arguement.


There's an ungodly number of these things being purchased on the market. That's just silly. Those should be player built ships being traded on the market, not magically generated ones.

Besides, if it's an insignificant amount of ISK, then no one should have a problem if CCP bound each rookie ship to your account when it's made. Right?
Natsett Amuinn
Caldari Provisions
Caldari State
#13 - 2013-02-02 19:04:27 UTC
Skorpynekomimi wrote:
Brandon Syne wrote:
1.Buy 10,000 rookie ships.
2.Repackage/Assemble
3. Repeat step 2
4. Have millions of civvie miners and guns.
5. ????


FTFY.

At about 20k ISK apiece, they're barely worth anything. Doing it as a career would oversaturate the market.

Really, it's just a convenience.

EVE has regional markets.

"At 20k apiece" means little. That's not the price in every other trade hub.

And no one is buying them in bulk because they stick around.

When I see people in multiple regions with buy orders for thousands of these things, and paying into the 10s of thousands each, that's a problem.

That is not why the ship is given to people.

They aren't there so you can "conveniently" make a new one over and over again to fill someones buy order.


The only people that would be effected by having the rookie ships lock to your account would be those people profiting by exploiting the mechanic, as well as those people who are buying them as a means of aquiring disposable ships easily.



The game doesn't even care that I already have a hangar full of these ships.
That makes no sense.

It's an exploit, it shouldn't matter "how relevent" it is to the overal game. It's an exploit, and exploits should be removed.
Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-02-02 19:15:16 UTC  |  Edited by: Malcanis
Natsett Amuinn wrote:
Malcanis wrote:
Natsett Amuinn wrote:
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.


As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value.

I don't consider someone paying over 30k for many thousand of them "zero".

They have a value based on what someone is willing to pay. Sinse they have a use they have a value.

You can't reprocess them for a reason, you shouldn't be able to sell them either.

I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.


Given the time it takes to "make" a noobship from nothing, compared to the time it takes to "make" some veldspar from eternally renewing asteroids or "make" some ISK from shooting eternally renewing rats, what precisely is the problem?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Natsett Amuinn
Caldari Provisions
Caldari State
#15 - 2013-02-02 19:17:26 UTC  |  Edited by: Natsett Amuinn
Malcanis wrote:
Natsett Amuinn wrote:
Malcanis wrote:
Natsett Amuinn wrote:
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.


As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value.

I don't consider someone paying over 30k for many thousand of them "zero".

They have a value based on what someone is willing to pay. Sinse they have a use they have a value.

You can't reprocess them for a reason, you shouldn't be able to sell them either.

I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.


Given the time it takes to "make" a noobship from nothing, compared to the time it takes to "make" some veldspar or "make" some ISK from shooting rats, what precisely is the problem?

I made more isk creating a rookie ship then I could ever make in that same period of time mining.


Edit "Problem": I'm a builder. Think about that Malcanis. Why would I have a problem with magic ships on the market?
They aren't ships I BUILT, out of ore mined by other players. Or they werne't got from an NPC that was destroyed WITH MY ammo.

How much you can make isn't relevent. Any amount of isk is more then you should ever make off a magic item.
Ildryn
IDLE INTENTIONS
#16 - 2013-02-02 20:14:11 UTC
Natsett Amuinn wrote:
Malcanis wrote:
Natsett Amuinn wrote:
Malcanis wrote:
Natsett Amuinn wrote:
It just kind of dawned on me that you can sell a magic ship to another player, and people buy them. It was an "oh, hai, look what I can do" kind of a moment.

The rookie ship carries value on the market because it's used to do things.

Why are we given a free ship that carries value on the market?

Why are we not given a ship that can neither be traded nor sold; only trashed.
Even better, why am I given a ship in a station that I have other ships I'm capable of flying; or selling to get the ISK to buy a ship I can fly?

I do understand that people who lose a ship and can't buy another one need something to get back on their feet again.

I would think that it would make a lot more sense to require us to trash the ship if we don't wan it; not be able to transfer it to another player.


As a point of principle you're obviously in the right. As a point of practicality, it will never be a serious issue because noobships have close to zero intrinsic value.

I don't consider someone paying over 30k for many thousand of them "zero".

They have a value based on what someone is willing to pay. Sinse they have a use they have a value.

You can't reprocess them for a reason, you shouldn't be able to sell them either.

I'm sure CCP can manage to bind an item to you so that it's not transferable to any character not on your account; which is what should happen with the rookie ships.


Given the time it takes to "make" a noobship from nothing, compared to the time it takes to "make" some veldspar or "make" some ISK from shooting rats, what precisely is the problem?

I made more isk creating a rookie ship then I could ever make in that same period of time mining.


Edit "Problem": I'm a builder. Think about that Malcanis. Why would I have a problem with magic ships on the market?
They aren't ships I BUILT, out of ore mined by other players. Or they werne't got from an NPC that was destroyed WITH MY ammo.

How much you can make isn't relevent. Any amount of isk is more then you should ever make off a magic item.


Right....exploiting the known system to make money in some way is bad....so were you involved with the exploitation and inflation due to the billions made in faction warfare?
Your corp/alliance was.
Leave the rookie ships alone and look inward before you QQ on the forums about some rookie ships.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#17 - 2013-02-02 20:29:41 UTC
OP makes a decent point: people tend to sell air. And others tend to buy it.
Twist: there are a lot of people selling air IRL.
So... Working as one would expect?
Merouk Baas
#18 - 2013-02-02 21:00:46 UTC
Is this your day for picking an obscure gameplay mechanic that nobody cares about and demanding that the devs "fix" it?

Cause I thought only the carebears you keep fighting on these forums did that.
RubyPorto
RubysRhymes
#19 - 2013-02-02 21:12:33 UTC
Rookie Ships are available on the marked because their recent buff has made them into somewhat interesting ships to fly in their own right. Combine that with the inability to change which Rookie ship any one character gets for free, and you can see why it makes sense to be able to buy something that you cannot make yourself from someone else.

If you think the price is too high, roll up an appropriate racial alt and ::compete::.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aren Madigan
The Scope
Gallente Federation
#20 - 2013-02-02 21:22:20 UTC
Because its a good way to get a really cheap ship if you don't want to risk something pricy, have something in the system already, and don't want to risk going out in a pod to another system.
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