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Consequences of A Bored Null

Author
Rellik B00n
Republic Military School
Minmatar Republic
#341 - 2013-02-02 11:11:34 UTC
oops dbl post
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Nicolo da'Vicenza
Viziam
Amarr Empire
#342 - 2013-02-02 11:24:06 UTC  |  Edited by: Nicolo da'Vicenza
Corey Fumimasa wrote:

Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's.
Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize.
Workable POSs would have cleaned up a lot of this mess, agreed. It also would have been a better entry point for smaller corps/alliances rather then blowing 22bil on a station just for somewhere to dock and a highly inferior and inefficient version of stations available in highsec for free. About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.

Any alteration to improve the industrial capacity of nullsec or w-space and whatnot necessarily means highsec would be exporting less due to lowered demand. Personally, I think the amount of buffs needed to trump free stations with dozens of slots that have guaranteed access would be imbalanced in of themselves, and that the only realistic way to implement a graduating scale of rewards to go with risk is simply a placing a sensible hard limit on highsec's surplus manufacturing capacity (like say, 1.5/2x what it loses in PVP). Another alternative other people have been pushing have been cranking up NPC station fees, but I'm not so much a fan of that (I think the costs will more likely be passed onto the consumer before people start leaving, solving nothing)

Quote:
I wonder if more advanced corporate structures would help to overcome the complete and total lack of trust that highsec players have for null alliances. The top down corporate hierarchy has been pushed as far as it will go developmentally. In order for more stable and industrially potent player organizations to form in null there needs to be more accountability of leadership in those organizations.
In a nullsec where small-scale industrialists were important, the alliances that earned their trust would have concrete competitive advantages over those that don't. These sort of problems would resolve themselves through the sandbox - leadership that was accountable would prosper. Those who were secretive and untrustworthy would not. Right now if a industrialist asks question, the alliance ceo looks at him and mentally starts to tabulate the cost of the jump fuel (tens of millions) it would take to replace his contribution of ore/goods to the alliance.

Quote:
Perhaps a democratic base where every member gets a vote and it takes a year of non participation before that vote can be nullified. Along with guaranteed shares of profits from corp assets like moon-goo. Short of protections like that very few people in highsec will have anything to do with null or the alliances there. And even with greater industrial capacity the man-power shortage on the nullsec indi side will still be a limiting factor.
Out of 35 regions, only 7 have technetium in them. Moongoo income distribution is simply not relevant for anyone living outside the CFC or certain HBC alliances. Most alliances use their alliance level income on SRP programs to subsidize active pilots, not give ISK to someone who logs in once a month. Thankfully, I don't believe these terms about how access to non-existent moongoo or a space democracy system are essential to earn 'the trust' of industrialists. The supercap industrialists and null mining corps I've met seem to function fine without those conditions. What's needed is a clear relationship of mutual self-benefit, which doesn't happen between small-scale industrialists and null alliances now because thanks to the non-functionality of null industry, the mutual self-benefit isn't there.
Nicolo da'Vicenza
Viziam
Amarr Empire
#343 - 2013-02-02 11:26:39 UTC
Rellik B00n wrote:
Nicolo da'Vicenza wrote:

Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.


As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!
Yeah I can tell you weren't around for 2010-2012 when nullsec was dominated by the DRF and its unmatched supercap fleet. From the drone regions, the place with no tech moons whatsoever. Please stop talking about things you don't know anything about thanks.
Malcanis
Vanishing Point.
The Initiative.
#344 - 2013-02-02 11:30:17 UTC
Corey Fumimasa wrote:
Nicolo da'Vicenza wrote:

Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials.


Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's.
Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize...


Except that there's not a lot of margin available there is there? 333 ISK/hr/slot on a station that requires zero capital investment and with zero risk of losing the station and being locked out - how much scope do you think there is for 0.0 to compete without increasing hi-sec manufacturing fees?

That said, I absolutely agree with you that fixing POS is the way forward to resolve this issue. You're right on the money there.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rellik B00n
Republic Military School
Minmatar Republic
#345 - 2013-02-02 11:32:38 UTC
Nicolo da'Vicenza wrote:
Rellik B00n wrote:
Nicolo da'Vicenza wrote:

Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable.


As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!
Yeah I can tell you weren't around for 2010-2012 when nullsec was dominated by the DRF and its unmatched supercap fleet. From the drone regions, the place with no tech moons whatsoever. Please stop talking about things you don't know anything about thanks.


From the drone regions.

Where gun mining was king? Where any and all required minerals were provided on site? And judging by the impact removing them has had on the market id say they were good enough for a huge income.

So it might not have been Tech but the principal is the same.

[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Brooks Puuntai
Solar Nexus.
#346 - 2013-02-02 11:34:07 UTC  |  Edited by: Brooks Puuntai
Since moon goo(which is primarily a 0.0 resource) is needed for t2 production you could find a way to have t2 production be primarily done in 0.0. Would need to improve POSs and Industry in null first however.

E: To clarify. I don't mean a complete removal of the ability to produce T2 in HS, just giving 0.0 more of an edge. Possibly by increasing material multiplier in HS and keep it standard in 0.0.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Corey Fumimasa
CFM Salvage
#347 - 2013-02-02 12:09:39 UTC
I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.

This would get industrialists out of stations a bit more.

POCO's would get more action as far as fighting for them.

Industrial capacity would no longer be limited by artificial restraints, rather it would be directly related to the ability of corps/alliances to train and hold onto dedicated industrialists. Which is something that I think is lacking in Eve. As it now stands mid-low level industrialists are pretty interchangable / outsoursable, they have no pull and no recourse to ill treatment.

With ubiquitous indi slots throughout Eve localized industry would have the leg up that it needs to get started as the import/exporters have to fight transport costs. And null-sec industrial competitiveness would be directly controlled by how trustworthy and effective the leadership is.

I still think that null will require better in game tools for managing large groups of people. But that is an issue for null sec players to figure out.
Mayhaw Morgan
State War Academy
Caldari State
#348 - 2013-02-02 12:47:17 UTC
Shepard Wong Ogeko wrote:
We do, but anomalies aren't a huge amount of isk, so sharing them and splitting the bounties gets you into diminishing returns real fast. I've put together ratting fleets to either help newbees who can't quite tank an anom on their own, ratting with a hostile bomber in system, or doing sec status grinding.

You have to run 3 Forsaken Hubs just to buy a BC hull, 4 if you want a tier3 BC. The loot isn't usually worth all that much either because they drop the same stuff as as they do in highsec. We usually let the newbees have the salvage so they can make some isk until they get into their own ratting ships.


Malcanis wrote:
Except that there's not a lot of margin available there is there? 333 ISK/hr/slot on a station that requires zero capital investment and with zero risk of losing the station and being locked out - how much scope do you think there is for 0.0 to compete without increasing hi-sec manufacturing fees?

That said, I absolutely agree with you that fixing POS is the way forward to resolve this issue. You're right on the money there.


Why not just charge Shepard Ogeko more ISK for his battlecriser? He only has to do 3 anomalies, now, in order to afford it. Make him do 6 or 10. Make him keep the loot AND salvage, and make him do some mining while he's are at it.

The bottom line is that you guys are spoiled. You have alts in high sec that you use to take advantage of what's good about high sec. You have alts in null sec that you use to take advantage of what's good in null sec. Now, you want to combine the two. Or, hey, better yet, since you are virtually the kings of null, you'd like to just make null the only viable place to play, economically. Maybe you should be careful what you wish for, though. I don't think you'd be able to hold null quite so easily if high sec, low sec, and wormholes weren't viable alternatives. You say CVA holds its space because it is worthless compared to other null regions, but consider that null alliances do not hold their space because we carebears can't hack it out there. Consider that null alliances might hold their space because the majority of players don't CARE about what you do out there, and ask yourself again if you want us to have a reason to care.
Corey Fumimasa
CFM Salvage
#349 - 2013-02-02 12:55:44 UTC
Nicolo da'Vicenza wrote:
Workable POSs would have cleaned up a lot of this mess, agreed. It also would have been a better entry point for smaller corps/alliances rather then blowing 22bil on a station just for somewhere to dock and a highly inferior and inefficient version of stations available in highsec for free. About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.

Any alteration to improve the industrial capacity of nullsec or w-space and whatnot necessarily means highsec would be exporting less due to lowered demand. Personally, I think the amount of buffs needed to trump free stations with dozens of slots that have guaranteed access would be imbalanced in of themselves, and that the only realistic way to implement a graduating scale of rewards to go with risk is simply a placing a sensible hard limit on highsec's surplus manufacturing capacity (like say, 1.5/2x what it loses in PVP). Another alternative other people have been pushing have been cranking up NPC station fees, but I'm not so much a fan of that (I think the costs will more likely be passed onto the consumer before people start leaving, solving nothing)…

…. What's needed is a clear relationship of mutual self-benefit, which doesn't happen between small-scale industrialists and null alliances now because thanks to the non-functionality of null industry, the mutual self-benefit isn't there.


I’m not a big fan of artificial balancing. Make changes that allow the players more options and then let the system find its own equilibrium. If cheap imports are a problem (and I agree that they are) there are plenty of solutions that would make Eve a more interesting more vibrant place.

Player pirates could get a buff. Those guys have not had a bone thrown their way in a loooong time. If they can steal resources from transports over time without destroying the transports then longer trips will be less profitable, either because the transports now need protection from these leech miner ships, or because they take a materials loss with every jump.

But is your interest in creating localized null sec industrial centers or is it in competing directly with highsec manufacturers? They are different things, each with its own discussion. Strengthening the outcome and power of Mutual self-benefit is a great goal for Eve Devs, I love that idea.

Terms like “sensible hard limit on highsec manufacturing capacity” however just make my skin crawl. Throughout history programs like that have only served to stamp out industry and innovation. While advances in capability, solid social systems that draw capital investment, and a changing market place actually create a positive effect.

I understand that Eve is top to bottom an artificial system that can be easily modified to push things one way or another; but Eve is also a model of real world dynamics that we can interact with. I think it will be much more interesting if we treat it as such and avoid the temptation to call on deus ex machina.
baltec1
Bat Country
Pandemic Horde
#350 - 2013-02-02 13:03:29 UTC
Brooks Puuntai wrote:


Held up in Y-4 station for most of that, if my memory serves me right.


And 6nj.

A constant thorn in the NC side that they couldn't remove in an area of space that empires sent their fleets to die in. It was the Afghanistan of EVEBig smile
Corey Fumimasa
CFM Salvage
#351 - 2013-02-02 13:09:40 UTC
Mayhaw Morgan wrote:


Why not just charge Shepard Ogeko more ISK for his battlecriser? He only has to do 3 anomalies, now, in order to afford it. Make him do 6 or 10. Make him keep the loot AND salvage, and make him do some mining while he's are at it.

.


Who are you suggesting should charge more for BC's and why would Ogeko buy from him and not the guy who charges 1/3 the price? I don't understand your reasoning there. Do you mean that it should cost more to import ships into null from high? I'm with you if that's the case.

Its important to remember though that this will cause a lot of ships to pile up in the highsec markets. Thats actually a great result, cheaper ships in high would mean more fighting I think! Lol
Malcanis
Vanishing Point.
The Initiative.
#352 - 2013-02-02 15:47:48 UTC
Corey Fumimasa wrote:
I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.


So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Corey Fumimasa
CFM Salvage
#353 - 2013-02-02 17:18:41 UTC  |  Edited by: Corey Fumimasa
Malcanis wrote:
Corey Fumimasa wrote:
I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.


So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills?


Manufacturing could all be done on planet using the PI interface. That would equalize access to industrial slots and get industrialist out flying around a bit. It would also allow for some customization of the manufacturing interface in terms of PI arrangement.

The same POS's and transportation infrastructure that null is currently fauceted for would still be part of null space, enabling support of industry with a minimum impact on existing sink/faucet dynamics, I don't foresee Sov bills changing all that much. maybe they go down a bit, it would be easy enough to make up that difference with customs tariffs if it becomes an issue.

The complaint to this point is that null sec industrialists cannot compete with highsec because of the difference in cost between their manufacturing slots. A few buffs for PC pirates combined with moving of all indi slots to PI would go a long way towards evening out that disparity without making giant changes to null dynamics or nerfing a large segment of the player base.
Alavaria Fera
GoonWaffe
#354 - 2013-02-02 19:26:12 UTC
Malcanis wrote:
Corey Fumimasa wrote:
I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.

So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills?

Just bees locking you out of our outpost and waiting for the delicious firesales.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rellik B00n
Republic Military School
Minmatar Republic
#355 - 2013-02-02 19:37:43 UTC
well.

Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?

then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.

the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Nicolo da'Vicenza
Viziam
Amarr Empire
#356 - 2013-02-02 19:42:27 UTC  |  Edited by: Nicolo da'Vicenza
Mayhaw Morgan wrote:
You say CVA holds its space because it is worthless compared to other null regions, but consider that null alliances do not hold their space because we carebears can't hack it out there.
Correct. CVA's space is worthless despite their investing trillions into improving its infrastructure in the form of stations. What do you think that says about the current state of 0.0 industry.
Quote:
Consider that null alliances might hold their space because the majority of players don't CARE about what you do out there, and ask yourself again if you want us to have a reason to care.
I'll consider it. Done. Okay, for a majority of players that don't care, our antics get a lot of forum and media coverage. For a person that doesn't care about what we do, you post a lot about us. e
Corey Fumimasa
CFM Salvage
#357 - 2013-02-02 19:48:59 UTC  |  Edited by: Corey Fumimasa
Rellik B00n wrote:
well.

Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?

then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.

the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe.


I was going over the thread when I noticed that the “static ISK fountains” that you mention must exist if Nicolo’s statement below is true:

Nicolo da'Vicenza wrote:
.... About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.



If null is in fact buying all the goods from high then they must be getting the ISK from faucets out in null. So maybe the other part of balancing the high/null trade disparity needs to be more ISK faucets in empire space. If null is not spending ISK on goods from highsec then they will experience local inflation that will lead back to the same discouraging cycle of buying goods from high sec manufacturers.

Maybe there's a better faucet than missions that could be implemented in empire.
Intar Medris
KarmaFleet University
#358 - 2013-02-02 20:06:40 UTC  |  Edited by: Intar Medris
Heck the biggest problem with null is it is one big circle jerk. You guys look like a continuously running episode of Barnie. Biggest thing to happen in the last year is xXDeathXx and -A- getting wiped off the map. Null sec in many ways is safer than high sec if your in a large alliance. You know well ahead of time the trouble is coming, and it is usually taken care of. Hell when my last toon was in xXDeathXx the PVPers in it were so damn bored they and another null sec sov holder would have regular pvp skirmishes just for the hell of it.

Fact is there isn't anything wrong with null. What is really wrong is the biggest alliances in New Eden being afraid of having a pissing match between each other.

Null Sec Sumed Up In 60 secs

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Corey Fumimasa
CFM Salvage
#359 - 2013-02-02 20:09:32 UTC
Corey Fumimasa wrote:


Maybe there's a better faucet than missions that could be implemented in empire.


That or a way for empire players to just steal ISK from null, theft is a great conflict driver and counter theft ops might be a good change of pace for null pilots . As it stands now Null is almost immune to the kind of small raiding and wardec shakedowns that highsec indy has to deal with. This Isolation is due to lack of docking and storage facilities in null and the difficulty of slowboating way out there.

So by greatly increasing the frequency and longevity of null to empire wormholes raiding parties from highsec could go into null and steal isk and materials from systems that are not well patrolled. And null sec pilots would have the chance to fly into empire space on retaliatory strikes. I’ve found a few holes deep into null over the years and always had a good time going through and ratting in someone else’s sovereign space.

And by making the POCO’s no service docks players from highsec could have more interaction with their nullsec counterparts.
Nicolo da'Vicenza
Viziam
Amarr Empire
#360 - 2013-02-02 20:15:05 UTC  |  Edited by: Nicolo da'Vicenza
Corey Fumimasa wrote:
Rellik B00n wrote:
well.

Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?

then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.

the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe.
Actually I like this idea. It seems implementable since CCP doesn't plan on fixing POSs, nearly limitless in capacity for all parties, provide incentive for industrialists to take on additional risk, puts in place a minimum amount of risk for industry in highsec (even if it is "you must undock and warp to a POCO to grab your product"). It would improve gameplay for a lot of people. +1

Quote:
I was going over the thread when I noticed that the “static ISK fountains” that you mention must exist if Nicolo’s statement below is true:

Nicolo da'Vicenza wrote:
.... About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.


If null is in fact buying all the goods from high then they must be getting the ISK from faucets out in null. So maybe the other part of balancing the high/null trade disparity needs to be more ISK faucets in empire space. As much as I hate the idea of more level 4 mission ISK if null is not spending ISK on goods from highsec then they will experience local inflation that will lead back to the same discouraging cycle of buying goods from high sec manufacturers.
Okay first, moons aren't an "ISK fountain" no matter what anyone says, because moon minerals have no intrinsic value beyond what highsec industrialists are willing to pay for it to build T2. "ISK fountains" is a term used for things that inject ISK into the economy - moon mins are ISK neutral since they merely redistribute it from one party to another. What is happening with moongoo could be better described as an advantaged use of the only truly valuable thing in EVE - manhours. Once defended and secured (which to be fair are massive time sinks), a tech moon can exchange hundreds if not thousands of hours of highseccer mining and building manhours for 10-15 minutes of POS maintenance. With the majority of moons in the majority of regions in EVE, this arrangement is nowhere near as advantageous, with many more effective options for generating ISK then using the terrible POS system.

Assuming that this system relies on ISK generated in null is a bit of an assumption. When Incursion was released in its original form for example, null's ratting population started drying up as 0.0 alliances were moving their ratting alts to highsec to grind their warchests using incursions. Which would also be built and manufactured in highsec with the final product being shipped to null to combat over moons and renter space and stuff. This wasn't just the rank and file, I've talked to alliance leaders who personally ran incursions during this era for their bankroll. Renters were still willing to rat in (now nerfed) supercaps and titans for good money (so there was still reason to capture space to rent out), but other then that even roaming in 0.0 started to die as a side effect of highsec incursions.