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Dev blog: EVE Online development in 2013 and beyond

First post First post
Author
Rebel Heart
Viziam
Amarr Empire
#181 - 2013-01-21 09:51:53 UTC
Looks to lame to be true.
Are you mad?
Zuki Mar
The Seventh Seal
#182 - 2013-01-21 17:35:18 UTC
I'm going to hold off judgement for a couple of months, but the fact CCP has brought in someone who has barely played the game as Senior Producer is severely disheartening.
Spar Multendor
why did i join this corp
Not Purple Shoot It.
#183 - 2013-01-21 17:52:57 UTC
One word... Aliens. Shocked I want to see aliens. One thing I've always wondered in this vast universe is, where are the aliens? Be them hostile or friendly, I don't care.
Andy Landen
Deep Core Mining Inc.
Caldari State
#184 - 2013-01-21 23:02:30 UTC
Any chance we can simplify the pos so that the pos-rework can be expedited to this spring?

Make it like a supercapital ship with pos functions that can have multiple pilots or none at all. Most of that code already exists. Do we really have to wait 11 months for pos's that work for everyone? Where a player can buy a mobile base and control it without any connection to or control by a corp.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Xenuria
#185 - 2013-01-22 00:07:19 UTC
I am posting in this thread because I feel I am pretty much obligated to.
A GenderQueer EvE Developer, feelsgood.
Looks like we are making progress.
Bad Messenger
Rehabilitation Clinic
#186 - 2013-01-22 07:43:20 UTC
fix FW
vice vortex
Autopsy
#187 - 2013-01-22 13:16:52 UTC  |  Edited by: vice vortex
not guna be no future of eve if u keep bringing out updates and taking months to fix what u broke,
you know like the current problems everyone is raving about on the forums, the problems that get minimal feedback just to keep ur customers on edge, pathetic, stop updating other stuff and fix the current issues for god sake.
Maul555
Xen Investments
#188 - 2013-01-22 17:27:17 UTC  |  Edited by: Maul555
I have 3 main concerns for your ASAP list...

1. Finish Walking in Stations
2. Overhaul POS's, and give them a WiS Component.
3. Overhaul Corp management.

/Eve-Online Player since Beta 2003
Maul555
Xen Investments
#189 - 2013-01-22 18:36:15 UTC
Samuella II wrote:
I would like to see people walking in stations. I know its complicated but promise is a promise.

How much money would it cost ? Maybe we just should create special investment fund for WIS. Lovers...

.......few years later...... CCP : "Just look at this awesome (34th) WIS trailer"


Yes... can we kickstart this? I would throw some money at it.
Maul555
Xen Investments
#190 - 2013-01-22 20:22:57 UTC  |  Edited by: Maul555
Jada Maroo wrote:
Ishtanchuk Fazmarai wrote:


Huh, POSers just got the same treatment as WiSers... I feel your pain, but let me pont this out: your feature does exist and works, ours neither works nor exists.


POSes are poorly executed but are necessary and contribute to gameplay.

WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay.

They couldn't be further apart, really.



If you bothered to look around for even just a few minutes you would see pages upon pages of explanations on how a properly realized WiS environment can contribute to your PVP. WiS is not just a pretty shiny. Walking in Stations is Eve-Online's unrealized other half. An entire world is missing from this game. It has been missing for 10 years, and its continued absence from the game is doing CCP no favors.

so please excuse me if I take your comments and immediately disregard them as the ramblings of a troll.
Abigail Sagan
Skeleton Liberation Front
#191 - 2013-01-23 14:10:47 UTC
Jada Maroo wrote:

POSes are poorly executed but are necessary and contribute to gameplay.

WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay.

They couldn't be further apart, really.


Maul555 wrote:

WiS is not just a pretty shiny. Walking in Stations is Eve-Online's unrealized other half. An entire world is missing from this game. It has been missing for 10 years, and its continued absence from the game is doing CCP no favors.


Maul, you should not say "WiS is not just a pretty shiny." because Jada Maroo is right when she says "WiS is beautifully executed, unnecessary, and doesn't contribute to gameplay." Current WiS is beautiful to look at, very much unnecessary and does not contribute to gameplay in any way; I agree on all three points. That is because current WiS is in fact LiP (Locked in Prison), when it could be so much more.

However, I can also relate to Jada Maroo's other point: "POSes are poorly executed but are necessary and contribute to gameplay." POSes currently 'work' but they could be lots better. CCP's easy way out ("we lack the resources") with POS and WiS development will cost us and will probably doom EVE _if_ the competitors get their products running (Elite Dangerous, Star Citizen). CCP should do both the POSes and the WiS.

Before "No resources": If CCP believes in EVE, they will hire more people (the ones they laid off first - they know the work already and thus can start working immediately) and after that they start training new people if they still need more. Dare to be bold CCP, because you aren't the only MMORPGs in the genre, and they are no less driven to succeed or rule. Forge your own path to greatness. Do you dare to be bold CCP?
Meleric
Verteidiger des wahren Bloedsinns
#192 - 2013-01-23 20:19:15 UTC
So, I read some statements that can be reduced to "WiS is stupid".

I am standing on the opposite position. WiS IS a necessary part of EVE. Some thoughts of mine:

Now we have been connected to DUST, which connects Avatars on the one side with Spaceships on the other side. I can imagine, that some Leaders want to see their Combat-Slaves for planetside in the eye, and kick some butt if they fail, maybe.

Sometimes I am really bored here. Sure, I could go mining for 20 minutes, or canvas the belts for the 10.000th guristas plunderer to kill, or I sort my equipment-storage for the 40th time ...

OR - at the moment -I switch to STO, join a planet- oder space-action, kick some borg / romulan / klingon ass and 20 minutes later, I had some fun and disconnect.

So, what do I want to say with this?

I think, we need some WiS content, it don't have to be the big expansion with all possible features at once, but why don't you make a lounge with a live-view to the outside, where the capsuleers can meet, talk, sit at the counter and drink some quafe, and add some small games for single/multiplayer. I think this could be realized with not too many efforts ... open the CQ-Door, build a floor leading to an elevator, which is leading to the lounge. Or ... with less work: Upgrade our quarters with some games and meeting-tools, and allow us to invite people into our room (example: small corporation meetings).

Or - totally different - design some things for the POS ... why can't I help my science team at inventions or research-tasks? Some kind of minigames or else which can influence the result in a slight way?

I think there are some better ideas out there ... don't leave us alone CCP ... you promised some WiS-Stuff for years ... we did wait ... just hand us out another piece of the cake ...

For all sceptics ... think about windows and solitaire ... you don't really need a cardgame, but sometimes, it is nice to have it there ... isn't it?


Shoguno
Neptunis Enr.
#193 - 2013-01-26 00:25:09 UTC
Lost True wrote:
Well, it's good to see thet there is a hope to see eve actually evolving in the way of the sci-fi universe.

For me, bad thing about eve is that is focusing only on combat, and mostly PvP combat.

Thare is no people in CSM that i choose. And most of them are 0.0 players - no wonder we don't have support for the new content like WiS, mining, real exploration of space and planets, maybe solo gameplay alternative (it's good that there is a lot of oppertunities for groups in this game, but why we are forced to do it ALL OF THE TIME by the lack of content for solo payers? I like to be in a group sometimes, but i'd like to have my own interesting things to do, so i will turn the chat off and actually relax of all this other people's problems and bullshit, and feel myself as a captain of my own ship).

And the players who wants more than just this PvP game are playeng less, and caring less about the forums and stuff. I'm dropped this game in 2011 and didn't seen anything interesting enough to return since. But i'm active subscriber - i wonder is that is all that mater for CCP...

So in the end we have the impression that spaceship combat is all that all people want.

Oh, there are some Incarna guys on this page. Why are they always ignored by CCP? There is a lot of interesting things that can be done through the avatar gameplay. Or the 0.0 goverment will cry again?



((I APPROVE!)) P.S. Just to make a rememberance

Shoguno
President of the Confederation of Neptunis Enr.
Ignatius Gnarl
Black Lagoon Hauling Co.
#194 - 2013-01-29 20:24:54 UTC
Brilliant. CCP has really turned a corner.

A suggestion for POSs: my corp tries to share the load in terms of fuelling logistics. But if we give someone access to one POS we have to give them access to every POS. This creates a real security hazard, and limits the number of people we feel able to bring into our POS programme. Hence more work and tedium for the few.

Can you make corp security more robust generally?

As someone's who's built a corp up from scratch over four years of toil, it upsets me just how easily one bad element could trash it all. The espionage game in EVE is an interesting dimension, but I think it's way OP right now.

For ship fitting, could there be a mass build option, which would let you fit out 100 ships at once. Or maybe you could right click a hull (or a stack) and choose a fitting from your saved list and it would sort it out for you if you had the modules - rather than having to drag each one individually.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#195 - 2013-01-29 20:27:40 UTC
Ignatius Gnarl wrote:
Brilliant. CCP has really turned a corner.

A suggestion for POSs: my corp tries to share the load in terms of fuelling logistics. But if we give someone access to one POS we have to give them access to every POS. This creates a real security hazard, and limits the number of people we feel able to bring into our POS programme. Hence more work and tedium for the few.

Can you make corp security more robust generally?

As someone's who's built a corp up from scratch over four years of toil, it upsets me just how easily one bad element could trash it all. The espionage game in EVE is an interesting dimension, but I think it's way OP right now.

For ship fitting, could there be a mass build option, which would let you fit out 100 ships at once. Or maybe you could right click a hull (or a stack) and choose a fitting from your saved list and it would sort it out for you if you had the modules - rather than having to drag each one individually.



Psst. if you have a saved fitting, you can apply it to your current ship. (the multi ship at once would be really nice too, mind).

That's the 'fit' option on the fitting management screen

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bugsy VanHalen
Society of lost Souls
#196 - 2013-01-30 21:37:51 UTC  |  Edited by: Bugsy VanHalen
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool

And how many major revamps have ended in disaster from CCP not being focused on what players actually wanted?

The current plan of doing major revamps in smaller steps is all good as far as I am concerned. True some things will be hard to change in small steps without breaking it even worse. Like the POS system for example. But doing it all in one big revamp could leave us with a system worse than we have now.

Doing a revamp like the POS system in smaller steps will allow us, the players to have more input, and response to each step, each piece they change. This way if they make a mistake, at least from the players veiw point, we can push for a change before it is to late.

For example they could fix the corp hanger access in one patch. Fix the lab slot access in another, moon mining in another, then move onto the structural changes. If they make a change we do not like, we can influence there direction and push for a fix before they take the next step. This would be much better than the old way where they would spend a lot of developer resources, and time, into a project, to the point where once it is done and released it would cost to much to go back and rework it again.

Take for example the faction wars revamp. They initially did it all in one shot. They had no idea it would be so easily exploited. They went into panic mode trying to fix it and minimize the damage. It then took several smaller revamps to get it to the current state, which is still not perfect, but much better than we had before. Would it not had been better if they had just done the whole revamp in several smaller steps, which they ended up doing anyway. Rather than waste months of work on a system that was easily exploited and had to be revamped again?
Meleric
Verteidiger des wahren Bloedsinns
#197 - 2013-02-01 12:19:17 UTC
A few more thoughts ... if I remember correct, I have read somewhere a statement from CCP Seagull, comparing EVE with STO with the conclusion (in my words), that STO-player are "consumers", while EVE-players are not, they are "makers".

I think that conclusion is right, the most of us are here because we like this "butterfly-effect". Leading a corporation is fun, you can make progress, you keep someting running, but nonetheless, there are times where I am tired and then I want to "consume" ... having some trivial fun.

And I feel, that part is missing. Some talk in the chats, ok. But else? Remember one of the Incarna-teasers? That table-game they showed (some sort of the settlers?) could be something. Damn, we got holoreels, so why doesn't a genius corporation invent a holodesk, where you can play a few games with others ... : )

Lost True
Perkone
Caldari State
#198 - 2013-02-02 08:05:48 UTC
Meleric wrote:
A few more thoughts ... if I remember correct, I have read somewhere a statement from CCP Seagull, comparing EVE with STO with the conclusion (in my words), that STO-player are "consumers", while EVE-players are not, they are "makers".

I think that conclusion is right, the most of us are here because we like this "butterfly-effect". Leading a corporation is fun, you can make progress, you keep someting running, but nonetheless, there are times where I am tired and then I want to "consume" ... having some trivial fun.

And I feel, that part is missing. Some talk in the chats, ok. But else? Remember one of the Incarna-teasers? That table-game they showed (some sort of the settlers?) could be something. Damn, we got holoreels, so why doesn't a genius corporation invent a holodesk, where you can play a few games with others ... : )


Yes, we need something else to do. I was bored by all the existing things 2 years ago (when it's became clear that we won't see anything interesting for the avatars in the near future).

In STO you can also run your "Corp", and even create your own missions, or even a campaign if you good at it. In eve you can't actually create something new. Yet another corp or an alliance? And that's all. The butterfly effect is applied to all of the MMOs then. After all, the people i met and the decisions i do affects my future game expirience in other games, aren't it?

If EVE players are creators and the game allows thet then there should be a stunning mass of content in every area of the game. More than it is in STO. With so much players, in the almost 10 years old server... But what's changed on the server by those creators? People shooting each other, the goods are manufactured and being sold... Everything is the same, no matter what. Some people quit - others will take their place and will do the same thing.

It's a shame that there is nothing interesting have been done for the last 1.5-2 years. Just polishing the old things. And there's nothing on a horizon. I think i'll finally sell my characters on summer, when skill plan will be finished. And keep just one of them. Because CCP is dead - they're publishing the nothing-blogs just to keep the players a little longer...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Bo Kantrel
GETCO
#199 - 2013-02-02 18:08:22 UTC
Speaking of long term development,
Whatever happened to the Section of On The Drawing Board ..
It's too big to paste on one post, so here is a link to what was there in September 2008.
On the Drawing Board 2008


Some of the items have been completed since that post.
CCP Seagull, what are your thoughts on bringing back something similiar?

My 5 remaining favorite ideas:

The Shantytown Initiative
Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so we’re proceeding with caution here.

Viceroyalty
Viceroyalties are systems in low security Empire space which are administered by a player Viceroy, on behalf of their corporation or alliance. They’ll allow you to both turn a better profit and defend your chosen system from pirates, and act as both a way to populate low-sec space and an easier first step on the road to 0.0.

The Five Year Mission
Science vessels - giving people who just want to wear labcoats all day a reason to get out and about some more

Kuiper Age
Add transitory comets to the game, allowing players to harvest them for their resources. Don’t expect this to be a safe working environment though!

The Interbus
Similar to the interweb, but instead of serving up a constant stream of smut and drivel, allows you to have your shopping delivered to your door – provided that your door is within the same constellation, that you’ve paid the fee, tipped the delivery boy etc. Actually, nothing like the interweb at all, apart from the name.
Lost True
Perkone
Caldari State
#200 - 2013-02-03 05:06:30 UTC
Bo Kantrel wrote:
Speaking of long term development,
Whatever happened to the Section of On The Drawing Board ..
It's too big to paste on one post, so here is a link to what was there in September 2008.
On the Drawing Board 2008

Things like these were keeping me in game, waiting for something interesting...
Why do you became so boring, CCP?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?