These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

THE SOLUTION to the Local Argument has been found!!

Author
ggnoreTT
The Nordic Associates
Insidious.
#61 - 2013-02-01 20:57:23 UTC
just make people coming from wormholes not show up or delayed.
James Amril-Kesh
Viziam
Amarr Empire
#62 - 2013-02-01 21:02:15 UTC  |  Edited by: James Amril-Kesh
Mary Won-Na wrote:
It's far safer to carebear it up in null than it is in WHs. People in WHs get zero warning if they're not on top of their scans. Nullbears get warned 10 jumps in advance.

Yeah, cause pressing scan repeatedly is so much more difficult than constantly watching local and intel channels.
Not to mention that wormholes exist in k-space as well, so anybody wanting to jump on you doesn't necessarily have to go through adjacent systems to get to you.
Not to mention that there are a lot of empty systems in null, so even if they do go by gates they might not necessarily pass through systems where blues are active enough to report them in intel.
Not to mention that hunting ratters in null is easier because most PVE is done within anomalies which don't require scan probes, unlike wormhole space where most PVE is done in sigs.
Not to mention that it's also easier to kill ratters in null because you automatically know which damage type they're going to be weakest to (drone lands being the exception) and you can tailor your ship to kill that. Not only that, but you know the damage they're most likely to be dealing and you can tailor your ship to have its highest resists against that.
Not to mention in nullsec most PVE activity is done solo meaning that if you get attacked you're going to have a hard time fighting back, as opposed to wormholes where the higher levels are done in groups making attacks on them much more difficult.
Not to mention in nullsec you can light cynos and covert cynos, meaning a single ship can suddenly become a whole blob of ships meaning even a single stealth bomber can be a serious threat.
Not to mention wormholes are typically harder to reach as far as specific systems go, and you can't easily travel to another one to find targets, and the entrances to the system move around and have mass limits.

But yes, please tell me all about how wormhole space is more dangerous than nullsec.

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#63 - 2013-02-01 21:08:01 UTC  |  Edited by: Shepard Wong Ogeko
Generals4 wrote:
Shepard Wong Ogeko wrote:
Generals4 wrote:
Shepard Wong Ogeko wrote:


Wow. It still amazes me when a pubbie gets something wrong, even when they are quoting a graphic from CCP and text explaining it.


It still amazes me when a goon doesn't understand statistics and thinks correlation = causation. On top of that the logic used would also prove that local reduces pvp because high sec has less pvp as wh's. Now off course, most people wouldn't limit their analysis to just two factors (pvp per person and local/no local) but that would be too much to ask from people who think repeating the word "pubbie" is cool.



No. Your logic is dumb, because lowsec has local and an even higher ratio of kills:population.


But that was the logic you and your mate used. I was merely pointing out how stupid it was by showing a contradiction in the results acquired by following the logic. But I am happy you agree with me the logic you two used is dumb.


It's agreed that most of the logic behind getting rid of local is dumb.

In case you haven't noticed, these threads come up fairly regularly, and are usually packed full of bad logic and wild assumptions.

Getting rid of local will be a huge boon to PvP, then why are w-space kills so much lower than lowsec?

Local makes nullsec safer than any other space, then why does nullsec have half of all kills with only a fifth of the population?


Personally, I am all for CCP doing a 1 month "no local in nullsec" test, because it would be an absolute kick in the balls for any alliance that relies on renters or generally using their space. We don't need local to defend our moon income. I mean, if we really wanted to ruin the game, and had the devs doing our bidding, turning all of nullsec into what amounts to really crappy w-space while we still kept our moons and ability to defend them would be high on our list of priorities.
Stonecrusher Mortlock
The Scope
Gallente Federation
#64 - 2013-02-01 21:11:55 UTC
Andski wrote:
Mary Won-Na wrote:
It's far safer to carebear it up in null than it is in WHs. People in WHs get zero warning if they're not on top of their scans. Nullbears get warned 10 jumps in advance.


They only get warned 10 jumps in advance if someone 10 jumps away spots the gang in local and reports it in an intel channel, i.e. active vigilance. With the hostile traffic in any given region, if you dock up because some neutrals are 10 jumps away, well, you're not going to get much done.

If people in wormholes get zero warning if they're not on top of their scans, then ~*~*~nullbears~*~*~ get zero warning if they're not actively watching local or intel channels. See how that works?

no one seen then 10 jumps away you still dock up as soon as the first blue hits local.

Even if your on top of d scan a simple covops cloak ruins that plan.




So try harder. This is less about people killing you and more about how easy it is for you nullscrubs to chase everyone out of the big blue dounut, because you know there there so easy.
Abrazzar
Vardaugas Family
#65 - 2013-02-01 21:13:39 UTC
The great thing about simple statistics is that you can interpret any causation into them you want and claim that as proof for your point.
James Amril-Kesh
Viziam
Amarr Empire
#66 - 2013-02-01 21:18:55 UTC
Stonecrusher Mortlock wrote:
Andski wrote:
Mary Won-Na wrote:
It's far safer to carebear it up in null than it is in WHs. People in WHs get zero warning if they're not on top of their scans. Nullbears get warned 10 jumps in advance.


They only get warned 10 jumps in advance if someone 10 jumps away spots the gang in local and reports it in an intel channel, i.e. active vigilance. With the hostile traffic in any given region, if you dock up because some neutrals are 10 jumps away, well, you're not going to get much done.

If people in wormholes get zero warning if they're not on top of their scans, then ~*~*~nullbears~*~*~ get zero warning if they're not actively watching local or intel channels. See how that works?

no one seen then 10 jumps away you still dock up as soon as the first blue hits local.

Even if your on top of d scan a simple covops cloak ruins that plan.

Yeah, cause if you're in a sig someone can totally sneak up on you in their covops cloak. Roll

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#67 - 2013-02-01 21:20:12 UTC
James Amril-Kesh wrote:
Stonecrusher Mortlock wrote:
Andski wrote:
Mary Won-Na wrote:
It's far safer to carebear it up in null than it is in WHs. People in WHs get zero warning if they're not on top of their scans. Nullbears get warned 10 jumps in advance.


They only get warned 10 jumps in advance if someone 10 jumps away spots the gang in local and reports it in an intel channel, i.e. active vigilance. With the hostile traffic in any given region, if you dock up because some neutrals are 10 jumps away, well, you're not going to get much done.

If people in wormholes get zero warning if they're not on top of their scans, then ~*~*~nullbears~*~*~ get zero warning if they're not actively watching local or intel channels. See how that works?

no one seen then 10 jumps away you still dock up as soon as the first blue hits local.

Even if your on top of d scan a simple covops cloak ruins that plan.

Yeah, cause if you're in a sig someone can totally sneak up on you in their covops cloak. Roll



Are you telling me that you haven't been fitting covops cloaks on your Sisters scan probes?

What a scrub.
Andski
Science and Trade Institute
Caldari State
#68 - 2013-02-01 21:20:18 UTC
Stonecrusher Mortlock wrote:
Even if your on top of d scan a simple covops cloak ruins that plan.


if only probes within 100% scan range would show up on dscan

if only

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#69 - 2013-02-01 21:21:35 UTC
also removing local won't stop us from stamping out all signs of small independent alliances building a home in nullsec

i'll make some more posts after we finish stamping out this small alliance trying to take sov 10 regions away

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Glathull
Warlock Assassins
#70 - 2013-02-01 22:21:18 UTC
Abrazzar wrote:
The great thing about simple statistics is that you can interpret any causation into them you want and claim that as proof for your point.



Quoted for truth.


Hmmmm. The population to kills ratio is different between high, low, null, and w-space. How could this possibly be? It's got to be local. Or maybe it's sov mechanics in null. Maybe it's lack of sov in w-space. I know! It's because factional warfare is broken!!! Or, wait, maybe it's because high sec has too many minerals. And trade hubs. Nerf trade hubs!!!

Whatever is causing the disparity of pop/kills, it couldn't possibly be Concord. No way. Not a chance it hell.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

James Amril-Kesh
Viziam
Amarr Empire
#71 - 2013-02-01 22:26:51 UTC
It's funny, because nobody included highsec in this argument until someone from the wormhole side decided to include all of known space in his argument that local impedes PVP.

Keep in mind that low and nullsec both have much more PVP per capita than w-space and that it's highsec that brings the average down for k-space.

Enjoying the rain today? ;)

Mayhaw Morgan
State War Academy
Caldari State
#72 - 2013-02-01 23:16:27 UTC
James Amril-Kesh wrote:
Yeah, cause pressing scan repeatedly is so much more difficult than constantly watching local and intel channels.
Not to mention that wormholes exist in k-space as well, so anybody wanting to jump on you doesn't necessarily have to go through adjacent systems to get to you.
Not to mention that there are a lot of empty systems in null, so even if they do go by gates they might not necessarily pass through systems where blues are active enough to report them in intel.
Not to mention that hunting ratters in null is easier because most PVE is done within anomalies which don't require scan probes, unlike wormhole space where most PVE is done in sigs.
Not to mention that it's also easier to kill ratters in null because you automatically know which damage type they're going to be weakest to (drone lands being the exception) and you can tailor your ship to kill that. Not only that, but you know the damage they're most likely to be dealing and you can tailor your ship to have its highest resists against that.
Not to mention in nullsec most PVE activity is done solo meaning that if you get attacked you're going to have a hard time fighting back, as opposed to wormholes where the higher levels are done in groups making attacks on them much more difficult.
Not to mention in nullsec you can light cynos and covert cynos, meaning a single ship can suddenly become a whole blob of ships meaning even a single stealth bomber can be a serious threat.
Not to mention wormholes are typically harder to reach as far as specific systems go, and you can't easily travel to another one to find targets, and the entrances to the system move around and have mass limits.

But yes, please tell me all about how wormhole space is more dangerous than nullsec.


I'd hazard to say that most PVE is done in anomalies, in wormholes, not signatures, but you do need scan probes to get INTO the wormhole. It's just that at that point, you can bookmark the entrance and dscan->scout with a covops without deploying any probes. So, that's bad, but on top of that, if you don't have a cloak or a POS to warp to, you are not safe anywhere in the system. And you don't know how many people are even looking for you.

Sleepers are nasty. Just about everything you don't want them to do, they do. If you try to snipe, they MWD to you. They neut you. They omnitank. They tackle. They kill your drones. It nearly REQUIRES a group effort to do anything with meaningful efficiency. That means you don't have anything left over to deal with, say, a Proteus killing your logis (assuming you have logis). Ratters in null know something is coming. They can pay attention to intel and local channels for instant, easily intelligible information. Reinforcements, assitance, although it might be jumps away, is a hope. There's also the much, much lower threshold for what constitutes a "blob" in a wormhole. 10 ships is probably quite enough in most circumstances, and if you know they are there, chances are they know you are there, and you are only ever 1 warp cycle away from eachother. You don't NEED a cyno.

I guess in null some people go full-on resistance and use specific hardeners. I'd say that's bad advice in unsecure space, but even then, that means you are in better shape when you are first contacted. And, with that neut in local and the distance you should have put between yourself and the warp-in, you have plenty of time to get out, and you don't ever NEED to stick around in null since the bounties are a lot, just by themselves. In wormholes, if you can't loot/salvage, you might as well not bother. There's no other reason, unless you're mining or hacking/analyzing, which gimps your combat effectiveness.

James Amril-Kresh wrote:
in nullsec most PVE activity is done solo


I thought you guys had "friends".
James Amril-Kesh
Viziam
Amarr Empire
#73 - 2013-02-01 23:44:05 UTC
Mayhaw Morgan wrote:
I thought you guys had "friends".

Of course, but friends have a strange tendency of dividing your payout.

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#74 - 2013-02-02 00:00:31 UTC
Mayhaw Morgan wrote:

I thought you guys had "friends".



We do, but anomalies aren't a huge amount of isk, so sharing them and splitting the bounties gets you into diminishing returns real fast. I've put together ratting fleets to either help newbees who can't quite tank an anom on their own, ratting with a hostile bomber in system, or doing sec status grinding.

You have to run 3 Forsaken Hubs just to buy a BC hull, 4 if you want a tier3 BC. The loot isn't usually worth all that much either because they drop the same stuff as as they do in highsec. We usually let the newbees have the salvage so they can make some isk until they get into their own ratting ships.
Nicolo da'Vicenza
Viziam
Amarr Empire
#75 - 2013-02-02 00:17:46 UTC  |  Edited by: Nicolo da'Vicenza
i've been pruning my wh bookmarks lately
still over 6000 due to semi-daily wh explorations since apocrypha launch
yet to lose a ship in wspace

anyways time for more talk about how no local will increase pvp in 0.0

oh, also just as a reminder:

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg
Generals4
#76 - 2013-02-02 00:25:42 UTC
Shepard Wong Ogeko wrote:


It's agreed that most of the logic behind getting rid of local is dumb.

In case you haven't noticed, these threads come up fairly regularly, and are usually packed full of bad logic and wild assumptions.

Getting rid of local will be a huge boon to PvP, then why are w-space kills so much lower than lowsec?

Local makes nullsec safer than any other space, then why does nullsec have half of all kills with only a fifth of the population?


Personally, I am all for CCP doing a 1 month "no local in nullsec" test, because it would be an absolute kick in the balls for any alliance that relies on renters or generally using their space. We don't need local to defend our moon income. I mean, if we really wanted to ruin the game, and had the devs doing our bidding, turning all of nullsec into what amounts to really crappy w-space while we still kept our moons and ability to defend them would be high on our list of priorities.


Actually i didn't say anything about the logic to get rid of local. I'm neither pro or against it. Considering 0.0 gameplay is so different from WH gameplay it's hard to determine how removing local would play out. It might ruin everything or make things tons more interesting.

The thing is, there is null and null. If you're wandering alone in null it's dangerous. If you're mining in some back water system as a part of a coallition you're safer than in high sec. The safety of null mainly depends on who you are and what you're doing. On top of that a lot of people blow up because they want to. When you go out on a roam you expect PVP so if you blow up it's not because of a lack of safety.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#77 - 2013-02-02 00:39:26 UTC
Generals4 wrote:
On top of that a lot of people blow up because they want to. When you go out on a roam you expect PVP so if you blow up it's not because of a lack of safety.




The typical roam MO is to blow up PvE ships till you get a PvP response from the locals. And that isn't even always the case. Sometimes the roams show up just to kill ratters and miners and bug out as soon as a defense fleet is formed. But that has more to do with people caring about their K/D ratios than safety in general.


Speaking of which, why does no one complain about the intel provided by eve-kill and the like? Local may tell me some one is in system, but a quick search on eve-kill tells me what they fly and how good they are, and it updates itself every half hour or so.
James Amril-Kesh
Viziam
Amarr Empire
#78 - 2013-02-02 01:02:30 UTC  |  Edited by: James Amril-Kesh
Generals4 wrote:
Considering 0.0 gameplay is so different from WH gameplay it's hard to determine how removing local would play out.

No, it's not. The mistake is thinking that to deduce what would happen to 0.0 with no local you need to look at WH space.

Enjoying the rain today? ;)

Brooks Puuntai
Solar Nexus.
#79 - 2013-02-02 02:07:26 UTC
The simple solution would be convert local to const chat. OPs idea is just the same as a global chat channel.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Nicolo da'Vicenza
Viziam
Amarr Empire
#80 - 2013-02-02 02:57:12 UTC
solution to what? the pressing problem of too much pvp in 0.0?